mirror of
https://github.com/liyunfan1223/mod-playerbots.git
synced 2026-02-21 02:20:00 +01:00
83 lines
2.8 KiB
C++
83 lines
2.8 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "ArcaneMageStrategy.h"
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#include "Playerbots.h"
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class ArcaneMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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ArcaneMageStrategyActionNodeFactory()
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{
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creators["arcane blast"] = &arcane_blast;
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creators["arcane barrage"] = &arcane_barrage;
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creators["arcane missiles"] = &arcane_missiles;
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// creators["firebolt"] = &firebolt;
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}
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private:
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static ActionNode* arcane_blast([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("arcane blast",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("arcane missiles"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* arcane_barrage([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("arcane barrage",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("arcane missiles"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* arcane_missiles([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("arcane missiles",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("fireball"), nullptr),
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/*C*/ nullptr);
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}
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// static ActionNode* firebolt([[maybe_unused]] PlayerbotAI* botAI)
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// {
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// return new ActionNode ("firebolt",
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// /*P*/ nullptr,
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// /*A*/ NextAction::array(0, new NextAction("shoot"), nullptr),
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// /*C*/ nullptr);
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// }
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};
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ArcaneMageStrategy::ArcaneMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy(botAI)
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{
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actionNodeFactories.Add(new ArcaneMageStrategyActionNodeFactory());
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}
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NextAction** ArcaneMageStrategy::getDefaultActions()
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{
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return NextAction::array(0,
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new NextAction("arcane blast", ACTION_DEFAULT + 0.1f),
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new NextAction("shoot", ACTION_DEFAULT),
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NULL);
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}
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void ArcaneMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericMageStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("arcane blast stack", NextAction::array(0, new NextAction("arcane missiles", 15.0f), NULL)));
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}
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void ArcaneMageAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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// triggers.push_back(new TriggerNode(
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// "high aoe",
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// NextAction::array(0, new NextAction("arcane explosion", 39.0f), NULL)));
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triggers.push_back(new TriggerNode(
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"medium aoe",
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NextAction::array(0, new NextAction("blizzard", 40.0f), NULL)));
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} |