mirror of
https://github.com/liyunfan1223/mod-playerbots.git
synced 2026-02-20 18:10:02 +01:00
452 lines
14 KiB
C++
452 lines
14 KiB
C++
#ifndef _PLAYERBOT_RAIDULDUARTRIGGERS_H
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#define _PLAYERBOT_RAIDULDUARTRIGGERS_H
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#include "EventMap.h"
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#include "GenericTriggers.h"
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#include "PlayerbotAIConfig.h"
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#include "RaidUlduarBossHelper.h"
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#include "Trigger.h"
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enum UlduarIDs
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{
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// Iron Assembly
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SPELL_LIGHTNING_TENDRILS_10_MAN = 61887,
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SPELL_LIGHTNING_TENDRILS_25_MAN = 63486,
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SPELL_OVERLOAD_10_MAN = 61869,
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SPELL_OVERLOAD_25_MAN = 63481,
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SPELL_OVERLOAD_10_MAN_2 = 63485,
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SPELL_OVERLOAD_25_MAN_2 = 61886,
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SPELL_RUNE_OF_POWER = 64320,
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//Kologarn
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NPC_RIGHT_ARM = 32934,
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NPC_RUBBLE = 33768,
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SPELL_CRUNCH_ARMOR = 64002,
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SPELL_FOCUSED_EYEBEAM_10_2 = 63346,
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SPELL_FOCUSED_EYEBEAM_10 = 63347,
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SPELL_FOCUSED_EYEBEAM_25_2 = 63976,
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SPELL_FOCUSED_EYEBEAM_25 = 63977,
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// Hodir
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NPC_SNOWPACKED_ICICLE = 33174,
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NPC_TOASTY_FIRE = 33342,
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SPELL_FLASH_FREEZE = 61968,
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SPELL_BITING_COLD_PLAYER_AURA = 62039,
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// Freya
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NPC_SNAPLASHER = 32916,
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NPC_STORM_LASHER = 32919,
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NPC_DETONATING_LASHER = 32918,
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NPC_ANCIENT_WATER_SPIRIT = 33202,
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NPC_ANCIENT_CONSERVATOR = 33203,
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NPC_HEALTHY_SPORE = 33215,
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NPC_EONARS_GIFT = 33228,
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GOBJECT_NATURE_BOMB = 194902,
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//Thorim
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NPC_DARK_RUNE_ACOLYTE_I = 32886,
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NPC_CAPTURED_MERCENARY_SOLDIER_ALLY = 32885,
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NPC_CAPTURED_MERCENARY_SOLDIER_HORDE = 32883,
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NPC_CAPTURED_MERCENARY_CAPTAIN_ALLY = 32908,
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NPC_CAPTURED_MERCENARY_CAPTAIN_HORDE = 32907,
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NPC_JORMUNGAR_BEHEMOT = 32882,
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NPC_DARK_RUNE_WARBRINGER = 32877,
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NPC_DARK_RUNE_EVOKER = 32878,
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NPC_DARK_RUNE_CHAMPION = 32876,
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NPC_DARK_RUNE_COMMONER = 32904,
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NPC_IRON_RING_GUARD = 32874,
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NPC_RUNIC_COLOSSUS = 32872,
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NPC_ANCIENT_RUNE_GIANT = 32873,
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NPC_DARK_RUNE_ACOLYTE_G = 33110,
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NPC_IRON_HONOR_GUARD = 32875,
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SPELL_UNBALANCING_STRIKE = 62130,
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//Mimiron
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NPC_LEVIATHAN_MKII = 33432,
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NPC_VX001 = 33651,
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NPC_AERIAL_COMMAND_UNIT = 33670,
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NPC_BOMB_BOT = 33836,
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NPC_ROCKET_STRIKE_N = 34047,
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NPC_ASSAULT_BOT = 34057,
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NPC_PROXIMITY_MINE = 34362,
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SPELL_P3WX2_LASER_BARRAGE_1 = 63293,
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SPELL_P3WX2_LASER_BARRAGE_2 = 63297,
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SPELL_SPINNING_UP = 63414,
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SPELL_SHOCK_BLAST = 63631,
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SPELL_P3WX2_LASER_BARRAGE_3 = 64042,
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SPELL_P3WX2_LASER_BARRAGE_AURA_1 = 63274,
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SPELL_P3WX2_LASER_BARRAGE_AURA_2 = 63300,
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//General Vezax
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SPELL_MARK_OF_THE_FACELESS = 63276,
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SPELL_SHADOW_CRASH = 63277,
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// Buffs
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SPELL_FROST_TRAP = 13809
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};
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const int8 skullIndex = 7; // Skull
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const int8 crossIndex = 6; // Cross
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const int8 moonIndex = 4; // Moon
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const float ULDUAR_KOLOGARN_AXIS_Z_PATHING_ISSUE_DETECT = 420.0f;
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const float ULDUAR_KOLOGARN_EYEBEAM_RADIUS = 3.0f;
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const float ULDUAR_THORIM_AXIS_Z_FLOOR_THRESHOLD = 429.6094f;
