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https://github.com/liyunfan1223/mod-playerbots.git
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* Implement Gruul's Lair strategy * minor non-gameplay tweaks to code * Use multiplier for tank assist * HKM warlock & Gruul tank tweaks * Fixed declarations * rewrote HKM + minor Gruul tweaks * Update PlayerbotAI.cpp * modernize code and address comments * clean ups to tank logic * Oops. * Remove post-move delay For actions like positioning bosses, the standard post-movement delay should be overridden IMO since a player would be sequencing their actions in this type of situation * Update RaidGruulsLairActions.cpp * Replace break statements with return true * enum class to enum * moved all isuseful checks to triggers * Split multipliers and improved banish logic * Update for comments * changes to int * use helpers for marking icons * address compile errors * correct MoveTo and use RTI helper * address comments and rename actions/triggers * adjust alignment of location constants * fix some crappy returns * allow return true when changing targets * change indents and move enums inside namespace * style changes, trim trailing whitespaces, address comments
57 lines
3.4 KiB
C++
57 lines
3.4 KiB
C++
#include "RaidGruulsLairStrategy.h"
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#include "RaidGruulsLairMultipliers.h"
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void RaidGruulsLairStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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// High King Maulgar
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triggers.push_back(new TriggerNode("high king maulgar is main tank", NextAction::array(0,
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new NextAction("high king maulgar main tank attack maulgar", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode("high king maulgar is first assist tank", NextAction::array(0,
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new NextAction("high king maulgar first assist tank attack olm", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode("high king maulgar is second assist tank", NextAction::array(0,
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new NextAction("high king maulgar second assist tank attack blindeye", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode("high king maulgar is mage tank", NextAction::array(0,
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new NextAction("high king maulgar mage tank attack krosh", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode("high king maulgar is moonkin tank", NextAction::array(0,
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new NextAction("high king maulgar moonkin tank attack kiggler", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode("high king maulgar determining kill order", NextAction::array(0,
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new NextAction("high king maulgar assign dps priority", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode("high king maulgar healer in danger", NextAction::array(0,
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new NextAction("high king maulgar healer find safe position", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode("high king maulgar boss channeling whirlwind", NextAction::array(0,
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new NextAction("high king maulgar run away from whirlwind", ACTION_EMERGENCY + 6), nullptr)));
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triggers.push_back(new TriggerNode("high king maulgar wild felstalker spawned", NextAction::array(0,
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new NextAction("high king maulgar banish felstalker", ACTION_RAID + 2), nullptr)));
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triggers.push_back(new TriggerNode("high king maulgar pulling olm and blindeye", NextAction::array(0,
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new NextAction("high king maulgar misdirect olm and blindeye", ACTION_RAID + 2), nullptr)));
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// Gruul the Dragonkiller
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triggers.push_back(new TriggerNode("gruul the dragonkiller boss engaged by main tank", NextAction::array(0,
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new NextAction("gruul the dragonkiller main tank position boss", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode("gruul the dragonkiller boss engaged by range", NextAction::array(0,
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new NextAction("gruul the dragonkiller spread ranged", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode("gruul the dragonkiller incoming shatter", NextAction::array(0,
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new NextAction("gruul the dragonkiller shatter spread", ACTION_EMERGENCY + 6), nullptr)));
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}
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void RaidGruulsLairStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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{
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multipliers.push_back(new HighKingMaulgarDisableTankAssistMultiplier(botAI));
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multipliers.push_back(new HighKingMaulgarAvoidWhirlwindMultiplier(botAI));
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multipliers.push_back(new HighKingMaulgarDisableArcaneShotOnKroshMultiplier(botAI));
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multipliers.push_back(new HighKingMaulgarDisableMageTankAOEMultiplier(botAI));
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multipliers.push_back(new GruulTheDragonkillerMainTankMovementMultiplier(botAI));
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multipliers.push_back(new GruulTheDragonkillerGroundSlamMultiplier(botAI));
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}
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