mirror of
https://github.com/liyunfan1223/mod-playerbots.git
synced 2026-06-20 15:39:25 +02:00
<!--
Thank you for contributing to mod-playerbots, please make sure that
you...
1. Submit your PR to the test-staging branch, not master.
2. Read the guidelines below before submitting.
3. Don't delete parts of this template.
DESIGN PHILOSOPHY: We prioritize STABILITY, PERFORMANCE, AND
PREDICTABILITY over behavioral realism.
Every action and decision executes PER BOT AND PER TRIGGER. Small
increases in logic complexity scale
poorly across thousands of bots and negatively affect all. We prioritize
a stable system over a smarter
one. Bots don't need to behave perfectly; believable behavior is the
goal, not human simulation.
Default behavior must be cheap in processing; expensive behavior must be
opt-in.
Before submitting, make sure your changes aligns with these principles.
-->
## Pull Request Description
<!-- Describe what this change does and why it is needed -->
Back when I did the Stones/Oils PR, I gave Wizard Oil to Prot Paladins.
I was operating based on their mechanics in TBC and have since realized
that their damage is much more physical-based in WotLK as opposed to
spell-based in TBC. So I've changed them to now get stones upon
maintenance and apply stones.
I also reduced weapon oils given during maintenance from 4 to 2 stacks.
I did 4 originally because oils stack to 5 so it would align with the
amount given of stones and poisons (which stack to 20). But 4 inventory
slots taken up by oils is excessive, and 2 still last far longer than
buffing reagents in a raid context. So this is just to reduce inventory
clutter.
Other stuff is just little code stuff like reformatting or reordering
things to be more efficient.
## Feature Evaluation
<!--
If your PR is very minimal (comment typo, wrong ID reference, etc), and
it is very obvious it will not have
any impact on performance, you may skip these question. If necessary, a
maintainer may ask you for them later.
-->
<!-- Please answer the following: -->
- Describe the **minimum logic** required to achieve the intended
behavior.
- Describe the **processing cost** when this logic executes across many
bots.
There's nothing new--essentially with respect to consumables, prot
paladins now are lumped with ret.
## How to Test the Changes
<!--
- Step-by-step instructions to test the change.
- Any required setup (e.g. multiple players, number of bots, specific
configuration).
- Expected behavior and how to verify it.
-->
Create a prot paladin, turn on selfbot. Use maintenance and the paladin
should be given stones and no oils. The paladin should then apply the
stone to its weapon (if it is equipping a level-eligible weapon).
Create a caster, turn on selfbot. Use maintenance and they should be
given 2 stacks of oils.
## Impact Assessment
<!-- As a generic test, before and after measure of pmon (playerbot pmon
tick) can help you here. -->
- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
- - [x] No, not at all
- - [ ] Minimal impact (**explain below**)
- - [ ] Moderate impact (**explain below**)
- Does this change modify default bot behavior?
- - [ ] No
- - [x] Yes (**explain why**)
Prot paladins will now use stones in their inventory and will not use
oils in their inventories. This is better for their mechanics.
- Does this change add new decision branches or increase maintenance
complexity?
- - [x] No
- - [ ] Yes (**explain below**)
## AI Assistance
<!--
AI assistance is allowed, but all submitted code must be fully
understood, reviewed, and owned by the contributor.
We expect contributors to be honest about what they do and do not
understand.
-->
Was AI assistance used while working on this change?
- - [x] No
- - [ ] Yes (**explain below**)
<!--
If yes, please specify:
- Purpose of usage (e.g. brainstorming, refactoring, documentation, code
generation).
- Which parts of the change were influenced or generated, and whether it
was thoroughly reviewed.
-->
<!--
TRANSLATIONS:
Anything new that the bots say in chat must be in a translatable format.
This is done using GetBotTextOrDefault,
which you can search for in the codebase to find examples. Your code
needs to have English as the default fallback,
while the full translations need to be in an SQL update file. The
languages in the file are the nine language
options supported by AzerothCore: English, Korean, French, German,
Chinese, Taiwanese, Spanish, Spanish Mexico, and
Russian. See
data/sql/playerbots/updates/2025_12_27_ai_playerbot_fishing_text.sql as
an example of a translation SQL
update, whose content are called within the codebase at
src/strategy/actions/FishingAction.cpp
-->
## Final Checklist
- - [x] Stability is not compromised.
- - [x] Performance impact is understood, tested, and acceptable.
- - [x] Added logic complexity is justified and explained.
- - [x] Any new bot dialogue lines are translated.
- - [x] Documentation updated if needed (Conf comments, WiKi commands).
## Notes for Reviewers
<!-- Anything else that's helpful to review or test your pull request.
-->
5376 lines
190 KiB
C++
5376 lines
190 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "PlayerbotFactory.h"
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#include <array>
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#include <utility>
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#include "AccountMgr.h"
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#include "AiFactory.h"
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#include "ArenaTeam.h"
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#include "ArenaTeamMgr.h"
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#include "DBCStores.h"
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#include "DBCStructure.h"
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#include "GuildMgr.h"
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#include "InventoryAction.h"
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#include "Item.h"
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#include "ItemTemplate.h"
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#include "ItemVisitors.h"
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#include "Log.h"
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#include "LootMgr.h"
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#include "ObjectMgr.h"
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#include "PerfMonitor.h"
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#include "PetDefines.h"
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#include "Player.h"
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#include "PlayerbotAI.h"
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#include "PlayerbotAIConfig.h"
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#include "PlayerbotRepository.h"
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#include "PlayerbotGuildMgr.h"
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#include "Playerbots.h"
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#include "QuestDef.h"
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#include "RandomItemMgr.h"
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#include "RandomPlayerbotFactory.h"
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#include "ReputationMgr.h"
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#include "SharedDefines.h"
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#include "StatsWeightCalculator.h"
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#include "World.h"
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#include "AiObjectContext.h"
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#include "ItemPackets.h"
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const uint64 diveMask = (1LL << 7) | (1LL << 44) | (1LL << 37) | (1LL << 38) | (1LL << 26) | (1LL << 30) | (1LL << 27) |
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(1LL << 33) | (1LL << 24) | (1LL << 34);
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static std::vector<uint32> initSlotsOrder = {EQUIPMENT_SLOT_TRINKET1, EQUIPMENT_SLOT_TRINKET2, EQUIPMENT_SLOT_MAINHAND,
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EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_HEAD, EQUIPMENT_SLOT_SHOULDERS, EQUIPMENT_SLOT_CHEST,
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EQUIPMENT_SLOT_LEGS, EQUIPMENT_SLOT_HANDS, EQUIPMENT_SLOT_NECK, EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_WAIST,
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EQUIPMENT_SLOT_FEET, EQUIPMENT_SLOT_WRISTS, EQUIPMENT_SLOT_FINGER1, EQUIPMENT_SLOT_FINGER2, EQUIPMENT_SLOT_BACK};
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uint32 PlayerbotFactory::tradeSkills[] = {SKILL_ALCHEMY, SKILL_ENCHANTING, SKILL_SKINNING,
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SKILL_TAILORING, SKILL_LEATHERWORKING, SKILL_ENGINEERING,
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SKILL_HERBALISM, SKILL_INSCRIPTION, SKILL_MINING,
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SKILL_BLACKSMITHING, SKILL_COOKING, SKILL_FIRST_AID,
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SKILL_FISHING, SKILL_JEWELCRAFTING};
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std::list<uint32> PlayerbotFactory::classQuestIds;
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std::list<uint32> PlayerbotFactory::specialQuestIds;
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std::vector<uint32> PlayerbotFactory::enchantSpellIdCache;
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std::vector<uint32> PlayerbotFactory::enchantGemIdCache;
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std::unordered_map<uint32, std::vector<uint32>> PlayerbotFactory::trainerIdCache;
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std::vector<uint32> PlayerbotFactory::ccBreakTrinketCache;
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bool PlayerbotFactory::IsPrimaryTradeSkill(uint16 skillId)
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{
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SkillLineEntry const* skillLine = sSkillLineStore.LookupEntry(skillId);
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return skillLine && skillLine->categoryId == SKILL_CATEGORY_PROFESSION;
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}
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bool PlayerbotFactory::IsGatheringTradeSkill(uint16 skillId)
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{
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switch (skillId)
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{
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case SKILL_HERBALISM:
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case SKILL_MINING:
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case SKILL_SKINNING:
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return true;
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default:
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return false;
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}
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}
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bool PlayerbotFactory::IsCraftingTradeSkill(uint16 skillId)
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{
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return IsPrimaryTradeSkill(skillId) && !IsGatheringTradeSkill(skillId);
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}
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uint32 PlayerbotFactory::GetProfessionStarterSpell(uint16 skillId)
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{
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static constexpr std::array<std::pair<uint16, uint32>, 14> ProfessionStarterSpells = {{
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{SKILL_ALCHEMY, 2259},
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{SKILL_BLACKSMITHING, 2018},
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{SKILL_COOKING, 2550},
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{SKILL_ENCHANTING, 7411},
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{SKILL_ENGINEERING, 4036},
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{SKILL_FIRST_AID, 3273},
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{SKILL_FISHING, 7620},
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{SKILL_HERBALISM, 2366},
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{SKILL_INSCRIPTION, 45357},
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{SKILL_JEWELCRAFTING, 25229},
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{SKILL_LEATHERWORKING, 2108},
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{SKILL_MINING, 2575},
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{SKILL_SKINNING, 8613},
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{SKILL_TAILORING, 3908}
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}};
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for (auto const& [professionSkill, starterSpell] : ProfessionStarterSpells)
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{
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if (professionSkill == skillId)
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return starterSpell;
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}
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return 0;
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}
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std::vector<PlayerbotFactory::WeightedProfessionPair> PlayerbotFactory::GetClassProfessionPairs(Player* bot)
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{
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switch (bot->getClass())
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{
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case CLASS_WARRIOR:
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return {{SKILL_MINING, SKILL_BLACKSMITHING, 45},
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{SKILL_MINING, SKILL_ENGINEERING, 30},
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{SKILL_MINING, SKILL_JEWELCRAFTING, 15},
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{SKILL_HERBALISM, SKILL_ALCHEMY, 10}};
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case CLASS_PALADIN:
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return {{SKILL_MINING, SKILL_BLACKSMITHING, 45},
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{SKILL_MINING, SKILL_JEWELCRAFTING, 30},
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{SKILL_MINING, SKILL_ENGINEERING, 15},
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{SKILL_HERBALISM, SKILL_ALCHEMY, 10}};
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case CLASS_DEATH_KNIGHT:
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return {{SKILL_MINING, SKILL_BLACKSMITHING, 45},
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{SKILL_MINING, SKILL_ENGINEERING, 35},
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{SKILL_MINING, SKILL_JEWELCRAFTING, 20}};
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case CLASS_HUNTER:
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return {{SKILL_SKINNING, SKILL_LEATHERWORKING, 45},
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{SKILL_MINING, SKILL_ENGINEERING, 35},
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{SKILL_HERBALISM, SKILL_ALCHEMY, 10},
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{SKILL_MINING, SKILL_JEWELCRAFTING, 10}};
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case CLASS_ROGUE:
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return {{SKILL_SKINNING, SKILL_LEATHERWORKING, 35},
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{SKILL_HERBALISM, SKILL_ALCHEMY, 25},
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{SKILL_MINING, SKILL_ENGINEERING, 25},
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{SKILL_MINING, SKILL_JEWELCRAFTING, 10},
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{SKILL_HERBALISM, SKILL_INSCRIPTION, 5}};
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case CLASS_DRUID:
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return {{SKILL_SKINNING, SKILL_LEATHERWORKING, 35},
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{SKILL_HERBALISM, SKILL_ALCHEMY, 35},
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{SKILL_HERBALISM, SKILL_INSCRIPTION, 20},
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{SKILL_MINING, SKILL_JEWELCRAFTING, 10}};
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case CLASS_SHAMAN:
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return {{SKILL_HERBALISM, SKILL_ALCHEMY, 35},
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{SKILL_SKINNING, SKILL_LEATHERWORKING, 25},
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{SKILL_HERBALISM, SKILL_INSCRIPTION, 25},
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{SKILL_MINING, SKILL_JEWELCRAFTING, 15}};
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case CLASS_PRIEST:
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return {{SKILL_TAILORING, SKILL_ENCHANTING, 45},
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{SKILL_HERBALISM, SKILL_INSCRIPTION, 30},
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{SKILL_HERBALISM, SKILL_ALCHEMY, 25}};
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case CLASS_MAGE:
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return {{SKILL_TAILORING, SKILL_ENCHANTING, 50},
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{SKILL_HERBALISM, SKILL_ALCHEMY, 25},
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{SKILL_HERBALISM, SKILL_INSCRIPTION, 25}};
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case CLASS_WARLOCK:
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default:
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return {{SKILL_TAILORING, SKILL_ENCHANTING, 50},
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{SKILL_HERBALISM, SKILL_ALCHEMY, 25},
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{SKILL_HERBALISM, SKILL_INSCRIPTION, 25}};
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}
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}
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std::vector<PlayerbotFactory::WeightedProfessionPair> PlayerbotFactory::GetRandomProfessionPairs()
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{
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return {{SKILL_MINING, SKILL_BLACKSMITHING, 20},
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{SKILL_MINING, SKILL_ENGINEERING, 18},
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{SKILL_MINING, SKILL_JEWELCRAFTING, 16},
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{SKILL_SKINNING, SKILL_LEATHERWORKING, 18},
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{SKILL_HERBALISM, SKILL_ALCHEMY, 18},
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{SKILL_HERBALISM, SKILL_INSCRIPTION, 14},
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{SKILL_TAILORING, SKILL_ENCHANTING, 10},
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{SKILL_HERBALISM, SKILL_MINING, 6},
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{SKILL_HERBALISM, SKILL_SKINNING, 5},
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{SKILL_MINING, SKILL_SKINNING, 5}};
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}
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std::pair<uint16, uint16> PlayerbotFactory::ChooseProfessionPair(
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std::vector<WeightedProfessionPair> const& professionPairs)
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{
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uint32 totalWeight = 0;
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for (WeightedProfessionPair const& pair : professionPairs)
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totalWeight += pair.weight;
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if (!totalWeight)
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return {SKILL_HERBALISM, SKILL_ALCHEMY};
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uint32 roll = urand(1, totalWeight);
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for (WeightedProfessionPair const& pair : professionPairs)
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{
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if (roll <= pair.weight)
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return {pair.firstSkill, pair.secondSkill};
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roll -= pair.weight;
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}
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WeightedProfessionPair const& fallback = professionPairs.back();
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return {fallback.firstSkill, fallback.secondSkill};
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}
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bool PlayerbotFactory::HasProfessionPair(std::vector<WeightedProfessionPair> const& professionPairs,
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uint16 firstSkill, uint16 secondSkill)
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{
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for (WeightedProfessionPair const& pair : professionPairs)
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{
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if (pair.firstSkill == firstSkill && pair.secondSkill == secondSkill)
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return true;
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}
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return false;
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}
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uint16 PlayerbotFactory::ChooseSingleProfession(std::vector<WeightedProfessionPair> const& professionPairs)
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{
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std::vector<std::pair<uint16, uint32>> gatheringSkills;
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std::vector<std::pair<uint16, uint32>> craftingSkills;
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auto addWeightedSkill = [](std::vector<std::pair<uint16, uint32>>& skills, uint16 skillId, uint32 weight)
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{
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for (std::pair<uint16, uint32>& skill : skills)
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{
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if (skill.first == skillId)
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{
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skill.second += weight;
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return;
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}
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}
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skills.push_back({skillId, weight});
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};
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for (WeightedProfessionPair const& pair : professionPairs)
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{
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if (IsGatheringTradeSkill(pair.firstSkill))
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addWeightedSkill(gatheringSkills, pair.firstSkill, pair.weight);
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if (IsCraftingTradeSkill(pair.firstSkill))
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addWeightedSkill(craftingSkills, pair.firstSkill, pair.weight);
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if (IsGatheringTradeSkill(pair.secondSkill))
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addWeightedSkill(gatheringSkills, pair.secondSkill, pair.weight);
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if (IsCraftingTradeSkill(pair.secondSkill))
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addWeightedSkill(craftingSkills, pair.secondSkill, pair.weight);
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}
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std::vector<std::pair<uint16, uint32>>* selectedPool = nullptr;
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if (!gatheringSkills.empty() && !craftingSkills.empty())
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selectedPool = urand(0, 1) == 0 ? &gatheringSkills : &craftingSkills;
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else if (!gatheringSkills.empty())
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selectedPool = &gatheringSkills;
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else if (!craftingSkills.empty())
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selectedPool = &craftingSkills;
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if (!selectedPool || selectedPool->empty())
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return SKILL_HERBALISM;
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uint32 totalWeight = 0;
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for (std::pair<uint16, uint32> const& skill : *selectedPool)
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totalWeight += skill.second;
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if (!totalWeight)
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return selectedPool->front().first;
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uint32 roll = urand(1, totalWeight);
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for (std::pair<uint16, uint32> const& skill : *selectedPool)
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{
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if (roll <= skill.second)
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return skill.first;
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roll -= skill.second;
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}
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return selectedPool->back().first;
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}
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uint32 PlayerbotFactory::GetStoredOrRandomValue(Player* bot,
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std::string const& key,
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uint32 minValue,
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uint32 maxValue)
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{
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uint32 value = sRandomPlayerbotMgr.GetValue(bot, key);
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if (value < minValue || value > maxValue)
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{
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value = urand(minValue, maxValue);
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sRandomPlayerbotMgr.SetValue(bot, key, value);
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}
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return value;
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}
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bool PlayerbotFactory::HasAnySpell(Player* bot, std::vector<uint32> const& spells)
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{
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for (uint32 spellId : spells)
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{
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if (bot->HasSpell(spellId))
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return true;
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}
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return false;
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}
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bool PlayerbotFactory::LearnProfessionSpecialization(Player* bot,
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ProfessionSpecializationSpell knownSpell,
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ProfessionSpecializationSpell learnSpell)
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{
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uint32 const knownSpellId = static_cast<uint32>(knownSpell);
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uint32 const learnSpellId = static_cast<uint32>(learnSpell);
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if (bot->HasSpell(knownSpellId) || !sSpellMgr->GetSpellInfo(learnSpellId))
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return false;
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bot->CastSpell(bot, learnSpellId, true);
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return bot->HasSpell(knownSpellId);
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}
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PlayerbotFactory::PlayerbotFactory(Player* bot, uint32 level, uint32 itemQuality, uint32 gearScoreLimit)
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: level(level), itemQuality(itemQuality), gearScoreLimit(gearScoreLimit), bot(bot)
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{
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botAI = GET_PLAYERBOT_AI(bot);
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if (!this->itemQuality)
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{
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uint32 gs = sPlayerbotAIConfig.randomGearScoreLimit == 0
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? 0
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: PlayerbotFactory::CalcMixedGearScore(sPlayerbotAIConfig.randomGearScoreLimit,
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sPlayerbotAIConfig.randomGearQualityLimit);
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this->itemQuality = sPlayerbotAIConfig.randomGearQualityLimit;
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this->gearScoreLimit = gs;
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}
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}
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void PlayerbotFactory::Init()
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{
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if (sPlayerbotAIConfig.randomBotPreQuests)
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{
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ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates();
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for (ObjectMgr::QuestMap::const_iterator i = questTemplates.begin(); i != questTemplates.end(); ++i)
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{
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uint32 questId = i->first;
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Quest const* quest = i->second;
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if (!quest->GetRequiredClasses() || quest->IsRepeatable() || quest->GetMinLevel() < 10)
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continue;
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if (quest->GetRewSpellCast() > 0)
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{
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int32 spellId = quest->GetRewSpellCast();
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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continue;
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}
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else if (quest->GetRewSpell() > 0)
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{
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int32 spellId = quest->GetRewSpell();
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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continue;
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}
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AddPrevQuests(questId, classQuestIds);
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classQuestIds.remove(questId);
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classQuestIds.push_back(questId);
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}
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}
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|
|
for (std::vector<uint32>::iterator i = sPlayerbotAIConfig.randomBotQuestIds.begin();
|
|
i != sPlayerbotAIConfig.randomBotQuestIds.end(); ++i)
|
|
{
|
|
uint32 questId = *i;
|
|
AddPrevQuests(questId, specialQuestIds);
|
|
specialQuestIds.remove(questId);
|
|
specialQuestIds.push_back(questId);
|
|
}
|
|
uint32 maxStoreSize = sSpellMgr->GetSpellInfoStoreSize();
|
|
for (uint32 id = 1; id < maxStoreSize; ++id)
|
|
{
|
|
if (id == 7218 || id == 19927 || id == 44119 || id == 47147 || id == 47181 ||
|
|
id == 47242 || id == 50358 || id == 52639) // Test Enchants
|
|
continue;
|
|
|
|
if (id == 35791 || id == 39405) // Grandfathered TBC Enchants
|
|
continue;
|
|
|
|
if (id == 15463 || id == 15490) // Legendary Arcane Amalgamation
|
|
continue;
|
|
|
|
if (id == 29467 || id == 29475 || id == 29480 || id == 29483) // Naxx40 Sapphiron Shoulder Enchants
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
//uint32 requiredLevel = spellInfo->BaseLevel; //not used, line marked for removal.
|
|
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
if (spellInfo->Effects[j].Effect != SPELL_EFFECT_ENCHANT_ITEM)
|
|
continue;
|
|
|
|
uint32 enchant_id = spellInfo->Effects[j].MiscValue;
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchant || (enchant->slot != PERM_ENCHANTMENT_SLOT && enchant->slot != TEMP_ENCHANTMENT_SLOT))
|
|
continue;
|
|
|
|
// SpellInfo const* enchantSpell = sSpellMgr->GetSpellInfo(enchant->spellid[0]);
|
|
// if (!enchantSpell)
|
|
// continue;
|
|
if (strstr(spellInfo->SpellName[0], "Test"))
|
|
break;
|
|
|
|
enchantSpellIdCache.push_back(id);
|
|
break;
|
|
// LOG_INFO("playerbots", "Add {} to enchantment spells", id);
|
|
}
|
|
}
|
|
LOG_INFO("playerbots", "Loading {} enchantment spells", enchantSpellIdCache.size());
|
|
for (auto iter = sSpellItemEnchantmentStore.begin(); iter != sSpellItemEnchantmentStore.end(); iter++)
|
|
{
|
|
uint32 gemId = iter->GemID;
|
|
if (gemId == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(gemId);
|
|
if (!proto)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (proto->ItemLevel < 60)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (proto->HasFlag(ITEM_FLAG_UNIQUE_EQUIPPABLE))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (sRandomItemMgr.IsTestItem(gemId))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!sGemPropertiesStore.LookupEntry(proto->GemProperties))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// LOG_INFO("playerbots", "Add {} to enchantment gems", gemId);
|
|
enchantGemIdCache.push_back(gemId);
|
|
}
|
|
LOG_INFO("playerbots", "Loading {} enchantment gems", enchantGemIdCache.size());
|
|
|
|
BuildCcBreakTrinketCache();
|
|
}
|
|
|
|
void PlayerbotFactory::BuildCcBreakTrinketCache()
|
|
{
|
|
ccBreakTrinketCache.clear();
|
|
// Spell 42292: removes all movement-impairing and loss-of-control effects — the PvP trinket spell.