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const float ULDUAR_THORIM_AXIS_Z_PATHING_ISSUE_DETECT = 410.0f;
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const float ULDUAR_AURIAYA_AXIS_Z_PATHING_ISSUE_DETECT = 410.0f;
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const Position ULDUAR_THORIM_NEAR_ARENA_CENTER = Position(2134.9854f, -263.11853f, 419.8465f);
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const Position ULDUAR_THORIM_NEAR_ENTRANCE_POSITION = Position(2172.4355f, -258.27957f, 418.47162f);
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const Position ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_1 = Position(2237.6187f, -265.08844f, 412.17548f);
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const Position ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_2 = Position(2237.2498f, -275.81122f, 412.17548f);
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const Position ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_5_YARDS_1 = Position(2236.895f, -294.62448f, 412.1348f);
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const Position ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_1 = Position(2242.1162f, -310.15308f, 412.1348f);
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const Position ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_2 = Position(2242.018f, -318.66003f, 412.1348f);
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const Position ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_3 = Position(2242.1904f, -329.0533f, 412.1348f);
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const Position ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_1 = Position(2219.5417f, -264.77167f, 412.17548f);
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const Position ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_2 = Position(2217.446f, -275.85248f, 412.17548f);
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const Position ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_5_YARDS_1 = Position(2217.8877f, -295.01193f, 412.13434f);
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const Position ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_1 = Position(2212.193f, -307.44992f, 412.1348f);
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const Position ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_2 = Position(2212.1353f, -318.20795f, 412.1348f);
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const Position ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_3 = Position(2212.1956f, -328.0144f, 412.1348f);
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const Position ULDUAR_THORIM_JUMP_END_POINT = Position(2137.8818f, -278.18942f, 419.66653f);
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const Position ULDUAR_THORIM_PHASE2_TANK_SPOT = Position(2134.8572f, -287.0291f, 419.4935f);
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const Position ULDUAR_THORIM_PHASE2_RANGE1_SPOT = Position(2112.8752f, -267.69305f, 419.52814f);
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const Position ULDUAR_THORIM_PHASE2_RANGE2_SPOT = Position(2134.1296f, -257.3316f, 419.8462f);
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const Position ULDUAR_THORIM_PHASE2_RANGE3_SPOT = Position(2156.798f, -267.57434f, 419.52722f);
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const Position ULDUAR_MIMIRON_PHASE2_SIDE1RANGE_SPOT = Position(2753.708f, 2583.9617f, 364.31357f);
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const Position ULDUAR_MIMIRON_PHASE2_SIDE1MELEE_SPOT = Position(2746.9792f, 2573.6716f, 364.31357f);
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const Position ULDUAR_MIMIRON_PHASE2_SIDE2RANGE_SPOT = Position(2727.7224f, 2569.527f, 364.31357f);
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const Position ULDUAR_MIMIRON_PHASE2_SIDE2MELEE_SPOT = Position(2739.4746f, 2569.4106f, 364.31357f);
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const Position ULDUAR_MIMIRON_PHASE2_SIDE3RANGE_SPOT = Position(2754.1294f, 2553.9954f, 364.31357f);
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const Position ULDUAR_MIMIRON_PHASE2_SIDE3MELEE_SPOT = Position(2746.8513f, 2565.4263f, 364.31357f);
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const Position ULDUAR_MIMIRON_PHASE4_TANK_SPOT = Position(2744.5754f, 2570.8657f, 364.3138f);
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const Position ULDUAR_VEZAX_MARK_OF_THE_FACELESS_SPOT = Position(1913.6501f, 122.93989f, 342.38083f);
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//
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// Flame Levi
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//
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class FlameLeviathanOnVehicleTrigger : public Trigger
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{
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public:
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FlameLeviathanOnVehicleTrigger(PlayerbotAI* ai) : Trigger(ai, "flame leviathan on vehicle") {}
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bool IsActive() override;
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};
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class FlameLeviathanVehicleNearTrigger : public Trigger
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{
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public:
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FlameLeviathanVehicleNearTrigger(PlayerbotAI* ai) : Trigger(ai, "flame leviathan vehicle near") {}
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bool IsActive() override;
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};
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//
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// Razorscale
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//
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class RazorscaleFlyingAloneTrigger : public Trigger
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{
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public:
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RazorscaleFlyingAloneTrigger(PlayerbotAI* ai) : Trigger(ai, "razorscale flying alone") {}
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bool IsActive() override;
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};
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class RazorscaleDevouringFlamesTrigger : public Trigger
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{
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public:
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RazorscaleDevouringFlamesTrigger(PlayerbotAI* ai) : Trigger(ai, "razorscale avoid devouring flames") {}
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bool IsActive() override;
