mirror of
https://github.com/liyunfan1223/mod-playerbots.git
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<!--
Thank you for contributing to mod-playerbots, please make sure that
you...
1. Submit your PR to the test-staging branch, not master.
2. Read the guidelines below before submitting.
3. Don't delete parts of this template.
DESIGN PHILOSOPHY: We prioritize STABILITY, PERFORMANCE, AND
PREDICTABILITY over behavioral realism.
Every action and decision executes PER BOT AND PER TRIGGER. Small
increases in logic complexity scale
poorly across thousands of bots and negatively affect all. We prioritize
a stable system over a smarter
one. Bots don't need to behave perfectly; believable behavior is the
goal, not human simulation.
Default behavior must be cheap in processing; expensive behavior must be
opt-in.
Before submitting, make sure your changes aligns with these principles.
-->
## Pull Request Description
<!-- Describe what this change does and why it is needed -->
Pull strategy migration from cmangos for tank specializations
## How to Test the Changes
<!--
- Step-by-step instructions to test the change.
- Any required setup (e.g. multiple players, number of bots, specific
configuration).
- Expected behavior and how to verify it.
-->
1. Invite bot tank
2. Use `reset boAI` or `nc +pull,+pull back` + `co +pull,+pull back`
3. Order bot to pull using command `pull my target` or `pull rti target`
4. Bot should run to mob, use ranged skill and back to point where he
started pull
Without `pull back` strategy bot run to mob, use ranged skill and wait
on mob until he come to bot
## Impact Assessment
<!-- As a generic test, before and after measure of pmon (playerbot pmon
tick) can help you here. -->
- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
- - [x] No, not at all
- - [ ] Minimal impact (**explain below**)
- - [ ] Moderate impact (**explain below**)
- Does this change modify default bot behavior?
- - [x] No
- - [ ] Yes (**explain why**)
- Does this change add new decision branches or increase maintenance
complexity?
- - [x] No
- - [ ] Yes (**explain below**)
## AI Assistance
<!--
AI assistance is allowed, but all submitted code must be fully
understood, reviewed, and owned by the contributor.
We expect contributors to be honest about what they do and do not
understand.
-->
Was AI assistance used while working on this change?
- - [ ] No
- - [x] Yes (**explain below**)
<!--
If yes, please specify:
- Purpose of usage (e.g. brainstorming, refactoring, documentation, code
generation).
- Which parts of the change were influenced or generated, and whether it
was thoroughly reviewed.
-->
Help with migration and solving some problems
<!--
TRANSLATIONS:
Anything new that the bots say in chat must be in a translatable format.
This is done using GetBotTextOrDefault,
which you can search for in the codebase to find examples. Your code
needs to have English as the default fallback,
while the full translations need to be in an SQL update file. The
languages in the file are the nine language
options supported by AzerothCore: English, Korean, French, German,
Chinese, Taiwanese, Spanish, Spanish Mexico, and
Russian. See
data/sql/playerbots/updates/2025_12_27_ai_playerbot_fishing_text.sql as
an example of a translation SQL
update, whose content are called within the codebase at
src/strategy/actions/FishingAction.cpp
-->
## Final Checklist
- - [x] Stability is not compromised.
- - [x] Performance impact is understood, tested, and acceptable.
- - [x] Added logic complexity is justified and explained.
- - [x] Any new bot dialogue lines are translated.
- - [ ] Documentation updated if needed (Conf comments, WiKi commands).
## Notes for Reviewers
<!-- Anything else that's helpful to review or test your pull request.