|
|
QueryResult result = WorldDatabase.Query(
|
|
"SELECT entry, ItemLevel FROM item_template "
|
|
"WHERE Quality >= 2 AND InventoryType = 12 "
|
|
"AND (FlagsExtra & 8192) = 0 "
|
|
"AND (spellid_1 = 42292 OR spellid_2 = 42292 OR spellid_3 = 42292 "
|
|
" OR spellid_4 = 42292 OR spellid_5 = 42292)");
|
|
|
|
if (!result)
|
|
{
|
|
LOG_INFO("playerbots", "CC-break trinket cache: no items found.");
|
|
return;
|
|
}
|
|
|
|
struct CcItem { uint32 itemId; uint16 itemLevel; };
|
|
std::vector<CcItem> tmp;
|
|
do
|
|
{
|
|
Field* f = result->Fetch();
|
|
tmp.push_back({f[0].Get<uint32>(), f[1].Get<uint16>()});
|
|
} while (result->NextRow());
|
|
|
|
std::sort(tmp.begin(), tmp.end(), [](const CcItem& a, const CcItem& b) {
|
|
return a.itemLevel > b.itemLevel;
|
|
});
|
|
for (auto& c : tmp)
|
|
ccBreakTrinketCache.push_back(c.itemId);
|
|
|
|
LOG_INFO("playerbots", "CC-break trinket cache: {} items.", ccBreakTrinketCache.size());
|
|
}
|
|
|
|
uint8 PlayerbotFactory::GetPreferredArmorType(uint8 cls)
|
|
{
|
|
switch (cls)
|
|
{
|
|
case CLASS_WARRIOR:
|
|
case CLASS_PALADIN:
|
|
case CLASS_DEATH_KNIGHT:
|
|
return ITEM_SUBCLASS_ARMOR_PLATE;
|
|
|
|
case CLASS_HUNTER:
|
|
case CLASS_SHAMAN:
|
|
return ITEM_SUBCLASS_ARMOR_MAIL;
|
|
|
|
case CLASS_ROGUE:
|
|
case CLASS_DRUID:
|
|
return ITEM_SUBCLASS_ARMOR_LEATHER;
|
|
|
|
case CLASS_PRIEST:
|
|
case CLASS_MAGE:
|
|
case CLASS_WARLOCK:
|
|
return ITEM_SUBCLASS_ARMOR_CLOTH;
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::Prepare()
|
|
{
|
|
if (bot->isDead())
|
|
bot->ResurrectPlayer(1.0f, false);
|
|
|
|
bot->CombatStop(true);
|
|
uint32 currentLevel = bot->GetLevel();
|
|
bot->GiveLevel(level);
|
|
if (level != currentLevel)
|
|
{
|
|
bot->SetUInt32Value(PLAYER_XP, 0);
|
|
}
|
|
if (!sPlayerbotAIConfig.randomBotShowHelmet || !urand(0, 4))
|
|
{
|
|
bot->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
|
|
}
|
|
|
|
if (!sPlayerbotAIConfig.randomBotShowCloak || !urand(0, 4))
|
|
{
|
|
bot->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::Randomize(bool incremental)
|
|
{
|
|
// if (sPlayerbotAIConfig.disableRandomLevels)
|
|
// {
|
|
// return;
|
|
// }
|
|
LOG_DEBUG("playerbots", "{} randomizing {} (level {} class = {})...", (incremental ? "Incremental" : "Full"),
|
|
bot->GetName().c_str(), level, bot->getClass());
|
|
// LOG_DEBUG("playerbots", "Preparing to {} randomize...", (incremental ? "incremental" : "full"));
|
|
Prepare();
|
|
LOG_DEBUG("playerbots", "Resetting player...");
|
|
PerfMonitorOperation* pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Reset");
|
|
|
|
if (!PlayerbotAIConfig::instance().equipmentPersistence || level < PlayerbotAIConfig::instance().equipmentPersistenceLevel)
|
|
bot->resetTalents(true);
|
|
|
|
if (!incremental)
|
|
{
|
|
ClearSkills();
|
|
ClearSpells();
|
|
ResetQuests();
|
|
if (!PlayerbotAIConfig::instance().equipmentPersistence || level < PlayerbotAIConfig::instance().equipmentPersistenceLevel)
|
|
ClearAllItems();
|
|
}
|
|
ClearInventory();
|
|
bot->RemoveAllSpellCooldown();
|
|
UnbindInstance();
|
|
|
|
bot->GiveLevel(level);
|
|
bot->InitStatsForLevel(true);
|
|
CancelAuras();
|
|
// bot->SaveToDB(false, false);
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
// pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Immersive");
|
|
// LOG_INFO("playerbots", "Initializing immersive...");
|
|
// InitImmersive();
|
|
// if (pmo)
|
|
// pmo->finish();
|
|
|
|
if (sPlayerbotAIConfig.randomBotPreQuests)
|
|
{
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Quests");
|
|
InitInstanceQuests();
|
|
InitAttunementQuests();
|
|
if (pmo)
|
|
pmo->finish();
|
|
}
|
|
else
|
|
{
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Quests");
|
|
InitAttunementQuests();
|
|
if (pmo)
|
|
pmo->finish();
|
|
}
|
|
|
|
LOG_DEBUG("playerbots", "Initializing skills (step 1)...");
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Skills1");
|
|
bot->LearnDefaultSkills();
|
|
InitSkills();
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Spells1");
|
|
LOG_DEBUG("playerbots", "Initializing spells (step 1)...");
|
|
InitClassSpells();
|
|
InitAvailableSpells();
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Talents");
|
|
LOG_DEBUG("playerbots", "Initializing talents...");
|
|
if (!incremental || !sPlayerbotAIConfig.equipmentPersistence ||
|
|
bot->GetLevel() < sPlayerbotAIConfig.equipmentPersistenceLevel)
|
|
{
|
|
uint32 specIndex = InitTalentsTree();
|
|
sRandomPlayerbotMgr.SetValue(bot->GetGUID().GetCounter(), "specNo", specIndex + 1);
|
|
}
|
|
if (botAI)
|
|
{
|
|
PlayerbotRepository::instance().Reset(botAI);
|
|
// botAI->DoSpecificAction("auto talents");
|
|
botAI->ResetStrategies(false); // fix wrong stored strategy
|
|
}
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Spells2");
|
|
LOG_DEBUG("playerbots", "Initializing spells (step 2)...");
|
|
InitAvailableSpells();
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Reputation");
|
|
LOG_DEBUG("playerbots", "Initializing reputation...");
|
|
InitReputation();
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
LOG_DEBUG("playerbots", "Initializing special spells...");
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Spells3");
|
|
InitSpecialSpells();
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Mounts");
|
|
LOG_DEBUG("playerbots", "Initializing mounts...");
|
|
InitMounts();
|
|
// bot->SaveToDB(false, false);
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
// pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Skills2");
|
|
// LOG_INFO("playerbots", "Initializing skills (step 2)...");
|
|
// UpdateTradeSkills();
|
|
// if (pmo)
|
|
// pmo->finish();
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Equip");
|
|
LOG_DEBUG("playerbots", "Initializing equipmemt...");
|
|
if (!incremental || !sPlayerbotAIConfig.equipmentPersistence ||
|
|
bot->GetLevel() < sPlayerbotAIConfig.equipmentPersistenceLevel)
|
|
{
|
|
if (sPlayerbotAIConfig.incrementalGearInit || !incremental)
|
|
InitEquipment(incremental, incremental ? false : sPlayerbotAIConfig.twoRoundsGearInit);
|
|
}
|
|
// bot->SaveToDB(false, false);
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
// if (bot->GetLevel() >= sPlayerbotAIConfig.minEnchantingBotLevel)
|
|
// {
|
|
// pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Enchant");
|
|
// LOG_INFO("playerbots", "Initializing enchant templates...");
|
|
// LoadEnchantContainer();
|
|
// if (pmo)
|
|
// pmo->finish();
|
|
// }
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Bags");
|
|
LOG_DEBUG("playerbots", "Initializing bags...");
|
|
InitBags();
|
|
// bot->SaveToDB(false, false);
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Ammo");
|
|
LOG_DEBUG("playerbots", "Initializing ammo...");
|
|
InitAmmo();
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Food");
|
|
LOG_DEBUG("playerbots", "Initializing food...");
|
|
InitFood();
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Potions");
|
|
LOG_DEBUG("playerbots", "Initializing potions...");
|
|
InitPotions();
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Reagents");
|
|
LOG_DEBUG("playerbots", "Initializing reagents...");
|
|
InitReagents();
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Keys");
|
|
LOG_DEBUG("playerbots", "Initializing keys...");
|
|
InitKeyring();
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
// pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_EqSets");
|
|
// LOG_DEBUG("playerbots", "Initializing second equipment set...");
|
|
// InitSecondEquipmentSet();
|
|
// if (pmo)
|
|
// pmo->finish();
|
|
|
|
if (bot->GetLevel() >= sPlayerbotAIConfig.minEnchantingBotLevel)
|
|
{
|
|
ApplyEnchantAndGemsNew();
|
|
}
|
|
// {
|
|
// pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_EnchantTemplate");
|
|
// LOG_INFO("playerbots", "Initializing enchant templates...");
|
|
// ApplyEnchantTemplate();
|
|
// if (pmo)
|
|
// pmo->finish();
|
|
// }
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Inventory");
|
|
LOG_DEBUG("playerbots", "Initializing inventory...");
|
|
// InitInventory();
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Consumable");
|
|
LOG_DEBUG("playerbots", "Initializing consumables...");
|
|
InitConsumables();
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
LOG_DEBUG("playerbots", "Initializing glyphs...");
|
|
InitGlyphs();
|
|
// bot->SaveToDB(false, false);
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Guilds");
|
|
// bot->SaveToDB(false, false);
|
|
if (sPlayerbotAIConfig.randomBotGuildCount > 0)
|
|
{
|
|
LOG_DEBUG("playerbots", "Initializing guilds...");
|
|
InitGuild();
|
|
}
|
|
// bot->SaveToDB(false, false);
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
if (bot->GetLevel() >= 70)
|
|
{
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Arenas");
|
|
// LOG_INFO("playerbots", "Initializing arena teams...");
|
|
InitArenaTeam();
|
|
if (pmo)
|
|
pmo->finish();
|
|
}
|
|
|
|
if (!incremental)
|
|
{
|
|
bot->RemovePet(nullptr, PET_SAVE_AS_CURRENT, true);
|
|
bot->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
|
|
// bot->SaveToDB(false, false);
|
|
}
|
|
if (bot->GetLevel() >= 10)
|
|
{
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Pet");
|
|
LOG_DEBUG("playerbots", "Initializing pet...");
|
|
InitPet();
|
|
// bot->SaveToDB(false, false);
|
|
InitPetTalents();
|
|
if (pmo)
|
|
pmo->finish();
|
|
}
|
|
|
|
pmo = sPerfMonitor.start(PERF_MON_RNDBOT, "PlayerbotFactory_Save");
|
|
LOG_DEBUG("playerbots", "Saving to DB...");
|
|
bot->SetMoney(urand(level * 100000, level * 5 * 100000));
|
|
bot->SetHealth(bot->GetMaxHealth());
|
|
bot->SetPower(POWER_MANA, bot->GetMaxPower(POWER_MANA));
|
|
bot->SaveToDB(false, false);
|
|
LOG_DEBUG("playerbots", "Initialization Done.");
|
|
if (pmo)
|
|
pmo->finish();
|
|
}
|
|
|
|
void PlayerbotFactory::Refresh()
|
|
{
|
|
// Prepare();
|
|
// if (!sPlayerbotAIConfig.equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig.equipmentPersistenceLevel)
|
|
// {
|
|
// InitEquipment(true);
|
|
// }
|
|
InitAttunementQuests();
|
|
ClearInventory();
|
|
InitAmmo();
|
|
InitFood();
|
|
InitReagents();
|
|
InitConsumables();
|
|
InitPotions();
|
|
InitPet();
|
|
InitPetTalents();
|
|
InitSkills();
|
|
InitClassSpells();
|
|
InitAvailableSpells();
|
|
InitReputation();
|
|
InitSpecialSpells();
|
|
InitMounts();
|
|
InitKeyring();
|
|
if (!sPlayerbotAIConfig.equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig.equipmentPersistenceLevel)
|
|
{
|
|
InitTalentsTree(true, true, true);
|
|
}
|
|
if (bot->GetLevel() >= sPlayerbotAIConfig.minEnchantingBotLevel)
|
|
{
|
|
ApplyEnchantAndGemsNew();
|
|
}
|
|
bot->DurabilityRepairAll(false, 1.0f, false);
|
|
if (bot->isDead())
|
|
bot->ResurrectPlayer(1.0f, false);
|
|
uint32 money = urand(level * 1000, level * 5 * 1000);
|
|
if (bot->GetMoney() < money)
|
|
bot->SetMoney(money);
|
|
// bot->SaveToDB(false, false);
|
|
}
|
|
|
|
void PlayerbotFactory::InitConsumables()
|
|
{
|
|
uint8 specTab = AiFactory::GetPlayerSpecTab(bot);
|
|
std::vector<std::pair<uint32, uint32>> items;
|
|
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_PRIEST:
|
|
{
|
|
if (specTab == PRIEST_TAB_SHADOW)
|
|
{
|
|
std::vector<uint32> wizard_oils = {
|
|
BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL };
|
|
for (uint32 itemId : wizard_oils)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > level || level > 75)
|
|
continue;
|
|
items.push_back({itemId, 2});
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
std::vector<uint32> mana_oils = {
|
|
BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL };
|
|
for (uint32 itemId : mana_oils)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > level || level > 75)
|
|
continue;
|
|
items.push_back({itemId, 2});
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case CLASS_MAGE:
|
|
{
|
|
std::vector<uint32> wizard_oils = {
|
|
BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL };
|
|
for (uint32 itemId : wizard_oils)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > level || level > 75)
|
|
continue;
|
|
items.push_back({itemId, 2});
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case CLASS_DRUID:
|
|
{
|
|
if (specTab == DRUID_TAB_BALANCE)
|
|
{
|
|
std::vector<uint32> wizard_oils = {
|
|
BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL };
|
|
for (uint32 itemId : wizard_oils)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > level || level > 75)
|
|
continue;
|
|
items.push_back({itemId, 2});
|
|
break;
|
|
}
|
|
}
|
|
else if (specTab == DRUID_TAB_FERAL)
|
|
{
|
|
std::vector<uint32> sharpening_stones = {
|
|
ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE,
|
|
HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE };
|
|
std::vector<uint32> weightstones = {
|
|
ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE,
|
|
HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE };
|
|
for (uint32 itemId : sharpening_stones)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > level || level > 75)
|
|
continue;
|
|
items.push_back({itemId, 20});
|
|
break;
|
|
}
|
|
for (uint32 itemId : weightstones)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > level || level > 75)
|
|
continue;
|
|
items.push_back({itemId, 20});
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
std::vector<uint32> mana_oils = {
|
|
BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL };
|
|
for (uint32 itemId : mana_oils)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > level || level > 75)
|
|
continue;
|
|
items.push_back({itemId, 2});
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case CLASS_PALADIN:
|
|
{
|
|
if (specTab == PALADIN_TAB_HOLY)
|
|
{
|
|
std::vector<uint32> mana_oils = {
|
|
BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL };
|
|
for (uint32 itemId : mana_oils)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > level || level > 75)
|
|
continue;
|
|
items.push_back({itemId, 2});
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
std::vector<uint32> sharpening_stones = {
|
|
ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE,
|
|
HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE };
|
|
std::vector<uint32> weightstones = {
|
|
ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE,
|
|
HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE };
|
|
for (uint32 itemId : sharpening_stones)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > level || level > 75)
|
|
continue;
|
|
items.push_back({itemId, 20});
|
|
break;
|
|
}
|
|
for (uint32 itemId : weightstones)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > level || level > 75)
|
|
continue;
|
|
items.push_back({itemId, 20});
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case CLASS_WARRIOR:
|
|
case CLASS_HUNTER:
|
|
{
|
|
std::vector<uint32> sharpening_stones = {
|
|
ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE,
|
|
HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE };
|
|
std::vector<uint32> weightstones = {
|
|
ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE,
|
|
HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE };
|
|
for (uint32 itemId : sharpening_stones)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > level || level > 75)
|
|
continue;
|
|
items.push_back({itemId, 20});
|
|
break;
|
|
}
|
|
for (uint32 itemId : weightstones)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > level || level > 75)
|
|
continue;
|
|
items.push_back({itemId, 20});
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case CLASS_ROGUE:
|
|
{
|
|
std::vector<uint32> instant_poisons = {
|
|
INSTANT_POISON_IX, INSTANT_POISON_VIII, INSTANT_POISON_VII, INSTANT_POISON_VI, INSTANT_POISON_V,
|
|
INSTANT_POISON_IV, INSTANT_POISON_III, INSTANT_POISON_II, INSTANT_POISON };
|
|
std::vector<uint32> deadly_poisons = {
|
|
DEADLY_POISON_IX, DEADLY_POISON_VIII, DEADLY_POISON_VII, DEADLY_POISON_VI, DEADLY_POISON_V,
|
|
DEADLY_POISON_IV, DEADLY_POISON_III, DEADLY_POISON_II, DEADLY_POISON };
|
|
for (uint32 itemId : deadly_poisons)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > level)
|
|
continue;
|
|
items.push_back({itemId, 20});
|
|
break;
|
|
}
|
|
for (uint32 itemId : instant_poisons)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > level)
|
|
continue;
|
|
items.push_back({itemId, 20});
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (std::pair<uint32, uint32> item : items)
|
|
{
|
|
int count = (int)item.second - (int)bot->GetItemCount(item.first);
|
|
if (count > 0)
|
|
StoreItem(item.first, count);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitPetTalents()
|
|
{
|
|
if (bot->GetLevel() <= 70 && sPlayerbotAIConfig.limitTalentsExpansion)
|
|
return;
|
|
|
|
Pet* pet = bot->GetPet();
|
|
if (!pet)
|
|
{
|
|
// LOG_INFO("playerbots", "{} init pet talents failed with no pet", bot->GetName().c_str());
|
|
return;
|
|
}
|
|
CreatureTemplate const* ci = pet->GetCreatureTemplate();
|
|
if (!ci)
|
|
{
|
|
// LOG_INFO("playerbots", "{} init pet talents failed with no creature template", bot->GetName().c_str());
|
|
return;
|
|
}
|
|
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
|
|
if (!pet_family || pet_family->petTalentType < 0)
|
|
{
|
|
// LOG_INFO("playerbots", "{} init pet talents failed with petTalentType < 0({})", bot->GetName().c_str(),
|
|
// pet_family->petTalentType);
|
|
return;
|
|
}
|
|
std::map<uint32, std::vector<TalentEntry const*>> spells;
|
|
bool diveTypePet = (1LL << ci->family) & diveMask;
|
|
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
|
|
// prevent learn talent for different family (cheating)
|
|
if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
|
|
continue;
|
|
bool diveClass = talentInfo->TalentID == 2201 || talentInfo->TalentID == 2208 || talentInfo->TalentID == 2219 ||
|
|
talentInfo->TalentID == 2203;
|
|
if (diveClass && !diveTypePet)
|
|
continue;
|
|
bool dashClass = talentInfo->TalentID == 2119 || talentInfo->TalentID == 2207 || talentInfo->TalentID == 2111 ||
|
|
talentInfo->TalentID == 2109;
|
|
if (dashClass && diveTypePet)
|
|
continue;
|
|
spells[talentInfo->Row].push_back(talentInfo);
|
|
}
|
|
|
|
std::vector<std::vector<uint32>> order =
|
|
sPlayerbotAIConfig.parsedHunterPetLinkOrder[pet_family->petTalentType][20];
|
|
uint32 maxTalentPoints = pet->GetMaxTalentPointsForLevel(pet->GetLevel());
|
|
|
|
if (order.empty())
|
|
{
|
|
int row = 0;
|
|
for (auto i = spells.begin(); i != spells.end(); ++i, ++row)
|
|
{
|
|
std::vector<TalentEntry const*>& spells_row = i->second;
|
|
if (spells_row.empty())
|
|
{
|
|
LOG_INFO("playerbots", "{}: No spells for talent row {}", bot->GetName().c_str(), i->first);
|
|
continue;
|
|
}
|
|
int attemptCount = 0;
|
|
// keep learning for the last row
|
|
while (!spells_row.empty() &&
|
|
((((int)maxTalentPoints - (int)pet->GetFreeTalentPoints()) < 3 * (row + 1)) || (row == 5)) &&
|
|
attemptCount++ < 10 && pet->GetFreeTalentPoints())
|
|
{
|
|
int index = urand(0, spells_row.size() - 1);
|
|
TalentEntry const* talentInfo = spells_row[index];
|
|
int maxRank = 0;
|
|
for (int rank = 0; rank < std::min((uint32)MAX_TALENT_RANK, (uint32)pet->GetFreeTalentPoints()); ++rank)
|
|
{
|
|
uint32 spellId = talentInfo->RankID[rank];
|
|
if (!spellId)
|
|
continue;
|
|
|
|
maxRank = rank;
|
|
}
|
|
// LOG_INFO("playerbots", "{} learn pet talent {}({})", bot->GetName().c_str(), talentInfo->TalentID,
|
|
// maxRank);
|
|
if (talentInfo->DependsOn)
|
|
{
|
|
bot->LearnPetTalent(pet->GetGUID(), talentInfo->DependsOn,
|
|
std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
|
|
}
|
|
bot->LearnPetTalent(pet->GetGUID(), talentInfo->TalentID, maxRank);
|
|
spells_row.erase(spells_row.begin() + index);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32 spec = pet_family->petTalentType;
|
|
uint32 startPoints = pet->GetMaxTalentPointsForLevel(pet->GetLevel());
|
|
while (startPoints > 1 && startPoints < 20 &&
|
|
sPlayerbotAIConfig.parsedHunterPetLinkOrder[spec][startPoints].size() == 0)
|
|
{
|
|
startPoints--;
|
|
}
|
|
|
|
for (uint32 points = startPoints; points <= 20; points++)
|
|
{
|
|
if (sPlayerbotAIConfig.parsedHunterPetLinkOrder[spec][points].size() == 0)
|
|
continue;
|
|
for (std::vector<uint32>& p : sPlayerbotAIConfig.parsedHunterPetLinkOrder[spec][points])
|
|
{
|
|
uint32 row = p[0], col = p[1], lvl = p[2];
|
|
uint32 talentID = 0;
|
|
uint32 learnLevel = 0;
|
|
std::vector<TalentEntry const*>& spell = spells[row];
|
|
for (TalentEntry const* talentInfo : spell)
|
|
{
|
|
if (talentInfo->Col != col)
|
|
{
|
|
continue;
|
|
}
|
|
if (talentInfo->DependsOn)
|
|
{
|
|
bot->LearnPetTalent(pet->GetGUID(), talentInfo->DependsOn,
|
|
std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
|
|
}
|
|
talentID = talentInfo->TalentID;
|
|
|
|
uint32 currentTalentRank = 0;
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
|
|
{
|
|
if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
|
|
{
|
|
currentTalentRank = rank + 1;
|
|
break;
|
|
}
|
|
}
|
|
learnLevel = std::min(lvl, pet->GetFreeTalentPoints() + currentTalentRank) - 1;
|
|
}
|
|
bot->LearnPetTalent(pet->GetGUID(), talentID, learnLevel);
|
|
if (pet->GetFreeTalentPoints() == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (pet->GetFreeTalentPoints() == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
bot->SendTalentsInfoData(true);
|
|
}
|
|
|
|
void PlayerbotFactory::InitPet()
|
|
{
|
|
Pet* pet = bot->GetPet();
|
|
|
|
if (!pet && bot->GetPetStable() && bot->GetPetStable()->CurrentPet)
|
|
return;
|
|
|
|
if (!pet)
|
|
{
|
|
if (bot->getClass() != CLASS_HUNTER || bot->GetLevel() < 10)
|
|
return;
|
|
|
|
Map* map = bot->GetMap();
|
|
if (!map)
|
|
return;
|
|
|
|
std::vector<uint32> ids;
|
|
|
|
CreatureTemplateContainer const* creatures = sObjectMgr->GetCreatureTemplates();
|
|
|
|
for (CreatureTemplateContainer::const_iterator itr = creatures->begin(); itr != creatures->end(); ++itr)
|
|
{
|
|
if (!itr->second.IsTameable(bot->CanTameExoticPets()))
|
|
continue;
|
|
|
|
if (itr->second.minlevel > bot->GetLevel())
|
|
continue;
|
|
|
|
bool onlyWolf = sPlayerbotAIConfig.hunterWolfPet == 2 ||
|
|
(sPlayerbotAIConfig.hunterWolfPet == 1 &&
|
|
bot->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
|
|
// Wolf only (for higher dps)
|
|
if (onlyWolf && itr->second.family != CREATURE_FAMILY_WOLF)
|
|
continue;
|
|
|
|
// Exclude configured pet families
|
|
if (std::find(sPlayerbotAIConfig.excludedHunterPetFamilies.begin(),
|
|
sPlayerbotAIConfig.excludedHunterPetFamilies.end(),
|
|
itr->second.family) != sPlayerbotAIConfig.excludedHunterPetFamilies.end())
|
|
continue;
|
|
|
|
ids.push_back(itr->first);
|
|
}
|
|
|
|
if (ids.empty())
|
|
{
|
|
LOG_ERROR("playerbots", "No pets available for bot {} ({} level)", bot->GetName().c_str(), bot->GetLevel());
|
|
return;
|
|
}
|
|
|
|
for (uint32 i = 0; i < 10; i++)
|
|
{
|
|
uint32 index = urand(0, ids.size() - 1);
|
|
CreatureTemplate const* co = sObjectMgr->GetCreatureTemplate(ids[index]);
|
|
if (!co)
|
|
continue;
|
|
if (co->Name.size() > 21)
|
|
continue;
|
|
if (bot->GetPetStable() && bot->GetPetStable()->CurrentPet)
|
|
{
|
|
auto petGuid = bot->GetPetStable()->CurrentPet.value(); // To correct the build warnin in VS
|
|
// bot->GetPetStable()->CurrentPet.value();
|
|
// bot->GetPetStable()->CurrentPet.reset();
|
|
bot->RemovePet(nullptr, PET_SAVE_AS_CURRENT);
|
|
bot->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT);
|
|
}
|
|
if (bot->GetPetStable() && bot->GetPetStable()->GetUnslottedHunterPet())
|
|
{
|
|
bot->GetPetStable()->UnslottedPets.clear();
|
|
bot->RemovePet(nullptr, PET_SAVE_AS_CURRENT);
|
|
bot->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT);
|
|
}
|
|
// }
|
|
pet = bot->CreateTamedPetFrom(co->Entry, 0);
|
|
if (!pet)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// prepare visual effect for levelup
|
|
pet->SetUInt32Value(UNIT_FIELD_LEVEL, bot->GetLevel() - 1);
|
|
|
|
// add to world
|
|
pet->GetMap()->AddToMap(pet->ToCreature());
|
|
|
|
// visual effect for levelup
|
|
pet->SetUInt32Value(UNIT_FIELD_LEVEL, bot->GetLevel());
|
|
|
|
// caster have pet now
|
|
bot->SetMinion(pet, true);
|
|
|
|
pet->InitTalentForLevel();
|
|
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
|
bot->PetSpellInitialize();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (pet)
|
|
{
|
|
pet->InitStatsForLevel(bot->GetLevel());
|
|
pet->SetLevel(bot->GetLevel());
|
|
pet->SetPower(POWER_HAPPINESS, pet->GetMaxPower(Powers(POWER_HAPPINESS)));
|
|
pet->SetHealth(pet->GetMaxHealth());
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR("playerbots", "Cannot create pet for bot {}", bot->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
// LOG_INFO("playerbots", "Start make spell auto cast for {} spells. {} already auto casted.", pet->m_spells.size(),
|
|
// pet->GetPetAutoSpellSize());
|
|
for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
if (spellInfo->IsPassive())
|
|
{
|
|
continue;
|
|
}
|
|
pet->ToggleAutocast(spellInfo, true);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::ClearSkills()
|
|
{
|
|
for (uint32 i = 0; i < sizeof(tradeSkills) / sizeof(uint32); ++i)
|
|
{
|
|
bot->SetSkill(tradeSkills[i], 0, 0, 0);
|
|
}
|
|
bot->SetUInt32Value(PLAYER_SKILL_INDEX(0), 0);
|
|
bot->SetUInt32Value(PLAYER_SKILL_INDEX(1), 0);
|
|
|
|
// unlearn default race/class skills
|
|
if (PlayerInfo const* info = sObjectMgr->GetPlayerInfo(bot->getRace(), bot->getClass()))
|
|
{
|
|
for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
|
|
{
|
|
uint32 skillId = itr->SkillId;
|
|
if (!bot->HasSkill(skillId))
|
|
continue;
|
|
bot->SetSkill(skillId, 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::ClearEverything()
|
|
{
|
|
bot->GiveLevel(bot->getClass() == CLASS_DEATH_KNIGHT ? sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL)
|
|
: sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL));
|
|
bot->SetUInt32Value(PLAYER_XP, 0);
|
|
LOG_INFO("playerbots", "Resetting player...");
|
|
bot->resetTalents(true);
|
|
ClearSkills();
|
|
ClearSpells();
|
|
ClearInventory();
|
|
ResetQuests();
|
|
// bot->SaveToDB(false, false);
|
|
}
|
|
|
|
void PlayerbotFactory::ClearSpells()
|
|
{
|
|
std::list<uint32> spells;
|
|
for (PlayerSpellMap::iterator itr = bot->GetSpellMap().begin(); itr != bot->GetSpellMap().end(); ++itr)
|
|
{
|
|
uint32 spellId = itr->first;
|
|
//const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId); //not used, line marked for removal.
