mod-playerbots/src/factory/StatsCollector.cpp
2024-08-10 02:33:32 +08:00

615 lines
21 KiB
C++

#include "StatsCollector.h"
#include <cstdint>
#include "DBCStores.h"
#include "ItemTemplate.h"
#include "ObjectMgr.h"
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "UpdateFields.h"
StatsCollector::StatsCollector(CollectorType type) : type_(type) { Reset(); }
void StatsCollector::Reset()
{
for (uint32 i = 0; i < STATS_TYPE_MAX; i++)
{
stats[i] = 0;
}
}
void StatsCollector::CollectItemStats(ItemTemplate const* proto)
{
if (proto->IsRangedWeapon())
{
uint32 val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
stats[STATS_TYPE_RANGED_DPS] += val;
}
else if (proto->IsWeapon())
{
uint32 val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
stats[STATS_TYPE_MELEE_DPS] += val;
}
stats[STATS_TYPE_ARMOR] += proto->Armor;
stats[STATS_TYPE_BLOCK_VALUE] += proto->Block;
for (int i = 0; i < proto->StatsCount; i++)
{
const _ItemStat& stat = proto->ItemStat[i];
const int32& val = stat.ItemStatValue;
CollectByItemStatType(stat.ItemStatType, val);
}
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; j++)
{
CollectSpellStats(proto->Spells[j].SpellId, proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP);
}
if (proto->socketBonus)
{
if (const SpellItemEnchantmentEntry *enchant = sSpellItemEnchantmentStore.LookupEntry(proto->socketBonus))
CollectEnchantStats(enchant);
}
}
void StatsCollector::CollectSpellStats(uint32 spellId, bool isTriggered)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
return;
if (CollectSpecialCaseSpellStats(spellId))
return;
/// @todo Not all triggered spell need this penalty
float multiplier = isTriggered ? 0.25f : 1.0f;
bool canNextTrigger = true;
uint32 procFlags;
const SpellProcEventEntry* eventEntry = sSpellMgr->GetSpellProcEvent(spellInfo->Id);
if (eventEntry && eventEntry->procFlags)
procFlags = eventEntry->procFlags;
else
procFlags = spellInfo->ProcFlags;
if (procFlags && !CanBeTriggeredByType(spellInfo, procFlags))
canNextTrigger = false;
// if (!eventEntry || eventEntry->cooldown == 0)
// {
// }
// if (spellInfo->ProcChance == 100)
if (spellInfo->StackAmount)
multiplier *= spellInfo->StackAmount;
for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
{
if (spellInfo->IsPositive())
CollectPositiveSpellEffectStats(spellInfo->Effects[i], multiplier, canNextTrigger);
}
}
void StatsCollector::CollectPositiveSpellEffectStats(const SpellEffectInfo& effectInfo, float multiplier, bool canNextTrigger)
{
switch (effectInfo.Effect)
{
case SPELL_EFFECT_APPLY_AURA:
HandleApplyAura(effectInfo, multiplier, canNextTrigger);
break;
// case SPELL_EFFECT_HEAL:
// int32 val = effectInfo.CalcValue();
// stats[STATS_TYPE_HEAL_POWER] += (float)val / 5 * multiplier;
// break;
default:
break;
}
}
void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchant)
{
for (int s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
{
uint32 enchant_display_type = enchant->type[s];
uint32 enchant_amount = enchant->amount[s];
uint32 enchant_spell_id = enchant->spellid[s];
if (CollectSpecialEnchantSpellStats(enchant_spell_id))
continue;
switch (enchant_display_type)
{
case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
{
CollectSpellStats(enchant_spell_id, true);
break;
}
case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
{
CollectSpellStats(enchant_spell_id, false);
break;
}
case ITEM_ENCHANTMENT_TYPE_STAT:
{
if (!enchant_amount)
{
break;
}
CollectByItemStatType(enchant_spell_id, enchant_amount);
break;
}
default:
break;
}
}
}
/// @todo Special case for some spell that hard to calculate, like trinket, relic, etc.
