mod-playerbots/src/PlayerbotAIConfig.cpp
Keleborn 957eca0263
Feat. Enable multi node flying, and refactor into travel manager (#2156)
# Pull Request

Feature - Enable multi node flying for bots
- Bots currently only do node to node flying. This PR makes it so they
can connect multiple noted.
-- This is enabled by sending a vector containing the node sequence
instead of a single destination node
-- To minimize the run-time cost of searching for available nodes and
connection, a cache of all possible connections is prepared at start up
using a BFS search algorithm.

Refactor 
- Move all world destination logic (cities, banks, inns) to existing
Travel manager
- Eliminate flightmastercache and integrate to new manager
- replace SQLs calls with in-memory data search by core
- Add in new map that stores creature areas by template. 

Clean up
- Move other rpg files to related folder. 
(Next steps) The selection for where bots fly to should be smarter than
it is. Instead of trying to determine where a bot can go, it should
first decide where it should go, and then identify the correct way to
get there.
---

## Feature Evaluation

Please answer the following:

- Describe the **minimum logic** required to achieve the intended
behavior?
- Describe the **cheapest implementation** that produces an acceptable
result?
- Describe the **runtime cost** when this logic executes across many
bots?

---

## How to Test the Changes

- Step-by-step instructions to test the change
- Any required setup (e.g. multiple players, bots, specific
configuration)
- Expected behavior and how to verify it

## Complexity & Impact

Does this change add new decision branches?
- - [x[ No
- - [ ] Yes (**explain below**)

Does this change increase per-bot or per-tick processing?
- - [x] No
- - [ ] Yes (**describe and justify impact**)

Could this logic scale poorly under load?
- - [x] No
- - [ ] Yes (**explain why**)
The call itself is fairly infrequent, and although now there are a
greater number of paths available for the bots, I dont think it would be
significant.

## Defaults & Configuration

Does this change modify default bot behavior?
- - [ ] No
- - [x] Yes (**explain why**)

If this introduces more advanced or AI-heavy logic:
- - [x] Lightweight mode remains the default
- - [ ] More complex behavior is optional and thereby configurable
---

## AI Assistance

Was AI assistance (e.g. ChatGPT or similar tools) used while working on
this change?
- - [ ] No
- - [x] Yes (**explain below**)
Gemini first suggested the use of a BFS algorithm. This was rewritten by
me to actually work as intended. Verification by additional logging not
present in final code.

Claude code converted the SQL filtering to the atrocious if statements
found in PrepareDestinationCache, but after verifying them it works. If
there are better ways to do this Im open to it.

---

## Final Checklist

- - [x] Stability is not compromised
- - [x] Performance impact is understood, tested, and acceptable
- - [x] Added logic complexity is justified and explained
- - [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
2026-03-20 20:39:53 +01:00