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
spells.push_back(spellId);
|
|
}
|
|
|
|
for (std::list<uint32>::iterator i = spells.begin(); i != spells.end(); ++i)
|
|
{
|
|
bot->removeSpell(*i, SPEC_MASK_ALL, false);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::ResetQuests()
|
|
{
|
|
for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
|
|
{
|
|
bot->SetQuestSlot(slot, 0);
|
|
}
|
|
ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates();
|
|
for (ObjectMgr::QuestMap::const_iterator i = questTemplates.begin(); i != questTemplates.end(); ++i)
|
|
{
|
|
Quest const* quest = i->second;
|
|
|
|
uint32 entry = quest->GetQuestId();
|
|
if (bot->GetQuestStatus(entry) == QUEST_STATUS_NONE)
|
|
continue;
|
|
|
|
bot->RemoveRewardedQuest(entry);
|
|
bot->RemoveActiveQuest(entry, false);
|
|
|
|
}
|
|
}
|
|
|
|
uint32 PlayerbotFactory::InitTalentsTree(bool increment /*false*/, bool use_template /*true*/, bool reset /*false*/)
|
|
{
|
|
uint32 specTab;
|
|
uint8 cls = bot->getClass();
|
|
std::map<uint8, uint32> tabs = AiFactory::GetPlayerSpecTabs(bot);
|
|
uint32 total_tabs = tabs[0] + tabs[1] + tabs[2];
|
|
if (increment && total_tabs != 0)
|
|
{
|
|
/// @todo: match current talent with template
|
|
specTab = AiFactory::GetPlayerSpecTab(bot);
|
|
/// @todo: fix cat druid hardcode
|
|
if (bot->getClass() == CLASS_DRUID && specTab == DRUID_TAB_FERAL && bot->GetLevel() >= 20)
|
|
{
|
|
bool isCat = !bot->HasAura(16931);
|
|
if (!isCat && bot->GetLevel() == 20)
|
|
{
|
|
uint32 bearP = sPlayerbotAIConfig.randomClassSpecProb[cls][1];
|
|
uint32 catP = sPlayerbotAIConfig.randomClassSpecProb[cls][3];
|
|
if (urand(1, bearP + catP) <= catP)
|
|
isCat = true;
|
|
}
|
|
if (isCat)
|
|
{
|
|
specTab = 3;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32 pointSum = 0;
|
|
for (int i = 0; i < MAX_SPECNO; i++)
|
|
{
|
|
pointSum += sPlayerbotAIConfig.randomClassSpecProb[cls][i];
|
|
}
|
|
uint32 point = urand(1, pointSum);
|
|
uint32 currentP = 0;
|
|
int i;
|
|
for (i = 0; i < MAX_SPECNO; i++)
|
|
{
|
|
currentP += sPlayerbotAIConfig.randomClassSpecProb[cls][i];
|
|
if (point <= currentP)
|
|
{
|
|
specTab = i;
|
|
break;
|
|
}
|
|
}
|
|
if (i == MAX_SPECNO)
|
|
{
|
|
specTab = 0;
|
|
LOG_ERROR("playerbots", "Fail to select spec num for bot {}! Set to 0.", bot->GetName());
|
|
}
|
|
}
|
|
if (reset)
|
|
{
|
|
bot->resetTalents(true);
|
|
}
|
|
// use template if can
|
|
if (use_template)
|
|
{
|
|
InitTalentsByTemplate(specTab);
|
|
}
|
|
// if LimitTalentsExpansion = 1 there may be unused talent points
|
|
if (bot->GetFreeTalentPoints())
|
|
InitTalents((specTab + 1) % 3);
|
|
|
|
if (bot->GetFreeTalentPoints())
|
|
InitTalents((specTab + 2) % 3);
|
|
|
|
if (bot->getClass() == CLASS_SHAMAN && bot->HasSpell(30798))
|
|
{
|
|
bot->SetSkill(SKILL_DUAL_WIELD, 0, 1, 1);
|
|
bot->SetCanDualWield(true);
|
|
}
|
|
|
|
bot->SendTalentsInfoData(false);
|
|
return sPlayerbotAIConfig.randomClassSpecIndex[cls][specTab];
|
|
}
|
|
|
|
void PlayerbotFactory::InitTalentsBySpecNo(Player* bot, int specNo, bool reset)
|
|
{
|
|
if (reset)
|
|
{
|
|
bot->resetTalents(true);
|
|
}
|
|
uint32 cls = bot->getClass();
|
|
int startLevel = bot->GetLevel();
|
|
uint32 classMask = bot->getClassMask();
|
|
std::unordered_map<uint32, std::vector<TalentEntry const*>> spells_row;
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
if ((classMask & talentTabInfo->ClassMask) == 0)
|
|
continue;
|
|
|
|
spells_row[talentInfo->Row].push_back(talentInfo);
|
|
}
|
|
while (startLevel > 1 && startLevel < 80 &&
|
|
sPlayerbotAIConfig.parsedSpecLinkOrder[cls][specNo][startLevel].size() == 0)
|
|
{
|
|
startLevel--;
|
|
}
|
|
for (int level = startLevel; level <= 80; level++)
|
|
{
|
|
if (sPlayerbotAIConfig.parsedSpecLinkOrder[cls][specNo][level].size() == 0)
|
|
{
|
|
continue;
|
|
}
|
|
for (std::vector<uint32>& p : sPlayerbotAIConfig.parsedSpecLinkOrder[cls][specNo][level])
|
|
{
|
|
uint32 tab = p[0], row = p[1], col = p[2], lvl = p[3];
|
|
uint32 talentID = -1;
|
|
|
|
std::vector<TalentEntry const*>& spells = spells_row[row];
|
|
if (spells.size() <= 0)
|
|
{
|
|
return;
|
|
}
|
|
for (TalentEntry const* talentInfo : spells)
|
|
{
|
|
if (talentInfo->Col != col)
|
|
{
|
|
continue;
|
|
}
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (talentTabInfo->tabpage != tab)
|
|
{
|
|
continue;
|
|
}
|
|
if (talentInfo->DependsOn)
|
|
{
|
|
bot->LearnTalent(talentInfo->DependsOn,
|
|
std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
|
|
}
|
|
talentID = talentInfo->TalentID;
|
|
}
|
|
bot->LearnTalent(talentID, std::min(lvl, bot->GetFreeTalentPoints()) - 1);
|
|
if (bot->GetFreeTalentPoints() == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (bot->GetFreeTalentPoints() == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (bot->getClass() == CLASS_SHAMAN && bot->HasSpell(30798))
|
|
{
|
|
bot->SetSkill(SKILL_DUAL_WIELD, 0, 1, 1);
|
|
bot->SetCanDualWield(true);
|
|
}
|
|
|
|
bot->SendTalentsInfoData(false);
|
|
sRandomPlayerbotMgr.SetValue(bot->GetGUID().GetCounter(), "specNo", (uint32)specNo + 1);
|
|
}
|
|
|
|
void PlayerbotFactory::InitTalentsByParsedSpecLink(Player* bot, std::vector<std::vector<uint32>> parsedSpecLink,
|
|
bool reset)
|
|
{
|
|
if (reset)
|
|
{
|
|
bot->resetTalents(true);
|
|
}
|
|
uint32 classMask = bot->getClassMask();
|
|
std::unordered_map<uint32, std::vector<TalentEntry const*>> spells_row;
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
if ((classMask & talentTabInfo->ClassMask) == 0)
|
|
continue;
|
|
|
|
spells_row[talentInfo->Row].push_back(talentInfo);
|
|
}
|
|
for (std::vector<uint32>& p : parsedSpecLink)
|
|
{
|
|
uint32 tab = p[0], row = p[1], col = p[2], lvl = p[3];
|
|
uint32 talentID = -1;
|
|
|
|
std::vector<TalentEntry const*>& spells = spells_row[row];
|
|
if (spells.size() <= 0)
|
|
{
|
|
return;
|
|
}
|
|
for (TalentEntry const* talentInfo : spells)
|
|
{
|
|
if (talentInfo->Col != col)
|
|
{
|
|
continue;
|
|
}
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (talentTabInfo->tabpage != tab)
|
|
{
|
|
continue;
|
|
}
|
|
if (talentInfo->DependsOn)
|
|
{
|
|
bot->LearnTalent(talentInfo->DependsOn,
|
|
std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
|
|
}
|
|
talentID = talentInfo->TalentID;
|
|
}
|
|
bot->LearnTalent(talentID, std::min(lvl, bot->GetFreeTalentPoints()) - 1);
|
|
if (bot->GetFreeTalentPoints() == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
bot->SendTalentsInfoData(false);
|
|
}
|
|
|
|
class DestroyItemsVisitor : public IterateItemsVisitor
|
|
{
|
|
public:
|
|
DestroyItemsVisitor(Player* bot) : IterateItemsVisitor(), bot(bot) {}
|
|
|
|
bool Visit(Item* item) override
|
|
{
|
|
uint32 id = item->GetTemplate()->ItemId;
|
|
if (CanKeep(id))
|
|
{
|
|
keep.insert(id);
|
|
return true;
|
|
}
|
|
|
|
bot->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
bool CanKeep(uint32 id)
|
|
{
|
|
if (keep.find(id) != keep.end())
|
|
return false;
|
|
|
|
if (sPlayerbotAIConfig.IsInRandomQuestItemList(id))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
Player* bot;
|
|
std::set<uint32> keep;
|
|
};
|
|
|
|
bool PlayerbotFactory::CanEquipArmor(ItemTemplate const* proto)
|
|
{
|
|
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_PLATE && !bot->HasSkill(SKILL_PLATE_MAIL))
|
|
{
|
|
return false;
|
|
}
|
|
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_MAIL && !bot->HasSkill(SKILL_MAIL))
|
|
{
|
|
return false;
|
|
}
|
|
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_LEATHER && !bot->HasSkill(SKILL_LEATHER))
|
|
{
|
|
return false;
|
|
}
|
|
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_CLOTH && !bot->HasSkill(SKILL_CLOTH))
|
|
{
|
|
return false;
|
|
}
|
|
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD && !bot->HasSkill(SKILL_SHIELD))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
// for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
// {
|
|
// if (slot == EQUIPMENT_SLOT_TABARD || slot == EQUIPMENT_SLOT_BODY)
|
|
// continue;
|
|
|
|
// if (slot == EQUIPMENT_SLOT_OFFHAND && bot->getClass() == CLASS_ROGUE && proto->Class != ITEM_CLASS_WEAPON)
|
|
// continue;
|
|
|
|
// if (slot == EQUIPMENT_SLOT_OFFHAND && bot->getClass() == CLASS_PALADIN && proto->SubClass !=
|
|
// ITEM_SUBCLASS_ARMOR_SHIELD)
|
|
// continue;
|
|
// }
|
|
|
|
// uint8 sp = 0;
|
|
// uint8 ap = 0;
|
|
// uint8 tank = 0;
|
|
// for (uint8 j = 0; j < MAX_ITEM_PROTO_STATS; ++j)
|
|
// {
|
|
// // for ItemStatValue != 0
|
|
// if (!proto->ItemStat[j].ItemStatValue)
|
|
// continue;
|
|
|
|
// AddItemStats(proto->ItemStat[j].ItemStatType, sp, ap, tank);
|
|
// }
|
|
|
|
// return CheckItemStats(sp, ap, tank);
|
|
}
|
|
|
|
bool PlayerbotFactory::CheckItemStats(uint8 sp, uint8 ap, uint8 tank)
|
|
{
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_PRIEST:
|
|
case CLASS_MAGE:
|
|
case CLASS_WARLOCK:
|
|
if (!sp || ap > sp || tank > sp)
|
|
return false;
|
|
break;
|
|
case CLASS_PALADIN:
|
|
case CLASS_WARRIOR:
|
|
if ((!ap && !tank) || sp > ap || sp > tank)
|
|
return false;
|
|
break;
|
|
case CLASS_HUNTER:
|
|
case CLASS_ROGUE:
|
|
if (!ap || sp > ap || sp > tank)
|
|
return false;
|
|
break;
|
|
case CLASS_DEATH_KNIGHT:
|
|
if ((!ap && !tank) || sp > ap || sp > tank)
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
return sp || ap || tank;
|
|
}
|
|
|
|
void PlayerbotFactory::AddItemStats(uint32 mod, uint8& sp, uint8& ap, uint8& tank)
|
|
{
|
|
switch (mod)
|
|
{
|
|
case ITEM_MOD_HEALTH:
|
|
case ITEM_MOD_STAMINA:
|
|
case ITEM_MOD_MANA:
|
|
case ITEM_MOD_INTELLECT:
|
|
case ITEM_MOD_SPIRIT:
|
|
++sp;
|
|
break;
|
|
}
|
|
|
|
switch (mod)
|
|
{
|
|
case ITEM_MOD_AGILITY:
|
|
case ITEM_MOD_STRENGTH:
|
|
case ITEM_MOD_HEALTH:
|
|
case ITEM_MOD_STAMINA:
|
|
++tank;
|
|
break;
|
|
}
|
|
|
|
switch (mod)
|
|
{
|
|
case ITEM_MOD_HEALTH:
|
|
case ITEM_MOD_STAMINA:
|
|
case ITEM_MOD_AGILITY:
|
|
case ITEM_MOD_STRENGTH:
|
|
++ap;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool PlayerbotFactory::CanEquipWeapon(ItemTemplate const* proto)
|
|
{
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_PRIEST:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && proto->SubClass != ITEM_SUBCLASS_WEAPON_WAND &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER)
|
|
return false;
|
|
break;
|
|
case CLASS_MAGE:
|
|
case CLASS_WARLOCK:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && proto->SubClass != ITEM_SUBCLASS_WEAPON_WAND &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD)
|
|
return false;
|
|
break;
|
|
case CLASS_WARRIOR:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_GUN && proto->SubClass != ITEM_SUBCLASS_WEAPON_CROSSBOW &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_THROWN &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF)
|
|
return false;
|
|
break;
|
|
case CLASS_PALADIN:
|
|
case CLASS_DEATH_KNIGHT:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD)
|
|
return false;
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF)
|
|
return false;
|
|
break;
|
|
case CLASS_DRUID:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM)
|
|
return false;
|
|
break;
|
|
case CLASS_HUNTER:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST && proto->SubClass != ITEM_SUBCLASS_WEAPON_GUN &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_CROSSBOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM)
|
|
return false;
|
|
break;
|
|
case CLASS_ROGUE:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_GUN && proto->SubClass != ITEM_SUBCLASS_WEAPON_CROSSBOW &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_THROWN &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE)
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool PlayerbotFactory::CanEquipItem(ItemTemplate const* proto)
|
|
{
|
|
if (proto->Duration != 0)
|
|
return false;
|
|
|
|
if (proto->Bonding == BIND_QUEST_ITEM /*|| proto->Bonding == BIND_WHEN_USE*/)
|
|
return false;
|
|
|
|
if (proto->Class == ITEM_CLASS_CONTAINER)
|
|
return true;
|
|
|
|
uint32 requiredLevel = proto->RequiredLevel;
|
|
// disable since bad performance
|
|
bool hasItem = bot->HasItemCount(proto->ItemId, 1, false);
|
|
// bot->GetItemCount()
|
|
// !requiredLevel -> it's a quest reward item
|
|
if (!requiredLevel && hasItem)
|
|
return false;
|
|
|
|
uint32 level = bot->GetLevel();
|
|
|
|
if (requiredLevel > level)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Shuffle(std::vector<uint32>& items)
|
|
{
|
|
uint32 count = items.size();
|
|
for (uint32 i = 0; i < count * 5; i++)
|
|
{
|
|
int i1 = urand(0, count - 1);
|
|
int i2 = urand(0, count - 1);
|
|
|
|
uint32 item = items[i1];
|
|
items[i1] = items[i2];
|
|
items[i2] = item;
|
|
}
|
|
}
|
|
|
|
// void PlayerbotFactory::InitEquipmentNew(bool incremental)
|
|
// {
|
|
// if (incremental)
|
|
// {
|
|
// DestroyItemsVisitor visitor(bot);
|
|
// IterateItems(&visitor, (IterateItemsMask)(ITERATE_ITEMS_IN_BAGS | ITERATE_ITEMS_IN_BANK));
|
|
// }
|
|
// else
|
|
// {
|
|
// DestroyItemsVisitor visitor(bot);
|
|
// IterateItems(&visitor, ITERATE_ALL_ITEMS);
|
|
// }
|
|
|
|
// std::string const& specName = AiFactory::GetPlayerSpecName(bot);
|
|
// if (specName.empty())
|
|
// return;
|
|
|
|
// // look for upgrades
|
|
// for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
// {
|
|
// if (slot == EQUIPMENT_SLOT_TABARD && !bot->GetGuildId())
|
|
// continue;
|
|
|
|
// bool isUpgrade = false;
|
|
// bool found = false;
|
|
// bool noItem = false;
|
|
// uint32 quality = urand(ITEM_QUALITY_UNCOMMON, ITEM_QUALITY_EPIC);
|
|
// uint32 attempts = 10;
|
|
// if (urand(0, 100) < 100 * sPlayerbotAIConfig.randomGearLoweringChance && quality > ITEM_QUALITY_NORMAL)
|
|
// {
|
|
// quality--;
|
|
// }
|
|
// // current item;
|
|
// Item* oldItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
// if (oldItem)
|
|
// isUpgrade = true;
|
|
|
|
// uint32 itemInSlot = isUpgrade ? oldItem->GetTemplate()->ItemId : 0;
|
|
|
|
// uint32 maxLevel = sPlayerbotAIConfig.randomBotMaxLevel;
|
|
// if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
// maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
|
|
// uint32 minLevel = sPlayerbotAIConfig.randomBotMinLevel;
|
|
// if (minLevel < sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL))
|
|
// minLevel = sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL);
|
|
|
|
// // test
|
|
// do
|
|
// {
|
|
// if (isUpgrade)
|
|
// {
|
|
// std::vector<uint32> ids = sRandomItemMgr.GetUpgradeList(bot, specName, slot, 0, itemInSlot);
|
|
// if (!ids.empty())
|
|
// Shuffle(ids);
|
|
|
|
// for (uint32 index = 0; index < ids.size(); ++index)
|
|
// {
|
|
// uint32 newItemId = ids[index];
|
|
// if (incremental && !IsDesiredReplacement(oldItem))
|
|
// {
|
|
// continue;
|
|
// }
|
|
|
|
// uint16 dest;
|
|
// if (!CanEquipUnseenItem(slot, dest, newItemId))
|
|
// continue;
|
|
|
|
// if (oldItem)
|
|
// {
|
|
// bot->RemoveItem(INVENTORY_SLOT_BAG_0, slot, true);
|
|
// oldItem->DestroyForPlayer(bot);
|
|
// }
|
|
|
|
// Item* newItem = bot->EquipNewItem(dest, newItemId, true);
|
|
// if (newItem)
|
|
// {
|
|
// newItem->AddToWorld();
|
|
// newItem->AddToUpdateQueueOf(bot);
|
|
// bot->AutoUnequipOffhandIfNeed();
|
|
// newItem->SetOwnerGUID(bot->GetGUID());
|
|
// EnchantItem(newItem);
|
|
// LOG_INFO("playerbots", "Bot {} {}:{} <{}>: Equip: {}, slot: {}, Old item: {}",
|
|
// bot->GetGUID().ToString().c_str(), IsAlliance(bot->getRace()) ? "A" : "H",
|
|
// bot->GetLevel(), bot->GetName(), newItemId, slot, itemInSlot);
|
|
// found = true;
|
|
// break;
|
|
// }
|
|
// }
|
|
// }
|
|
// else
|
|
// {
|
|
// std::vector<uint32> ids = sRandomItemMgr.GetUpgradeList(bot, specName, slot, quality, itemInSlot);
|
|
// if (!ids.empty())
|
|
// Shuffle(ids);
|
|
|
|
// for (uint32 index = 0; index < ids.size(); ++index)
|
|
// {
|
|
// uint32 newItemId = ids[index];
|
|
// uint16 dest;
|
|
// if (!CanEquipUnseenItem(slot, dest, newItemId))
|
|
// continue;
|
|
|
|
// Item* newItem = bot->EquipNewItem(dest, newItemId, true);
|
|
// if (newItem)
|
|
// {
|
|
// bot->AutoUnequipOffhandIfNeed();
|
|
// newItem->SetOwnerGUID(bot->GetGUID());
|
|
// EnchantItem(newItem);
|
|
// found = true;
|
|
// LOG_INFO("playerbots", "Bot {} {}:{} <{}>: Equip: {}, slot: {}",
|
|
// bot->GetGUID().ToString().c_str(), IsAlliance(bot->getRace()) ? "A" : "H",
|
|
// bot->GetLevel(), bot->GetName(), newItemId, slot);
|
|
// break;
|
|
// }
|
|
// }
|
|
// }
|
|
// quality--;
|
|
// } while (!found && quality != ITEM_QUALITY_POOR);
|
|
// if (!found)
|
|
// {
|
|
// LOG_INFO("playerbots", "Bot {} {}:{} <{}>: no item for slot {}",
|
|
// bot->GetGUID().ToString().c_str(), IsAlliance(bot->getRace()) ? "A" : "H", bot->GetLevel(),
|
|
// bot->GetName(), slot);
|
|
// continue;
|
|
// }
|
|
// }
|
|
// }
|
|
|
|
void PlayerbotFactory::InitEquipment(bool incremental, bool second_chance)
|
|
{
|
|
if (incremental && !sPlayerbotAIConfig.incrementalGearInit)
|
|
return;
|
|
|
|
if (level < 5)
|
|
{
|
|
// original items
|
|
if (CharStartOutfitEntry const* oEntry = GetCharStartOutfitEntry(bot->getRace(), bot->getClass(), bot->getGender()))
|
|
{
|
|
for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
|
|
{
|
|
if (oEntry->ItemId[j] <= 0)
|
|
continue;
|
|
|
|
uint32 itemId = oEntry->ItemId[j];
|
|
|
|
// skip hearthstone
|
|
if (itemId == 6948)
|
|
continue;
|
|
|
|
// just skip, reported in ObjectMgr::LoadItemTemplates
|
|
ItemTemplate const* iProto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!iProto)
|
|
continue;
|
|
|
|
// BuyCount by default
|
|
uint32 count = iProto->BuyCount;
|
|
|
|
// special amount for food/drink
|
|
if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (bot->HasItemCount(itemId, count))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
bot->StoreNewItemInBestSlots(itemId, count);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
std::unordered_map<uint8, std::vector<uint32>> items;
|
|
// int tab = AiFactory::GetPlayerSpecTab(bot);
|
|
|
|
uint32 blevel = bot->GetLevel();
|
|
int32 delta = std::min(blevel, 10u);
|
|
|
|
bool isPvp = sRandomPlayerbotMgr.IsSpecPvp(bot->GetGUID().GetCounter(), bot->getClass());
|
|
|
|
StatsWeightCalculator calculator(bot);
|
|
if (isPvp)
|
|
calculator.SetPvpSpec(true);
|
|
|
|
// Pre-select CC-break trinket for PvP specs: best available by item level
|
|
// that the bot meets the level requirement for.
|
|
// Humans (Every Man for Himself) and Undead (Will of the Forsaken) have a
|
|
// racial that shares the PvP trinket cooldown, so they don't need one.