bool StatsCollector::CollectSpecialCaseSpellStats(uint32 spellId) {
// trinket
switch (spellId)
{
case 71519: // Deathbringer's Will
stats[STATS_TYPE_ATTACK_POWER] += 350;
return true;
case 71562: // Deathbringer's Will (heroic)
stats[STATS_TYPE_ATTACK_POWER] += 400;
return true;
default:
break;
}
// switch (spellId)
// {
// case 50457: // Idol of the Lunar Eclipse
// stats[STATS_TYPE_CRIT] += 150;
// return true;
// default:
// break;
// }
return false;
}
bool StatsCollector::CollectSpecialEnchantSpellStats(uint32 enchantSpellId)
{
switch (enchantSpellId)
{
// case 28093: // mongoose
// if (type_ == CollectorType::MELEE)
// {
// stats[STATS_TYPE_AGILITY] += 40;
// }
// return true;
// case 20007: // crusader
// if (type_ == CollectorType::MELEE)
// {
// stats[STATS_TYPE_STRENGTH] += 30;
// }
// return true;
// case 59620: // Berserk
// if (type_ == CollectorType::MELEE)
// {
// stats[STATS_TYPE_ATTACK_POWER] += 120;
// }
// return true;
// case 64440: // Blade Warding
// if (type_ == CollectorType::MELEE)
// {
// stats[STATS_TYPE_PARRY] += 50;
// }
// return true;
case 53365: // Rune of the Fallen Crusader
if (type_ == CollectorType::MELEE)
{
stats[STATS_TYPE_STRENGTH] += 60;
}
return true;
case 62157: // Rune of the Stoneskin Gargoyle
if (type_ == CollectorType::MELEE)
{
stats[STATS_TYPE_DEFENSE] += 25;
stats[STATS_TYPE_STAMINA] += 40;
}
return true;
case 64571: // Blood draining
if (type_ == CollectorType::MELEE)
{
stats[STATS_TYPE_STAMINA] += 50;
}
return true;
default:
break;
}
// {
// int allStatsAmount = 0;
// switch (enchantSpellId)
// {
// case 13624:
// allStatsAmount = 1;
// break;
// case 13625:
// allStatsAmount = 2;
// break;
// case 13824:
// allStatsAmount = 3;
// break;
// case 19988:
// case 44627:
// case 56527:
// allStatsAmount = 4;
// break;
// case 27959:
// case 56529:
// allStatsAmount = 6;
// break;
// case 44624:
// allStatsAmount = 8;
// break;
// case 60694:
// case 68251:
// allStatsAmount = 10;
// break;
// default:
// break;
// }
// if (allStatsAmount != 0)
// {
// stats[STATS_TYPE_AGILITY] += allStatsAmount;
// stats[STATS_TYPE_STRENGTH] += allStatsAmount;
// stats[STATS_TYPE_INTELLECT] += allStatsAmount;
// stats[STATS_TYPE_SPIRIT] += allStatsAmount;
// stats[STATS_TYPE_STAMINA] += allStatsAmount;
// return true;
// }
// }
return false;
}
bool StatsCollector::CanBeTriggeredByType(SpellInfo const* spellInfo, uint32 procFlags)
{
const SpellProcEventEntry* eventEntry = sSpellMgr->GetSpellProcEvent(spellInfo->Id);
uint32 spellFamilyName = eventEntry ? eventEntry->spellFamilyName : 0;
if (spellFamilyName != 0)
/// @todo Check specific trigger spell by spellFamilyMask
return true;
