mod-playerbots/src/Ai/Class/Warlock/Strategy/GenericWarlockNonCombatStrategy.h

133 lines
3.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_GENERICWARLOCKNONCOMBATSTRATEGY_H
#define _PLAYERBOT_GENERICWARLOCKNONCOMBATSTRATEGY_H
#include "NonCombatStrategy.h"
class PlayerbotAI;
class GenericWarlockNonCombatStrategy : public NonCombatStrategy
{
public:
GenericWarlockNonCombatStrategy(PlayerbotAI* botAI);
std::string const getName() override { return "nc"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class SummonImpStrategy : public NonCombatStrategy
{
public:
SummonImpStrategy(PlayerbotAI* ai);
virtual std::string const getName() override { return "imp"; }
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class SummonVoidwalkerStrategy : public NonCombatStrategy
{
public:
SummonVoidwalkerStrategy(PlayerbotAI* ai);
virtual std::string const getName() override { return "voidwalker"; }
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class SummonSuccubusStrategy : public NonCombatStrategy
{
public:
SummonSuccubusStrategy(PlayerbotAI* ai);
virtual std::string const getName() override { return "succubus"; }
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class SummonFelhunterStrategy : public NonCombatStrategy
{
public:
SummonFelhunterStrategy(PlayerbotAI* ai);
virtual std::string const getName() override { return "felhunter"; }
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class SummonFelguardStrategy : public NonCombatStrategy
{
public:
SummonFelguardStrategy(PlayerbotAI* ai);
virtual std::string const getName() override { return "felguard"; }
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class SoulstoneSelfStrategy : public NonCombatStrategy
{
public:
SoulstoneSelfStrategy(PlayerbotAI* ai);
virtual std::string const getName() override { return "ss self"; }
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class SoulstoneMasterStrategy : public NonCombatStrategy
{
public:
SoulstoneMasterStrategy(PlayerbotAI* ai);
virtual std::string const getName() override { return "ss master"; }
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class SoulstoneTankStrategy : public NonCombatStrategy
{
public:
SoulstoneTankStrategy(PlayerbotAI* ai);
virtual std::string const getName() override { return "ss tank"; }
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class SoulstoneHealerStrategy : public NonCombatStrategy
{
public:
SoulstoneHealerStrategy(PlayerbotAI* ai);
virtual std::string const getName() override { return "ss healer"; }
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class UseSpellstoneStrategy : public NonCombatStrategy
{
public:
UseSpellstoneStrategy(PlayerbotAI* ai);
virtual std::string const getName() override { return "spellstone"; }
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class UseFirestoneStrategy : public NonCombatStrategy
{
public:
UseFirestoneStrategy(PlayerbotAI* ai);
virtual std::string const getName() override { return "firestone"; }
public:
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
#endif