|
|
bool racialHasCcBreak = (bot->getRace() == RACE_HUMAN || bot->getRace() == RACE_UNDEAD_PLAYER);
|
|
uint32 pvpTrinket1 = 0;
|
|
if (isPvp && level >= 50 && !racialHasCcBreak)
|
|
{
|
|
for (uint32 itemId : ccBreakTrinketCache)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!proto) continue;
|
|
// Respect gear quality limit: trinket must not exceed itemQuality setting
|
|
if (static_cast<int32>(proto->Quality) > itemQuality) continue;
|
|
if (proto->RequiredLevel > level) continue;
|
|
if (!CanEquipItem(proto)) continue;
|
|
uint16 dest;
|
|
if (!CanEquipUnseenItem(EQUIPMENT_SLOT_TRINKET1, dest, itemId)) continue;
|
|
pvpTrinket1 = itemId;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (int32 slot : initSlotsOrder)
|
|
{
|
|
if (slot == EQUIPMENT_SLOT_TABARD || slot == EQUIPMENT_SLOT_BODY)
|
|
continue;
|
|
|
|
if (level < 50 && (slot == EQUIPMENT_SLOT_TRINKET1 || slot == EQUIPMENT_SLOT_TRINKET2))
|
|
continue;
|
|
|
|
if (level < 30 && (slot == EQUIPMENT_SLOT_NECK || slot == EQUIPMENT_SLOT_HEAD))
|
|
continue;
|
|
|
|
if (level < 20 && (slot == EQUIPMENT_SLOT_FINGER1 || slot == EQUIPMENT_SLOT_FINGER2))
|
|
continue;
|
|
|
|
if (level < 5 && (slot != EQUIPMENT_SLOT_MAINHAND) && (slot != EQUIPMENT_SLOT_OFFHAND) &&
|
|
(slot != EQUIPMENT_SLOT_FEET) && (slot != EQUIPMENT_SLOT_LEGS) && (slot != EQUIPMENT_SLOT_CHEST) &&
|
|
(slot != EQUIPMENT_SLOT_RANGED))
|
|
continue;
|
|
|
|
// Exclude resilience weighting for trinkets
|
|
bool isTrinketSlot = (slot == EQUIPMENT_SLOT_TRINKET1 || slot == EQUIPMENT_SLOT_TRINKET2);
|
|
calculator.SetExcludeResilience(isTrinketSlot);
|
|
|
|
Item* oldItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
|
|
if (second_chance && oldItem)
|
|
{
|
|
bot->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true);
|
|
}
|
|
|
|
oldItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
|
|
// PvP specs: force TRINKET1 to the best available CC-break trinket.
|
|
if (slot == EQUIPMENT_SLOT_TRINKET1 && pvpTrinket1 != 0)
|
|
{
|
|
if (oldItem)
|
|
{
|
|
uint8 bagIndex = oldItem->GetBagSlot();
|
|
uint8 oldSlot = oldItem->GetSlot();
|
|
uint8 dstBag = NULL_BAG;
|
|
WorldPacket packet(CMSG_AUTOSTORE_BAG_ITEM, 3);
|
|
packet << bagIndex << oldSlot << dstBag;
|
|
WorldPackets::Item::AutoStoreBagItem nicePacket(std::move(packet));
|
|
nicePacket.Read();
|
|
bot->GetSession()->HandleAutoStoreBagItemOpcode(nicePacket);
|
|
oldItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (oldItem) continue;
|
|
}
|
|
uint16 dest;
|
|
if (CanEquipUnseenItem(slot, dest, pvpTrinket1))
|
|
bot->EquipNewItem(dest, pvpTrinket1, true);
|
|
continue;
|
|
}
|
|
|
|
int32 desiredQuality = itemQuality;
|
|
if (urand(0, 100) < 100 * sPlayerbotAIConfig.randomGearLoweringChance && desiredQuality > ITEM_QUALITY_NORMAL)
|
|
desiredQuality--;
|
|
|
|
do
|
|
{
|
|
for (uint32 requiredLevel = bot->GetLevel(); requiredLevel > std::max((int32)bot->GetLevel() - delta, 0);
|
|
requiredLevel--)
|
|
{
|
|
for (InventoryType inventoryType : GetPossibleInventoryTypeListBySlot((EquipmentSlots)slot))
|
|
{
|
|
for (uint32 itemId : sRandomItemMgr.GetCachedEquipments(requiredLevel, inventoryType))
|
|
{
|
|
uint32 skipProb = 25;
|
|
if (urand(1, 100) <= skipProb)
|
|
continue;
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
// disable next expansion gear
|
|
if (sPlayerbotAIConfig.limitGearExpansion && bot->GetLevel() <= 60 && itemId >= 23728)
|
|
continue;
|
|
|
|
if (sPlayerbotAIConfig.limitGearExpansion && bot->GetLevel() <= 70 && itemId >= 35570 &&
|
|
itemId != 36737 && itemId != 37739 &&
|
|
itemId != 37740) // transition point from TBC -> WOTLK isn't as clear, and there are other
|
|
// wearable TBC items above 35570 but nothing of significance
|
|
continue;
|
|
|
|
if (!proto)
|
|
continue;
|
|
|
|
bool shouldCheckGS = desiredQuality > ITEM_QUALITY_NORMAL;
|
|
|
|
if (shouldCheckGS && gearScoreLimit != 0 &&
|
|
CalcMixedGearScore(proto->ItemLevel, proto->Quality) > gearScoreLimit)
|
|
{
|
|
continue;
|
|
}
|
|
if (proto->Class != ITEM_CLASS_WEAPON && proto->Class != ITEM_CLASS_ARMOR)
|
|
continue;
|
|
|
|
if (proto->Quality != desiredQuality)
|
|
continue;
|
|
|
|
if (proto->Class == ITEM_CLASS_ARMOR &&
|
|
(slot == EQUIPMENT_SLOT_HEAD || slot == EQUIPMENT_SLOT_SHOULDERS ||
|
|
slot == EQUIPMENT_SLOT_CHEST || slot == EQUIPMENT_SLOT_WAIST ||
|
|
slot == EQUIPMENT_SLOT_LEGS || slot == EQUIPMENT_SLOT_FEET ||
|
|
slot == EQUIPMENT_SLOT_WRISTS || slot == EQUIPMENT_SLOT_HANDS) &&
|
|
!CanEquipArmor(proto))
|
|
continue;
|
|
|
|
if (proto->Class == ITEM_CLASS_WEAPON && !CanEquipWeapon(proto))
|
|
continue;
|
|
|
|
if (slot == EQUIPMENT_SLOT_OFFHAND && bot->getClass() == CLASS_ROGUE &&
|
|
proto->Class != ITEM_CLASS_WEAPON)
|
|
continue;
|
|
items[slot].push_back(itemId);
|
|
}
|
|
}
|
|
}
|
|
} while (items[slot].size() < 25 && desiredQuality-- > ITEM_QUALITY_POOR);
|
|
|
|
std::vector<uint32>& ids = items[slot];
|
|
if (ids.empty())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
float bestScoreForSlot = -1;
|
|
uint32 bestItemForSlot = 0;
|
|
for (int index = 0; index < ids.size(); index++)
|
|
{
|
|
uint32 newItemId = ids[index];
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(newItemId);
|
|
|
|
float cur_score = calculator.CalculateItem(newItemId, 0, slot);
|
|
|
|
if (cur_score > 0.0f && proto && proto->Class == ITEM_CLASS_ARMOR && sPlayerbotAIConfig.preferClassArmorType)
|
|
{
|
|
uint8 preferredArmorType = GetPreferredArmorType(bot->getClass());
|
|
if (preferredArmorType != 0 && proto->SubClass == preferredArmorType)
|
|
cur_score *= 3.0f; // 3x multiplier for preferred armor type
|
|
}
|
|
|
|
if (cur_score > bestScoreForSlot)
|
|
{
|
|
// delay heavy check to here
|
|
if (!CanEquipItem(proto))
|
|
continue;
|
|
uint16 dest;
|
|
if (!CanEquipUnseenItem(slot, dest, newItemId))
|
|
continue;
|
|
bestScoreForSlot = cur_score;
|
|
bestItemForSlot = newItemId;
|
|
}
|
|
}
|
|
|
|
if (bestItemForSlot == 0)
|
|
{
|
|
continue;
|
|
}
|
|
uint16 dest;
|
|
if (!CanEquipUnseenItem(slot, dest, bestItemForSlot))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (incremental && oldItem)
|
|
{
|
|
float old_score = calculator.CalculateItem(oldItem->GetEntry(), oldItem->GetItemRandomPropertyId(), slot);
|
|
if (bestScoreForSlot < 1.2f * old_score)
|
|
continue;
|
|
}
|
|
if (oldItem)
|
|
{
|
|
uint8 bagIndex = oldItem->GetBagSlot();
|
|
uint8 slot = oldItem->GetSlot();
|
|
uint8 dstBag = NULL_BAG;
|
|
|
|
WorldPacket packet(CMSG_AUTOSTORE_BAG_ITEM, 3);
|
|
packet << bagIndex << slot << dstBag;
|
|
WorldPackets::Item::AutoStoreBagItem nicePacket(std::move(packet));
|
|
nicePacket.Read();
|
|
bot->GetSession()->HandleAutoStoreBagItemOpcode(nicePacket);
|
|
}
|
|
|
|
oldItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
// fail to store in bag
|
|
if (oldItem)
|
|
continue;
|
|
|
|
bot->EquipNewItem(dest, bestItemForSlot, true);
|
|
bot->AutoUnequipOffhandIfNeed();
|
|
// if (newItem)
|
|
// {
|
|
// newItem->AddToWorld();
|
|
// newItem->AddToUpdateQueueOf(bot);
|
|
// }
|
|
}
|
|
// Secondary init for better equips
|
|
/// @todo: clean up duplicate code
|
|
if (second_chance)
|
|
{
|
|
for (int32 slot : initSlotsOrder)
|
|
{
|
|
if (slot == EQUIPMENT_SLOT_TABARD || slot == EQUIPMENT_SLOT_BODY)
|
|
continue;
|
|
|
|
if (level < 50 && (slot == EQUIPMENT_SLOT_TRINKET1 || slot == EQUIPMENT_SLOT_TRINKET2))
|
|
continue;
|
|
|
|
if (level < 30 && (slot == EQUIPMENT_SLOT_NECK || slot == EQUIPMENT_SLOT_HEAD))
|
|
continue;
|
|
|
|
if (level < 20 && (slot == EQUIPMENT_SLOT_FINGER1 || slot == EQUIPMENT_SLOT_FINGER2))
|
|
continue;
|
|
|
|
if (level < 5 && (slot != EQUIPMENT_SLOT_MAINHAND) && (slot != EQUIPMENT_SLOT_OFFHAND) &&
|
|
(slot != EQUIPMENT_SLOT_FEET) && (slot != EQUIPMENT_SLOT_LEGS) && (slot != EQUIPMENT_SLOT_CHEST) &&
|
|
(slot != EQUIPMENT_SLOT_RANGED))
|
|
continue;
|
|
|
|
// CC-break trinket was force-equipped in the main pass; leave it alone.
|
|
if (slot == EQUIPMENT_SLOT_TRINKET1 && pvpTrinket1 != 0)
|
|
continue;
|
|
|
|
bool isTrinketSlot = (slot == EQUIPMENT_SLOT_TRINKET1 || slot == EQUIPMENT_SLOT_TRINKET2);
|
|
calculator.SetExcludeResilience(isTrinketSlot);
|
|
|
|
if (Item* oldItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
|
bot->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true);
|
|
|
|
std::vector<uint32>& ids = items[slot];
|
|
if (ids.empty())
|
|
continue;
|
|
|
|
float bestScoreForSlot = -1;
|
|
uint32 bestItemForSlot = 0;
|
|
for (int index = 0; index < ids.size(); index++)
|
|
{
|
|
uint32 newItemId = ids[index];
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(newItemId);
|
|
|
|
float cur_score = calculator.CalculateItem(newItemId, 0, slot);
|
|
|
|
if (cur_score > 0.0f && proto && proto->Class == ITEM_CLASS_ARMOR && sPlayerbotAIConfig.preferClassArmorType)
|
|
{
|
|
uint8 preferredArmorType = GetPreferredArmorType(bot->getClass());
|
|
if (preferredArmorType != 0 && proto->SubClass == preferredArmorType)
|
|
cur_score *= 3.0f; // 3x multiplier for preferred armor type
|
|
}
|
|
|
|
if (cur_score > bestScoreForSlot)
|
|
{
|
|
// delay heavy check to here
|
|
if (!CanEquipItem(proto))
|
|
continue;
|
|
uint16 dest;
|
|
if (!CanEquipUnseenItem(slot, dest, newItemId))
|
|
continue;
|
|
bestScoreForSlot = cur_score;
|
|
bestItemForSlot = newItemId;
|
|
}
|
|
}
|
|
|
|
if (bestItemForSlot == 0)
|
|
continue;
|
|
|
|
uint16 dest;
|
|
if (!CanEquipUnseenItem(slot, dest, bestItemForSlot))
|
|
continue;
|
|
|
|
bot->EquipNewItem(dest, bestItemForSlot, true);
|
|
bot->AutoUnequipOffhandIfNeed();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PlayerbotFactory::IsDesiredReplacement(Item* item)
|
|
{
|
|
if (!item)
|
|
return true;
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
uint32 requiredLevel = proto->RequiredLevel;
|
|
if (!requiredLevel)
|
|
return true;
|
|
|
|
uint32 delta = 1 + (80 - bot->GetLevel()) / 10;
|
|
return proto->Quality < ITEM_QUALITY_RARE || (bot->GetLevel() - requiredLevel) > delta;
|
|
}
|
|
|
|
inline Item* StoreNewItemInInventorySlot(Player* player, uint32 newItemId, uint32 count)
|
|
{
|
|
ItemPosCountVec vDest;
|
|
InventoryResult msg = player->CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, vDest, newItemId, count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
if (Item* newItem = player->StoreNewItem(vDest, newItemId, true, Item::GenerateItemRandomPropertyId(newItemId)))
|
|
return newItem;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// void PlayerbotFactory::InitSecondEquipmentSet()
|
|
// {
|
|
// if (bot->getClass() == CLASS_MAGE || bot->getClass() == CLASS_WARLOCK || bot->getClass() == CLASS_PRIEST)
|
|
// return;
|
|
|
|
// std::map<uint32, std::vector<uint32>> items;
|
|
|
|
// uint32 desiredQuality = itemQuality;
|
|
// while (urand(0, 100) < 100 * sPlayerbotAIConfig.randomGearLoweringChance && desiredQuality >
|
|
// ITEM_QUALITY_NORMAL)
|
|
// {
|
|
// desiredQuality--;
|
|
// }
|
|
|
|
// ItemTemplateContainer const* itemTemplate = sObjectMgr->GetItemTemplateStore();
|
|
// do
|
|
// {
|
|
// for (auto const& itr : *itemTemplate)
|
|
// {
|
|
// ItemTemplate const* proto = &itr.second;
|
|
// if (!proto)
|
|
// continue;
|
|
// if (!CanEquipItem(proto, desiredQuality))
|
|
// continue;
|
|
|
|
// if (proto->Class == ITEM_CLASS_WEAPON)
|
|
// {
|
|
// //if (!CanEquipWeapon(proto))
|
|
// // continue;
|
|
|
|
// if (sRandomItemMgr.HasStatWeight(proto->ItemId))
|
|
// {
|
|
// if (!sRandomItemMgr.GetLiveStatWeight(bot, proto->ItemId))
|
|
// continue;
|
|
// }
|
|
|
|
// Item* existingItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
// if (existingItem)
|
|
// {
|
|
// switch (existingItem->GetTemplate()->SubClass)
|
|
// {
|
|
// case ITEM_SUBCLASS_WEAPON_AXE:
|
|
// case ITEM_SUBCLASS_WEAPON_DAGGER:
|
|
// case ITEM_SUBCLASS_WEAPON_FIST:
|
|
// case ITEM_SUBCLASS_WEAPON_MACE:
|
|
// case ITEM_SUBCLASS_WEAPON_SWORD:
|
|
// if (proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE || proto->SubClass ==
|
|
// ITEM_SUBCLASS_WEAPON_DAGGER || proto->SubClass == ITEM_SUBCLASS_WEAPON_FIST ||
|
|
// proto->SubClass == ITEM_SUBCLASS_WEAPON_MACE || proto->SubClass ==
|
|
// ITEM_SUBCLASS_WEAPON_SWORD) continue;
|
|
// break;
|
|
// default:
|
|
// if (proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE && proto->SubClass !=
|
|
// ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST &&
|
|
// proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass !=
|
|
// ITEM_SUBCLASS_WEAPON_SWORD) continue;
|
|
// break;
|
|
// }
|
|
// }
|
|
// }
|
|
// else if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD)
|
|
// {
|
|
// //if (!CanEquipArmor(proto))
|
|
// // continue;
|
|
|
|
// if (sRandomItemMgr.HasStatWeight(proto->ItemId))
|
|
// {
|
|
// if (!sRandomItemMgr.GetLiveStatWeight(bot, proto->ItemId))
|
|
// continue;
|
|
// }
|
|
|
|
// if (Item* existingItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
|
|
// if (existingItem->GetTemplate()->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD)
|
|
// continue;
|
|
// }
|
|
// else
|
|
// continue;
|
|
|
|
// items[proto->Class].push_back(itr.first);
|
|
// }
|
|
// } while (items[ITEM_CLASS_ARMOR].empty() && items[ITEM_CLASS_WEAPON].empty() && desiredQuality-- >
|
|
// ITEM_QUALITY_NORMAL);
|
|
|
|
// for (std::map<uint32, std::vector<uint32>>::iterator i = items.begin(); i != items.end(); ++i)
|
|
// {
|
|
// std::vector<uint32>& ids = i->second;
|
|
// if (ids.empty())
|
|
// {
|
|
// LOG_DEBUG("playerbots", "{}: no items to make second equipment set for slot {}",
|
|
// bot->GetName().c_str(), i->first); continue;
|
|
// }
|
|
|
|
// for (uint32 attempts = 0; attempts < 15; attempts++)
|
|
// {
|
|
// uint32 index = urand(0, ids.size() - 1);
|
|
// uint32 newItemId = ids[index];
|
|
|
|
// if (Item* newItem = StoreNewItemInInventorySlot(bot, newItemId, 1))
|
|
// {
|
|
// newItem->SetOwnerGUID(bot->GetGUID());
|
|
// EnchantItem(newItem);
|
|
// newItem->AddToWorld();
|
|
// newItem->AddToUpdateQueueOf(bot);
|
|
// break;
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
|
|
void PlayerbotFactory::InitBags(bool destroyOld)
|
|
{
|
|
for (uint8 slot = INVENTORY_SLOT_BAG_START; slot < INVENTORY_SLOT_BAG_END; ++slot)
|
|
{
|
|
uint32 newItemId = 51809;
|
|
Item* old_bag = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (old_bag && old_bag->GetTemplate()->ItemId == newItemId)
|
|
continue;
|
|
|
|
uint16 dest;
|
|
if (!CanEquipUnseenItem(slot, dest, newItemId))
|
|
continue;
|
|
|
|
if (old_bag && destroyOld)
|
|
bot->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true);
|
|
|
|
if (old_bag)
|
|
continue;
|
|
|
|
bot->EquipNewItem(dest, newItemId, true);
|
|
// if (newItem)
|
|
// {
|
|
// newItem->AddToWorld();
|
|
// newItem->AddToUpdateQueueOf(bot);
|
|
// }
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::EnchantItem(Item* item)
|
|
{
|
|
if (bot->GetLevel() < sPlayerbotAIConfig.minEnchantingBotLevel)
|
|
return;
|
|
|
|
if (urand(0, 100) < 100 * sPlayerbotAIConfig.randomGearLoweringChance)
|
|
return;
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
uint32 itemLevel = proto->ItemLevel;
|
|
|
|
std::vector<uint32> ids;
|
|
|
|
for (uint32 id = 1; id < sSpellMgr->GetSpellInfoStoreSize(); ++id)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
uint32 requiredLevel = spellInfo->BaseLevel;
|
|
if (requiredLevel && (requiredLevel > itemLevel || requiredLevel < itemLevel - 35))
|
|
continue;
|
|
|
|
if (spellInfo->MaxLevel && level > spellInfo->MaxLevel)
|
|
continue;
|
|
|
|
uint32 spellLevel = spellInfo->SpellLevel;
|
|
if (spellLevel && (spellLevel > level || spellLevel < level - 10))
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
if (spellInfo->Effects[j].Effect != SPELL_EFFECT_ENCHANT_ITEM)
|
|
continue;
|
|
|
|
uint32 enchant_id = spellInfo->Effects[j].MiscValue;
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchant || enchant->slot != PERM_ENCHANTMENT_SLOT)
|
|
continue;
|
|
|
|
SpellInfo const* enchantSpell = sSpellMgr->GetSpellInfo(enchant->spellid[0]);
|
|
if (!enchantSpell || (enchantSpell->SpellLevel && enchantSpell->SpellLevel > level))
|
|
continue;
|
|
|
|
uint8 sp = 0;
|
|
uint8 ap = 0;
|
|
uint8 tank = 0;
|
|
for (uint8 i = ITEM_MOD_MANA; i < MAX_ITEM_MOD; ++i)
|
|
{
|
|
if (enchant->type[i] != ITEM_ENCHANTMENT_TYPE_STAT)
|
|
continue;
|
|
|
|
AddItemStats(enchant->spellid[i], sp, ap, tank);
|
|
}
|
|
|
|
if (!CheckItemStats(sp, ap, tank))
|
|
continue;
|
|
|
|
if (enchant->EnchantmentCondition && !bot->EnchantmentFitsRequirements(enchant->EnchantmentCondition, -1))
|
|
continue;
|
|
|
|
if (!item->IsFitToSpellRequirements(spellInfo))
|
|
continue;
|
|
|
|
ids.push_back(enchant_id);
|
|
}
|
|
}
|
|
|
|
if (ids.empty())
|
|
{
|
|
LOG_DEBUG("playerbots", "{}: no enchantments found for item {}", bot->GetName().c_str(),
|
|
item->GetTemplate()->ItemId);
|
|
return;
|
|
}
|
|
|
|
uint32 index = urand(0, ids.size() - 1);
|
|
uint32 id = ids[index];
|
|
|
|
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(id);
|
|
if (!enchant)
|
|
return;
|
|
|
|
bot->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, false);
|
|
item->SetEnchantment(PERM_ENCHANTMENT_SLOT, id, 0, 0, bot->GetGUID());
|
|
bot->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, true);
|
|
}
|
|
|
|
bool PlayerbotFactory::CanEquipUnseenItem(uint8 slot, uint16& dest, uint32 item)
|
|
{
|
|
dest = 0;
|
|
|
|
if (Item* pItem = Item::CreateItem(item, 1, bot, false, 0, true))
|
|
{
|
|
InventoryResult result = botAI ? botAI->CanEquipItem(slot, dest, pItem, true, true)
|
|
: bot->CanEquipItem(slot, dest, pItem, true, true);
|
|
pItem->RemoveFromUpdateQueueOf(bot);
|
|
delete pItem;
|
|
return result == EQUIP_ERR_OK;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void PlayerbotFactory::InitTradeSkills()
|
|
{
|
|
if (!sRandomPlayerbotMgr.IsRandomBot(bot))
|
|
return;
|
|
|
|
uint32 const maxPrimaryTradeSkills =
|
|