-->
Stability test after randomize new bots
<img width="465" height="172" alt="obraz"
src="https://github.com/user-attachments/assets/6e39a8c0-f23b-47cc-852a-71fa98044a31"
/>
---------
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
285 lines
21 KiB
C++
285 lines
21 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_CHATTRIGGERCONTEXT_H
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#define _PLAYERBOT_CHATTRIGGERCONTEXT_H
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#include "ChatCommandTrigger.h"
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#include "NamedObjectContext.h"
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class PlayerbotAI;
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class ChatTriggerContext : public NamedObjectContext<Trigger>
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{
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public:
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ChatTriggerContext()
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{
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creators["open items"] = &ChatTriggerContext::open_items;
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creators["unlock items"] = &ChatTriggerContext::unlock_items;
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creators["unlock traded item"] = &ChatTriggerContext::unlock_traded_item;
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creators["quests"] = &ChatTriggerContext::quests;
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creators["stats"] = &ChatTriggerContext::stats;
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creators["leave"] = &ChatTriggerContext::leave;
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creators["rep"] = &ChatTriggerContext::reputation;
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creators["reputation"] = &ChatTriggerContext::reputation;
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creators["pvp stats"] = &ChatTriggerContext::pvp_stats;
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creators["log"] = &ChatTriggerContext::log;
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creators["los"] = &ChatTriggerContext::los;
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creators["rpg status"] = &ChatTriggerContext::rpg_status;
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creators["rpg do quest"] = &ChatTriggerContext::rpg_do_quest;
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creators["aura"] = &ChatTriggerContext::aura;
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creators["drop"] = &ChatTriggerContext::drop;
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creators["share"] = &ChatTriggerContext::share;
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creators["q"] = &ChatTriggerContext::q;
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creators["ll"] = &ChatTriggerContext::ll;
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creators["ss"] = &ChatTriggerContext::ss;
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creators["loot all"] = &ChatTriggerContext::loot_all;
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creators["add all loot"] = &ChatTriggerContext::loot_all;
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creators["release"] = &ChatTriggerContext::release;
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creators["teleport"] = &ChatTriggerContext::teleport;
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creators["taxi"] = &ChatTriggerContext::taxi;
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creators["repair"] = &ChatTriggerContext::repair;
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creators["u"] = &ChatTriggerContext::use;
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creators["use"] = &ChatTriggerContext::use;
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creators["c"] = &ChatTriggerContext::item_count;
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creators["items"] = &ChatTriggerContext::item_count;
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creators["inventory"] = &ChatTriggerContext::item_count;
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creators["inv"] = &ChatTriggerContext::item_count;
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creators["e"] = &ChatTriggerContext::equip;
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creators["equip"] = &ChatTriggerContext::equip;
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creators["ue"] = &ChatTriggerContext::uneqip;
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creators["s"] = &ChatTriggerContext::sell;
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creators["b"] = &ChatTriggerContext::buy;
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creators["r"] = &ChatTriggerContext::reward;
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creators["t"] = &ChatTriggerContext::trade;
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creators["nt"] = &ChatTriggerContext::nontrade;
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creators["talents"] = &ChatTriggerContext::talents;
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creators["spells"] = &ChatTriggerContext::spells;
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creators["co"] = &ChatTriggerContext::co;
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creators["nc"] = &ChatTriggerContext::nc;
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creators["de"] = &ChatTriggerContext::dead;
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creators["trainer"] = &ChatTriggerContext::trainer;
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creators["maintenance"] = &ChatTriggerContext::maintenance;
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creators["remove glyph"] = &ChatTriggerContext::remove_glyph;
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creators["autogear"] = &ChatTriggerContext::autogear;
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creators["equip upgrade"] = &ChatTriggerContext::equip_upgrade;
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creators["attack"] = &ChatTriggerContext::attack;
