bash 553c7739e8 feat(Core/RPG): MoveFarTo loop detection with strategy flip + grinding throttle
Per-bot ring buffer of last 3 path attempts on RpgInfo. When 3 mmap or 3 nodetravel attempts to the same dest fail, force the alternative routing strategy on the next tick. When both strategies have failed 3 times each (bothExhausted), fall through to MoveFar:spline rather than flip-flopping forever. Also drops the 10%-per-tick opportunistic combat engage during do-quest travel — the multiplier (0.20x) is the right knob; the random yield was overriding it and producing the 'still grinding too much while traveling' symptom.
2026-06-05 10:05:55 +02:00
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2026-05-31 18:38:01 +02:00
2026-05-31 18:38:01 +02:00
2026-05-31 18:38:01 +02:00