988 lines
55 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "PlayerbotAIConfig.h"
#include <iostream>
#include "Config.h"
#include "NewRpgInfo.h"
#include "PlayerbotDungeonRepository.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
#include "PlayerbotGuildMgr.h"
#include "RandomItemMgr.h"
#include "RandomPlayerbotFactory.h"
#include "RandomPlayerbotMgr.h"
#include "Talentspec.h"
#include "TravelMgr.h"
template <class T>
void LoadList(std::string const value, T& list)
{
std::vector<std::string> ids = split(value, ',');
for (std::vector<std::string>::iterator i = ids.begin(); i != ids.end(); i++)
{
uint32 id = atoi((*i).c_str());
// if (!id)
// continue;
list.push_back(id);
}
}
template <class T>
void LoadSet(std::string const value, T& set)
{
std::vector<std::string> ids = split(value, ',');
for (std::vector<std::string>::iterator i = ids.begin(); i != ids.end(); i++)
{
uint32 id = atoi((*i).c_str());
// if (!id)
// continue;
set.insert(id);
}
}
template <class T>
void LoadListString(std::string const value, T& list)
{
std::vector<std::string> strings = split(value, ',');
for (std::vector<std::string>::iterator i = strings.begin(); i != strings.end(); i++)
{
std::string const string = *i;
if (string.empty())
continue;
list.push_back(string);
}
}
bool PlayerbotAIConfig::Initialize()
{
LOG_INFO("server.loading", "Initializing mod-playerbots, based on AI Playerbots by ike3 and the original Playerbots by blueboy");
enabled = sConfigMgr->GetOption<bool>("AiPlayerbot.Enabled", true);
if (!enabled)
{
LOG_INFO("server.loading", "Playerbots Module is disabled in playerbots.conf");
return false;
}
globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 500);
maxWaitForMove = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxWaitForMove", 5000);
disableMoveSplinePath = sConfigMgr->GetOption<int32>("AiPlayerbot.DisableMoveSplinePath", 0);
maxMovementSearchTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxMovementSearchTime", 3);
expireActionTime = sConfigMgr->GetOption<int32>("AiPlayerbot.ExpireActionTime", 5000);
dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 700);
reactDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReactDelay", 100);
dynamicReactDelay = sConfigMgr->GetOption<bool>("AiPlayerbot.DynamicReactDelay", true);
passiveDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.PassiveDelay", 10000);
repeatDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.RepeatDelay", 2000);
errorDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ErrorDelay", 100);
rpgDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgDelay", 10000);
sitDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.SitDelay", 20000);
returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 2000);
lootDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.LootDelay", 1000);
minBotsForGreaterBuff = sConfigMgr->GetOption<int32>("AiPlayerbot.MinBotsForGreaterBuff", 3);
rpWarningCooldown = sConfigMgr->GetOption<int32>("AiPlayerbot.RPWarningCooldown", 30);
disabledWithoutRealPlayerLoginDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLoginDelay", 30);
disabledWithoutRealPlayerLogoutDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLogoutDelay", 300);
farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f);
sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 100.0f);
spellDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SpellDistance", 28.5f);
shootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ShootDistance", 5.0f);
healDistance = sConfigMgr->GetOption<float>("AiPlayerbot.HealDistance", 38.5f);
lootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.LootDistance", 15.0f);
fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 5.0f);
aggroDistance = sConfigMgr->GetOption<float>("AiPlayerbot.AggroDistance", 22.0f);
tooCloseDistance = sConfigMgr->GetOption<float>("AiPlayerbot.TooCloseDistance", 5.0f);
meleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.MeleeDistance", 0.75f);
followDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FollowDistance", 1.5f);
whisperDistance = sConfigMgr->GetOption<float>("AiPlayerbot.WhisperDistance", 6000.0f);
contactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ContactDistance", 0.45f);
aoeRadius = sConfigMgr->GetOption<float>("AiPlayerbot.AoeRadius", 10.0f);
rpgDistance = sConfigMgr->GetOption<float>("AiPlayerbot.RpgDistance", 200.0f);
grindDistance = sConfigMgr->GetOption<float>("AiPlayerbot.GrindDistance", 75.0f);
reactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ReactDistance", 150.0f);
criticalHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.CriticalHealth", 25);
lowHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.LowHealth", 45);
mediumHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumHealth", 65);
almostFullHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.AlmostFullHealth", 85);
lowMana = sConfigMgr->GetOption<int32>("AiPlayerbot.LowMana", 15);
mediumMana = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumMana", 40);
highMana = sConfigMgr->GetOption<int32>("AiPlayerbot.HighMana", 65);
autoSaveMana = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoSaveMana", true);
saveManaThreshold = sConfigMgr->GetOption<int32>("AiPlayerbot.SaveManaThreshold", 60);
autoAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoAvoidAoe", true);
maxAoeAvoidRadius = sConfigMgr->GetOption<float>("AiPlayerbot.MaxAoeAvoidRadius", 15.0f);
LoadSet<std::set<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AoeAvoidSpellWhitelist", "50759,57491,13810,29946"),
aoeAvoidSpellWhitelist);
tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", false);
randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.0f);
incrementalGearInit = sConfigMgr->GetOption<bool>("AiPlayerbot.IncrementalGearInit", true);
randomGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearQualityLimit", 3);
randomGearScoreLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearScoreLimit", 0);
randomBotMinLevelChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotMinLevelChance", 0.1f);
randomBotMaxLevelChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotMaxLevelChance", 0.1f);
randomBotRpgChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotRpgChance", 0.20f);
iterationsPerTick = sConfigMgr->GetOption<int32>("AiPlayerbot.IterationsPerTick", 10);
allowAccountBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowAccountBots", true);
allowGuildBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowGuildBots", true);
allowTrustedAccountBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowTrustedAccountBots", true);
disabledWithoutRealPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.DisabledWithoutRealPlayer", false);
randomBotGuildNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGuildNearby", false);
randomBotInvitePlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotInvitePlayer", false);
