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In order to make consistent with raids but also to shorten max used length directory for windows builds
35 lines
885 B
C++
35 lines
885 B
C++
#ifndef _PLAYERBOT_WOTLKDUNGEONANACTIONS_H
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#define _PLAYERBOT_WOTLKDUNGEONANACTIONS_H
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#include "Action.h"
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#include "AttackAction.h"
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#include "PlayerbotAI.h"
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#include "Playerbots.h"
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#include "AzjolNerubTriggers.h"
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class AttackWebWrapAction : public AttackAction
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{
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public:
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AttackWebWrapAction(PlayerbotAI* ai) : AttackAction(ai, "attack web wrap") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class WatchersTargetAction : public AttackAction
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{
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public:
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WatchersTargetAction(PlayerbotAI* ai) : AttackAction(ai, "krik'thir priority") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class AnubarakDodgePoundAction : public AttackAction
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{
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public:
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AnubarakDodgePoundAction(PlayerbotAI* ai) : AttackAction(ai, "anub'arak dodge pound") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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#endif
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