mirror of
https://github.com/liyunfan1223/mod-playerbots.git
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52 lines
1.9 KiB
C++
52 lines
1.9 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "HunterBuffStrategies.h"
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#include "Playerbots.h"
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class BuffHunterStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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BuffHunterStrategyActionNodeFactory()
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{
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creators["aspect of the hawk"] = &aspect_of_the_hawk;
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}
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private:
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static ActionNode* aspect_of_the_hawk([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("aspect of the hawk",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("aspect of the monkey"), nullptr),
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/*C*/ nullptr);
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}
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};
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HunterBuffDpsStrategy::HunterBuffDpsStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
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{
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actionNodeFactories.Add(new BuffHunterStrategyActionNodeFactory());
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}
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void HunterBuffDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("aspect of the hawk", NextAction::array(0,
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new NextAction("aspect of the dragonhawk", 20.1f),
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new NextAction("aspect of the hawk", 20.0f),nullptr)));
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}
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void HunterNatureResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("aspect of the wild", NextAction::array(0, new NextAction("aspect of the wild", 20.0f), nullptr)));
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}
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void HunterBuffSpeedStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("aspect of the pack", NextAction::array(0, new NextAction("aspect of the pack", 20.0f), nullptr)));
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}
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void HunterBuffManaStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("aspect of the viper", NextAction::array(0, new NextAction("aspect of the viper", 20.0f), nullptr)));
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}
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