2023-06-06 00:11:35 +08:00

109 lines
2.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_RANGETRIGGERS_H
#define _PLAYERBOT_RANGETRIGGERS_H
#include "PlayerbotAIConfig.h"
#include "Trigger.h"
class PlayerbotAI;
class EnemyTooCloseForSpellTrigger : public Trigger
{
public:
EnemyTooCloseForSpellTrigger(PlayerbotAI* botAI) : Trigger(botAI, "enemy too close for spell") { }
bool IsActive() override;
};
class EnemyTooCloseForShootTrigger : public Trigger
{
public:
EnemyTooCloseForShootTrigger(PlayerbotAI* botAI) : Trigger(botAI, "enemy too close for shoot") { }
bool IsActive() override;
};
class EnemyTooCloseForAutoShotTrigger : public Trigger
{
public:
EnemyTooCloseForAutoShotTrigger(PlayerbotAI* botAI) : Trigger(botAI, "enemy too close for auto shot") { }
bool IsActive() override;
};
class EnemyTooCloseForMeleeTrigger : public Trigger
{
public:
EnemyTooCloseForMeleeTrigger(PlayerbotAI* botAI) : Trigger(botAI, "enemy too close for melee", 5) { }
bool IsActive() override;
};
class EnemyIsCloseTrigger : public Trigger
{
public:
EnemyIsCloseTrigger(PlayerbotAI* botAI) : Trigger(botAI, "enemy is close") { }
bool IsActive() override;
};
class OutOfRangeTrigger : public Trigger
{
public:
OutOfRangeTrigger(PlayerbotAI* botAI, std::string const name, float distance) : Trigger(botAI, name), distance(distance) { }
bool IsActive() override;
std::string const GetTargetName() override { return "current target"; }
protected:
float distance;
};
class EnemyOutOfMeleeTrigger : public OutOfRangeTrigger
{
public:
EnemyOutOfMeleeTrigger(PlayerbotAI* botAI) : OutOfRangeTrigger(botAI, "enemy out of melee range", sPlayerbotAIConfig->meleeDistance) { }
// bool IsActive() override;
};
class EnemyOutOfSpellRangeTrigger : public OutOfRangeTrigger
{
public:
EnemyOutOfSpellRangeTrigger(PlayerbotAI* botAI);
bool IsActive() override;
};
class PartyMemberToHealOutOfSpellRangeTrigger : public OutOfRangeTrigger
{
public:
PartyMemberToHealOutOfSpellRangeTrigger(PlayerbotAI* botAI);
bool IsActive() override;
std::string const GetTargetName() override { return "party member to heal"; }
};
class FarFromMasterTrigger : public Trigger
{
public:
FarFromMasterTrigger(PlayerbotAI* botAI, std::string const name = "far from master", float distance = 12.0f, int32 checkInterval = 50) :
Trigger(botAI, name, checkInterval), distance(distance) { }
bool IsActive() override;
private:
float distance;
};
class OutOfReactRangeTrigger : public FarFromMasterTrigger
{
public:
OutOfReactRangeTrigger(PlayerbotAI* botAI) : FarFromMasterTrigger(botAI, "out of react range", 50.0f, 5) { }
};
#endif