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https://github.com/liyunfan1223/mod-playerbots.git
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In order to make consistent with raids but also to shorten max used length directory for windows builds
43 lines
919 B
C++
43 lines
919 B
C++
#ifndef _PLAYERBOT_WOTLKDUNGEONHOLMULTIPLIERS_H
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#define _PLAYERBOT_WOTLKDUNGEONHOLMULTIPLIERS_H
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#include "Multiplier.h"
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class BjarngrimMultiplier : public Multiplier
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{
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public:
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BjarngrimMultiplier(PlayerbotAI* ai) : Multiplier(ai, "general bjarngrim") {}
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public:
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virtual float GetValue(Action* action);
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};
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class VolkhanMultiplier : public Multiplier
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{
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public:
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VolkhanMultiplier(PlayerbotAI* ai) : Multiplier(ai, "volkhan") {}
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public:
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virtual float GetValue(Action* action);
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};
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class IonarMultiplier : public Multiplier
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{
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public:
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IonarMultiplier(PlayerbotAI* ai) : Multiplier(ai, "ionar") {}
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public:
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virtual float GetValue(Action* action);
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};
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class LokenMultiplier : public Multiplier
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{
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public:
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LokenMultiplier(PlayerbotAI* ai) : Multiplier(ai, "loken") {}
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public:
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virtual float GetValue(Action* action);
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};
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#endif
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