mirror of
https://github.com/liyunfan1223/mod-playerbots.git
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133 lines
3.5 KiB
C++
133 lines
3.5 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_GENERICWARLOCKNONCOMBATSTRATEGY_H
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#define _PLAYERBOT_GENERICWARLOCKNONCOMBATSTRATEGY_H
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#include "NonCombatStrategy.h"
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class PlayerbotAI;
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class GenericWarlockNonCombatStrategy : public NonCombatStrategy
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{
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public:
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GenericWarlockNonCombatStrategy(PlayerbotAI* botAI);
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std::string const getName() override { return "nc"; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class SummonImpStrategy : public NonCombatStrategy
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{
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public:
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SummonImpStrategy(PlayerbotAI* ai);
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virtual std::string const getName() override { return "imp"; }
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public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class SummonVoidwalkerStrategy : public NonCombatStrategy
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{
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public:
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SummonVoidwalkerStrategy(PlayerbotAI* ai);
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virtual std::string const getName() override { return "voidwalker"; }
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public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class SummonSuccubusStrategy : public NonCombatStrategy
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{
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public:
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SummonSuccubusStrategy(PlayerbotAI* ai);
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virtual std::string const getName() override { return "succubus"; }
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public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class SummonFelhunterStrategy : public NonCombatStrategy
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{
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public:
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SummonFelhunterStrategy(PlayerbotAI* ai);
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virtual std::string const getName() override { return "felhunter"; }
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public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class SummonFelguardStrategy : public NonCombatStrategy
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{
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public:
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SummonFelguardStrategy(PlayerbotAI* ai);
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virtual std::string const getName() override { return "felguard"; }
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public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class SoulstoneSelfStrategy : public NonCombatStrategy
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{
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public:
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SoulstoneSelfStrategy(PlayerbotAI* ai);
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virtual std::string const getName() override { return "ss self"; }
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public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class SoulstoneMasterStrategy : public NonCombatStrategy
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{
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public:
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SoulstoneMasterStrategy(PlayerbotAI* ai);
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virtual std::string const getName() override { return "ss master"; }
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public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class SoulstoneTankStrategy : public NonCombatStrategy
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{
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public:
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SoulstoneTankStrategy(PlayerbotAI* ai);
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virtual std::string const getName() override { return "ss tank"; }
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public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class SoulstoneHealerStrategy : public NonCombatStrategy
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{
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public:
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SoulstoneHealerStrategy(PlayerbotAI* ai);
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virtual std::string const getName() override { return "ss healer"; }
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public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class UseSpellstoneStrategy : public NonCombatStrategy
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{
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public:
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UseSpellstoneStrategy(PlayerbotAI* ai);
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virtual std::string const getName() override { return "spellstone"; }
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public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class UseFirestoneStrategy : public NonCombatStrategy
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{
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public:
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UseFirestoneStrategy(PlayerbotAI* ai);
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virtual std::string const getName() override { return "firestone"; }
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public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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#endif
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