std::min<uint32>(2, sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
|
|
|
|
uint16 firstSkill = sRandomPlayerbotMgr.GetValue(bot, "firstSkill");
|
|
uint16 secondSkill = sRandomPlayerbotMgr.GetValue(bot, "secondSkill");
|
|
ProfessionRollType professionRollType =
|
|
static_cast<ProfessionRollType>(sRandomPlayerbotMgr.GetValue(bot, "professionRollType"));
|
|
|
|
if (professionRollType != ProfessionRollType::Class && professionRollType != ProfessionRollType::Random)
|
|
{
|
|
professionRollType = urand(1, 100) <= sPlayerbotAIConfig.classMatchingProfessionChance
|
|
? ProfessionRollType::Class
|
|
: ProfessionRollType::Random;
|
|
sRandomPlayerbotMgr.SetValue(bot, "professionRollType", static_cast<uint32>(professionRollType));
|
|
}
|
|
|
|
std::vector<WeightedProfessionPair> professionPairs = professionRollType == ProfessionRollType::Class
|
|
? GetClassProfessionPairs(bot)
|
|
: GetRandomProfessionPairs();
|
|
|
|
bool const hasStoredProfessionPair = firstSkill && secondSkill && firstSkill != secondSkill &&
|
|
IsPrimaryTradeSkill(firstSkill) && IsPrimaryTradeSkill(secondSkill) &&
|
|
HasProfessionPair(professionPairs, firstSkill, secondSkill);
|
|
bool const keepExistingProfessionPair = maxPrimaryTradeSkills < 2 && hasStoredProfessionPair;
|
|
|
|
if (maxPrimaryTradeSkills == 1 && !keepExistingProfessionPair)
|
|
{
|
|
if (!IsPrimaryTradeSkill(firstSkill) || secondSkill != 0)
|
|
{
|
|
firstSkill = ChooseSingleProfession(professionPairs);
|
|
secondSkill = 0;
|
|
|
|
sRandomPlayerbotMgr.SetValue(bot, "firstSkill", firstSkill);
|
|
sRandomPlayerbotMgr.SetValue(bot, "secondSkill", secondSkill);
|
|
}
|
|
}
|
|
else if (maxPrimaryTradeSkills == 0 && !keepExistingProfessionPair)
|
|
{
|
|
firstSkill = 0;
|
|
secondSkill = 0;
|
|
|
|
sRandomPlayerbotMgr.SetValue(bot, "firstSkill", firstSkill);
|
|
sRandomPlayerbotMgr.SetValue(bot, "secondSkill", secondSkill);
|
|
}
|
|
|
|
if (maxPrimaryTradeSkills >= 2 &&
|
|
(!firstSkill || !secondSkill || firstSkill == secondSkill || !IsPrimaryTradeSkill(firstSkill) ||
|
|
!IsPrimaryTradeSkill(secondSkill) || !HasProfessionPair(professionPairs, firstSkill, secondSkill)))
|
|
{
|
|
auto const& professionPair = ChooseProfessionPair(professionPairs);
|
|
firstSkill = professionPair.first;
|
|
secondSkill = professionPair.second;
|
|
|
|
sRandomPlayerbotMgr.SetValue(bot, "firstSkill", firstSkill);
|
|
sRandomPlayerbotMgr.SetValue(bot, "secondSkill", secondSkill);
|
|
}
|
|
|
|
std::vector<uint16> primarySkills;
|
|
if (keepExistingProfessionPair)
|
|
{
|
|
primarySkills.push_back(firstSkill);
|
|
primarySkills.push_back(secondSkill);
|
|
}
|
|
else if (maxPrimaryTradeSkills > 0)
|
|
primarySkills.push_back(firstSkill);
|
|
if (!keepExistingProfessionPair && maxPrimaryTradeSkills > 1)
|
|
primarySkills.push_back(secondSkill);
|
|
|
|
SetRandomSkill(SKILL_FIRST_AID);
|
|
SetRandomSkill(SKILL_FISHING);
|
|
SetRandomSkill(SKILL_COOKING);
|
|
|
|
for (uint16 skillId : primarySkills)
|
|
SetRandomSkill(skillId);
|
|
|
|
std::vector<uint16> skillsToLearn = {SKILL_FIRST_AID, SKILL_FISHING, SKILL_COOKING};
|
|
skillsToLearn.insert(skillsToLearn.end(), primarySkills.begin(), primarySkills.end());
|
|
|
|
for (uint16 skillId : skillsToLearn)
|
|
{
|
|
uint32 spellId = GetProfessionStarterSpell(skillId);
|
|
if (!spellId || bot->HasSpell(spellId))
|
|
continue;
|
|
|
|
if (IsPrimaryTradeSkill(skillId) && !bot->GetFreePrimaryProfessionPoints() &&
|
|
!(keepExistingProfessionPair && bot->HasSkill(skillId)))
|
|
continue;
|
|
|
|
bot->learnSpell(spellId, false);
|
|
}
|
|
|
|
InitTradeSpecializations();
|
|
}
|
|
|
|
void PlayerbotFactory::InitTradeSpecializations()
|
|
{
|
|
InitAlchemySpecialization();
|
|
InitEngineeringSpecialization();
|
|
InitLeatherworkingSpecialization();
|
|
InitTailoringSpecialization();
|
|
InitBlacksmithingSpecialization();
|
|
}
|
|
|
|
bool PlayerbotFactory::InitAlchemySpecialization()
|
|
{
|
|
if (!bot->HasSkill(SKILL_ALCHEMY) ||
|
|
bot->GetBaseSkillValue(SKILL_ALCHEMY) < 325 ||
|
|
bot->GetLevel() <= 67)
|
|
return false;
|
|
|
|
if (HasAnySpell(bot, {static_cast<uint32>(ProfessionSpecializationSpell::Transmute),
|
|
static_cast<uint32>(ProfessionSpecializationSpell::Elixir),
|
|
static_cast<uint32>(ProfessionSpecializationSpell::Potion)}))
|
|
return false;
|
|
|
|
switch (GetStoredOrRandomValue(bot, "alchemySpecialization", 1, 3))
|
|
{
|
|
case 1:
|
|
return LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Transmute,
|
|
ProfessionSpecializationSpell::LearnTransmute);
|
|
case 2:
|
|
return LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Elixir,
|
|
ProfessionSpecializationSpell::LearnElixir);
|
|
case 3:
|
|
default:
|
|
return LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Potion,
|
|
ProfessionSpecializationSpell::LearnPotion);
|
|
}
|
|
}
|
|
|
|
bool PlayerbotFactory::InitEngineeringSpecialization()
|
|
{
|
|
if (!bot->HasSkill(SKILL_ENGINEERING) ||
|
|
bot->GetBaseSkillValue(SKILL_ENGINEERING) < 200 ||
|
|
bot->GetLevel() < 30)
|
|
return false;
|
|
|
|
if (HasAnySpell(bot, {static_cast<uint32>(ProfessionSpecializationSpell::Goblin),
|
|
static_cast<uint32>(ProfessionSpecializationSpell::Gnomish)}))
|
|
return false;
|
|
|
|
switch (GetStoredOrRandomValue(bot, "engineeringSpecialization", 1, 2))
|
|
{
|
|
case 1:
|
|
return LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Goblin,
|
|
ProfessionSpecializationSpell::LearnGoblin);
|
|
case 2:
|
|
default:
|
|
return LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Gnomish,
|
|
ProfessionSpecializationSpell::LearnGnomish);
|
|
}
|
|
}
|
|
|
|
bool PlayerbotFactory::InitLeatherworkingSpecialization()
|
|
{
|
|
if (!bot->HasSkill(SKILL_LEATHERWORKING) ||
|
|
bot->GetBaseSkillValue(SKILL_LEATHERWORKING) < 225 ||
|
|
bot->GetLevel() <= 40)
|
|
return false;
|
|
|
|
if (HasAnySpell(bot, {static_cast<uint32>(ProfessionSpecializationSpell::Dragon),
|
|
static_cast<uint32>(ProfessionSpecializationSpell::Elemental),
|
|
static_cast<uint32>(ProfessionSpecializationSpell::Tribal)}))
|
|
return false;
|
|
|
|
switch (GetStoredOrRandomValue(bot, "leatherSpecialization", 1, 3))
|
|
{
|
|
case 1:
|
|
return LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Dragon,
|
|
ProfessionSpecializationSpell::LearnDragon);
|
|
case 2:
|
|
return LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Elemental,
|
|
ProfessionSpecializationSpell::LearnElemental);
|
|
case 3:
|
|
default:
|
|
return LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Tribal,
|
|
ProfessionSpecializationSpell::LearnTribal);
|
|
}
|
|
}
|
|
|
|
bool PlayerbotFactory::InitTailoringSpecialization()
|
|
{
|
|
if (!bot->HasSkill(SKILL_TAILORING) ||
|
|
bot->GetBaseSkillValue(SKILL_TAILORING) < 350 ||
|
|
bot->GetLevel() <= 59)
|
|
return false;
|
|
|
|
if (HasAnySpell(bot, {static_cast<uint32>(ProfessionSpecializationSpell::Spellfire),
|
|
static_cast<uint32>(ProfessionSpecializationSpell::Mooncloth),
|
|
static_cast<uint32>(ProfessionSpecializationSpell::Shadoweave)}))
|
|
return false;
|
|
|
|
switch (GetStoredOrRandomValue(bot, "tailorSpecialization", 1, 3))
|
|
{
|
|
case 1:
|
|
return LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Spellfire,
|
|
ProfessionSpecializationSpell::LearnSpellfire);
|
|
case 2:
|
|
return LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Mooncloth,
|
|
ProfessionSpecializationSpell::LearnMooncloth);
|
|
case 3:
|
|
default:
|
|
return LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Shadoweave,
|
|
ProfessionSpecializationSpell::LearnShadoweave);
|
|
}
|
|
}
|
|
|
|
bool PlayerbotFactory::InitBlacksmithingSpecialization()
|
|
{
|
|
bool learnedSpecialization = false;
|
|
|
|
if (!bot->HasSkill(SKILL_BLACKSMITHING) ||
|
|
bot->GetBaseSkillValue(SKILL_BLACKSMITHING) < 225)
|
|
return false;
|
|
|
|
if (!bot->HasSpell(static_cast<uint32>(ProfessionSpecializationSpell::Armor)) &&
|
|
!bot->HasSpell(static_cast<uint32>(ProfessionSpecializationSpell::Weapon)))
|
|
{
|
|
switch (GetStoredOrRandomValue(bot, "blacksmithSpecialization", 1, 2))
|
|
{
|
|
case 1:
|
|
learnedSpecialization = LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Armor,
|
|
ProfessionSpecializationSpell::LearnArmor);
|
|
break;
|
|
case 2:
|
|
default:
|
|
learnedSpecialization = LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Weapon,
|
|
ProfessionSpecializationSpell::LearnWeapon);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!bot->HasSpell(static_cast<uint32>(ProfessionSpecializationSpell::Weapon)) ||
|
|
bot->GetBaseSkillValue(SKILL_BLACKSMITHING) < 250 ||
|
|
bot->GetLevel() <= 49 ||
|
|
HasAnySpell(bot, {static_cast<uint32>(ProfessionSpecializationSpell::Hammer),
|
|
static_cast<uint32>(ProfessionSpecializationSpell::Axe),
|
|
static_cast<uint32>(ProfessionSpecializationSpell::Sword)}))
|
|
return learnedSpecialization;
|
|
|
|
switch (GetStoredOrRandomValue(bot, "blacksmithWeaponSpecialization", 1, 3))
|
|
{
|
|
case 1:
|
|
return LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Hammer,
|
|
ProfessionSpecializationSpell::LearnHammer);
|
|
case 2:
|
|
return LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Axe,
|
|
ProfessionSpecializationSpell::LearnAxe);
|
|
case 3:
|
|
default:
|
|
return LearnProfessionSpecialization(bot,
|
|
ProfessionSpecializationSpell::Sword,
|
|
ProfessionSpecializationSpell::LearnSword);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::UpdateTradeSkills()
|
|
{
|
|
for (uint32 i = 0; i < sizeof(tradeSkills) / sizeof(uint32); ++i)
|
|
{
|
|
if (bot->GetSkillValue(tradeSkills[i]) == 1)
|
|
bot->SetSkill(tradeSkills[i], 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitSkills()
|
|
{
|
|
//uint32 maxValue = level * 5; //not used, line marked for removal.
|
|
bot->UpdateSkillsForLevel();
|
|
|
|
bot->SetSkill(SKILL_RIDING, 0, 0, 0);
|
|
if (bot->GetLevel() >= sPlayerbotAIConfig.useGroundMountAtMinLevel)
|
|
bot->learnSpell(33388);
|
|
if (bot->GetLevel() >= sPlayerbotAIConfig.useFastGroundMountAtMinLevel)
|
|
bot->learnSpell(33391);
|
|
if (bot->GetLevel() >= sPlayerbotAIConfig.useFlyMountAtMinLevel)
|
|
bot->learnSpell(34090);
|
|
if (bot->GetLevel() >= sPlayerbotAIConfig.useFastFlyMountAtMinLevel)
|
|
bot->learnSpell(34091);
|
|
|
|
uint32 skillLevel = bot->GetLevel() < 40 ? 0 : 1;
|
|
uint32 dualWieldLevel = bot->GetLevel() < 20 ? 0 : 1;
|
|
SetRandomSkill(SKILL_DEFENSE);
|
|
SetRandomSkill(SKILL_UNARMED);
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_DRUID:
|
|
SetRandomSkill(SKILL_MACES);
|
|
SetRandomSkill(SKILL_STAVES);
|
|
SetRandomSkill(SKILL_2H_MACES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_POLEARMS);
|
|
SetRandomSkill(SKILL_FIST_WEAPONS);
|
|
break;
|
|
case CLASS_WARRIOR:
|
|
SetRandomSkill(SKILL_SWORDS);
|
|
SetRandomSkill(SKILL_AXES);
|
|
SetRandomSkill(SKILL_BOWS);
|
|
SetRandomSkill(SKILL_GUNS);
|
|
SetRandomSkill(SKILL_MACES);
|
|
SetRandomSkill(SKILL_2H_SWORDS);
|
|
SetRandomSkill(SKILL_STAVES);
|
|
SetRandomSkill(SKILL_2H_MACES);
|
|
SetRandomSkill(SKILL_2H_AXES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_CROSSBOWS);
|
|
SetRandomSkill(SKILL_POLEARMS);
|
|
SetRandomSkill(SKILL_FIST_WEAPONS);
|
|
SetRandomSkill(SKILL_THROWN);
|
|
bot->SetSkill(SKILL_DUAL_WIELD, 0, dualWieldLevel, dualWieldLevel);
|
|
bot->SetSkill(SKILL_PLATE_MAIL, 0, skillLevel, skillLevel);
|
|
bot->SetCanDualWield(dualWieldLevel);
|
|
break;
|
|
case CLASS_PALADIN:
|
|
SetRandomSkill(SKILL_SWORDS);
|
|
SetRandomSkill(SKILL_AXES);
|
|
SetRandomSkill(SKILL_MACES);
|
|
SetRandomSkill(SKILL_2H_SWORDS);
|
|
SetRandomSkill(SKILL_2H_MACES);
|
|
SetRandomSkill(SKILL_2H_AXES);
|
|
SetRandomSkill(SKILL_POLEARMS);
|
|
bot->SetSkill(SKILL_PLATE_MAIL, 0, skillLevel, skillLevel);
|
|
break;
|
|
case CLASS_PRIEST:
|
|
SetRandomSkill(SKILL_MACES);
|
|
SetRandomSkill(SKILL_STAVES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_WANDS);
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
SetRandomSkill(SKILL_AXES);
|
|
SetRandomSkill(SKILL_MACES);
|
|
SetRandomSkill(SKILL_STAVES);
|
|
SetRandomSkill(SKILL_2H_MACES);
|
|
SetRandomSkill(SKILL_2H_AXES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_FIST_WEAPONS);
|
|
bot->SetSkill(SKILL_MAIL, 0, skillLevel, skillLevel);
|
|
break;
|
|
case CLASS_MAGE:
|
|
SetRandomSkill(SKILL_SWORDS);
|
|
SetRandomSkill(SKILL_STAVES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_WANDS);
|
|
break;
|
|
case CLASS_WARLOCK:
|
|
SetRandomSkill(SKILL_SWORDS);
|
|
SetRandomSkill(SKILL_STAVES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_WANDS);
|
|
break;
|
|
case CLASS_HUNTER:
|
|
SetRandomSkill(SKILL_SWORDS);
|
|
SetRandomSkill(SKILL_AXES);
|
|
SetRandomSkill(SKILL_BOWS);
|
|
SetRandomSkill(SKILL_GUNS);
|
|
SetRandomSkill(SKILL_2H_SWORDS);
|
|
SetRandomSkill(SKILL_STAVES);
|
|
SetRandomSkill(SKILL_2H_AXES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_CROSSBOWS);
|
|
SetRandomSkill(SKILL_POLEARMS);
|
|
SetRandomSkill(SKILL_FIST_WEAPONS);
|
|
SetRandomSkill(SKILL_THROWN);
|
|
bot->SetSkill(SKILL_DUAL_WIELD, 0, dualWieldLevel, dualWieldLevel);
|
|
bot->SetSkill(SKILL_MAIL, 0, skillLevel, skillLevel);
|
|
bot->SetCanDualWield(dualWieldLevel);
|
|
break;
|
|
case CLASS_ROGUE:
|
|
SetRandomSkill(SKILL_SWORDS);
|
|
SetRandomSkill(SKILL_AXES);
|
|
SetRandomSkill(SKILL_BOWS);
|
|
SetRandomSkill(SKILL_GUNS);
|
|
SetRandomSkill(SKILL_MACES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_CROSSBOWS);
|
|
SetRandomSkill(SKILL_FIST_WEAPONS);
|
|
SetRandomSkill(SKILL_THROWN);
|
|
SetRandomSkill(SKILL_LOCKPICKING);
|
|
bot->SetSkill(SKILL_DUAL_WIELD, 0, 1, 1);
|
|
bot->SetCanDualWield(true);
|
|
break;
|
|
case CLASS_DEATH_KNIGHT:
|
|
SetRandomSkill(SKILL_SWORDS);
|
|
SetRandomSkill(SKILL_AXES);
|
|
SetRandomSkill(SKILL_MACES);
|
|
SetRandomSkill(SKILL_2H_SWORDS);
|
|
SetRandomSkill(SKILL_2H_MACES);
|
|
SetRandomSkill(SKILL_2H_AXES);
|
|
SetRandomSkill(SKILL_POLEARMS);
|
|
bot->SetSkill(SKILL_DUAL_WIELD, 0, dualWieldLevel, dualWieldLevel);
|
|
bot->SetCanDualWield(dualWieldLevel);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
InitTradeSkills();
|
|
InitInventorySkill();
|
|
|
|
// switch (bot->getClass())
|
|
// {
|
|
// case CLASS_WARRIOR:
|
|
// case CLASS_PALADIN:
|
|
// bot->SetSkill(SKILL_PLATE_MAIL, 0, skillLevel, skillLevel);
|
|
// break;
|
|
// case CLASS_SHAMAN:
|
|
// case CLASS_HUNTER:
|
|
// bot->SetSkill(SKILL_MAIL, 0, skillLevel, skillLevel);
|
|
// break;
|
|
// default:
|
|
// break;
|
|
// }
|
|
}
|
|
|
|
void PlayerbotFactory::SetRandomSkill(uint16 id)
|
|
{
|
|
uint32 maxValue = level * 5;
|
|
|
|
// do not let skill go beyond limit even if maxlevel > blizzlike
|
|
// if (level > 60)
|
|
// {
|
|
// maxValue = (level + 10) * 5;
|
|
// }
|
|
|
|
// uint32 value = urand(maxValue - level, maxValue);
|
|
uint32 value = maxValue;
|
|
//uint32 curValue = bot->GetSkillValue(id); //not used, line marked for removal.
|
|
|
|
uint16 step = bot->GetSkillValue(id) ? bot->GetSkillStep(id) : 1;
|
|
|
|
// if (!bot->HasSkill(id) || value > curValue)
|
|
bot->SetSkill(id, step, value, maxValue);
|
|
}
|
|
|
|
void PlayerbotFactory::InitAvailableSpells()
|
|
{
|
|
if (trainerIdCache[bot->getClass()].empty())
|
|
{
|
|
CreatureTemplateContainer const* creatureTemplateContainer = sObjectMgr->GetCreatureTemplates();
|
|
for (CreatureTemplateContainer::const_iterator i = creatureTemplateContainer->begin();
|
|
i != creatureTemplateContainer->end(); ++i)
|
|
{
|
|
Trainer::Trainer* trainer = sObjectMgr->GetTrainer(i->first);
|
|
|
|
if (!trainer)
|
|
continue;
|
|
|
|
if (trainer->GetTrainerType() != Trainer::Type::Tradeskill &&
|
|
trainer->GetTrainerType() != Trainer::Type::Class)
|
|
continue;
|
|
|
|
if (trainer->GetTrainerType() == Trainer::Type::Class &&
|
|
!trainer->IsTrainerValidForPlayer(bot))
|
|
continue;
|
|
|
|
trainerIdCache[bot->getClass()].push_back(i->first);
|
|
}
|
|
}
|
|
for (uint32 trainerId : trainerIdCache[bot->getClass()])
|
|
{
|
|
Trainer::Trainer* trainer = sObjectMgr->GetTrainer(trainerId);
|
|
|
|
for (auto& spell : trainer->GetSpells())
|
|
{
|
|
// simplified version of Trainer::TeachSpell method
|
|
|
|
Trainer::Spell const* trainerSpell = trainer->GetSpell(spell.SpellId);
|
|
if (!trainerSpell)
|
|
continue;
|
|
|
|
if (!trainer->CanTeachSpell(bot, trainerSpell))
|
|
continue;
|
|
|
|
if (trainerSpell->IsCastable())
|
|
bot->CastSpell(bot, trainerSpell->SpellId, true);
|
|
else
|
|
bot->learnSpell(trainerSpell->SpellId, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitClassSpells()
|
|
{
|
|
int32_t level = bot->GetLevel();
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_WARRIOR:
|
|
bot->learnSpell(78, true);
|
|
bot->learnSpell(2457, true);
|
|
if (level >= 10)
|
|
{
|
|
bot->learnSpell(71, false); // Defensive Stance
|
|
bot->learnSpell(355, false); // Taunt
|
|
bot->learnSpell(7386, false); // Sunder Armor
|
|
}
|
|
if (level >= 30)
|
|
bot->learnSpell(2458, false); // Berserker Stance
|
|
break;
|
|
case CLASS_PALADIN:
|
|
bot->learnSpell(21084, true);
|
|
bot->learnSpell(635, true);
|
|
if (level >= 12)
|
|
bot->learnSpell(7328, false); // Redemption
|
|
if (level >= 20)
|
|
bot->learnSpell(5502, false); // Sense Undead
|
|
break;
|
|
case CLASS_ROGUE:
|
|
bot->learnSpell(1752, true);
|
|
bot->learnSpell(2098, true);
|
|
break;
|
|
case CLASS_DEATH_KNIGHT:
|
|
bot->learnSpell(45477, true);
|
|
bot->learnSpell(47541, true);
|
|
bot->learnSpell(45462, true);
|
|
bot->learnSpell(45902, true);
|
|
// to leave DK starting area
|
|
bot->learnSpell(53428, false);
|
|
bot->learnSpell(50977, false);
|
|
bot->learnSpell(49142, false);
|
|
bot->learnSpell(48778, false);
|
|
break;
|
|
case CLASS_HUNTER:
|
|
bot->learnSpell(2973, true);
|
|
bot->learnSpell(75, true);
|
|
if (level >= 10)
|
|
{
|
|
bot->learnSpell(883, false); // call pet
|
|
bot->learnSpell(1515, false); // tame pet
|
|
bot->learnSpell(6991, false); // feed pet
|
|
bot->learnSpell(982, false); // revive pet