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creators["pull"] = &ChatTriggerContext::pull;
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creators["pull back"] = &ChatTriggerContext::pull_back;
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creators["pull rti"] = &ChatTriggerContext::pull_rti;
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creators["chat"] = &ChatTriggerContext::chat;
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creators["accept"] = &ChatTriggerContext::accept;
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creators["home"] = &ChatTriggerContext::home;
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creators["reset botAI"] = &ChatTriggerContext::reset_ai;
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creators["destroy"] = &ChatTriggerContext::destroy;
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creators["emote"] = &ChatTriggerContext::emote;
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creators["buff"] = &ChatTriggerContext::buff;
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creators["help"] = &ChatTriggerContext::help;
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creators["gb"] = &ChatTriggerContext::gb;
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creators["gbank"] = &ChatTriggerContext::gb;
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creators["bank"] = &ChatTriggerContext::bank;
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creators["follow"] = &ChatTriggerContext::follow;
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creators["move from group"] = &ChatTriggerContext::move_from_group;
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creators["stay"] = &ChatTriggerContext::stay;
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creators["flee"] = &ChatTriggerContext::flee;
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creators["grind"] = &ChatTriggerContext::grind;
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creators["tank attack"] = &ChatTriggerContext::tank_attack;
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creators["talk"] = &ChatTriggerContext::talk;
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creators["enter vehicle"] = &ChatTriggerContext::enter_vehicle;
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creators["leave vehicle"] = &ChatTriggerContext::leave_vehicle;
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creators["cast"] = &ChatTriggerContext::cast;
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creators["castnc"] = &ChatTriggerContext::castnc;
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creators["invite"] = &ChatTriggerContext::invite;
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creators["lfg"] = &ChatTriggerContext::lfg;
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creators["spell"] = &ChatTriggerContext::spell;
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creators["rti"] = &ChatTriggerContext::rti;
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creators["revive"] = &ChatTriggerContext::revive;
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creators["runaway"] = &ChatTriggerContext::runaway;
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creators["warning"] = &ChatTriggerContext::warning;
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creators["position"] = &ChatTriggerContext::position;
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creators["summon"] = &ChatTriggerContext::summon;
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creators["who"] = &ChatTriggerContext::who;
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creators["save mana"] = &ChatTriggerContext::save_mana;
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creators["max dps"] = &ChatTriggerContext::max_dps;
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creators["attackers"] = &ChatTriggerContext::attackers;
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creators["target"] = &ChatTriggerContext::target;
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creators["formation"] = &ChatTriggerContext::formation;
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creators["stance"] = &ChatTriggerContext::stance;
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creators["cancel tree form"] = &ChatTriggerContext::cancel_tree_form;
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creators["cancel travel form"] = &ChatTriggerContext::cancel_travel_form;
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creators["cancel bear form"] = &ChatTriggerContext::cancel_bear_form;
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creators["cancel dire bear form"] = &ChatTriggerContext::cancel_dire_bear_form;
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creators["cancel cat form"] = &ChatTriggerContext::cancel_cat_form;
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creators["cancel moonkin form"] = &ChatTriggerContext::cancel_moonkin_form;
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creators["cancel aquatic form"] = &ChatTriggerContext::cancel_aquatic_form;
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creators["sendmail"] = &ChatTriggerContext::sendmail;
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creators["mail"] = &ChatTriggerContext::mail;
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creators["outfit"] = &ChatTriggerContext::outfit;
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creators["go"] = &ChatTriggerContext::go;
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creators["ready"] = &ChatTriggerContext::ready_check;
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creators["debug"] = &ChatTriggerContext::debug;
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creators["cdebug"] = &ChatTriggerContext::cdebug;
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creators["cs"] = &ChatTriggerContext::cs;
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creators["wts"] = &ChatTriggerContext::wts;
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// creators["hire"] = &ChatTriggerContext::hire; // Not correctly implemented at this time, would cause crash and other issues.
