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19 lines
572 B
C++
19 lines
572 B
C++
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#ifndef _PLAYERBOT_ASSASSINATIONROGUESTRATEGY_H
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#define _PLAYERBOT_ASSASSINATIONROGUESTRATEGY_H
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#include "MeleeCombatStrategy.h"
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class AssassinationRogueStrategy : public MeleeCombatStrategy
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{
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public:
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AssassinationRogueStrategy(PlayerbotAI* ai);
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public:
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virtual void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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virtual std::string const getName() override { return "melee"; }
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virtual NextAction** getDefaultActions() override;
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uint32 GetType() const override { return MeleeCombatStrategy::GetType() | STRATEGY_TYPE_DPS; }
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};
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#endif |