|
|
bot->learnSpell(2641, false); // dismiss pet
|
|
}
|
|
break;
|
|
case CLASS_PRIEST:
|
|
bot->learnSpell(585, true);
|
|
bot->learnSpell(2050, true);
|
|
break;
|
|
case CLASS_MAGE:
|
|
bot->learnSpell(133, true);
|
|
bot->learnSpell(168, true);
|
|
break;
|
|
case CLASS_WARLOCK:
|
|
bot->learnSpell(687, true);
|
|
bot->learnSpell(686, true);
|
|
bot->learnSpell(688, false); // summon imp
|
|
if (level >= 10)
|
|
bot->learnSpell(697, false); // summon voidwalker
|
|
if (level >= 20)
|
|
bot->learnSpell(712, false); // summon succubus
|
|
if (level >= 30)
|
|
bot->learnSpell(691, false); // summon felhunter
|
|
break;
|
|
case CLASS_DRUID:
|
|
bot->learnSpell(5176, true);
|
|
bot->learnSpell(5185, true);
|
|
if (level >= 10)
|
|
{
|
|
bot->learnSpell(5487, false); // bear form
|
|
bot->learnSpell(6795, false); // Growl
|
|
bot->learnSpell(6807, false); // Maul
|
|
}
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
bot->learnSpell(403, true);
|
|
bot->learnSpell(331, true);
|
|
// bot->learnSpell(66747, true); // Totem of the Earthen Ring
|
|
if (level >= 4)
|
|
bot->learnSpell(8071, false); // stoneskin totem
|
|
if (level >= 10)
|
|
bot->learnSpell(3599, false); // searing totem
|
|
if (level >= 20)
|
|
bot->learnSpell(5394, false); // healing stream totem
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitSpecialSpells()
|
|
{
|
|
for (std::vector<uint32>::iterator i = sPlayerbotAIConfig.randomBotSpellIds.begin();
|
|
i != sPlayerbotAIConfig.randomBotSpellIds.end(); ++i)
|
|
{
|
|
uint32 spellId = *i;
|
|
bot->learnSpell(spellId);
|
|
}
|
|
// to leave DK starting area
|
|
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
bot->learnSpell(50977, false);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitTalents(uint32 specNo)
|
|
{
|
|
uint32 classMask = bot->getClassMask();
|
|
std::map<uint32, std::vector<TalentEntry const*>> spells;
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (!talentTabInfo || talentTabInfo->tabpage != specNo)
|
|
continue;
|
|
|
|
if ((classMask & talentTabInfo->ClassMask) == 0)
|
|
continue;
|
|
|
|
spells[talentInfo->Row].push_back(talentInfo);
|
|
}
|
|
|
|
uint32 freePoints = bot->GetFreeTalentPoints();
|
|
for (auto i = spells.begin(); i != spells.end(); ++i)
|
|
{
|
|
std::vector<TalentEntry const*>& spells_row = i->second;
|
|
if (spells_row.empty())
|
|
{
|
|
LOG_INFO("playerbots", "{}: No spells for talent row {}", bot->GetName().c_str(), i->first);
|
|
continue;
|
|
}
|
|
int attemptCount = 0;
|
|
while (!spells_row.empty() && (int)freePoints - (int)bot->GetFreeTalentPoints() < 5 && attemptCount++ < 3 &&
|
|
bot->GetFreeTalentPoints())
|
|
{
|
|
int index = urand(0, spells_row.size() - 1);
|
|
TalentEntry const* talentInfo = spells_row[index];
|
|
int maxRank = 0;
|
|
for (int rank = 0; rank < std::min((uint32)MAX_TALENT_RANK, bot->GetFreeTalentPoints()); ++rank)
|
|
{
|
|
uint32 spellId = talentInfo->RankID[rank];
|
|
if (!spellId)
|
|
continue;
|
|
|
|
maxRank = rank;
|
|
}
|
|
if (talentInfo->DependsOn)
|
|
{
|
|
bot->LearnTalent(talentInfo->DependsOn,
|
|
std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
|
|
}
|
|
bot->LearnTalent(talentInfo->TalentID, maxRank);
|
|
spells_row.erase(spells_row.begin() + index);
|
|
}
|
|
|
|
freePoints = bot->GetFreeTalentPoints();
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitTalentsByTemplate(uint32 specTab)
|
|
{
|
|
// if (sPlayerbotAIConfig.parsedSpecLinkOrder[bot->getClass()][specNo][80].size() == 0)
|
|
// {
|
|
// return;
|
|
// }
|
|
uint32 cls = bot->getClass();
|
|
int startLevel = bot->GetLevel();
|
|
uint32 specIndex = sPlayerbotAIConfig.randomClassSpecIndex[cls][specTab];
|
|
uint32 classMask = bot->getClassMask();
|
|
std::unordered_map<uint32, std::vector<TalentEntry const*>> spells_row;
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
if ((classMask & talentTabInfo->ClassMask) == 0)
|
|
continue;
|
|
|
|
spells_row[talentInfo->Row].push_back(talentInfo);
|
|
}
|
|
while (startLevel > 1 && startLevel < 80 &&
|
|
sPlayerbotAIConfig.parsedSpecLinkOrder[cls][specIndex][startLevel].size() == 0)
|
|
{
|
|
startLevel--;
|
|
}
|
|
for (int level = startLevel; level <= 80; level++)
|
|
{
|
|
if (sPlayerbotAIConfig.parsedSpecLinkOrder[cls][specIndex][level].size() == 0)
|
|
{
|
|
continue;
|
|
}
|
|
for (std::vector<uint32>& p : sPlayerbotAIConfig.parsedSpecLinkOrder[cls][specIndex][level])
|
|
{
|
|
uint32 tab = p[0], row = p[1], col = p[2], lvl = p[3];
|
|
if (sPlayerbotAIConfig.limitTalentsExpansion && bot->GetLevel() <= 60 && (row > 6 || (row == 6 && col != 1)))
|
|
continue;
|
|
|
|
if (sPlayerbotAIConfig.limitTalentsExpansion && bot->GetLevel() <= 70 && (row > 8 || (row == 8 && col != 1)))
|
|
continue;
|
|
|
|
uint32 talentID = 0;
|
|
uint32 learnLevel = 0;
|
|
std::vector<TalentEntry const*>& spells = spells_row[row];
|
|
if (spells.size() <= 0)
|
|
{
|
|
return;
|
|
}
|
|
for (TalentEntry const* talentInfo : spells)
|
|
{
|
|
if (talentInfo->Col != col)
|
|
{
|
|
continue;
|
|
}
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (talentTabInfo->tabpage != tab)
|
|
{
|
|
continue;
|
|
}
|
|
if (talentInfo->DependsOn)
|
|
{
|
|
bot->LearnTalent(talentInfo->DependsOn,
|
|
std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
|
|
}
|
|
talentID = talentInfo->TalentID;
|
|
|
|
uint32 currentTalentRank = 0;
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
|
|
{
|
|
if (talentInfo->RankID[rank] && bot->HasTalent(talentInfo->RankID[rank], bot->GetActiveSpec()))
|
|
{
|
|
currentTalentRank = rank + 1;
|
|
break;
|
|
}
|
|
}
|
|
learnLevel = std::min(lvl, bot->GetFreeTalentPoints() + currentTalentRank) - 1;
|
|
}
|
|
bot->LearnTalent(talentID, learnLevel);
|
|
if (bot->GetFreeTalentPoints() == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (bot->GetFreeTalentPoints() == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
ObjectGuid PlayerbotFactory::GetRandomBot()
|
|
{
|
|
GuidVector guids;
|
|
for (std::vector<uint32>::iterator i = sPlayerbotAIConfig.randomBotAccounts.begin();
|
|
i != sPlayerbotAIConfig.randomBotAccounts.end(); i++)
|
|
{
|
|
uint32 accountId = *i;
|
|
if (!AccountMgr::GetCharactersCount(accountId))
|
|
continue;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
|
|
stmt->SetData(0, accountId);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
if (!result)
|
|
continue;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(fields[0].Get<uint32>());
|
|
if (!ObjectAccessor::FindPlayer(guid))
|
|
guids.push_back(guid);
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (guids.empty())
|
|
return ObjectGuid::Empty;
|
|
|
|
uint32 index = urand(0, guids.size() - 1);
|
|
return guids[index];
|
|
}
|
|
|
|
void PlayerbotFactory::AddPrevQuests(uint32 questId, std::list<uint32>& questIds)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
for (Quest::PrevQuests::const_iterator iter = quest->prevQuests.begin(); iter != quest->prevQuests.end(); ++iter)
|
|
{
|
|
uint32 prevId = abs(*iter);
|
|
AddPrevQuests(prevId, questIds);
|
|
questIds.remove(prevId);
|
|
questIds.push_back(prevId);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitQuests(std::list<uint32>& questMap, bool withRewardItem)
|
|
{
|
|
for (std::list<uint32>::iterator i = questMap.begin(); i != questMap.end(); ++i)
|
|
{
|
|
uint32 questId = *i;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
|
|
if (!bot->SatisfyQuestClass(quest, false) || quest->GetMinLevel() > bot->GetLevel() ||
|
|
!bot->SatisfyQuestRace(quest, false))
|
|
continue;
|
|
|
|
bot->SetQuestStatus(questId, QUEST_STATUS_COMPLETE);
|
|
// set reward to 5 to skip majority quest reward
|
|
uint32 reward = withRewardItem ? 0 : 5;
|
|
bot->RewardQuest(quest, reward, bot, false);
|
|
|
|
if (!withRewardItem)
|
|
{
|
|
// destroy the quest reward item
|
|
if (uint32 itemId = quest->RewardChoiceItemId[reward])
|
|
{
|
|
bot->DestroyItemCount(itemId, quest->RewardChoiceItemCount[reward], true);
|
|
}
|
|
|
|
if (quest->GetRewItemsCount())
|
|
{
|
|
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
|
|
{
|
|
if (uint32 itemId = quest->RewardItemId[i])
|
|
{
|
|
bot->DestroyItemCount(itemId, quest->RewardItemIdCount[i], true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitInstanceQuests()
|
|
{
|
|
// Yunfan: use configuration instead of hard code
|
|
uint32 currentXP = bot->GetUInt32Value(PLAYER_XP);
|
|
// LOG_INFO("playerbots", "Initializing quests...");
|
|
InitQuests(classQuestIds, false);
|
|
InitQuests(specialQuestIds, false);
|
|
|
|
// quest rewards boost bot level, so reduce back
|
|
bot->GiveLevel(level);
|
|
|
|
ClearInventory();
|
|
bot->SetUInt32Value(PLAYER_XP, currentXP);
|
|
}
|
|
|
|
void PlayerbotFactory::ClearInventory()
|
|
{
|
|
DestroyItemsVisitor visitor(bot);
|
|
IterateItems(&visitor);
|
|
}
|
|
|
|
void PlayerbotFactory::ClearAllItems()
|
|
{
|
|
DestroyItemsVisitor visitor(bot);
|
|
IterateItems(&visitor, ITERATE_ALL_ITEMS);
|
|
}
|
|
|
|
void PlayerbotFactory::InitAmmo()
|
|
{
|
|
if (bot->getClass() != CLASS_HUNTER && bot->getClass() != CLASS_ROGUE && bot->getClass() != CLASS_WARRIOR)
|
|
return;
|
|
|
|
Item* const pItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
|
|
if (!pItem)
|
|
return;
|
|
|
|
uint32 subClass = 0;
|
|
switch (pItem->GetTemplate()->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
subClass = ITEM_SUBCLASS_BULLET;
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
subClass = ITEM_SUBCLASS_ARROW;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!subClass)
|
|
return;
|
|
|
|
std::vector<uint32> ammoEntryList = sRandomItemMgr.GetAmmo(level, subClass);
|
|
uint32 entry = 0;
|
|
for (uint32 tEntry : ammoEntryList)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(tEntry);
|
|
if (!proto)
|
|
continue;
|
|
|
|
// disable next expansion ammo
|
|
if (sPlayerbotAIConfig.limitGearExpansion && bot->GetLevel() <= 60 && tEntry >= 23728)
|
|
continue;
|
|
|
|
if (sPlayerbotAIConfig.limitGearExpansion && bot->GetLevel() <= 70 && tEntry >= 35570)
|
|
continue;
|
|
|
|
entry = tEntry;
|
|
break;
|
|
}
|
|
|
|
if (!entry)
|
|
return;
|
|
|
|
uint32 count = bot->GetItemCount(entry);
|
|
uint32 maxCount = bot->getClass() == CLASS_HUNTER ? 6000 : 1000;
|
|
|
|
if (count < maxCount)
|
|
{
|
|
if (Item* newItem = StoreNewItemInInventorySlot(bot, entry, maxCount - count))
|
|
{
|
|
newItem->AddToUpdateQueueOf(bot);
|
|
}
|
|
}
|
|
bot->SetAmmo(entry);
|
|
}
|
|
|
|
uint32 PlayerbotFactory::CalcMixedGearScore(uint32 gs, uint32 quality)
|
|
{
|
|
return gs * PlayerbotAI::GetItemScoreMultiplier(ItemQualities(quality));
|
|
}
|
|
|
|
void PlayerbotFactory::InitMounts()
|
|
{
|
|
uint32 firstmount = sPlayerbotAIConfig.useGroundMountAtMinLevel;
|
|
uint32 secondmount = sPlayerbotAIConfig.useFastGroundMountAtMinLevel;
|
|
uint32 thirdmount = sPlayerbotAIConfig.useFlyMountAtMinLevel;
|
|
uint32 fourthmount = sPlayerbotAIConfig.useFastFlyMountAtMinLevel;
|
|
|
|
if (bot->GetLevel() < firstmount)
|
|
return;
|
|
|
|
std::map<uint8, std::map<uint32, std::vector<uint32>>> mounts;
|
|
std::vector<uint32> slow, fast, fslow, ffast;
|
|
|
|
switch (bot->getRace())
|
|
{
|
|
case RACE_HUMAN:
|
|
slow = {470, 6648, 458, 472};
|
|
fast = {23228, 23227, 23229};
|
|
break;
|
|
case RACE_ORC:
|
|
slow = {6654, 6653, 580};
|
|
fast = {23250, 23252, 23251};
|
|
break;
|
|
case RACE_DWARF:
|
|
slow = {6899, 6777, 6898};
|
|
fast = {23238, 23239, 23240};
|
|
break;
|
|
case RACE_NIGHTELF:
|
|
slow = {10789, 8394, 10793};
|
|
fast = {23219, 23220, 63637};
|
|
break;
|
|
case RACE_UNDEAD_PLAYER:
|
|
slow = {17463, 17464, 17462};
|
|
fast = {17465, 23246, 66846};
|
|
break;
|
|
case RACE_TAUREN:
|
|
slow = {18990, 18989, 64657};
|
|
fast = {23249, 23248, 23247};
|
|
break;
|
|
case RACE_GNOME:
|
|
slow = {10969, 17453, 10873, 17454};
|
|
fast = {23225, 23223, 23222};
|
|
break;
|
|
case RACE_TROLL:
|
|
slow = {10796, 10799, 8395};
|
|
fast = {23241, 23242, 23243};
|
|
break;
|
|
case RACE_DRAENEI:
|
|
slow = {34406, 35711, 35710};
|
|
fast = {35713, 35712, 35714};
|
|
break;
|
|
case RACE_BLOODELF:
|
|
slow = {33660, 35020, 35022, 35018};
|
|
fast = {35025, 35025, 35027};
|
|
break;
|
|
default:
|
|
if (bot->GetTeamId() == TEAM_HORDE)
|
|
{ // Orc mounts
|
|
slow = {470, 6648, 458, 472};
|
|
fast = {23228, 23227, 23229};
|
|
}
|
|
else // Human mounts
|
|
{
|
|
slow = {6654, 6653, 580};
|
|
fast = {23250, 23252, 23251};
|
|
}
|
|
}
|
|
|
|
switch (bot->GetTeamId())
|
|
{
|
|
case TEAM_ALLIANCE:
|
|
fslow = {32235, 32239, 32240};
|
|
ffast = {32242, 32289, 32290, 32292};
|
|
break;
|
|
case TEAM_HORDE:
|
|
fslow = {32244, 32245, 32243};
|
|
ffast = {32295, 32297, 32246, 32296};
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
mounts[bot->getRace()][0] = slow;
|
|
mounts[bot->getRace()][1] = fast;
|
|
mounts[bot->getRace()][2] = fslow;
|
|
mounts[bot->getRace()][3] = ffast;
|
|
|
|
for (uint32 type = 0; type < 4; type++)
|
|
{
|
|
bool hasMount = false;
|
|
for (uint32& spell : mounts[bot->getRace()][type])
|
|
{
|
|
if (bot->HasSpell(spell))
|
|
{
|
|
hasMount = true;
|
|
break;
|
|
}
|
|
}
|
|
if (hasMount)
|
|
continue;
|
|
|
|
if (bot->GetLevel() < secondmount && type == 1)
|
|
continue;
|
|
|
|
if (bot->GetLevel() < thirdmount && type == 2)
|
|
continue;
|
|
|
|
if (bot->GetLevel() < fourthmount && type == 3)
|
|
continue;
|
|
|
|
uint32 index = urand(0, mounts[bot->getRace()][type].size() - 1);
|
|
uint32 spell = mounts[bot->getRace()][type][index];
|
|
if (spell)
|
|
{
|
|
bot->learnSpell(spell);
|
|
LOG_DEBUG("playerbots", "Bot {} ({}) learned {} mount {}", bot->GetGUID().ToString().c_str(),
|
|
bot->GetLevel(), type == 0 ? "slow" : (type == 1 ? "fast" : "flying"), spell);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::UnbindInstance()
|
|
{
|
|
Player* p = bot;
|
|
ObjectGuid guid = p->GetGUID();
|
|
|
|
for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
|
|
{
|
|
std::vector<InstanceSave*> toUnbind;
|
|
BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(guid, Difficulty(d));
|
|
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
|
|
{
|
|
InstanceSave* instanceSave = itr->second.save;
|
|
toUnbind.push_back(instanceSave);
|
|
}
|
|
for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
|
|
sInstanceSaveMgr->PlayerUnbindInstance(guid, (*itr)->GetMapId(), (*itr)->GetDifficulty(), true, p);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitPotions()
|
|
{
|
|
uint32 effects[] = {SPELL_EFFECT_HEAL, SPELL_EFFECT_ENERGIZE};
|
|
for (uint8 i = 0; i < 2; ++i)
|
|
{
|
|
uint32 effect = effects[i];
|
|
|
|
if (effect == SPELL_EFFECT_ENERGIZE && !bot->GetPower(POWER_MANA))
|
|
continue;
|
|
|
|
FindPotionVisitor visitor(bot, effect);
|
|
IterateItems(&visitor);
|
|
if (!visitor.GetResult().empty())
|
|
continue;
|
|
|
|
uint32 itemId = sRandomItemMgr.GetRandomPotion(level, effect);
|
|
if (!itemId)
|
|
{
|
|
// LOG_INFO("playerbots", "No potions (type {}) available for bot {} ({} level)", effect,
|
|
// bot->GetName().c_str(), bot->GetLevel());
|
|
continue;
|
|
}
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!proto)
|
|
continue;
|
|
|
|
uint32 maxCount = proto->GetMaxStackSize();
|
|
if (Item* newItem = StoreNewItemInInventorySlot(bot, itemId, urand(maxCount / 2, maxCount)))
|
|
newItem->AddToUpdateQueueOf(bot);
|
|
}
|
|
}
|
|
|
|
std::vector<uint32> PlayerbotFactory::GetCurrentGemsCount()
|
|
{
|
|
std::vector<uint32> curcount(4);
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
Item* pItem2 = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem2 && !pItem2->IsBroken() && pItem2->HasSocket())
|
|
{
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot <= PRISMATIC_ENCHANTMENT_SLOT;
|
|
++enchant_slot)
|
|
{
|
|
if (enchant_slot == BONUS_ENCHANTMENT_SLOT)
|
|
continue;
|
|
|
|
uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
uint32 gemid = enchantEntry->GemID;
|
|
if (!gemid)
|
|
continue;
|
|
|
|
ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);
|
|
if (!gemProto)
|
|
continue;
|
|
|
|
GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
|
|
if (!gemProperty)
|
|
continue;
|
|
|
|
uint8 GemColor = gemProperty->color;
|
|
|
|
for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
|
|
{
|
|
if (tmpcolormask & GemColor)
|
|
++curcount[b];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return curcount;
|
|
}
|
|
|
|
void PlayerbotFactory::InitFood()
|
|
{
|
|
if (botAI && botAI->HasCheat(BotCheatMask::food))
|
|
{
|
|
return;
|
|
}
|
|
std::unordered_map<uint32, std::vector<uint32>> items;
|
|
ItemTemplateContainer const* itemTemplateContainer = sObjectMgr->GetItemTemplateStore();
|
|
for (ItemTemplateContainer::const_iterator i = itemTemplateContainer->begin(); i != itemTemplateContainer->end();
|
|
++i)
|
|
{
|
|
uint32 itemId = i->first;
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!proto)
|
|
continue;
|
|
|
|
if (proto->Class != ITEM_CLASS_CONSUMABLE || proto->SubClass != ITEM_SUBCLASS_FOOD ||
|
|
(proto->Spells[0].SpellCategory != 11 && proto->Spells[0].SpellCategory != 59) || proto->Bonding != NO_BIND)
|
|
continue;
|
|
|
|
if (proto->RequiredLevel > bot->GetLevel() || proto->RequiredLevel < bot->GetLevel() - 9)
|
|
continue;
|
|
|
|
if (proto->RequiredSkill && !bot->HasSkill(proto->RequiredSkill))
|
|
continue;
|
|
|
|
if (proto->Area || proto->Map || proto->RequiredCityRank || proto->RequiredHonorRank)
|
|
continue;
|
|
|
|
items[proto->Spells[0].SpellCategory].push_back(itemId);
|
|
}
|
|
|
|
uint32 categories[] = {11, 59};
|
|
for (int i = 0; i < sizeof(categories) / sizeof(uint32); ++i)
|
|
{
|
|
uint32 category = categories[i];
|
|
std::vector<uint32>& ids = items[category];
|
|
int tries = 0;
|
|
for (int j = 0; j < 2; j++)
|
|
{
|
|
uint32 index = urand(0, ids.size() - 1);
|
|
if (index >= ids.size())
|
|
continue;
|
|
|
|
uint32 itemId = ids[index];
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
// beer / wine ...