inviteChat = sConfigMgr->GetOption<bool>("AiPlayerbot.InviteChat", false);
randomBotMapsAsString = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotMaps", "0,1,530,571");
LoadList<std::vector<uint32>>(randomBotMapsAsString, randomBotMaps);
probTeleToBankers = sConfigMgr->GetOption<float>("AiPlayerbot.ProbTeleToBankers", 0.25f);
enableWeightTeleToCityBankers = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableWeightTeleToCityBankers", false);
weightTeleToStormwind = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToStormwindWeight", 2);
weightTeleToIronforge = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToIronforgeWeight", 1);
weightTeleToDarnassus = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToDarnassusWeight", 1);
weightTeleToExodar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToExodarWeight", 1);
weightTeleToOrgrimmar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToOrgrimmarWeight", 2);
weightTeleToUndercity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToUndercityWeight", 1);
weightTeleToThunderBluff = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToThunderBluffWeight", 1);
weightTeleToSilvermoonCity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToSilvermoonCityWeight", 1);
weightTeleToShattrathCity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToShattrathCityWeight", 1);
weightTeleToDalaran = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToDalaranWeight", 1);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestItems",
"5175,5176,5177,5178,6948,11000,12382,13704,16309"),
randomBotQuestItems);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotSpellIds", "54197"),
randomBotSpellIds);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds",
"2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,"
"3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,3951"),
pvpProhibitedZoneIds);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedAreaIds",
"976,35,392,2268,4161,4010,4317,4312,3649,3887,3958,3724,4080,3938,3754,3786,3973"),
pvpProhibitedAreaIds);
fastReactInBG = sConfigMgr->GetOption<bool>("AiPlayerbot.FastReactInBG", true);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "3802,5505,6502,7761,7848,10277,10285,11492,13188,13189,24499,24511,24710,24712"),
randomBotQuestIds);
LoadSet<std::set<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.DisallowedGameObjects",
"176213,17155,2656,74448,19020,3719,3658,3705,3706,105579,75293,2857,"
"179490,141596,160836,160845,179516,176224,181085,176112,128308,128403,"
"165739,165738,175245,175970,176325,176327,123329,2560"),
disallowedGameObjects);
LoadSet<std::set<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.AttunementQuests", "10279,10277,10282,10283,10284,10285,10296,10297,10298,11481,11482,11488,11490,11492,10901,10888,10445,10985"),
attunementQuests);
LoadSet<std::set<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.UnobtainableItems", "12468,46978"),
unobtainableItems);
botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false);
randomBotAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutologin", true);
minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 500);
maxRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBots", 500);
randomBotUpdateInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotUpdateInterval", 20);
randomBotCountChangeMinInterval =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMinInterval", 30 * MINUTE);
randomBotCountChangeMaxInterval =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMaxInterval", 2 * HOUR);
minRandomBotInWorldTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotInWorldTime", 2 * HOUR);
maxRandomBotInWorldTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotInWorldTime", 14 * 24 * HOUR);
minRandomBotRandomizeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotRandomizeTime", 2 * HOUR);
maxRandomBotRandomizeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotRandomizeTime", 14 * 24 * HOUR);
minRandomBotChangeStrategyTime =
sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotChangeStrategyTime", 30 * MINUTE);
maxRandomBotChangeStrategyTime =
sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotChangeStrategyTime", 2 * HOUR);
minRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotReviveTime", MINUTE);
maxRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotReviveTime", 5 * MINUTE);
minRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotTeleportInterval", 1 * HOUR);
maxRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotTeleportInterval", 5 * HOUR);
permanentlyInWorldTime =
sConfigMgr->GetOption<int32>("AiPlayerbot.PermanentlyInWorldTime", 1 * YEAR);
randomBotTeleportDistance = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleportDistance", 100);
randomBotsPerInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotsPerInterval", 60);
minRandomBotsPriceChangeInterval =
sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotsPriceChangeInterval", 2 * HOUR);
maxRandomBotsPriceChangeInterval =
sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotsPriceChangeInterval", 48 * HOUR);
randomBotJoinLfg = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinLfg", true);
restrictHealerDPS = sConfigMgr->GetOption<bool>("AiPlayerbot.HealerDPSMapRestriction", false);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RestrictedHealerDPSMaps",
"33,34,36,43,47,48,70,90,109,129,209,229,230,329,349,389,429,1001,1004,"
"1007,269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,585,574,"
"575,576,578,595,599,600,601,602,604,608,619,632,650,658,668,409,469,509,"
"531,532,534,544,548,550,564,565,580,249,533,603,615,616,624,631,649,724"),
restrictedHealerDPSMaps);
//////////////////////////// ICC
EnableICCBuffs = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableICCBuffs", true);
//////////////////////////// Professions
fishingDistanceFromMaster = sConfigMgr->GetOption<float>("AiPlayerbot.FishingDistanceFromMaster", 10.0f);
endFishingWithMaster = sConfigMgr->GetOption<float>("AiPlayerbot.EndFishingWithMaster", 30.0f);
fishingDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FishingDistance", 40.0f);
enableFishingWithMaster = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableFishingWithMaster", true);
//////////////////////////// CHAT
enableBroadcasts = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableBroadcasts", true);
randomBotTalk = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotTalk", false);
randomBotEmote = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotEmote", false);
randomBotSuggestDungeons = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotSuggestDungeons", true);
randomBotSayWithoutMaster = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotSayWithoutMaster", false);
// broadcastChanceMaxValue is used in urand(1, broadcastChanceMaxValue) for broadcasts,
// lowering it will increase the chance, setting it to 0 will disable broadcasts
