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https://github.com/liyunfan1223/mod-playerbots.git
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35 lines
960 B
C++
35 lines
960 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "ThreatStrategy.h"
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#include "GenericSpellActions.h"
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#include "Playerbots.h"
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float ThreatMultiplier::GetValue(Action* action)
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{
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if (!action || action->getThreatType() == Action::ActionThreatType::None)
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return 1.0f;
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if (!AI_VALUE(bool, "group"))
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return 1.0f;
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if (action->getThreatType() == Action::ActionThreatType::Aoe)
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{
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uint8 threat = AI_VALUE2(uint8, "threat", "aoe");
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if (threat >= 50)
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return 0.0f;
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}
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uint8 threat = AI_VALUE2(uint8, "threat", "current target");
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if (threat >= 80)
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return 0.0f;
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return 1.0f;
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}
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void ThreatStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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{
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multipliers.push_back(new ThreatMultiplier(botAI));
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}
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