|
|
if (proto->Spells[0].SpellId == 11007 || proto->Spells[0].SpellId == 11008 ||
|
|
proto->Spells[0].SpellId == 11009 || proto->Spells[0].SpellId == 11629 ||
|
|
proto->Spells[0].SpellId == 50986)
|
|
{
|
|
tries++;
|
|
if (tries > 5)
|
|
{
|
|
continue;
|
|
}
|
|
j--;
|
|
continue;
|
|
}
|
|
StoreItem(itemId, proto->GetMaxStackSize());
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitReagents()
|
|
{
|
|
std::vector<std::pair<uint32, uint32>> items;
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_DEATH_KNIGHT:
|
|
if (level >= 56)
|
|
items.push_back({37201, 40}); // Corpse Dust
|
|
break;
|
|
case CLASS_DRUID:
|
|
if (level >= 20 && level < 30)
|
|
items.push_back({17034, 20}); // Maple Seed
|
|
else if (level >= 30 && level < 40)
|
|
items.push_back({17035, 20}); // Stranglethorn Seed
|
|
else if (level >= 40 && level < 50)
|
|
items.push_back({17036, 20}); // Ashwood Seed
|
|
else if (level >= 50 && level < 60)
|
|
{
|
|
items.push_back({17037, 20}); // Hornbeam Seed
|
|
items.push_back({17021, 20}); // Wild Berries
|
|
}
|
|
else if (level >= 60 && level < 69)
|
|
{
|
|
items.push_back({17038, 20}); // Ironwood Seed
|
|
items.push_back({17026, 20}); // Wild Thornroot
|
|
}
|
|
else if (level == 69)
|
|
{
|
|
items.push_back({22147, 20}); // Flintweed Seed
|
|
items.push_back({17026, 20}); // Wild Thornroot
|
|
}
|
|
else if (level >= 70 && level < 79)
|
|
{
|
|
items.push_back({22147, 20}); // Flintweed Seed
|
|
items.push_back({22148, 20}); // Wild Quillvine
|
|
}
|
|
else if (level == 79)
|
|
{
|
|
items.push_back({44614, 20}); // Starleaf Seed
|
|
items.push_back({22148, 20}); // Wild Quillvine
|
|
}
|
|
else if (level >= 80)
|
|
{
|
|
items.push_back({44614, 20}); // Starleaf Seed
|
|
items.push_back({44605, 20}); // Wild Spineleaf
|
|
}
|
|
break;
|
|
case CLASS_MAGE:
|
|
if (level >= 20)
|
|
items.push_back({17031, 20}); // Rune of Teleportation
|
|
if (level >= 40)
|
|
items.push_back({17032, 20}); // Rune of Portals
|
|
if (level >= 56)
|
|
items.push_back({17020, 20}); // Arcane Powder
|
|
break;
|
|
case CLASS_PALADIN:
|
|
if (level >= 52)
|
|
items.push_back({21177, 100}); // Symbol of Kings
|
|
break;
|
|
case CLASS_PRIEST:
|
|
if (level >= 48 && level < 56)
|
|
items.push_back({17028, 40}); // Holy Candle
|
|
else if (level >= 56 && level < 60)
|
|
{
|
|
items.push_back({17028, 20}); // Holy Candle
|
|
items.push_back({17029, 20}); // Sacred Candle
|
|
}
|
|
else if (level >= 60 && level < 77)
|
|
items.push_back({17029, 40}); // Sacred Candle
|
|
else if (level >= 77 && level < 80)
|
|
{
|
|
items.push_back({17029, 20}); // Sacred Candle
|
|
items.push_back({44615, 20}); // Devout Candle
|
|
}
|
|
else if (level >= 80)
|
|
items.push_back({44615, 40}); // Devout Candle
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
{
|
|
HasRelicBySubclassVisitor relicVisitor(ITEM_SUBCLASS_ARMOR_TOTEM);
|
|
IterateItems(&relicVisitor, (IterateItemsMask)(ITERATE_ITEMS_IN_BAGS | ITERATE_ITEMS_IN_EQUIP));
|
|
bool hasRelic = relicVisitor.found;
|
|
|
|
if (!hasRelic)
|
|
{
|
|
if (level >= 4)
|
|
items.push_back({5175, 1}); // Earth Totem
|
|
if (level >= 10)
|
|
items.push_back({5176, 1}); // Flame Totem
|
|
if (level >= 20)
|
|
items.push_back({5177, 1}); // Water Totem
|
|
}
|
|
else
|
|
{
|
|
ItemIds totemIds = {5175, 5176, 5177, 5178};
|
|
FindItemByIdsVisitor totemVisitor(totemIds);
|
|
IterateItems(&totemVisitor, (IterateItemsMask)(ITERATE_ITEMS_IN_BAGS | ITERATE_ITEMS_IN_EQUIP | ITERATE_ITEMS_IN_BANK));
|
|
for (Item* item : totemVisitor.GetResult())
|
|
bot->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
|
}
|
|
if (level >= 30)
|
|
{
|
|
if (!hasRelic)
|
|
items.push_back({5178, 1}); // Air Totem
|
|
items.push_back({17030, 20}); // Ankh
|
|
}
|
|
break;
|
|
}
|
|
case CLASS_WARLOCK:
|
|
items.push_back({6265, 5}); // Soul Shard
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
for (std::pair item : items)
|
|
{
|
|
int count = (int)item.second - (int)bot->GetItemCount(item.first);
|
|
if (count > 0)
|
|
StoreItem(item.first, count);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::CleanupConsumables() // remove old consumables as part of randombot level-up maintenance
|
|
{
|
|
std::vector<Item*> itemsToDelete;
|
|
|
|
std::vector<Item*> items;
|
|
for (uint32 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* item = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
items.push_back(item);
|
|
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* bag = (Bag*)bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
for (uint32 j = 0; j < bag->GetBagSize(); ++j)
|
|
if (Item* item = bag->GetItemByPos(j))
|
|
items.push_back(item);
|
|
|
|
for (Item* item : items)
|
|
{
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
if (!proto) continue;
|
|
|
|
// Remove ammo
|
|
if (proto->Class == ITEM_CLASS_PROJECTILE)
|
|
itemsToDelete.push_back(item);
|
|
|
|
// Remove food/drink
|
|
if (proto->Class == ITEM_CLASS_CONSUMABLE && proto->SubClass == ITEM_SUBCLASS_FOOD)
|
|
itemsToDelete.push_back(item);
|
|
|
|
// Remove potions
|
|
if (proto->Class == ITEM_CLASS_CONSUMABLE && proto->SubClass == ITEM_SUBCLASS_POTION)
|
|
itemsToDelete.push_back(item);
|
|
|
|
// Remove reagents
|
|
if (proto->Class == ITEM_CLASS_REAGENT || (proto->Class == ITEM_CLASS_MISC && proto->SubClass == ITEM_SUBCLASS_REAGENT))
|
|
itemsToDelete.push_back(item);
|
|
}
|
|
|
|
std::set<uint32> idsToDelete = {
|
|
BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL,
|
|
BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL,
|
|
ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, DENSE_SHARPENING_STONE, SOLID_SHARPENING_STONE,
|
|
HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE,
|
|
ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE,
|
|
HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE,
|
|
INSTANT_POISON_IX, INSTANT_POISON_VIII, INSTANT_POISON_VII, INSTANT_POISON_VI, INSTANT_POISON_V,
|
|
INSTANT_POISON_IV, INSTANT_POISON_III, INSTANT_POISON_II, INSTANT_POISON,
|
|
DEADLY_POISON_IX, DEADLY_POISON_VIII, DEADLY_POISON_VII, DEADLY_POISON_VI, DEADLY_POISON_V,
|
|
DEADLY_POISON_IV, DEADLY_POISON_III, DEADLY_POISON_II, DEADLY_POISON
|
|
};
|
|
|
|
for (Item* item : items)
|
|
{
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
if (!proto) continue;
|
|
|
|
if (idsToDelete.find(proto->ItemId) != idsToDelete.end())
|
|
itemsToDelete.push_back(item);
|
|
}
|
|
|
|
for (Item* item : itemsToDelete)
|
|
bot->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
|
}
|
|
|
|
void PlayerbotFactory::InitGlyphs(bool increment)
|
|
{
|
|
bot->InitGlyphsForLevel();
|
|
if (!increment && botAI &&
|
|
botAI->GetAiObjectContext()->GetValue<bool>("custom_glyphs")->Get())
|
|
return; // // Added for custom Glyphs - custom glyphs flag test
|
|
|
|
if (!increment)
|
|
{
|
|
for (uint32 slotIndex = 0; slotIndex < MAX_GLYPH_SLOT_INDEX; ++slotIndex)
|
|
{
|
|
uint32 glyph = bot->GetGlyph(slotIndex);
|
|
if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
|
|
{
|
|
bot->RemoveAurasDueToSpell(glyphEntry->SpellId);
|
|
|
|
// Removed any triggered auras
|
|
Unit::AuraMap& ownedAuras = bot->GetOwnedAuras();
|
|
for (Unit::AuraMap::iterator iter = ownedAuras.begin(); iter != ownedAuras.end();)
|
|
{
|
|
Aura* aura = iter->second;
|
|
if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
|
|
{
|
|
if (triggeredByAuraSpellInfo->Id == glyphEntry->SpellId)
|
|
{
|
|
bot->RemoveOwnedAura(iter);
|
|
continue;
|
|
}
|
|
}
|
|
++iter;
|
|
}
|
|
|
|
bot->SetGlyph(slotIndex, 0, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (sPlayerbotAIConfig.limitTalentsExpansion && bot->GetLevel() <= 70)
|
|
{
|
|
bot->SendTalentsInfoData(false);
|
|
return;
|
|
}
|
|
|
|
uint32 level = bot->GetLevel();
|
|
uint32 maxSlot = 0;
|
|
if (level >= 15)
|
|
maxSlot = 2;
|
|
if (level >= 30)
|
|
maxSlot = 3;
|
|
if (level >= 50)
|
|
maxSlot = 4;
|
|
if (level >= 70)
|
|
maxSlot = 5;
|
|
if (level >= 80)
|
|
maxSlot = 6;
|
|
|
|
uint8 glyphOrder[6] = {0, 1, 3, 2, 4, 5};
|
|
|
|
if (!maxSlot)
|
|
return;
|
|
|
|
uint8 cls = bot->getClass();
|
|
uint8 tab = AiFactory::GetPlayerSpecTab(bot);
|
|
/// @todo: fix cat druid hardcode
|
|
|
|
// Warrior PVP exceptions
|
|
if (bot->getClass() == CLASS_WARRIOR)
|
|
{
|
|
// Arms PvP (spec index 3): If the bot has the Second Wind talent
|
|
if (bot->HasAura(29838))
|
|
tab = 3;
|
|
// Fury PvP (spec index 4): If the bot has the Blood Craze talent
|
|
else if (bot->HasAura(16492))
|
|
tab = 4;
|
|
// Protection PvP (spec index 5): If the bot has the Gag Order talent
|
|
else if (bot->HasAura(12958))
|
|
tab = 5;
|
|
}
|
|
|
|
// Paladin PvP exceptions
|
|
if (bot->getClass() == CLASS_PALADIN)
|
|
{
|
|
// Holy PvP (spec index 3): If the bot has the Sacred Cleansing talent
|
|
if (bot->HasAura(53553))
|
|
tab = 3;
|
|
// Protection PvP (spec index 4): If the bot has the Reckoning talent
|
|
else if (bot->HasAura(20179))
|
|
tab = 4;
|
|
// Retribution PvP (spec index 5): If the bot has the Divine Purpose talent
|
|
else if (bot->HasAura(31872))
|
|
tab = 5;
|
|
}
|
|
|
|
// Hunter PvP exceptions
|
|
if (bot->getClass() == CLASS_HUNTER)
|
|
{
|
|
// Beast Mastery PvP (spec index 3): If the bot has the Thick Hide talent
|
|
if (bot->HasAura(19612))
|
|
tab = 3;
|
|
// Marksmanship PvP (spec index 4): If the bot has the Concussive Barrage talent
|
|
else if (bot->HasAura(35102))
|
|
tab = 4;
|
|
// Survival PvP (spec index 5): If the bot has the Entrapment talent and does NOT have the Concussive Barrage talent
|
|
else if (bot->HasAura(19388) && !bot->HasAura(35102))
|
|
tab = 5;
|
|
}
|
|
|
|
// Rogue PvP exceptions
|
|
if (bot->getClass() == CLASS_ROGUE)
|
|
{
|
|
// Assassination PvP (spec index 3): If the bot has the Deadly Brew talent
|
|
if (bot->HasAura(51626))
|
|
tab = 3;
|
|
// Combat PvP (spec index 4): If the bot has the Throwing Specialization talent
|
|
else if (bot->HasAura(51679))
|
|
tab = 4;
|
|
// Subtlety PvP (spec index 5): If the bot has the Waylay talent
|
|
else if (bot->HasAura(51696))
|
|
tab = 5;
|
|
}
|
|
|
|
// Priest PvP exceptions
|
|
if (bot->getClass() == CLASS_PRIEST)
|
|
{
|
|
// Discipline PvP (spec index 3): If the bot has the Improved Mana Burn talent
|
|
if (bot->HasAura(14772))
|
|
tab = 3;
|
|
// Holy PvP (spec index 4): If the bot has the Body and Soul talent
|
|
else if (bot->HasAura(64129))
|
|
tab = 4;
|
|
// Shadow PvP (spec index 5): If the bot has the Improved Vampiric Embrace talent
|
|
else if (bot->HasAura(27840))
|
|
tab = 5;
|
|
}
|
|
|
|
// Death Knight PvE/PvP exceptions
|
|
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
// Double Aura Blood PvE (spec index 3): If the bot has both the Abomination's Might and Improved Icy Talons
|
|
// talents
|
|
if (bot->HasAura(53138) && bot->HasAura(55610))
|
|
tab = 3;
|
|
// Blood PvP (spec index 4): If the bot has the Sudden Doom talent
|
|
else if (bot->HasAura(49529))
|
|
tab = 4;
|
|
// Frost PvP (spec index 5): If the bot has the Acclimation talent
|
|
else if (bot->HasAura(50152))
|
|
tab = 5;
|
|
// Unholy PvP (spec index 6): If the bot has the Magic Suppression talent
|
|
else if (bot->HasAura(49611))
|
|
tab = 6;
|
|
}
|
|
|
|
// Shaman PvP exceptions
|
|
if (bot->getClass() == CLASS_SHAMAN)
|
|
{
|
|
// Elemental PvP (spec index 3): If the bot has the Astral Shift talent
|
|
if (bot->HasAura(51479))
|
|
tab = 3;
|
|
// Enhancement PvP (spec index 4): If the bot has the Earthen Power talent
|
|
else if (bot->HasAura(51524))
|
|
tab = 4;
|
|
// Restoration PvP (spec index 5): If the bot has the Focused Mind talent
|
|
else if (bot->HasAura(30866))
|
|
tab = 5;
|
|
}
|
|
|
|
// Mage PvE/PvP exceptions
|
|
if (bot->getClass() == CLASS_MAGE)
|
|
{
|
|
// Frostfire PvE (spec index 3): If the bot has both the Burnout talent and the Ice Shards talent
|
|
if (bot->HasAura(44472) && bot->HasAura(15047))
|
|
tab = 3;
|
|
// Arcane PvP (spec index 4): If the bot has the Improved Blink talent
|
|
else if (bot->HasAura(31570))
|
|
tab = 4;
|
|
// Fire PvP (spec index 5): If the bot has the Fiery Payback talent
|
|
else if (bot->HasAura(64357))
|
|
tab = 5;
|
|
// Frost PvP (spec index 6): If the bot has the Shattered Barrier talent
|
|
else if (bot->HasAura(54787))
|
|
tab = 6;
|
|
}
|
|
|
|
// Warlock PvP exceptions
|
|
if (bot->getClass() == CLASS_WARLOCK)
|
|
{
|
|
// Affliction PvP (spec index 3): If the bot has the Improved Howl of Terror talent
|
|
if (bot->HasAura(30057))
|
|
tab = 3;
|
|
// Demonology PvP (spec index 4): If the bot has both the Nemesis talent and the Intensity talent
|
|
else if (bot->HasAura(63123) && bot->HasAura(18136))
|
|
tab = 4;
|
|
// Destruction PvP (spec index 5): If the bot has the Nether Protection talent
|
|
else if (bot->HasAura(30302))
|
|
tab = 5;
|
|
}
|
|
|
|
// Druid PvE/PvP exceptions
|
|
if (bot->getClass() == CLASS_DRUID)
|
|
{
|
|
// Cat PvE (spec index 3): If the bot is Feral spec, level 20 or higher, and does NOT have the Thick Hide talent
|
|
if (tab == DRUID_TAB_FERAL && bot->GetLevel() >= 20 && !bot->HasAura(16931))
|
|
tab = 3;
|
|
// Balance PvP (spec index 4): If the bot has the Owlkin Frenzy talent
|
|
else if (bot->HasAura(48393))
|
|
tab = 4;
|
|
// Feral PvP (spec index 5): If the bot has the Primal Tenacity talent
|
|
else if (bot->HasAura(33957))
|
|
tab = 5;
|
|
// Resto PvP (spec index 6): If the bot has the Improved Barkskin talent
|
|
else if (bot->HasAura(63411))
|
|
tab = 6;
|
|
}
|
|
|
|
std::list<uint32> glyphs;
|
|
ItemTemplateContainer const* itemTemplates = sObjectMgr->GetItemTemplateStore();
|
|
for (ItemTemplateContainer::const_iterator i = itemTemplates->begin(); i != itemTemplates->end(); ++i)
|
|
{
|
|
//uint32 itemId = i->first; //not used, line marked for removal.
|
|
ItemTemplate const* proto = &i->second;
|
|
if (!proto)
|
|
continue;
|
|
|
|
if (proto->Class != ITEM_CLASS_GLYPH)
|
|
continue;
|
|
|
|
if ((proto->AllowableClass & bot->getClassMask()) == 0 || (proto->AllowableRace & bot->getRaceMask()) == 0)
|
|
continue;
|
|
|
|
for (uint32 spell = 0; spell < MAX_ITEM_PROTO_SPELLS; spell++)
|
|
{
|
|
uint32 spellId = proto->Spells[spell].SpellId;
|
|
SpellInfo const* entry = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!entry)
|
|
continue;
|
|
|
|
for (uint32 effect = 0; effect <= EFFECT_2; ++effect)
|
|
{
|
|
if (entry->Effects[effect].Effect != SPELL_EFFECT_APPLY_GLYPH)
|
|
continue;
|
|
|
|
uint32 glyph = entry->Effects[effect].MiscValue;
|
|
glyphs.push_back(glyph);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::unordered_set<uint32> chosen;
|
|
for (uint32 slotIndex = 0; slotIndex < maxSlot; ++slotIndex)
|
|
{
|
|
uint8 realSlot = glyphOrder[slotIndex];
|
|
if (bot->GetGlyph(realSlot))
|
|
{
|
|
continue;
|
|
}
|
|
// uint32 slot = bot->GetGlyphSlot(slotIndex);
|
|
// GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(slot);
|
|
// if (!gs)
|
|
// continue;
|
|
if (sPlayerbotAIConfig.parsedSpecGlyph[cls][tab].size() > slotIndex &&
|
|
sPlayerbotAIConfig.parsedSpecGlyph[cls][tab][slotIndex] != 0)
|
|
{
|
|
uint32 itemId = sPlayerbotAIConfig.parsedSpecGlyph[cls][tab][slotIndex];
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->Class != ITEM_CLASS_GLYPH)
|
|
continue;
|
|
|
|
if ((proto->AllowableClass & bot->getClassMask()) == 0 || (proto->AllowableRace & bot->getRaceMask()) == 0)
|
|
continue;
|
|
|
|
if (proto->RequiredLevel > bot->GetLevel())
|
|
continue;
|
|
|
|
uint32 glyph = 0;
|
|
for (uint32 spell = 0; spell < MAX_ITEM_PROTO_SPELLS; spell++)
|
|
{
|
|
uint32 spellId = proto->Spells[spell].SpellId;
|
|
SpellInfo const* entry = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!entry)
|
|
continue;
|
|
|
|
for (uint32 effect = 0; effect <= EFFECT_2; ++effect)
|
|
{
|
|
if (entry->Effects[effect].Effect != SPELL_EFFECT_APPLY_GLYPH)
|
|
continue;
|
|
|
|
glyph = entry->Effects[effect].MiscValue;
|
|
}
|
|
}
|
|
if (!glyph)
|
|
{
|
|
continue;
|
|
}
|
|
GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph);
|
|
bot->CastSpell(bot, glyphEntry->SpellId,
|
|
TriggerCastFlags(TRIGGERED_FULL_MASK &
|
|
~(TRIGGERED_IGNORE_SHAPESHIFT | TRIGGERED_IGNORE_CASTER_AURASTATE)));
|
|
bot->SetGlyph(realSlot, glyph, true);
|
|
chosen.insert(glyph);
|
|
}
|
|
else
|
|
{
|
|
uint32 slot = bot->GetGlyphSlot(realSlot);
|
|
GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(slot);
|
|
if (!gs)
|
|
continue;
|
|
|
|
std::vector<uint32> ids;
|
|
for (std::list<uint32>::iterator i = glyphs.begin(); i != glyphs.end(); ++i)
|
|
{
|
|
uint32 id = *i;
|
|
GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(id);
|
|
if (!gp || gp->TypeFlags != gs->TypeFlags)
|
|
continue;
|
|
|
|
ids.push_back(id);
|
|
}
|
|
|
|
//int maxCount = urand(0, 3); //not used, line marked for removal.
|
|
//int count = 0; //not used, line marked for removal.
|
|
//bool found = false; //not used, line marked for removal.
|
|
for (int attempts = 0; attempts < 15; ++attempts)
|
|
{
|
|
uint32 index = urand(0, ids.size() - 1);
|
|
if (index >= ids.size())
|
|
continue;
|
|
|
|
uint32 id = ids[index];
|
|
if (chosen.find(id) != chosen.end())
|
|
continue;
|
|
|
|
chosen.insert(id);
|
|
GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(id);
|
|
bot->CastSpell(bot, glyphEntry->SpellId,
|
|
TriggerCastFlags(TRIGGERED_FULL_MASK &
|
|
~(TRIGGERED_IGNORE_SHAPESHIFT | TRIGGERED_IGNORE_CASTER_AURASTATE)));
|
|
|
|
bot->SetGlyph(realSlot, id, true);
|
|
//found = true; //not used, line marked for removal.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
bot->SendTalentsInfoData(false);
|
|
}
|
|
|
|
void PlayerbotFactory::CancelAuras() { bot->RemoveAllAuras(); }
|
|
|
|
void PlayerbotFactory::InitInventory()
|
|
{
|
|
InitInventoryTrade();
|
|
InitInventoryEquip();
|
|
InitInventorySkill();
|
|
}
|
|
|
|
void PlayerbotFactory::InitInventorySkill()
|
|
{
|
|
if (bot->HasSkill(SKILL_MINING) && !bot->HasItemCount(2901, 1, true))
|
|
StoreItem(2901, 1); // Mining Pick
|
|
|
|
if ((bot->HasSkill(SKILL_BLACKSMITHING) || bot->HasSkill(SKILL_ENGINEERING)) &&
|
|
!bot->HasItemCount(5956, 1, true))
|
|
StoreItem(5956, 1); // Blacksmith Hammer
|
|
|
|
if (bot->HasSkill(SKILL_ENGINEERING) && !bot->HasItemCount(6219, 1, true))
|
|
StoreItem(6219, 1); // Arclight Spanner
|
|
|
|
if (bot->HasSkill(SKILL_ENCHANTING) && !bot->HasItemCount(16207, 1, true))
|
|
StoreItem(16207, 1); // Runed Arcanite Rod
|
|
|
|
if (bot->HasSkill(SKILL_SKINNING) && !bot->HasItemCount(7005, 1, true))
|
|
StoreItem(7005, 1); // Skinning Knife
|
|
}
|
|
|
|
Item* PlayerbotFactory::StoreItem(uint32 itemId, uint32 count)
|
|
{
|
|
//ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId); //not used, line marked for removal.
|
|
ItemPosCountVec sDest;
|
|
InventoryResult msg = bot->CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, itemId, count);
|
|
if (msg != EQUIP_ERR_OK)
|
|
return nullptr;
|
|
|
|
return bot->StoreNewItem(sDest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
|
|
}
|
|
|
|
void PlayerbotFactory::InitInventoryTrade()
|
|
{
|
|
uint32 itemId = sRandomItemMgr.GetRandomTrade(level);
|
|
if (!itemId)
|
|
{
|
|
LOG_ERROR("playerbots", "No trade items available for bot {} ({} level)", bot->GetName().c_str(),
|
|
bot->GetLevel());
|
|
return;
|
|
}
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!proto)
|
|
return;
|
|
|
|
uint32 count = 1, stacks = 1;
|
|
switch (proto->Quality)
|
|
{
|
|
case ITEM_QUALITY_NORMAL:
|
|
count = proto->GetMaxStackSize();
|
|
stacks = urand(1, 3);
|
|
break;
|
|
case ITEM_QUALITY_UNCOMMON:
|
|
stacks = 1;
|
|
int maxStackSize = proto->GetMaxStackSize() / 2;
|
|
uint32 max = std::max(1, maxStackSize);
|
|
count = urand(1, max);
|
|
break;
|
|
}
|
|
|
|
for (uint32 i = 0; i < stacks; i++)
|
|
StoreItem(itemId, count);
|
|
}
|
|
|
|
void PlayerbotFactory::InitInventoryEquip()
|
|
{
|
|
std::vector<uint32> ids;
|
|
|
|
uint32 desiredQuality = itemQuality;
|
|
if (urand(0, 100) < 100 * sPlayerbotAIConfig.randomGearLoweringChance && desiredQuality > ITEM_QUALITY_NORMAL)
|
|
{
|
|
desiredQuality--;
|
|
}
|
|
|
|
ItemTemplateContainer const* itemTemplates = sObjectMgr->GetItemTemplateStore();
|
|
for (auto const& itr : *itemTemplates)
|
|
{
|
|
ItemTemplate const* proto = &itr.second;
|
|
if (!proto)
|
|
continue;
|
|
|
|
if ((proto->Class != ITEM_CLASS_ARMOR && proto->Class != ITEM_CLASS_WEAPON) ||
|
|
(proto->Bonding == BIND_WHEN_PICKED_UP || proto->Bonding == BIND_WHEN_USE))
|
|
continue;
|
|
|
|
if (proto->Class == ITEM_CLASS_ARMOR && !CanEquipArmor(proto))
|
|
continue;
|
|
|
|
if (proto->Class == ITEM_CLASS_WEAPON && !CanEquipWeapon(proto))
|
|
continue;
|
|
|
|
if (proto->Quality != desiredQuality)
|
|
continue;
|
|
|
|
if (!CanEquipItem(proto))
|
|
continue;
|
|
|
|
ids.push_back(itr.first);
|
|
}
|
|
|
|
uint32 maxCount = urand(0, 3);
|
|
uint32 count = 0;
|
|
for (uint32 attempts = 0; attempts < 15; attempts++)
|
|
{
|
|
uint32 index = urand(0, ids.size() - 1);
|
|
if (index >= ids.size())
|
|
continue;
|
|
|
|
uint32 itemId = ids[index];
|
|
if (StoreItem(itemId, 1) && count++ >= maxCount)
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitGuild()
|
|
{
|
|
if (bot->GetGuildId())
|
|
{
|
|
if (!bot->HasItemCount(5976, 1) && bot->GetLevel() > 9)
|
|
StoreItem(5976, 1);
|
|
return;
|
|
}
|
|
|
|
std::string guildName = PlayerbotGuildMgr::instance().AssignToGuild(bot);
|
|
if (guildName.empty())
|
|
return;
|
|
|
|
Guild* guild = sGuildMgr->GetGuildByName(guildName);
|
|
if (!guild)
|
|
{
|
|
if (!PlayerbotGuildMgr::instance().CreateGuild(bot, guildName))
|
|
LOG_ERROR("playerbots","Failed to create guild {} for bot {}", guildName, bot->GetName());
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (guild->AddMember(bot->GetGUID(),urand(GR_OFFICER, GR_INITIATE)))
|
|
PlayerbotGuildMgr::instance().OnGuildUpdate(guild);
|
|
else
|
|
LOG_ERROR("playerbots","Bot {} failed to join guild {}.", bot->GetName(), guildName);
|
|
}
|
|
// add guild tabard
|
|
if (bot->GetGuildId() && bot->GetLevel() > 9 && urand(0, 4) && !bot->HasItemCount(5976, 1))
|
|
StoreItem(5976, 1);
|
|
}
|
|
|
|
void PlayerbotFactory::InitImmersive()
|
|
{
|
|
uint32 owner = bot->GetGUID().GetCounter();
|
|
std::map<Stats, uint32> percentMap;
|
|
|
|
bool initialized = false;
|
|
for (uint32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
{
|
|
Stats type = (Stats)i;
|
|
|
|
std::ostringstream name;
|
|
name << "immersive_stat_" << i;
|
|
|
|
uint32 value = sRandomPlayerbotMgr.GetValue(owner, name.str());
|
|
if (value)
|
|
initialized = true;
|
|
|
|
percentMap[type] = value;
|
|
}
|
|
|
|
if (!initialized)
|
|
{
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_DRUID:
|
|
case CLASS_SHAMAN:
|
|
percentMap[STAT_STRENGTH] = 10;
|
|
percentMap[STAT_INTELLECT] = 10;
|
|
percentMap[STAT_SPIRIT] = 20;
|
|
percentMap[STAT_AGILITY] = 30;
|
|
percentMap[STAT_STAMINA] = 30;
|
|
break;
|
|
case CLASS_PALADIN:
|
|
percentMap[STAT_STRENGTH] = 10;
|
|
percentMap[STAT_INTELLECT] = 10;
|
|
percentMap[STAT_SPIRIT] = 20;
|
|
percentMap[STAT_AGILITY] = 50;
|
|
percentMap[STAT_STAMINA] = 10;
|
|
break;
|
|
case CLASS_WARRIOR:
|
|
percentMap[STAT_STRENGTH] = 10;
|
|
percentMap[STAT_SPIRIT] = 20;
|
|
percentMap[STAT_AGILITY] = 50;
|
|
percentMap[STAT_STAMINA] = 20;
|
|
break;
|
|
case CLASS_ROGUE:
|
|
case CLASS_HUNTER:
|
|
percentMap[STAT_SPIRIT] = 40;
|
|
percentMap[STAT_AGILITY] = 50;
|
|
percentMap[STAT_STAMINA] = 10;
|
|
break;
|
|
case CLASS_MAGE:
|
|
percentMap[STAT_INTELLECT] = 50;
|
|
percentMap[STAT_SPIRIT] = 40;
|
|
percentMap[STAT_STAMINA] = 10;
|
|
break;
|
|
case CLASS_PRIEST:
|
|
percentMap[STAT_INTELLECT] = 50;
|
|
percentMap[STAT_SPIRIT] = 40;
|
|
percentMap[STAT_STAMINA] = 10;
|
|
break;
|
|
case CLASS_WARLOCK:
|
|
percentMap[STAT_INTELLECT] = 50;
|
|
percentMap[STAT_SPIRIT] = 10;
|
|
percentMap[STAT_STAMINA] = 40;
|
|
break;
|
|
}
|
|
|
|
for (uint8 i = 0; i < 5; i++)
|
|
{
|
|
Stats from = (Stats)urand(STAT_STRENGTH, MAX_STATS - 1);
|
|
Stats to = (Stats)urand(STAT_STRENGTH, MAX_STATS - 1);
|
|
int32 delta = urand(0, 5 + bot->GetLevel() / 3);
|
|
if (from != to && percentMap[to] + delta <= 100 && percentMap[from] - delta >= 0)
|
|
{
|
|
percentMap[to] += delta;
|
|
percentMap[from] -= delta;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
{
|
|
Stats type = (Stats)i;
|
|
|
|
std::ostringstream name;
|
|
name << "immersive_stat_" << i;
|
|
sRandomPlayerbotMgr.SetValue(owner, name.str(), percentMap[type]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitArenaTeam()
|
|
{
|
|
|
|
if (!sPlayerbotAIConfig.IsInRandomAccountList(bot->GetSession()->GetAccountId()))
|
|
return;
|
|
|
|
// Currently the teams are only remade after a server restart and if deleteRandomBotArenaTeams = 1
|
|
// This is because randomBotArenaTeams is only empty on server restart.
|
|
// A manual reinitalization (.playerbots rndbot init) is also required after the teams have been deleted.