// for internal use, not intended to be change by the user
broadcastChanceMaxValue = enableBroadcasts ? 30000 : 0;
// all broadcast chances should be in range 1-broadcastChanceMaxValue, value of 0 will disable this particular
// broadcast setting value to max does not guarantee the broadcast, as there are some internal randoms as well
broadcastToGuildGlobalChance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToGuildGlobalChance", 30000);
broadcastToWorldGlobalChance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToWorldGlobalChance", 30000);
broadcastToGeneralGlobalChance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToGeneralGlobalChance", 30000);
broadcastToTradeGlobalChance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToTradeGlobalChance", 30000);
broadcastToLFGGlobalChance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToLFGGlobalChance", 30000);
broadcastToLocalDefenseGlobalChance =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToLocalDefenseGlobalChance", 30000);
broadcastToWorldDefenseGlobalChance =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToWorldDefenseGlobalChance", 30000);
broadcastToGuildRecruitmentGlobalChance =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToGuildRecruitmentGlobalChance", 30000);
broadcastChanceLootingItemPoor = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemPoor", 30);
broadcastChanceLootingItemNormal =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemNormal", 300);
broadcastChanceLootingItemUncommon =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemUncommon", 10000);
broadcastChanceLootingItemRare = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemRare", 20000);
broadcastChanceLootingItemEpic = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemEpic", 30000);
broadcastChanceLootingItemLegendary =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemLegendary", 30000);
broadcastChanceLootingItemArtifact =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemArtifact", 30000);
broadcastChanceQuestAccepted = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestAccepted", 6000);
broadcastChanceQuestUpdateObjectiveCompleted =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestUpdateObjectiveCompleted", 300);
broadcastChanceQuestUpdateObjectiveProgress =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestUpdateObjectiveProgress", 300);
broadcastChanceQuestUpdateFailedTimer =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestUpdateFailedTimer", 300);
broadcastChanceQuestUpdateComplete =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestUpdateComplete", 1000);
broadcastChanceQuestTurnedIn = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestTurnedIn", 10000);
broadcastChanceKillNormal = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillNormal", 30);
broadcastChanceKillElite = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillElite", 300);
broadcastChanceKillRareelite = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillRareelite", 3000);
broadcastChanceKillWorldboss = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillWorldboss", 20000);
broadcastChanceKillRare = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillRare", 10000);
broadcastChanceKillUnknown = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillUnknown", 100);
broadcastChanceKillPet = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillPet", 10);
broadcastChanceKillPlayer = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillPlayer", 30);
broadcastChanceLevelupGeneric = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLevelupGeneric", 20000);
broadcastChanceLevelupTenX = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLevelupTenX", 30000);
broadcastChanceLevelupMaxLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLevelupMaxLevel", 30000);
broadcastChanceSuggestInstance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestInstance", 5000);
broadcastChanceSuggestQuest = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestQuest", 10000);
broadcastChanceSuggestGrindMaterials =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestGrindMaterials", 5000);
broadcastChanceSuggestGrindReputation =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestGrindReputation", 5000);
broadcastChanceSuggestSell = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestSell", 300);
broadcastChanceSuggestSomething =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestSomething", 30000);
broadcastChanceSuggestSomethingToxic =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestSomethingToxic", 0);
broadcastChanceSuggestToxicLinks = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestToxicLinks", 0);
toxicLinksPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.ToxicLinksPrefix", "gnomes");
broadcastChanceSuggestThunderfury =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestThunderfury", 1);
// does not depend on global chance
broadcastChanceGuildManagement = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceGuildManagement", 30000);
////////////////////////////
toxicLinksRepliesChance = sConfigMgr->GetOption<int32>("AiPlayerbot.ToxicLinksRepliesChance", 30); // 0-100
thunderfuryRepliesChance = sConfigMgr->GetOption<int32>("AiPlayerbot.ThunderfuryRepliesChance", 40); // 0-100
guildRepliesRate = sConfigMgr->GetOption<int32>("AiPlayerbot.GuildRepliesRate", 100); // 0-100
suggestDungeonsInLowerCaseRandomly =
sConfigMgr->GetOption<bool>("AiPlayerbot.SuggestDungeonsInLowerCaseRandomly", false);
////////////////////////// !CHAT
randomBotJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinBG", true);
randomBotAutoJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutoJoinBG", false);
randomBotAutoJoinArenaBracket = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinArenaBracket", 7);
randomBotAutoJoinICBrackets = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAutoJoinICBrackets", "0,1");
randomBotAutoJoinEYBrackets = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAutoJoinEYBrackets", "0,1,2");
randomBotAutoJoinAVBrackets = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAutoJoinAVBrackets", "0,1,2,3");
randomBotAutoJoinABBrackets = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAutoJoinABBrackets", "0,1,2,3,4,5,6");
randomBotAutoJoinWSBrackets = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAutoJoinWSBrackets", "0,1,2,3,4,5,6,7");
randomBotAutoJoinBGICCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGICCount", 0);
randomBotAutoJoinBGEYCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGEYCount", 0);
randomBotAutoJoinBGAVCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGAVCount", 0);
randomBotAutoJoinBGABCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGABCount", 0);
randomBotAutoJoinBGWSCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGWSCount", 0);
randomBotAutoJoinBGRatedArena2v2Count =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena2v2Count", 0);