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creators["craft"] = &ChatTriggerContext::craft;
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creators["flag"] = &ChatTriggerContext::craft;
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creators["range"] = &ChatTriggerContext::range;
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creators["ra"] = &ChatTriggerContext::ra;
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creators["give leader"] = &ChatTriggerContext::give_leader;
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creators["cheat"] = &ChatTriggerContext::cheat;
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creators["ginvite"] = &ChatTriggerContext::ginvite;
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creators["guild promote"] = &ChatTriggerContext::guild_promote;
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creators["guild demote"] = &ChatTriggerContext::guild_demote;
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creators["guild remove"] = &ChatTriggerContext::guild_remove;
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creators["guild leave"] = &ChatTriggerContext::guild_leave;
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creators["rtsc"] = &ChatTriggerContext::rtsc;
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creators["drink"] = &ChatTriggerContext::drink;
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creators["dps"] = &ChatTriggerContext::dps;
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creators["disperse"] = &ChatTriggerContext::disperse;
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creators["calc"] = &ChatTriggerContext::calc;
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creators["qi"] = &ChatTriggerContext::qi;
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creators["wipe"] = &ChatTriggerContext::wipe;
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creators["tame"] = &ChatTriggerContext::tame;
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creators["glyphs"] = &ChatTriggerContext::glyphs; // Added for custom Glyphs
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creators["glyph equip"] = &ChatTriggerContext::glyph_equip; // Added for custom Glyphs
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creators["pet"] = &ChatTriggerContext::pet;
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creators["pet attack"] = &ChatTriggerContext::pet_attack;
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creators["roll"] = &ChatTriggerContext::roll_action;
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creators["wait for attack time"] = &ChatTriggerContext::wait_for_attack_time;
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creators["focus heal"] = &ChatTriggerContext::focus_heal;
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}
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private:
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static Trigger* open_items(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "open items"); }
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static Trigger* unlock_items(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "unlock items"); }
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static Trigger* unlock_traded_item(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "unlock traded item"); }
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static Trigger* ra(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "ra"); }
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static Trigger* range(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "range"); }
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static Trigger* flag(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "flag"); }
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static Trigger* craft(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "craft"); }
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static Trigger* hire(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "hire"); }
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static Trigger* wts(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "wts"); }
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static Trigger* cs(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "cs"); }
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static Trigger* debug(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "debug"); }
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static Trigger* cdebug(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "cdebug"); }
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static Trigger* go(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "go"); }
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static Trigger* outfit(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "outfit"); }
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static Trigger* mail(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "mail"); }
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static Trigger* sendmail(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "sendmail"); }
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static Trigger* formation(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "formation"); }
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static Trigger* stance(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "stance"); }
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static Trigger* cancel_tree_form(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "cancel tree form"); }
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static Trigger* cancel_travel_form(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "cancel travel form"); }
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static Trigger* cancel_bear_form(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "cancel bear form"); }
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static Trigger* cancel_dire_bear_form(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "cancel dire bear form"); }
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static Trigger* cancel_cat_form(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "cancel cat form"); }
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static Trigger* cancel_moonkin_form(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "cancel moonkin form"); }
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static Trigger* cancel_aquatic_form(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "cancel aquatic form"); }
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static Trigger* attackers(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "attackers"); }
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static Trigger* target(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "target"); }
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static Trigger* max_dps(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "max dps"); }
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static Trigger* save_mana(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "save mana"); }
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static Trigger* who(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "who"); }
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static Trigger* summon(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "summon"); }
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static Trigger* position(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "position"); }
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static Trigger* runaway(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "runaway"); }
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static Trigger* warning(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "warning"); }
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static Trigger* revive(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "revive"); }
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static Trigger* rti(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "rti"); }
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static Trigger* invite(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "invite"); }
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static Trigger* lfg(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "lfg"); }
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static Trigger* cast(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "cast"); }
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static Trigger* castnc(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "castnc"); }
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static Trigger* talk(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "talk"); }
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static Trigger* enter_vehicle(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "enter vehicle"); }
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static Trigger* leave_vehicle(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "leave vehicle"); }
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static Trigger* flee(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "flee"); }
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static Trigger* grind(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "grind"); }
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static Trigger* tank_attack(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "tank attack"); }
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static Trigger* stay(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "stay"); }
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static Trigger* follow(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "follow"); }
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static Trigger* move_from_group(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "move from group"); }
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static Trigger* gb(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "gb"); }
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static Trigger* bank(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "bank"); }
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static Trigger* help(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "help"); }
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static Trigger* buff(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "buff"); }