|
|
if (sPlayerbotAIConfig.randomBotArenaTeams.empty())
|
|
{
|
|
if (sPlayerbotAIConfig.deleteRandomBotArenaTeams)
|
|
{
|
|
LOG_INFO("playerbots", "Deleting random bot arena teams...");
|
|
|
|
for (auto it = sArenaTeamMgr->GetArenaTeams().begin(); it != sArenaTeamMgr->GetArenaTeams().end(); ++it)
|
|
{
|
|
ArenaTeam* arenateam = it->second;
|
|
if (arenateam->GetCaptain() && arenateam->GetCaptain().IsPlayer())
|
|
{
|
|
Player* bot = ObjectAccessor::FindPlayer(arenateam->GetCaptain());
|
|
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
|
if (!botAI || botAI->IsRealPlayer())
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
arenateam->Disband(nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
LOG_INFO("playerbots", "Random bot arena teams deleted");
|
|
}
|
|
|
|
RandomPlayerbotFactory::CreateRandomArenaTeams(ARENA_TYPE_2v2, sPlayerbotAIConfig.randomBotArenaTeam2v2Count);
|
|
RandomPlayerbotFactory::CreateRandomArenaTeams(ARENA_TYPE_3v3, sPlayerbotAIConfig.randomBotArenaTeam3v3Count);
|
|
RandomPlayerbotFactory::CreateRandomArenaTeams(ARENA_TYPE_5v5, sPlayerbotAIConfig.randomBotArenaTeam5v5Count);
|
|
}
|
|
|
|
std::vector<uint32> arenateams;
|
|
for (std::vector<uint32>::iterator i = sPlayerbotAIConfig.randomBotArenaTeams.begin();
|
|
i != sPlayerbotAIConfig.randomBotArenaTeams.end(); ++i)
|
|
arenateams.push_back(*i);
|
|
|
|
if (arenateams.empty())
|
|
{
|
|
LOG_ERROR("playerbots", "No random arena team available");
|
|
return;
|
|
}
|
|
|
|
while (!arenateams.empty())
|
|
{
|
|
int index = urand(0, arenateams.size() - 1);
|
|
uint32 arenateamID = arenateams[index];
|
|
ArenaTeam* arenateam = sArenaTeamMgr->GetArenaTeamById(arenateamID);
|
|
if (!arenateam)
|
|
{
|
|
LOG_ERROR("playerbots", "Invalid arena team {}", arenateamID);
|
|
arenateams.erase(arenateams.begin() + index);
|
|
continue;
|
|
}
|
|
|
|
if (arenateam->GetMembersSize() < ((uint32)arenateam->GetType()) && bot->GetLevel() >= 70)
|
|
{
|
|
ObjectGuid capt = arenateam->GetCaptain();
|
|
Player* botcaptain = ObjectAccessor::FindPlayer(capt);
|
|
|
|
// To avoid bots removing each other from groups when queueing, force them to only be in one team
|
|
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
|
|
{
|
|
uint32 arenaTeamId = bot->GetArenaTeamId(arena_slot);
|
|
if (!arenaTeamId)
|
|
continue;
|
|
|
|
ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
|
if (team)
|
|
{
|
|
if (sCharacterCache->GetCharacterArenaTeamIdByGuid(bot->GetGUID(), team->GetSlot()) != 0)
|
|
{
|
|
return;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (botcaptain && botcaptain->GetTeamId() == bot->GetTeamId()) // need?
|
|
{
|
|
// Add bot to arena team
|
|
arenateam->AddMember(bot->GetGUID());
|
|
|
|
// Only synchronize ratings once the team is full (avoid redundant work)
|
|
// The captain was added with incorrect ratings when the team was created,
|
|
// so we fix everyone's ratings once the roster is complete
|
|
if (arenateam->GetMembersSize() >= (uint32)arenateam->GetType())
|
|
{
|
|
uint32 teamRating = arenateam->GetRating();
|
|
|
|
// Use SetRatingForAll to align all members with team rating
|
|
arenateam->SetRatingForAll(teamRating);
|
|
|
|
// For bot-only teams, keep MMR synchronized with team rating
|
|
// This ensures matchmaking reflects the artificial team strength (1000-2000 range)
|
|
// instead of being influenced by the global CONFIG_ARENA_START_MATCHMAKER_RATING
|
|
for (auto& member : arenateam->GetMembers())
|
|
{
|
|
// Set MMR to match personal rating (which already matches team rating)
|
|
member.MatchMakerRating = member.PersonalRating;
|
|
member.MaxMMR = std::max(member.MaxMMR, member.PersonalRating);
|
|
}
|
|
// Force save all member data to database
|
|
arenateam->SaveToDB(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
arenateams.erase(arenateams.begin() + index);
|
|
}
|
|
|
|
// bot->SaveToDB(false, false);
|
|
}
|
|
|
|
void PlayerbotFactory::ApplyEnchantTemplate()
|
|
{
|
|
uint8 tab = AiFactory::GetPlayerSpecTab(bot);
|
|
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_WARRIOR:
|
|
if (tab == 2)
|
|
ApplyEnchantTemplate(12);
|
|
else if (tab == 1)
|
|
ApplyEnchantTemplate(11);
|
|
else
|
|
ApplyEnchantTemplate(10);
|
|
break;
|
|
case CLASS_DRUID:
|
|
if (tab == 2)
|
|
ApplyEnchantTemplate(112);
|
|
else if (tab == 0)
|
|
ApplyEnchantTemplate(110);
|
|
else
|
|
ApplyEnchantTemplate(111);
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
if (tab == 0)
|
|
ApplyEnchantTemplate(70);
|
|
else if (tab == 2)
|
|
ApplyEnchantTemplate(71);
|
|
else
|
|
ApplyEnchantTemplate(72);
|
|
break;
|
|
case CLASS_PALADIN:
|
|
if (tab == 0)
|
|
ApplyEnchantTemplate(20);
|
|
else if (tab == 2)
|
|
ApplyEnchantTemplate(22);
|
|
else if (tab == 1)
|
|
ApplyEnchantTemplate(21);
|
|
break;
|
|
case CLASS_HUNTER:
|
|
ApplyEnchantTemplate(30);
|
|
break;
|
|
case CLASS_ROGUE:
|
|
ApplyEnchantTemplate(40);
|
|
break;
|
|
case CLASS_MAGE:
|
|
ApplyEnchantTemplate(80);
|
|
break;
|
|
case CLASS_WARLOCK:
|
|
ApplyEnchantTemplate(90);
|
|
break;
|
|
case CLASS_PRIEST:
|
|
ApplyEnchantTemplate(50);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::ApplyEnchantTemplate(uint8 spec)
|
|
{
|
|
for (EnchantContainer::const_iterator itr = GetEnchantContainerBegin(); itr != GetEnchantContainerEnd(); ++itr)
|
|
if ((*itr).ClassId == bot->getClass() && (*itr).SpecId == spec)
|
|
{
|
|
uint32 spellid = (*itr).SpellId;
|
|
uint32 slot = (*itr).SlotId;
|
|
Item* pItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (!pItem || !pItem->IsInWorld() || !pItem->GetOwner() || !pItem->GetOwner()->IsInWorld() ||
|
|
!pItem->GetOwner()->GetSession())
|
|
return;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
uint32 enchantid = spellInfo->Effects[0].MiscValue;
|
|
if (!enchantid)
|
|
{
|
|
// LOG_ERROR("playerbots", "{}: Invalid enchantid ", enchantid, " report to devs",
|
|
// bot->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
if (!((1 << pItem->GetTemplate()->SubClass) & spellInfo->EquippedItemSubClassMask) &&
|
|
!((1 << pItem->GetTemplate()->InventoryType) & spellInfo->EquippedItemInventoryTypeMask))
|
|
{
|
|
// LOG_ERROR("playerbots", "{}: items could not be enchanted, wrong item type equipped",
|
|
// bot->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
bot->ApplyEnchantment(pItem, PERM_ENCHANTMENT_SLOT, false);
|
|
pItem->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchantid, 0, 0);
|
|
bot->ApplyEnchantment(pItem, PERM_ENCHANTMENT_SLOT, true);
|
|
}
|
|
// botAI->EnchantItemT((*itr).SpellId, (*itr).SlotId);
|
|
// const SpellItemEnchantmentEntry* a = sSpellItemEnchantmentStore.LookupEntry(1);
|
|
}
|
|
|
|
void PlayerbotFactory::ApplyEnchantAndGemsNew(bool /*destroyOld*/)
|
|
{
|
|
//int32 bestGemEnchantId[4] = {-1, -1, -1, -1}; // 1, 2, 4, 8 color //not used, line marked for removal.
|
|
//float bestGemScore[4] = {0, 0, 0, 0}; //not used, line marked for removal.
|
|
std::vector<uint32> curCount = GetCurrentGemsCount();
|
|
uint8 jewelersCount = 0;
|
|
int requiredActive = 2;
|
|
std::vector<uint32> availableGems;
|
|
for (const uint32& enchantGem : enchantGemIdCache)
|
|
{
|
|
ItemTemplate const* gemTemplate = sObjectMgr->GetItemTemplate(enchantGem);
|
|
if (!gemTemplate)
|
|
continue;
|
|
|
|
const GemPropertiesEntry* gemProperties = sGemPropertiesStore.LookupEntry(gemTemplate->GemProperties);
|
|
if (!gemProperties)
|
|
continue;
|
|
|
|
if (sPlayerbotAIConfig.limitEnchantExpansion && bot->GetLevel() <= 70 && enchantGem >= 39900)
|
|
continue;
|
|
|
|
uint32 requiredLevel = gemTemplate->ItemLevel;
|
|
|
|
if (requiredLevel > bot->GetLevel())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
uint32 enchant_id = gemProperties->spellitemenchantement;
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchant || (enchant->slot != PERM_ENCHANTMENT_SLOT && enchant->slot != TEMP_ENCHANTMENT_SLOT))
|
|
{
|
|
continue;
|
|
}
|
|
if (enchant->requiredSkill && bot->GetSkillValue(enchant->requiredSkill) < enchant->requiredSkillValue)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (enchant->requiredLevel > bot->GetLevel())
|
|
{
|
|
continue;
|
|
}
|
|
availableGems.push_back(enchantGem);
|
|
}
|
|
StatsWeightCalculator calculator(bot);
|
|
for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
if (slot == EQUIPMENT_SLOT_TABARD || slot == EQUIPMENT_SLOT_BODY)
|
|
continue;
|
|
Item* item = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (!item || !item->GetOwner())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (item->GetTemplate() && item->GetTemplate()->Quality < ITEM_QUALITY_UNCOMMON)
|
|
continue;
|
|
int32 bestEnchantId = -1;
|
|
float bestScore = 0;
|
|
for (const uint32& enchantSpell : enchantSpellIdCache)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchantSpell);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
if (!item->IsFitToSpellRequirements(spellInfo))
|
|
continue;
|
|
|
|
uint32 requiredLevel = spellInfo->BaseLevel;
|
|
if (requiredLevel > bot->GetLevel())
|
|
continue;
|
|
|
|
// disable next expansion enchantments
|
|
if (sPlayerbotAIConfig.limitEnchantExpansion && bot->GetLevel() <= 60 && enchantSpell >= 27899)
|
|
continue;
|
|
|
|
if (sPlayerbotAIConfig.limitEnchantExpansion && bot->GetLevel() <= 70 && enchantSpell >= 44483)
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
if (spellInfo->Effects[j].Effect != SPELL_EFFECT_ENCHANT_ITEM)
|
|
continue;
|
|
|
|
uint32 enchant_id = spellInfo->Effects[j].MiscValue;
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchant || (enchant->slot != PERM_ENCHANTMENT_SLOT && enchant->slot != TEMP_ENCHANTMENT_SLOT))
|
|
continue;
|
|
|
|
if (enchant->requiredSkill &&
|
|
(!bot->HasSkill(enchant->requiredSkill) ||
|
|
(bot->GetSkillValue(enchant->requiredSkill) < enchant->requiredSkillValue)))
|
|
{
|
|
continue;
|
|
}
|
|
if (enchant->requiredLevel > bot->GetLevel())
|
|
continue;
|
|
|
|
float score = calculator.CalculateEnchant(enchant_id);
|
|
if (score >= bestScore)
|
|
{
|
|
bestScore = score;
|
|
bestEnchantId = enchant_id;
|
|
}
|
|
}
|
|
}
|
|
// enchant item
|
|
if (bestEnchantId != -1)
|
|
{
|
|
bot->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, false);
|
|
item->SetEnchantment(PERM_ENCHANTMENT_SLOT, bestEnchantId, 0, 0, bot->GetGUID());
|
|
bot->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, true);
|
|
}
|
|
if (!item->HasSocket())
|
|
continue;
|
|
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
|
|
{
|
|
uint8 socketColor = item->GetTemplate()->Socket[enchant_slot - SOCK_ENCHANTMENT_SLOT].Color;
|
|
if (!socketColor)
|
|
continue;
|
|
|
|
int32 enchantIdChosen = -1;
|
|
bool jewelersGemChosen;
|
|
float bestGemScore = -1;
|
|
for (uint32& enchantGem : availableGems)
|
|
{
|
|
ItemTemplate const* gemTemplate = sObjectMgr->GetItemTemplate(enchantGem);
|
|
if (!gemTemplate)
|
|
continue;
|
|
|
|
// Limit jewelers (JC) epic gems to 3
|
|
bool isJewelersGem = gemTemplate->ItemLimitCategory == 2;
|
|
if (isJewelersGem && jewelersCount >= 3)
|
|
continue;
|
|
|
|
const GemPropertiesEntry* gemProperties = sGemPropertiesStore.LookupEntry(gemTemplate->GemProperties);
|
|
if (!gemProperties)
|
|
continue;
|
|
|
|
if ((socketColor & gemProperties->color) == 0 && gemProperties->color == 1) // meta socket
|
|
continue;
|
|
|
|
uint32 enchant_id = gemProperties->spellitemenchantement;
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
//SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); //not used, line marked for removal.
|
|
StatsWeightCalculator calculator(bot);
|
|
float score = calculator.CalculateEnchant(enchant_id);
|
|
if (curCount[0] != 0)
|
|
{
|
|
// Ensure meta gem activation
|
|
for (int i = 1; i < curCount.size(); i++)
|
|
{
|
|
if (curCount[i] < requiredActive && (gemProperties->color & (1 << i)))
|
|
{
|
|
score *= 2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (socketColor & gemProperties->color)
|
|
score *= 1.2;
|
|
if (score > bestGemScore)
|
|
{
|
|
enchantIdChosen = enchant_id;
|
|
bestGemScore = score;
|
|
jewelersGemChosen = isJewelersGem;
|
|
}
|
|
}
|
|
if (enchantIdChosen == -1)
|
|
continue;
|
|
bot->ApplyEnchantment(item, EnchantmentSlot(enchant_slot), false);
|
|
item->SetEnchantment(EnchantmentSlot(enchant_slot), enchantIdChosen, 0, 0, bot->GetGUID());
|
|
bot->ApplyEnchantment(item, EnchantmentSlot(enchant_slot), true);
|
|
curCount = GetCurrentGemsCount();
|
|
if (jewelersGemChosen)
|
|
++jewelersCount;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<InventoryType> PlayerbotFactory::GetPossibleInventoryTypeListBySlot(EquipmentSlots slot)
|
|
{
|
|
std::vector<InventoryType> ret;
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_HEAD:
|
|
ret.push_back(INVTYPE_HEAD);
|
|
break;
|
|
case EQUIPMENT_SLOT_NECK:
|
|
ret.push_back(INVTYPE_NECK);
|
|
break;
|
|
case EQUIPMENT_SLOT_SHOULDERS:
|
|
ret.push_back(INVTYPE_SHOULDERS);
|
|
break;
|
|
case EQUIPMENT_SLOT_BODY:
|
|
ret.push_back(INVTYPE_BODY);
|
|
break;
|
|
case EQUIPMENT_SLOT_CHEST:
|
|
ret.push_back(INVTYPE_CHEST);
|
|
ret.push_back(INVTYPE_ROBE);
|
|
break;
|
|
case EQUIPMENT_SLOT_WAIST:
|
|
ret.push_back(INVTYPE_WAIST);
|
|
break;
|
|
case EQUIPMENT_SLOT_LEGS:
|
|
ret.push_back(INVTYPE_LEGS);
|
|
break;
|
|
case EQUIPMENT_SLOT_FEET:
|
|
ret.push_back(INVTYPE_FEET);
|
|
break;
|
|
case EQUIPMENT_SLOT_WRISTS:
|
|
ret.push_back(INVTYPE_WRISTS);
|
|
break;
|
|
case EQUIPMENT_SLOT_HANDS:
|
|
ret.push_back(INVTYPE_HANDS);
|
|
break;
|
|
case EQUIPMENT_SLOT_FINGER1:
|
|
case EQUIPMENT_SLOT_FINGER2:
|
|
ret.push_back(INVTYPE_FINGER);
|
|
break;
|
|
case EQUIPMENT_SLOT_TRINKET1:
|
|
case EQUIPMENT_SLOT_TRINKET2:
|
|
ret.push_back(INVTYPE_TRINKET);
|
|
break;
|
|
case EQUIPMENT_SLOT_BACK:
|
|
ret.push_back(INVTYPE_CLOAK);
|
|
break;
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
ret.push_back(INVTYPE_WEAPON);
|
|
ret.push_back(INVTYPE_2HWEAPON);
|
|
ret.push_back(INVTYPE_WEAPONMAINHAND);
|
|
break;
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
ret.push_back(INVTYPE_WEAPON);
|
|
ret.push_back(INVTYPE_2HWEAPON);
|
|
ret.push_back(INVTYPE_WEAPONOFFHAND);
|
|
ret.push_back(INVTYPE_SHIELD);
|
|
ret.push_back(INVTYPE_HOLDABLE);
|
|
break;
|
|
case EQUIPMENT_SLOT_RANGED:
|
|
ret.push_back(INVTYPE_RANGED);
|
|
ret.push_back(INVTYPE_RANGEDRIGHT);
|
|
ret.push_back(INVTYPE_RELIC);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void PlayerbotFactory::LoadEnchantContainer()
|
|
{
|
|
m_EnchantContainer.clear();
|
|
|
|
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_ENCHANTS);
|
|
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
EnchantTemplate pEnchant;
|
|
pEnchant.ClassId = fields[0].Get<uint8>();
|
|
pEnchant.SpecId = fields[1].Get<uint8>();
|
|
pEnchant.SpellId = fields[2].Get<uint32>();
|
|
pEnchant.SlotId = fields[3].Get<uint8>();
|
|
|
|
m_EnchantContainer.push_back(std::move(pEnchant));
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::IterateItems(IterateItemsVisitor* visitor, IterateItemsMask mask)
|
|
{
|
|
if (mask & ITERATE_ITEMS_IN_BAGS)
|
|
IterateItemsInBags(visitor);
|
|
|
|
if (mask & ITERATE_ITEMS_IN_EQUIP)
|
|
IterateItemsInEquip(visitor);
|
|
|
|
if (mask == ITERATE_ITEMS_IN_BANK)
|
|
IterateItemsInBank(visitor);
|
|
}
|
|
|
|
void PlayerbotFactory::IterateItemsInBags(IterateItemsVisitor* visitor)
|
|
{
|
|
for (uint32 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (!visitor->Visit(pItem))
|
|
return;
|
|
|
|
for (uint32 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; ++i)
|
|
if (Item* pItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (!visitor->Visit(pItem))
|
|
return;
|
|
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = (Bag*)bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (!visitor->Visit(pItem))
|
|
return;
|
|
}
|
|
|
|
void PlayerbotFactory::IterateItemsInEquip(IterateItemsVisitor* visitor)
|
|
{
|
|
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; slot++)
|
|
{
|
|
Item* const pItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (!pItem)
|
|
continue;
|
|
|
|
if (!visitor->Visit(pItem))
|
|
return;
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::IterateItemsInBank(IterateItemsVisitor* visitor)
|
|
{
|
|
for (uint8 slot = BANK_SLOT_ITEM_START; slot < BANK_SLOT_ITEM_END; slot++)
|
|
{
|
|
Item* const pItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (!pItem)
|
|
continue;
|
|
|
|
if (!visitor->Visit(pItem))
|
|
return;
|
|
}
|
|
|
|
for (uint32 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
if (Bag* pBag = (Bag*)bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (pBag)
|
|
{
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
{
|
|
if (!pItem)
|
|
continue;
|
|
|
|
if (!visitor->Visit(pItem))
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitKeyring()
|
|
{
|
|
if (!bot)
|
|
return;
|
|
|
|
if (bot->GetLevel() < 70)
|
|
return;
|
|
|
|
ReputationMgr& repMgr = bot->GetReputationMgr(); // Reference, use . instead of ->
|
|
|
|
std::vector<std::pair<uint32, uint32>> keysToCheck;
|
|
|
|
// Reputation-based Keys (Honored requirement)
|
|
if (repMgr.GetRank(sFactionStore.LookupEntry(1011)) >= REP_HONORED && !bot->HasItemCount(30633, 1))
|
|
keysToCheck.emplace_back(1011, 30633); // Lower City - Auchenai Key
|
|
if (repMgr.GetRank(sFactionStore.LookupEntry(942)) >= REP_HONORED && !bot->HasItemCount(30623, 1))
|
|
keysToCheck.emplace_back(942, 30623); // Cenarion Expedition - Reservoir Key
|
|
if (repMgr.GetRank(sFactionStore.LookupEntry(989)) >= REP_HONORED && !bot->HasItemCount(30635, 1))
|
|
keysToCheck.emplace_back(989, 30635); // Keepers of Time - Key of Time
|
|
if (repMgr.GetRank(sFactionStore.LookupEntry(935)) >= REP_HONORED && !bot->HasItemCount(30634, 1))
|
|
keysToCheck.emplace_back(935, 30634); // The Sha'tar - Warpforged Key
|
|
|
|
// Faction-specific Keys (Honored requirement)
|
|
if (bot->GetTeamId() == TEAM_ALLIANCE && repMgr.GetRank(sFactionStore.LookupEntry(946)) >= REP_HONORED && !bot->HasItemCount(30622, 1))
|
|
keysToCheck.emplace_back(946, 30622); // Honor Hold - Flamewrought Key (Alliance)
|
|
if (bot->GetTeamId() == TEAM_HORDE && repMgr.GetRank(sFactionStore.LookupEntry(947)) >= REP_HONORED && !bot->HasItemCount(30637, 1))
|
|
keysToCheck.emplace_back(947, 30637); // Thrallmar - Flamewrought Key (Horde)
|
|
|
|
// Keys that do not require Rep or Faction
|
|
// Shattered Halls Key, Shadow Labyrinth Key, Key to the Arcatraz, Master's Key
|
|
std::vector<uint32> nonRepKeys = {28395, 27991, 31084, 24490};
|
|
for (uint32 keyId : nonRepKeys)
|
|
{
|
|
if (!bot->HasItemCount(keyId, 1))
|
|
keysToCheck.emplace_back(0, keyId);
|
|
}
|
|
|
|
// Assign keys
|
|
for (auto const& keyPair : keysToCheck)
|
|
{
|
|
uint32 keyId = keyPair.second;
|
|
if (keyId > 0)
|
|
{
|
|
if (Item* newItem = StoreNewItemInInventorySlot(bot,keyId, 1))
|
|
{
|
|
newItem->AddToUpdateQueueOf(bot);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void PlayerbotFactory::InitReputation()
|
|
{
|
|
if (!bot)
|
|
return;
|
|
|
|
if (bot->GetLevel() < 70)
|
|
return; // Only apply for level 70+ bots
|
|
|
|
ReputationMgr& repMgr = bot->GetReputationMgr();
|
|
|
|
// List of factions that require Honored reputation for heroic keys
|
|
std::vector<uint32> factions = {
|
|
1011, // Lower City
|
|
942, // Cenarion Expedition
|
|
989, // Keepers of Time
|
|
935 // The Sha'tar
|
|
};
|
|
|
|
// Add faction-specific reputation
|
|
if (bot->GetTeamId() == TEAM_ALLIANCE)
|
|
factions.push_back(946); // Honor Hold (Alliance)
|
|
else if (bot->GetTeamId() == TEAM_HORDE)
|
|
factions.push_back(947); // Thrallmar (Horde)
|
|
|
|
// Set reputation to Honored for each required faction
|
|
for (uint32 factionId : factions)
|
|
{
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
|
|
if (!factionEntry)
|
|
continue;
|
|
|
|
// Bottom of Honored rank
|
|
int32 honoredRep = ReputationMgr::ReputationRankToStanding(static_cast<ReputationRank>(REP_HONORED - 1)) + 1;
|
|
|
|
// Get bot's current reputation with this faction
|
|
int32 currentRep = repMgr.GetReputation(factionEntry);
|
|
|
|
// Only set reputation if it's lower than the required Honored value
|
|
if (currentRep < honoredRep)
|
|
{
|
|
repMgr.SetReputation(factionEntry, honoredRep);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitAttunementQuests()
|
|
{
|
|
uint32 level = bot->GetLevel();
|
|
if (level < 55)
|
|
return; // Only apply for level 55+ bots
|
|
|
|
uint32 currentXP = bot->GetUInt32Value(PLAYER_XP);
|
|
|
|
// Complete all level-appropriate attunement quests for the bot
|
|
if (level >= 60)
|
|
{
|
|
std::list<uint32> questsToComplete;
|
|
|
|
// Check each quest status before adding to the completion list
|
|
for (uint32 questId : sPlayerbotAIConfig.attunementQuests)
|
|
{
|
|
QuestStatus questStatus = bot->GetQuestStatus(questId);
|
|
|
|
if (questStatus == QUEST_STATUS_NONE) // Quest not yet taken/completed
|
|
{
|
|
questsToComplete.push_back(questId);
|
|
}
|
|
}
|
|
|
|
// Only complete quests that haven't been finished yet
|
|
if (!questsToComplete.empty())
|
|
{
|
|
InitQuests(questsToComplete, false);
|
|
}
|
|
}
|
|
|
|
// Reset XP so bot's level remains unchanged
|
|
bot->GiveLevel(level);
|
|
bot->SetUInt32Value(PLAYER_XP, currentXP);
|
|
}
|