randomBotAutoJoinBGRatedArena3v3Count =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena3v3Count", 0);
randomBotAutoJoinBGRatedArena5v5Count =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena5v5Count", 0);
logInGroupOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.LogInGroupOnly", true);
logValuesPerTick = sConfigMgr->GetOption<bool>("AiPlayerbot.LogValuesPerTick", false);
fleeingEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.FleeingEnabled", true);
summonAtInnkeepersEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.SummonAtInnkeepersEnabled", true);
randomBotMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMinLevel", 1);
randomBotMaxLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMaxLevel", 80);
if (randomBotMaxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
randomBotMaxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
randomBotLoginAtStartup = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotLoginAtStartup", true);
randomBotTeleLowerLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleLowerLevel", 1);
randomBotTeleHigherLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleHigherLevel", 3);
openGoSpell = sConfigMgr->GetOption<int32>("AiPlayerbot.OpenGoSpell", 6477);
// Zones for NewRpgStrategy teleportation brackets
std::vector<uint32> zoneIds = {
// Classic WoW - Low-level zones
1, 12, 14, 85, 141, 215, 3430, 3524,
// Classic WoW - Mid-level zones
17, 38, 40, 130, 148, 3433, 3525,
// Classic WoW - High-level zones
10, 11, 44, 267, 331, 400, 406,
// Classic WoW - Higher-level zones
3, 8, 15, 16, 33, 45, 47, 51, 357, 405, 440,
// Classic WoW - Top-level zones
4, 28, 46, 139, 361, 490, 618, 1377,
// The Burning Crusade - Zones
3483, 3518, 3519, 3520, 3521, 3522, 3523, 4080,
// Wrath of the Lich King - Zones
65, 66, 67, 210, 394, 495, 2817, 3537, 3711, 4197
};
for (uint32 zoneId : zoneIds)
{
std::string setting = "AiPlayerbot.ZoneBracket." + std::to_string(zoneId);
std::string value = sConfigMgr->GetOption<std::string>(setting, "");
if (!value.empty())
{
size_t commaPos = value.find(',');
if (commaPos != std::string::npos)
{
uint32 minLevel = atoi(value.substr(0, commaPos).c_str());
uint32 maxLevel = atoi(value.substr(commaPos + 1).c_str());
zoneBrackets[zoneId] = std::make_pair(minLevel, maxLevel);
}
}
}
randomChangeMultiplier = sConfigMgr->GetOption<float>("AiPlayerbot.RandomChangeMultiplier", 1.0);
randomBotCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotCombatStrategies", "");
randomBotNonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotNonCombatStrategies", "");
combatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.CombatStrategies", "");
nonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.NonCombatStrategies", "");
applyInstanceStrategies = sConfigMgr->GetOption<bool>("AiPlayerbot.ApplyInstanceStrategies", true);
commandPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.CommandPrefix", "");
commandSeparator = sConfigMgr->GetOption<std::string>("AiPlayerbot.CommandSeparator", "\\\\");
commandServerPort = sConfigMgr->GetOption<int32>("AiPlayerbot.CommandServerPort", 8888);
perfMonEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.PerfMonEnabled", false);
useGroundMountAtMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.UseGroundMountAtMinLevel", 20);
useFastGroundMountAtMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.UseFastGroundMountAtMinLevel", 40);
useFlyMountAtMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.UseFlyMountAtMinLevel", 60);
useFastFlyMountAtMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.UseFastFlyMountAtMinLevel", 70);
// stagger bot flightpath takeoff
botTaxiDelayMin = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiDelayMinMs", 350);
botTaxiDelayMax = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiDelayMaxMs", 5000);
botTaxiGapMs = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiGapMs", 200);
botTaxiGapJitterMs = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotTaxiGapJitterMs", 100);
LOG_INFO("server.loading", "Loading TalentSpecs...");
for (uint32 cls = 1; cls < MAX_CLASSES; ++cls)
{
if (cls == 10)
{
continue;
}
for (uint32 spec = 0; spec < MAX_SPECNO; ++spec)
{
std::ostringstream os;
os << "AiPlayerbot.PremadeSpecName." << cls << "." << spec;
premadeSpecName[cls][spec] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
os.str("");
os.clear();
os << "AiPlayerbot.PremadeSpecGlyph." << cls << "." << spec;
premadeSpecGlyph[cls][spec] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
std::vector<std::string> splitSpecGlyph = split(premadeSpecGlyph[cls][spec], ',');
for (std::string& split : splitSpecGlyph)
{
if (split.size() != 0)
{
parsedSpecGlyph[cls][spec].push_back(atoi(split.c_str()));
}
}
for (uint32 level = 0; level < MAX_LEVEL; ++level)
{
std::ostringstream os;
os << "AiPlayerbot.PremadeSpecLink." << cls << "." << spec << "." << level;
premadeSpecLink[cls][spec][level] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
parsedSpecLinkOrder[cls][spec][level] = ParseTempTalentsOrder(cls, premadeSpecLink[cls][spec][level]);
}
}
for (uint32 spec = 0; spec < 3; ++spec)
{
for (uint32 points = 0; points < 21; ++points)
{
std::ostringstream os;
os << "AiPlayerbot.PremadeHunterPetLink." << spec << "." << points;
premadeHunterPetLink[spec][points] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
parsedHunterPetLinkOrder[spec][points] =
ParseTempPetTalentsOrder(spec, premadeHunterPetLink[spec][points]);
}
}
for (uint32 spec = 0; spec < MAX_SPECNO; ++spec)
{
std::ostringstream os;
os << "AiPlayerbot.RandomClassSpecProb." << cls << "." << spec;
uint32 def;
if (spec <= 1)
def = 33;
else if (spec == 2)
def = 34;
else
def = 0;
randomClassSpecProb[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), def, false);
os.str("");
os.clear();
os << "AiPlayerbot.RandomClassSpecIndex." << cls << "." << spec;
randomClassSpecIndex[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), spec, false);
}
}
botCheats.clear();
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.BotCheats", "food,taxi,raid"),
botCheats);
botCheatMask = 0;
if (std::find(botCheats.begin(), botCheats.end(), "food") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::food;
if (std::find(botCheats.begin(), botCheats.end(), "taxi") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::taxi;
if (std::find(botCheats.begin(), botCheats.end(), "gold") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::gold;
if (std::find(botCheats.begin(), botCheats.end(), "health") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::health;
if (std::find(botCheats.begin(), botCheats.end(), "mana") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::mana;
if (std::find(botCheats.begin(), botCheats.end(), "power") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::power;
if (std::find(botCheats.begin(), botCheats.end(), "raid") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::raid;