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};
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class RazorscaleAvoidSentinelTrigger : public Trigger
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{
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public:
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RazorscaleAvoidSentinelTrigger(PlayerbotAI* ai) : Trigger(ai, "razorscale avoid sentinel") {}
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bool IsActive() override;
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};
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class RazorscaleAvoidWhirlwindTrigger : public Trigger
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{
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public:
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RazorscaleAvoidWhirlwindTrigger(PlayerbotAI* ai) : Trigger(ai, "razorscale avoid whirlwind") {}
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bool IsActive() override;
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};
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class RazorscaleGroundedTrigger : public Trigger
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{
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public:
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RazorscaleGroundedTrigger(PlayerbotAI* ai) : Trigger(ai, "razorscale grounded") {}
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bool IsActive() override;
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};
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class RazorscaleHarpoonAvailableTrigger : public Trigger
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{
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public:
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RazorscaleHarpoonAvailableTrigger(PlayerbotAI* ai) : Trigger(ai, "razorscale harpoon trigger") {}
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bool IsActive() override;
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};
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class RazorscaleFuseArmorTrigger : public Trigger
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{
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public:
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RazorscaleFuseArmorTrigger(PlayerbotAI* ai) : Trigger(ai, "razorscale fuse armor trigger") {}
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bool IsActive() override;
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};
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//
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// Iron Assembly
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//
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class IronAssemblyLightningTendrilsTrigger : public Trigger
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{
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public:
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IronAssemblyLightningTendrilsTrigger(PlayerbotAI* ai) : Trigger(ai, "iron assembly lightning tendrils trigger") {}
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bool IsActive() override;
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};
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class IronAssemblyOverloadTrigger : public Trigger
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{
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public:
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IronAssemblyOverloadTrigger(PlayerbotAI* ai) : Trigger(ai, "iron assembly overload trigger") {}
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bool IsActive() override;
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};
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class IronAssemblyRuneOfPowerTrigger : public Trigger
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{
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public:
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IronAssemblyRuneOfPowerTrigger(PlayerbotAI* ai) : Trigger(ai, "iron assembly rune of power trigger") {}
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bool IsActive() override;
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};
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//
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// Kologarn
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//
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class KologarnMarkDpsTargetTrigger : public Trigger
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{
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public:
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KologarnMarkDpsTargetTrigger(PlayerbotAI* ai) : Trigger(ai, "kologarn mark dps target trigger") {}
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bool IsActive() override;
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};
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class KologarnFallFromFloorTrigger : public Trigger
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{
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public:
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KologarnFallFromFloorTrigger(PlayerbotAI* ai) : Trigger(ai, "kologarn fall from floor trigger") {}
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bool IsActive() override;
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};
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class KologarnRubbleSlowdownTrigger : public Trigger
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{
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public:
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KologarnRubbleSlowdownTrigger(PlayerbotAI* ai) : Trigger(ai, "kologarn rubble slowdown trigger") {}
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bool IsActive() override;
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};
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class KologarnEyebeamTrigger : public Trigger
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{
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public:
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KologarnEyebeamTrigger(PlayerbotAI* ai) : Trigger(ai, "kologarn eyebeam trigger") {}
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bool IsActive() override;
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};
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class KologarnAttackDpsTargetTrigger : public Trigger
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{
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public:
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KologarnAttackDpsTargetTrigger(PlayerbotAI* ai) : Trigger(ai, "kologarn attack dps target trigger") {}
