2022-03-12 22:27:09 +01:00

28 lines
773 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_SAYACTION_H
#define _PLAYERBOT_SAYACTION_H
#include "Action.h"
#include "NamedObjectContext.h"
class PlayerbotAI;
class SayAction : public Action, public Qualified
{
public:
SayAction(PlayerbotAI* botAI);
bool Execute(Event event) override;
bool isUseful() override;
std::string const getName() override { return "say::" + qualifier; }
private:
static std::map<std::string, std::vector<std::string>> stringTable;
static std::map<std::string, uint32> probabilityTable;
};
#endif