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AllowedLogFiles", ""),
allowedLogFiles);
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.TradeActionExcludedPrefixes", ""),
tradeActionExcludedPrefixes);
worldBuffs.clear();
loadWorldBuff();
LOG_INFO("playerbots", "Loading World Buff Feature...");
randomBotAccountPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAccountPrefix", "rndbot");
randomBotAccountCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAccountCount", 0);
deleteRandomBotAccounts = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotAccounts", false);
randomBotGuildCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildCount", 20);
randomBotGuildSizeMax = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildSizeMax", 15);
deleteRandomBotGuilds = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotGuilds", false);
guildTaskEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGuildTasks", false);
minGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskChangeTime", 3 * 24 * 3600);
maxGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskChangeTime", 4 * 24 * 3600);
minGuildTaskAdvertisementTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskAdvertisementTime", 300);
maxGuildTaskAdvertisementTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskAdvertisementTime", 12 * 3600);
minGuildTaskRewardTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskRewardTime", 300);
maxGuildTaskRewardTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskRewardTime", 3600);
guildTaskAdvertCleanupTime = sConfigMgr->GetOption<int32>("AiPlayerbot.GuildTaskAdvertCleanupTime", 300);
guildTaskKillTaskDistance = sConfigMgr->GetOption<int32>("AiPlayerbot.GuildTaskKillTaskDistance", 2000);
targetPosRecalcDistance = sConfigMgr->GetOption<float>("AiPlayerbot.TargetPosRecalcDistance", 0.1f);
// cosmetics (by lidocain)
randomBotShowCloak = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotShowCloak", true);
randomBotShowHelmet = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotShowHelmet", true);
// SPP switches
enableGreet = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGreet", true);
summonWhenGroup = sConfigMgr->GetOption<bool>("AiPlayerbot.SummonWhenGroup", true);
randomBotFixedLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotFixedLevel", false);
disableRandomLevels = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableRandomLevels", false);
randomBotRandomPassword = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotRandomPassword", true);
downgradeMaxLevelBot = sConfigMgr->GetOption<bool>("AiPlayerbot.DowngradeMaxLevelBot", true);
equipmentPersistence = sConfigMgr->GetOption<bool>("AiPlayerbot.EquipmentPersistence", false);
equipmentPersistenceLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.EquipmentPersistenceLevel", 80);
groupInvitationPermission = sConfigMgr->GetOption<int32>("AiPlayerbot.GroupInvitationPermission", 1);
keepAltsInGroup = sConfigMgr->GetOption<bool>("AiPlayerbot.KeepAltsInGroup", false);
allowSummonInCombat = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonInCombat", true);
allowSummonWhenMasterIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenMasterIsDead", true);
allowSummonWhenBotIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenBotIsDead", true);
reviveBotWhenSummoned = sConfigMgr->GetOption<int32>("AiPlayerbot.ReviveBotWhenSummoned", 1);
botRepairWhenSummon = sConfigMgr->GetOption<bool>("AiPlayerbot.BotRepairWhenSummon", true);
autoInitOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoInitOnly", false);
autoInitEquipLevelLimitRatio = sConfigMgr->GetOption<float>("AiPlayerbot.AutoInitEquipLevelLimitRatio", 1.0);
maxAddedBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxAddedBots", 40);
addClassCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassCommand", 1);
addClassAccountPoolSize = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassAccountPoolSize", 50);
maintenanceCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.MaintenanceCommand", 1);
altMaintenanceAttunementQs = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceAttunementQuests", true);
altMaintenanceBags = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceBags", true);
altMaintenanceAmmo = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceAmmo", true);
altMaintenanceFood = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceFood", true);
altMaintenanceReagents = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceReagents", true);
altMaintenanceConsumables = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceConsumables", true);
altMaintenancePotions = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenancePotions", true);
altMaintenanceTalentTree = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceTalentTree", true);
altMaintenancePet = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenancePet", true);
altMaintenancePetTalents = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenancePetTalents", true);
altMaintenanceClassSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceClassSpells", true);
altMaintenanceAvailableSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceAvailableSpells", true);
altMaintenanceSkills = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceSkills", true);
altMaintenanceReputation = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceReputation", true);
altMaintenanceSpecialSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceSpecialSpells", true);
altMaintenanceMounts = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceMounts", true);
altMaintenanceGlyphs = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceGlyphs", true);
altMaintenanceKeyring = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceKeyring", true);
altMaintenanceGemsEnchants = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceGemsEnchants", true);
autoGearCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearCommand", 1);
autoGearCommandAltBots = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearCommandAltBots", 1);
autoGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearQualityLimit", 3);
autoGearScoreLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearScoreLimit", 0);
randomBotXPRate = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotXPRate", 1.0);
randomBotAllianceRatio = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAllianceRatio", 50);
randomBotHordeRatio = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotHordeRatio", 50);
disableDeathKnightLogin = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableDeathKnightLogin", 0);
limitTalentsExpansion = sConfigMgr->GetOption<bool>("AiPlayerbot.LimitTalentsExpansion", 0);
botActiveAlone = sConfigMgr->GetOption<int32>("AiPlayerbot.BotActiveAlone", 100);
BotActiveAloneForceWhenInRadius = sConfigMgr->GetOption<uint32>("AiPlayerbot.BotActiveAloneForceWhenInRadius", 150);
