2025-09-30 15:19:44 +02:00

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_WTSACTION_H
#define _PLAYERBOT_WTSACTION_H
#include "InventoryAction.h"
class PlayerbotAI;
class WtsAction : public InventoryAction
{
public:
WtsAction(PlayerbotAI* botAI) : InventoryAction(botAI, "wts") {}
bool Execute(Event event) override;
};
#endif