mirror of
https://github.com/liyunfan1223/mod-playerbots.git
synced 2026-02-20 18:10:02 +01:00
- Utgarde Pinnacle implementation
- Culling of Stratholme implementation
- Added additional value ("nearest hostile npcs") needed to expose some hidden trigger-type npc units (eg. frost breath on Skadi fight in UP)
30 lines
661 B
C++
30 lines
661 B
C++
#ifndef _PLAYERBOT_WOTLKDUNGEONCOSTRIGGERS_H
|
|
#define _PLAYERBOT_WOTLKDUNGEONCOSTRIGGERS_H
|
|
|
|
#include "Trigger.h"
|
|
#include "PlayerbotAIConfig.h"
|
|
#include "GenericTriggers.h"
|
|
#include "DungeonStrategyUtils.h"
|
|
|
|
enum CullingOfStratholmeIDs
|
|
{
|
|
// Salramm the Fleshcrafter
|
|
NPC_GHOUL_MINION = 27733,
|
|
};
|
|
|
|
class ExplodeGhoulTrigger : public Trigger
|
|
{
|
|
public:
|
|
ExplodeGhoulTrigger(PlayerbotAI* ai) : Trigger(ai, "explode ghoul") {}
|
|
bool IsActive() override;
|
|
};
|
|
|
|
class EpochRangedTrigger : public Trigger
|
|
{
|
|
public:
|
|
EpochRangedTrigger(PlayerbotAI* ai) : Trigger(ai, "chrono-lord epoch ranged") {}
|
|
bool IsActive() override;
|
|
};
|
|
|
|
#endif
|