mod-playerbots/src/Ai/Class/Druid/Strategy/GenericDruidNonCombatStrategy.h

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_GENERICDRUIDNONCOMBATSTRATEGY_H
#define _PLAYERBOT_GENERICDRUIDNONCOMBATSTRATEGY_H
#include "NonCombatStrategy.h"
class PlayerbotAI;
class GenericDruidNonCombatStrategy : public NonCombatStrategy
{
public:
GenericDruidNonCombatStrategy(PlayerbotAI* botAI);
std::string const getName() override { return "nc"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class GenericDruidBuffStrategy : public NonCombatStrategy
{
public:
GenericDruidBuffStrategy(PlayerbotAI* botAI);
std::string const getName() override { return "buff"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
#endif