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static Trigger* emote(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "emote"); }
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static Trigger* destroy(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "destroy"); }
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static Trigger* home(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "home"); }
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static Trigger* accept(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "accept"); }
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static Trigger* chat(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "chat"); }
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static Trigger* attack(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "attack"); }
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static Trigger* pull(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "pull"); }
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static Trigger* pull_back(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "pull back"); }
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static Trigger* pull_rti(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "pull rti"); }
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static Trigger* trainer(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "trainer"); }
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static Trigger* maintenance(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "maintenance"); }
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static Trigger* remove_glyph(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "remove glyph"); }
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static Trigger* autogear(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "autogear"); }
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static Trigger* equip_upgrade(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "equip upgrade"); }
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static Trigger* co(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "co"); }
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static Trigger* nc(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "nc"); }
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static Trigger* dead(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "de"); }
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static Trigger* spells(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "spells"); }
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static Trigger* talents(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "talents"); }
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static Trigger* equip(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "e"); }
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static Trigger* uneqip(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "ue"); }
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static Trigger* sell(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "s"); }
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static Trigger* buy(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "b"); }
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static Trigger* reward(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "r"); }
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static Trigger* trade(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "t"); }
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static Trigger* nontrade(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "nt"); }
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static Trigger* item_count(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "c"); }
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static Trigger* use(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "use"); }
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static Trigger* repair(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "repair"); }
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static Trigger* taxi(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "taxi"); }
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static Trigger* teleport(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "teleport"); }
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static Trigger* q(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "q"); }
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static Trigger* ll(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "ll"); }
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static Trigger* ss(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "ss"); }
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static Trigger* drop(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "drop"); }
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static Trigger* share(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "share"); }
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static Trigger* quests(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "quests"); }
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static Trigger* stats(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "stats"); }
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static Trigger* leave(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "leave"); }
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static Trigger* reputation(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "reputation"); }
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static Trigger* pvp_stats(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "pvp stats"); }
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static Trigger* log(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "log"); }
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static Trigger* los(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "los"); }
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static Trigger* rpg_status(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "rpg status"); }
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static Trigger* rpg_do_quest(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "rpg do quest"); }
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static Trigger* aura(PlayerbotAI* ai) { return new ChatCommandTrigger(ai, "aura"); }
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static Trigger* loot_all(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "add all loot"); }
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static Trigger* release(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "release"); }
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static Trigger* reset_ai(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "reset botAI"); }
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static Trigger* spell(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "spell"); }
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static Trigger* ready_check(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "ready check"); }
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static Trigger* give_leader(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "give leader"); }
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static Trigger* cheat(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "cheat"); }
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static Trigger* ginvite(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "ginvite"); }
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static Trigger* guild_promote(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "guild promote"); }
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static Trigger* guild_demote(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "guild demote"); }
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static Trigger* guild_remove(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "guild remove"); }
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static Trigger* guild_leave(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "guild leave"); }
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static Trigger* rtsc(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "rtsc"); }
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static Trigger* drink(PlayerbotAI* ai) { return new ChatCommandTrigger(ai, "drink"); }
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static Trigger* dps(PlayerbotAI* ai) { return new ChatCommandTrigger(ai, "dps"); }
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static Trigger* disperse(PlayerbotAI* ai) { return new ChatCommandTrigger(ai, "disperse"); }
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static Trigger* calc(PlayerbotAI* ai) { return new ChatCommandTrigger(ai, "calc"); }
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static Trigger* qi(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "qi"); }
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static Trigger* wipe(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "wipe"); }
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static Trigger* tame(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "tame"); }
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static Trigger* glyphs(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "glyphs"); } // Added for custom Glyphs
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static Trigger* glyph_equip(PlayerbotAI* ai) { return new ChatCommandTrigger(ai, "glyph equip"); } // Added for custom Glyphs
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static Trigger* pet(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "pet"); }
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static Trigger* pet_attack(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "pet attack"); }
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static Trigger* roll_action(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "roll"); }
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static Trigger* wait_for_attack_time(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "wait for attack time"); }
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static Trigger* focus_heal(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "focus heal"); }
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};
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#endif
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