BotActiveAloneForceWhenInZone = sConfigMgr->GetOption<bool>("AiPlayerbot.BotActiveAloneForceWhenInZone", 1);
BotActiveAloneForceWhenInMap = sConfigMgr->GetOption<bool>("AiPlayerbot.BotActiveAloneForceWhenInMap", 0);
BotActiveAloneForceWhenIsFriend = sConfigMgr->GetOption<bool>("AiPlayerbot.BotActiveAloneForceWhenIsFriend", 1);
BotActiveAloneForceWhenInGuild = sConfigMgr->GetOption<bool>("AiPlayerbot.BotActiveAloneForceWhenInGuild", 1);
botActiveAloneSmartScale = sConfigMgr->GetOption<bool>("AiPlayerbot.botActiveAloneSmartScale", 1);
botActiveAloneSmartScaleDiffLimitfloor = sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleDiffLimitfloor", 50);
botActiveAloneSmartScaleDiffLimitCeiling = sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleDiffLimitCeiling", 200);
botActiveAloneSmartScaleWhenMinLevel = sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleWhenMinLevel", 1);
botActiveAloneSmartScaleWhenMaxLevel = sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleWhenMaxLevel", 80);
randombotsWalkingRPG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandombotsWalkingRPG", false);
randombotsWalkingRPGInDoors = sConfigMgr->GetOption<bool>("AiPlayerbot.RandombotsWalkingRPG.InDoors", false);
minEnchantingBotLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.MinEnchantingBotLevel", 60);
limitEnchantExpansion = sConfigMgr->GetOption<int32>("AiPlayerbot.LimitEnchantExpansion", 1);
limitGearExpansion = sConfigMgr->GetOption<int32>("AiPlayerbot.LimitGearExpansion", 1);
randombotStartingLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandombotStartingLevel", 1);
enablePeriodicOnlineOffline = sConfigMgr->GetOption<bool>("AiPlayerbot.EnablePeriodicOnlineOffline", false);
enableRandomBotTrading = sConfigMgr->GetOption<int32>("AiPlayerbot.EnableRandomBotTrading", 1);
periodicOnlineOfflineRatio = sConfigMgr->GetOption<float>("AiPlayerbot.PeriodicOnlineOfflineRatio", 2.0);
gearscorecheck = sConfigMgr->GetOption<bool>("AiPlayerbot.GearScoreCheck", false);
randomBotPreQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.PreQuests", false);
// SPP automation
freeMethodLoot = sConfigMgr->GetOption<bool>("AiPlayerbot.FreeMethodLoot", false);
lootNeedRollLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.LootNeedRollLevel", 1);
lootRollRecipe = sConfigMgr->GetOption<bool>("AiPlayerbot.LootRollRecipe", false);
lootRollDisenchant = sConfigMgr->GetOption<bool>("AiPlayerbot.LootRollDisenchant", false);
lootGreedRollLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.LootGreedRollLevel", false);
autoPickReward = sConfigMgr->GetOption<std::string>("AiPlayerbot.AutoPickReward", "yes");
autoEquipUpgradeLoot = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoEquipUpgradeLoot", true);
equipUpgradeThreshold = sConfigMgr->GetOption<float>("AiPlayerbot.EquipUpgradeThreshold", 1.1f);
twoRoundsGearInit = sConfigMgr->GetOption<bool>("AiPlayerbot.TwoRoundsGearInit", false);
syncQuestWithPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncQuestWithPlayer", true);
syncQuestForPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncQuestForPlayer", false);
dropObsoleteQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.DropObsoleteQuests", true);
allowLearnTrainerSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowLearnTrainerSpells", true);
autoPickTalents = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoPickTalents", true);
autoUpgradeEquip = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoUpgradeEquip", false);
hunterWolfPet = sConfigMgr->GetOption<int32>("AiPlayerbot.HunterWolfPet", 0);
defaultPetStance = sConfigMgr->GetOption<int32>("AiPlayerbot.DefaultPetStance", 1);
petChatCommandDebug = sConfigMgr->GetOption<bool>("AiPlayerbot.PetChatCommandDebug", 0);
autoLearnTrainerSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnTrainerSpells", true);
autoLearnQuestSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnQuestSpells", false);
autoTeleportForLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoTeleportForLevel", false);
autoDoQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoDoQuests", true);
enableNewRpgStrategy = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableNewRpgStrategy", true);
RpgStatusProbWeight[RPG_WANDER_RANDOM] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.WanderRandom", 15);
RpgStatusProbWeight[RPG_WANDER_NPC] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.WanderNpc", 20);
RpgStatusProbWeight[RPG_GO_GRIND] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.GoGrind", 15);
RpgStatusProbWeight[RPG_GO_CAMP] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.GoCamp", 10);
RpgStatusProbWeight[RPG_DO_QUEST] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.DoQuest", 60);
RpgStatusProbWeight[RPG_TRAVEL_FLIGHT] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.TravelFlight", 15);
RpgStatusProbWeight[RPG_REST] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.Rest", 5);
syncLevelWithPlayers = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncLevelWithPlayers", false);
randomBotGroupNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGroupNearby", false);
// arena
randomBotArenaTeam2v2Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeam2v2Count", 10);
randomBotArenaTeam3v3Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeam3v3Count", 10);
randomBotArenaTeam5v5Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeam5v5Count", 5);
deleteRandomBotArenaTeams = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotArenaTeams", false);
randomBotArenaTeamMaxRating = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeamMaxRating", 2000);
randomBotArenaTeamMinRating = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeamMinRating", 1000);
selfBotLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.SelfBotLevel", 1);
RandomPlayerbotFactory::CreateRandomBots();
if (World::IsStopped())
{
return true;
}
// Assign account types after accounts are created
sRandomPlayerbotMgr.AssignAccountTypes();
if (sPlayerbotAIConfig.enabled)
{
sRandomPlayerbotMgr.Init();
}
PlayerbotGuildMgr::instance().Init();
sRandomItemMgr.Init();
sRandomItemMgr.InitAfterAhBot();
PlayerbotTextMgr::instance().LoadBotTexts();
PlayerbotTextMgr::instance().LoadBotTextChance();
PlayerbotFactory::Init();
AiObjectContext::BuildAllSharedContexts();
if (sPlayerbotAIConfig.randomBotSuggestDungeons)
{
PlayerbotDungeonRepository::instance().LoadDungeonSuggestions();
}
sTravelMgr.Init();
excludedHunterPetFamilies.clear();
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.ExcludedHunterPetFamilies", ""), excludedHunterPetFamilies);
LOG_INFO("server.loading", "---------------------------------------");
LOG_INFO("server.loading", " mod-playerbots initialized ");
LOG_INFO("server.loading", "---------------------------------------");
return true;
}
bool PlayerbotAIConfig::IsInRandomAccountList(uint32 id)
{
return find(randomBotAccounts.begin(), randomBotAccounts.end(), id) != randomBotAccounts.end();
