bashermens 9f54d7e702
Removed the expansion folder from dungeons (#2027)
In order to make consistent with raids but also to shorten max used
length directory for windows builds
2026-01-17 21:55:08 +01:00

54 lines
1.9 KiB
C++

#include "Playerbots.h"
#include "CullingOfStratholmeActions.h"
#include "CullingOfStratholmeStrategy.h"
bool ExplodeGhoulSpreadAction::Execute(Event event)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "salramm the fleshcrafter");
if (!boss) { return false; }
float distance = 10.0f;
float distanceExtra = 2.0f;
GuidVector corpses = AI_VALUE(GuidVector, "nearest corpses");
for (auto i = corpses.begin(); i != corpses.end(); ++i)
{
Unit* unit = botAI->GetUnit(*i);
if (unit && unit->GetEntry() == NPC_GHOUL_MINION)
{
float currentDistance = bot->GetExactDist2d(unit);
if (currentDistance < distance + distanceExtra)
{
return MoveAway(unit, distance + distanceExtra - currentDistance);
}
}
}
return false;
}
bool EpochStackAction::isUseful()
{
// Minimum hunter range is 5, but values too close to this seem to cause issues..
// Hunter bots will try and melee in between ranged attacks, or just melee entirely at 5 as they are in range.
// 7.5 or 8.0 solves this for this boss.
// Unfortunately at this range the boss will charge. So I guess just don't stack as a hunter..
// if (bot->getClass() == CLASS_HUNTER)
// {
// return AI_VALUE2(float, "distance", "current target") > 7.5f;
// }
// else
return !(bot->getClass() == CLASS_HUNTER) && AI_VALUE2(float, "distance", "current target") > 5.0f;
}
bool EpochStackAction::Execute(Event event)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "chrono-lord epoch");
if (!boss) { return false; }
float maxMovement = 10.0f;
// if (bot->getClass() == CLASS_HUNTER)
// {
// return Move(bot->GetAngle(boss), fmin(bot->GetExactDist2d(boss) - 6.5f, maxMovement));
// }
// else
return Move(bot->GetAngle(boss), fmin(bot->GetExactDist2d(boss), maxMovement));
}