mod-playerbots/src/Bot/Engine/BuildSharedValueContexts.cpp
kadeshar a8dda550ad
Requirement fix to use bigobj parameter to compile (#2176)
# Pull Request
Compilation fix which making possible compiling without bigobj parameter

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## How to Test the Changes

- compile using Visual Studio without bigobj parameter

## Complexity & Impact

Does this change add new decision branches?
- - [x] No
- - [ ] Yes (**explain below**)

Does this change increase per-bot or per-tick processing?
- - [x] No
- - [ ] Yes (**describe and justify impact**)

Could this logic scale poorly under load?
- - [x] No
- - [ ] Yes (**explain why**)
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## Defaults & Configuration

Does this change modify default bot behavior?
- - [x] No
- - [ ] Yes (**explain why**)

## AI Assistance

Was AI assistance (e.g. ChatGPT or similar tools) used while working on
this change?
- - [ ] No
- - [x] Yes (**explain below**)

Automate file creation

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## Final Checklist

- - [x] Stability is not compromised
- - [x] Performance impact is understood, tested, and acceptable
- - [x] Added logic complexity is justified and explained
- - [x] Documentation updated if needed
2026-03-08 08:49:45 +01:00

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C++

#include "AiObjectContext.h"
#include "ValueContext.h"
void AiObjectContext::BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts)
{
valueContexts.Add(new ValueContext());
}