bashermens 6cf7f1aaef
[CHORE] Util classes format and simple cleanup with generated resources (#2028)
- Did some basic formatting
- Some generated docs
- Cleaned header/impl Helper.css
- Moved PerfMonitor from util to bot/handler/command

Still a freaking mess though, but its a start i guess. Cant ask ppl to
add more or make use of those when its so messy.
2026-01-18 00:43:44 +01:00

75 lines
1.6 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PERFORMANCEMONITOR_H
#define _PLAYERBOT_PERFORMANCEMONITOR_H
#include <chrono>
#include <ctime>
#include <map>
#include <mutex>
#include <vector>
#include "Common.h"
typedef std::vector<std::string> PerformanceStack;
struct PerformanceData
{
uint64 minTime;
uint64 maxTime;
uint64 totalTime;
uint32 count;
std::mutex lock;
};
enum PerformanceMetric
{
PERF_MON_TRIGGER,
PERF_MON_VALUE,
PERF_MON_ACTION,
PERF_MON_RNDBOT,
PERF_MON_TOTAL
};
class PerfMonitorOperation
{
public:
PerfMonitorOperation(PerformanceData* data, std::string const name, PerformanceStack* stack);
void finish();
private:
PerformanceData* data;
std::string const name;
PerformanceStack* stack;
std::chrono::microseconds started;
};
class PerfMonitor
{
public:
PerfMonitor(){};
virtual ~PerfMonitor(){};
static PerfMonitor* instance()
{
static PerfMonitor instance;
return &instance;
}
public:
PerfMonitorOperation* start(PerformanceMetric metric, std::string const name,
PerformanceStack* stack = nullptr);
void PrintStats(bool perTick = false, bool fullStack = false);
void Reset();
private:
std::map<PerformanceMetric, std::map<std::string, PerformanceData*> > data;
std::mutex lock;
};
#define sPerfMonitor PerfMonitor::instance()
#endif