}
bool PlayerbotAIConfig::IsInRandomQuestItemList(uint32 id)
{
return find(randomBotQuestItems.begin(), randomBotQuestItems.end(), id) != randomBotQuestItems.end();
}
bool PlayerbotAIConfig::IsPvpProhibited(uint32 zoneId, uint32 areaId)
{
return IsInPvpProhibitedZone(zoneId) || IsInPvpProhibitedArea(areaId) || IsInPvpProhibitedZone(areaId);
}
bool PlayerbotAIConfig::IsInPvpProhibitedZone(uint32 id)
{
return find(pvpProhibitedZoneIds.begin(), pvpProhibitedZoneIds.end(), id) != pvpProhibitedZoneIds.end();
}
bool PlayerbotAIConfig::IsInPvpProhibitedArea(uint32 id)
{
return find(pvpProhibitedAreaIds.begin(), pvpProhibitedAreaIds.end(), id) != pvpProhibitedAreaIds.end();
}
bool PlayerbotAIConfig::IsRestrictedHealerDPSMap(uint32 mapId) const
{
return restrictHealerDPS &&
std::find(restrictedHealerDPSMaps.begin(), restrictedHealerDPSMaps.end(), mapId) != restrictedHealerDPSMaps.end();
}
std::string const PlayerbotAIConfig::GetTimestampStr()
{
time_t t = time(nullptr);
tm* aTm = localtime(&t);
// YYYY year
// MM month (2 digits 01-12)
// DD day (2 digits 01-31)
// HH hour (2 digits 00-23)
// MM minutes (2 digits 00-59)
// SS seconds (2 digits 00-59)
char buf[32];
snprintf(buf, sizeof(buf), "%04d-%02d-%02d %02d-%02d-%02d", aTm->tm_year + 1900, aTm->tm_mon + 1, aTm->tm_mday, aTm->tm_hour,
aTm->tm_min, aTm->tm_sec);
return std::string(buf);
}
bool PlayerbotAIConfig::openLog(std::string const fileName, char const* mode)
{
if (!hasLog(fileName))
return false;
auto logFileIt = logFiles.find(fileName);
if (logFileIt == logFiles.end())
{
logFiles.insert(std::make_pair(fileName, std::make_pair(nullptr, false)));
logFileIt = logFiles.find(fileName);
}
FILE* file = logFileIt->second.first;
bool fileOpen = logFileIt->second.second;
if (fileOpen) // close log file
fclose(file);
std::string m_logsDir = sConfigMgr->GetOption<std::string>("LogsDir", "", false);
if (!m_logsDir.empty())
{
if ((m_logsDir.at(m_logsDir.length() - 1) != '/') && (m_logsDir.at(m_logsDir.length() - 1) != '\\'))
m_logsDir.append("/");
}
file = fopen((m_logsDir + fileName).c_str(), mode);
fileOpen = true;
logFileIt->second.first = file;
logFileIt->second.second = fileOpen;
return true;
}
void PlayerbotAIConfig::log(std::string const fileName, char const* str, ...)
{
if (!str)
return;
std::lock_guard<std::mutex> guard(m_logMtx);
if (!isLogOpen(fileName) && !openLog(fileName, "a"))
return;
FILE* file = logFiles.find(fileName)->second.first;
va_list ap;
va_start(ap, str);
vfprintf(file, str, ap);
fprintf(file, "\n");
va_end(ap);
fflush(file);
fflush(stdout);
}
void PlayerbotAIConfig::loadWorldBuff()
{
std::string matrix = sConfigMgr->GetOption<std::string>("AiPlayerbot.WorldBuffMatrix", "", true);
if (matrix.empty())
return;
std::istringstream entryStream(matrix);
std::string entry;
while (std::getline(entryStream, entry, ';'))
{
entry.erase(0, entry.find_first_not_of(" \t\r\n"));
entry.erase(entry.find_last_not_of(" \t\r\n") + 1);
size_t firstColon = entry.find(':');
size_t secondColon = entry.find(':', firstColon + 1);
if (firstColon == std::string::npos || secondColon == std::string::npos)
{
LOG_ERROR("playerbots", "Malformed entry: [{}]", entry);
continue;
}
std::string metaPart = entry.substr(firstColon + 1, secondColon - firstColon - 1);
std::string spellPart = entry.substr(secondColon + 1);
std::vector<uint32> ids;
std::istringstream metaStream(metaPart);
std::string token;
while (std::getline(metaStream, token, ','))
{
try {
ids.push_back(static_cast<uint32>(std::stoi(token)));
} catch (...) {
LOG_ERROR("playerbots", "Invalid meta token in [{}]", entry);
break;
}
}
if (ids.size() != 5)
{
LOG_ERROR("playerbots", "Entry [{}] has incomplete meta block", entry);
continue;
}
std::istringstream spellStream(spellPart);
while (std::getline(spellStream, token, ','))
{
try {
uint32 spellId = static_cast<uint32>(std::stoi(token));
worldBuff wb = { spellId, ids[0], ids[1], ids[2], ids[3], ids[4] };
worldBuffs.push_back(wb);
} catch (...) {
LOG_ERROR("playerbots", "Invalid spell ID in [{}]", entry);
}
}
}
}
static std::vector<std::string> split(const std::string& str, const std::string& pattern)
{
std::vector<std::string> res;
if (str == "")
return res;
// Also add separators to string connections to facilitate intercepting the last paragraph.
std::string strs = str + pattern;
size_t pos = strs.find(pattern);
while (pos != strs.npos)
{
std::string temp = strs.substr(0, pos);
res.push_back(temp);
// Remove the split string and split the remaining string
strs = strs.substr(pos + 1, strs.size());
pos = strs.find(pattern);
}
return res;
}
std::vector<std::vector<uint32>> PlayerbotAIConfig::ParseTempTalentsOrder(uint32 cls, std::string tab_link)
{
// check bad link
uint32 classMask = 1 << (cls - 1);
std::vector<std::vector<uint32>> res;
std::vector<std::string> tab_links = split(tab_link, "-");
std::map<uint32, std::vector<TalentEntry const*>> spells;
std::vector<std::vector<std::vector<uint32>>> orders(3);
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
if ((classMask & talentTabInfo->ClassMask) == 0)
continue;
spells[talentTabInfo->tabpage].push_back(talentInfo);
}
for (int tab = 0; tab < 3; tab++)
{
if (tab_links.size() <= tab)
{
break;
}
std::sort(spells[tab].begin(), spells[tab].end(),
[&](TalentEntry const* lhs, TalentEntry const* rhs)
{ return lhs->Row != rhs->Row ? lhs->Row < rhs->Row : lhs->Col < rhs->Col; });
for (int i = 0; i < tab_links[tab].size(); i++)
{
if (i >= spells[tab].size())
{
break;
}
int lvl = tab_links[tab][i] - '0';
if (lvl == 0)
continue;
orders[tab].push_back({(uint32)tab, spells[tab][i]->Row, spells[tab][i]->Col, (uint32)lvl});
}
}
// sort by talent tab size
std::sort(orders.begin(), orders.end(), [&](auto& lhs, auto& rhs) { return lhs.size() > rhs.size(); });
for (auto& order : orders)
{
res.insert(res.end(), order.begin(), order.end());
}
return res;
}
std::vector<std::vector<uint32>> PlayerbotAIConfig::ParseTempPetTalentsOrder(uint32 spec, std::string tab_link)
{
// check bad link
// uint32 classMask = 1 << (cls - 1);
std::vector<TalentEntry const*> spells;
std::vector<std::vector<uint32>> orders;
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
if (!((1 << spec) & talentTabInfo->petTalentMask))
continue;
// skip some duplicate spells like dash/dive
if (talentInfo->TalentID == 2201 || talentInfo->TalentID == 2208 || talentInfo->TalentID == 2219 ||
talentInfo->TalentID == 2203)
continue;
spells.push_back(talentInfo);
}
std::sort(spells.begin(), spells.end(),
[&](TalentEntry const* lhs, TalentEntry const* rhs)
{ return lhs->Row != rhs->Row ? lhs->Row < rhs->Row : lhs->Col < rhs->Col; });
for (int i = 0; i < tab_link.size(); i++)
{
if (i >= spells.size())
{
break;
}
int lvl = tab_link[i] - '0';
if (lvl == 0)
continue;
orders.push_back({spells[i]->Row, spells[i]->Col, (uint32)lvl});
}
// sort by talent tab size
std::sort(orders.begin(), orders.end(), [&](auto& lhs, auto& rhs) { return lhs.size() > rhs.size(); });
return orders;
}