uint32 triggerMask = TAKEN_HIT_PROC_FLAG_MASK; // Generic trigger mask
switch (type_) {
case CollectorType::MELEE:
{
triggerMask |= MELEE_PROC_FLAG_MASK;
triggerMask |= SPELL_PROC_FLAG_MASK;
triggerMask |= PERIODIC_PROC_FLAG_MASK;
if (procFlags & triggerMask)
return true;
break;
}
case CollectorType::RANGED:
{
triggerMask |= RANGED_PROC_FLAG_MASK;
triggerMask |= SPELL_PROC_FLAG_MASK;
triggerMask |= PERIODIC_PROC_FLAG_MASK;
if (procFlags & triggerMask)
return true;
break;
}
case CollectorType::SPELL_DMG:
{
triggerMask |= SPELL_PROC_FLAG_MASK;
// Healing spell cannot trigger
triggerMask &= ~PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS;
triggerMask &= ~PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS;
if (procFlags & triggerMask)
return true;
break;
}
case CollectorType::SPELL_HEAL:
{
triggerMask |= SPELL_PROC_FLAG_MASK;
// Dmg spell should not trigger
triggerMask &= ~PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG;
triggerMask &= ~PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG;
triggerMask &= ~PROC_FLAG_DONE_PERIODIC; // spellFamilyName = 0 and PROC_FLAG_DONE_PERIODIC -> it is a dmg spell
if (procFlags & triggerMask)
return true;
break;
}
default:
break;
}
return false;
}
void StatsCollector::CollectByItemStatType(uint32 itemStatType, int32 val)
{
switch (itemStatType)
{
case ITEM_MOD_MANA:
break;
case ITEM_MOD_HEALTH:
stats[STATS_TYPE_AGILITY] += val / 12;
break;
case ITEM_MOD_AGILITY:
stats[STATS_TYPE_AGILITY] += val;
break;
case ITEM_MOD_STRENGTH:
stats[STATS_TYPE_STRENGTH] += val;
break;
case ITEM_MOD_INTELLECT:
stats[STATS_TYPE_INTELLECT] += val;
break;
case ITEM_MOD_SPIRIT:
stats[STATS_TYPE_SPIRIT] += val;
break;
case ITEM_MOD_STAMINA:
stats[STATS_TYPE_STAMINA] += val;
break;
case ITEM_MOD_DEFENSE_SKILL_RATING:
stats[STATS_TYPE_DEFENSE] += val;
break;
case ITEM_MOD_DODGE_RATING:
stats[STATS_TYPE_DODGE] += val;
break;
case ITEM_MOD_PARRY_RATING:
stats[STATS_TYPE_PARRY] += val;
break;
case ITEM_MOD_BLOCK_RATING:
stats[STATS_TYPE_BLOCK_RATING] += val;
break;
case ITEM_MOD_HIT_MELEE_RATING:
if (type_ == CollectorType::MELEE)
stats[STATS_TYPE_HIT] += val;
break;
case ITEM_MOD_HIT_RANGED_RATING:
if (type_ == CollectorType::RANGED)
stats[STATS_TYPE_HIT] += val;
break;
case ITEM_MOD_HIT_SPELL_RATING:
if (type_ == CollectorType::SPELL)
stats[STATS_TYPE_HIT] += val;
break;
case ITEM_MOD_CRIT_MELEE_RATING:
if (type_ == CollectorType::MELEE)
stats[STATS_TYPE_CRIT] += val;
break;
case ITEM_MOD_CRIT_RANGED_RATING:
if (type_ == CollectorType::RANGED)
stats[STATS_TYPE_CRIT] += val;
break;
case ITEM_MOD_CRIT_SPELL_RATING:
if (type_ == CollectorType::SPELL)
stats[STATS_TYPE_CRIT] += val;
break;
case ITEM_MOD_HASTE_MELEE_RATING:
if (type_ == CollectorType::MELEE)
stats[STATS_TYPE_HASTE] += val;
break;
case ITEM_MOD_HASTE_RANGED_RATING:
if (type_ == CollectorType::RANGED)
stats[STATS_TYPE_HASTE] += val;
break;
case ITEM_MOD_HASTE_SPELL_RATING:
if (type_ == CollectorType::SPELL)
stats[STATS_TYPE_HASTE] += val;
break;
case ITEM_MOD_HIT_RATING:
stats[STATS_TYPE_HIT] += val;
break;
case ITEM_MOD_CRIT_RATING:
stats[STATS_TYPE_CRIT] += val;
break;
case ITEM_MOD_RESILIENCE_RATING:
stats[STATS_TYPE_RESILIENCE] += val;
break;
case ITEM_MOD_HASTE_RATING:
stats[STATS_TYPE_HASTE] += val;
break;
case ITEM_MOD_EXPERTISE_RATING:
stats[STATS_TYPE_EXPERTISE] += val;
break;
case ITEM_MOD_ATTACK_POWER:
stats[STATS_TYPE_ATTACK_POWER] += val;
break;
case ITEM_MOD_RANGED_ATTACK_POWER:
if (type_ == CollectorType::RANGED)
stats[STATS_TYPE_ATTACK_POWER] += val;
break;
case ITEM_MOD_MANA_REGENERATION:
stats[STATS_TYPE_MANA_REGENERATION] += val;
break;
case ITEM_MOD_ARMOR_PENETRATION_RATING:
stats[STATS_TYPE_ARMOR_PENETRATION] += val;
break;
case ITEM_MOD_SPELL_POWER:
stats[STATS_TYPE_SPELL_POWER] += val;
stats[STATS_TYPE_HEAL_POWER] += val;
break;
case ITEM_MOD_HEALTH_REGEN:
stats[STATS_TYPE_HEALTH_REGENERATION] += val;
break;
case ITEM_MOD_SPELL_PENETRATION:
stats[STATS_TYPE_SPELL_PENETRATION] += val;
break;
case ITEM_MOD_BLOCK_VALUE:
stats[STATS_TYPE_BLOCK_VALUE] += val;
break;
case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
default:
break;
}
}
void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float multiplier, bool canNextTrigger)
{
if (effectInfo.Effect != SPELL_EFFECT_APPLY_AURA)
return;
int32 val = effectInfo.CalcValue();
switch (effectInfo.ApplyAuraName)
{
case SPELL_AURA_MOD_DAMAGE_DONE:
{
int32 schoolType = effectInfo.MiscValue;
if (schoolType & SPELL_SCHOOL_MASK_NORMAL)
stats[STATS_TYPE_ATTACK_POWER] += val * multiplier;
if ((schoolType & SPELL_SCHOOL_MASK_MAGIC) == SPELL_SCHOOL_MASK_MAGIC)
stats[STATS_TYPE_SPELL_POWER] += val * multiplier;
break;
}
case SPELL_AURA_MOD_HEALING_DONE:
stats[STATS_TYPE_HEAL_POWER] += val * multiplier;
break;
case SPELL_AURA_MOD_ATTACK_POWER:
stats[STATS_TYPE_ATTACK_POWER] += val * multiplier;
break;
case SPELL_AURA_MOD_RANGED_ATTACK_POWER:
if (type_ == CollectorType::RANGED)
stats[STATS_TYPE_ATTACK_POWER] += val * multiplier;
break;
case SPELL_AURA_MOD_SHIELD_BLOCKVALUE:
stats[STATS_TYPE_BLOCK_VALUE] += val * multiplier;
break;
case SPELL_AURA_MOD_STAT:
{
int32 statType = effectInfo.MiscValue;
switch (statType)
{
case STAT_STRENGTH:
stats[STATS_TYPE_STRENGTH] += val * multiplier;
break;
case STAT_AGILITY:
stats[STATS_TYPE_AGILITY] += val * multiplier;
break;
case STAT_STAMINA:
stats[STATS_TYPE_STAMINA] += val * multiplier;
break;
case STAT_INTELLECT:
stats[STATS_TYPE_INTELLECT] += val * multiplier;
break;
case STAT_SPIRIT:
stats[STATS_TYPE_SPIRIT] += val * multiplier;
break;
case -1: // Stat all
stats[STATS_TYPE_STRENGTH] += val * multiplier;
stats[STATS_TYPE_AGILITY] += val * multiplier;
stats[STATS_TYPE_STAMINA] += val * multiplier;
stats[STATS_TYPE_INTELLECT] += val * multiplier;
stats[STATS_TYPE_SPIRIT] += val * multiplier;
break;
default:
break;
}
break;
}
case SPELL_AURA_MOD_RESISTANCE:
{
int32 statType = effectInfo.MiscValue;
if (statType & SPELL_SCHOOL_MASK_NORMAL) // physical
stats[STATS_TYPE_ARMOR] += val * multiplier;
break;
}
case SPELL_AURA_MOD_RATING:
{
for (uint32 rating = CR_WEAPON_SKILL; rating < MAX_COMBAT_RATING; ++rating)
{
if (effectInfo.MiscValue & (1 << rating))
{
switch (rating)
{
case CR_DEFENSE_SKILL:
stats[STATS_TYPE_DEFENSE] += val * multiplier;
break;
case CR_DODGE:
stats[STATS_TYPE_DODGE] += val * multiplier;
break;
case CR_PARRY:
stats[STATS_TYPE_PARRY] += val * multiplier;
break;
case CR_BLOCK:
stats[STATS_TYPE_BLOCK_RATING] += val * multiplier;
break;
case CR_HIT_MELEE:
if (type_ == CollectorType::MELEE)
stats[STATS_TYPE_HIT] += val * multiplier;
break;
case CR_HIT_RANGED:
if (type_ == CollectorType::RANGED)
stats[STATS_TYPE_HIT] += val * multiplier;
break;
case CR_HIT_SPELL:
if (type_ == CollectorType::SPELL)
stats[STATS_TYPE_HIT] += val * multiplier;
break;
case CR_CRIT_MELEE:
if (type_ == CollectorType::MELEE)
stats[STATS_TYPE_CRIT] += val * multiplier;
break;
case CR_CRIT_RANGED:
if (type_ == CollectorType::RANGED)
stats[STATS_TYPE_CRIT] += val * multiplier;
break;
case CR_CRIT_SPELL:
if (type_ == CollectorType::SPELL)
stats[STATS_TYPE_CRIT] += val * multiplier;
break;
case CR_HASTE_MELEE:
if (type_ == CollectorType::MELEE)
stats[STATS_TYPE_HASTE] += val * multiplier;
break;
case CR_HASTE_RANGED:
if (type_ == CollectorType::RANGED)
stats[STATS_TYPE_HASTE] += val * multiplier;
break;
case CR_HASTE_SPELL:
if (type_ == CollectorType::SPELL)
stats[STATS_TYPE_HASTE] += val * multiplier;
break;
case CR_EXPERTISE:
stats[STATS_TYPE_EXPERTISE] += val * multiplier;
break;
case CR_ARMOR_PENETRATION:
stats[STATS_TYPE_ARMOR_PENETRATION] += val * multiplier;
break;
default:
break;
}
}
break;
}
}
case SPELL_AURA_MOD_POWER_REGEN:
{
int32 powerType = effectInfo.MiscValue;
switch (powerType)
{
case POWER_MANA:
stats[STATS_TYPE_MANA_REGENERATION] += val * multiplier;
default:
break;
}
break;
}
case SPELL_AURA_PROC_TRIGGER_SPELL:
{
if (canNextTrigger)
CollectSpellStats(effectInfo.TriggerSpell, true);
break;
}
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
{
if (canNextTrigger)
CollectSpellStats(effectInfo.TriggerSpell, true);
break;
}
default:
break;
}
}