mod-playerbots/src/strategy/generic/FleeStrategy.cpp
2025-09-30 15:19:44 +02:00

25 lines
982 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "FleeStrategy.h"
#include "Playerbots.h"
void FleeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("panic", NextAction::array(0, new NextAction("flee", ACTION_EMERGENCY + 9), nullptr)));
triggers.push_back(
new TriggerNode("outnumbered", NextAction::array(0, new NextAction("flee", ACTION_EMERGENCY + 9), nullptr)));
triggers.push_back(
new TriggerNode("critical health", NextAction::array(0, new NextAction("flee", ACTION_MEDIUM_HEAL), nullptr)));
}
void FleeFromAddsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("has nearest adds", NextAction::array(0, new NextAction("runaway", 50.0f), nullptr)));
}