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bool IsActive() override;
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};
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class KologarnRtiTargetTrigger : public Trigger
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{
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public:
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KologarnRtiTargetTrigger(PlayerbotAI* ai) : Trigger(ai, "kologarn rti target trigger") {}
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bool IsActive() override;
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};
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class KologarnCrunchArmorTrigger : public Trigger
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{
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public:
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KologarnCrunchArmorTrigger(PlayerbotAI* ai) : Trigger(ai, "kologarn crunch armor trigger") {}
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bool IsActive() override;
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};
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//
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// Auriaya
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//
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class AuriayaFallFromFloorTrigger : public Trigger
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{
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public:
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AuriayaFallFromFloorTrigger(PlayerbotAI* ai) : Trigger(ai, "auriaya fall from floor trigger") {}
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bool IsActive() override;
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};
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//
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// Hodir
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//
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class HodirBitingColdTrigger : public Trigger
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{
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public:
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HodirBitingColdTrigger(PlayerbotAI* ai) : Trigger(ai, "hodir biting cold") {}
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bool IsActive() override;
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};
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class HodirNearSnowpackedIcicleTrigger : public Trigger
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{
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public:
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HodirNearSnowpackedIcicleTrigger(PlayerbotAI* ai) : Trigger(ai, "hodir near snowpacked icicle") {}
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bool IsActive() override;
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};
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//
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// Freya
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//
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class FreyaNearNatureBombTrigger : public Trigger
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{
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public:
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FreyaNearNatureBombTrigger(PlayerbotAI* ai) : Trigger(ai, "freya near nature bomb") {}
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bool IsActive() override;
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};
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class FreyaMarkDpsTargetTrigger : public Trigger
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{
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public:
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FreyaMarkDpsTargetTrigger(PlayerbotAI* ai) : Trigger(ai, "freya mark dps target trigger") {}
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bool IsActive() override;
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};
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class FreyaMoveToHealingSporeTrigger : public Trigger
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{
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public:
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FreyaMoveToHealingSporeTrigger(PlayerbotAI* ai) : Trigger(ai, "freya move to healing spore trigger") {}
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bool IsActive() override;
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};
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//
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// Thorim
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//
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class ThorimUnbalancingStrikeTrigger : public Trigger
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{
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public:
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ThorimUnbalancingStrikeTrigger(PlayerbotAI* ai) : Trigger(ai, "thorim unbalancing strike trigger") {}
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bool IsActive() override;
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};
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class ThorimMarkDpsTargetTrigger : public Trigger
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{
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public:
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ThorimMarkDpsTargetTrigger(PlayerbotAI* ai) : Trigger(ai, "thorim mark dps target trigger") {}
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bool IsActive() override;
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};
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class ThorimGauntletPositioningTrigger : public Trigger
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{
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public:
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ThorimGauntletPositioningTrigger(PlayerbotAI* ai) : Trigger(ai, "thorim gauntlet positioning trigger") {}
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bool IsActive() override;
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};
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class ThorimArenaPositioningTrigger : public Trigger
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{
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public:
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ThorimArenaPositioningTrigger(PlayerbotAI* ai) : Trigger(ai, "thorim arena positioning trigger") {}
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bool IsActive() override;
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};
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class ThorimFallFromFloorTrigger : public Trigger
