mod-playerbots/src/strategy/priest/PriestNonCombatStrategy.h
2022-03-12 22:27:09 +01:00

40 lines
1.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PRIESTNONCOMBATSTRATEGY_H
#define _PLAYERBOT_PRIESTNONCOMBATSTRATEGY_H
#include "NonCombatStrategy.h"
class PlayerbotAI;
class PriestNonCombatStrategy : public NonCombatStrategy
{
public:
PriestNonCombatStrategy(PlayerbotAI* botAI);
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "nc"; }
};
class PriestBuffStrategy : public NonCombatStrategy
{
public:
PriestBuffStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) { }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "buff"; }
};
class PriestShadowResistanceStrategy : public NonCombatStrategy
{
public:
PriestShadowResistanceStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) { }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "rshadow"; }
};
#endif