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{
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public:
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ThorimFallFromFloorTrigger(PlayerbotAI* ai) : Trigger(ai, "thorim fall from floor trigger") {}
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bool IsActive() override;
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};
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class ThorimPhase2PositioningTrigger : public Trigger
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{
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public:
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ThorimPhase2PositioningTrigger(PlayerbotAI* ai) : Trigger(ai, "thorim phase 2 positioning trigger") {}
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bool IsActive() override;
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};
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//
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// Mimiron
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//
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class MimironShockBlastTrigger : public Trigger
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{
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public:
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MimironShockBlastTrigger(PlayerbotAI* ai) : Trigger(ai, "mimiron shock blast trigger") {}
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bool IsActive() override;
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};
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class MimironPhase1PositioningTrigger : public Trigger
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{
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public:
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MimironPhase1PositioningTrigger(PlayerbotAI* ai) : Trigger(ai, "mimiron phase 1 positioning trigger") {}
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bool IsActive() override;
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};
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class MimironP3Wx2LaserBarrageTrigger : public Trigger
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{
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public:
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MimironP3Wx2LaserBarrageTrigger(PlayerbotAI* ai) : Trigger(ai, "mimiron p3wx2 laser barrage trigger") {}
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bool IsActive() override;
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};
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class MimironRapidBurstTrigger : public Trigger
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{
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public:
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MimironRapidBurstTrigger(PlayerbotAI* ai) : Trigger(ai, "mimiron rapid burst trigger") {}
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bool IsActive() override;
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};
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class MimironAerialCommandUnitTrigger : public Trigger
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{
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public:
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MimironAerialCommandUnitTrigger(PlayerbotAI* ai) : Trigger(ai, "mimiron aerial command unit trigger") {}
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bool IsActive() override;
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};
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class MimironRocketStrikeTrigger : public Trigger
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{
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public:
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MimironRocketStrikeTrigger(PlayerbotAI* ai) : Trigger(ai, "mimiron rocket strike trigger") {}
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bool IsActive() override;
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};
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class MimironPhase4MarkDpsTrigger : public Trigger
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{
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public:
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MimironPhase4MarkDpsTrigger(PlayerbotAI* ai) : Trigger(ai, "mimiron phase 4 mark dps trigger") {}
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bool IsActive() override;
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};
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class MimironCheatTrigger : public Trigger
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{
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public:
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MimironCheatTrigger(PlayerbotAI* ai) : Trigger(ai, "mimiron cheat trigger") {}
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bool IsActive() override;
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};
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//
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// General Vezax
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//
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class VezaxCheatTrigger : public Trigger
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{
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public:
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VezaxCheatTrigger(PlayerbotAI* ai) : Trigger(ai, "vezax cheat trigger") {}
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bool IsActive() override;
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};
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class VezaxShadowCrashTrigger : public Trigger
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{
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public:
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VezaxShadowCrashTrigger(PlayerbotAI* ai) : Trigger(ai, "vezax shadow crash trigger") {}
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bool IsActive() override;
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};
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class VezaxMarkOfTheFacelessTrigger : public Trigger
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{
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public:
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VezaxMarkOfTheFacelessTrigger(PlayerbotAI* ai) : Trigger(ai, "vezax mark of the faceless trigger") {}
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bool IsActive() override;
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};
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#endif
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