mirror of
https://github.com/liyunfan1223/mod-playerbots.git
synced 2026-06-20 23:49:25 +02:00
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Thank you for contributing to mod-playerbots, please make sure that
you...
1. Submit your PR to the test-staging branch, not master.
2. Read the guidelines below before submitting.
3. Don't delete parts of this template.
DESIGN PHILOSOPHY: We prioritize STABILITY, PERFORMANCE, AND
PREDICTABILITY over behavioral realism.
Every action and decision executes PER BOT AND PER TRIGGER. Small
increases in logic complexity scale
poorly across thousands of bots and negatively affect all. We prioritize
a stable system over a smarter
one. Bots don't need to behave perfectly; believable behavior is the
goal, not human simulation.
Default behavior must be cheap in processing; expensive behavior must be
opt-in.
Before submitting, make sure your changes aligns with these principles.
-->
## Pull Request Description
<!-- Describe what this change does and why it is needed -->
Clean up a bunch of additional unused variable warnings.
## Feature Evaluation
<!--
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it is very obvious it will not have
any impact on performance, you may skip these question. If necessary, a
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<!-- Please answer the following: -->
- Describe the **minimum logic** required to achieve the intended
behavior.
- Describe the **processing cost** when this logic executes across many
bots.
## How to Test the Changes
<!--
- Step-by-step instructions to test the change.
- Any required setup (e.g. multiple players, number of bots, specific
configuration).
- Expected behavior and how to verify it.
-->
## Impact Assessment
<!-- As a generic test, before and after measure of pmon (playerbot pmon
tick) can help you here. -->
- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
- - [x] No, not at all
- - [ ] Minimal impact (**explain below**)
- - [ ] Moderate impact (**explain below**)
- Does this change modify default bot behavior?
- - [x] No
- - [ ] Yes (**explain why**)
- Does this change add new decision branches or increase maintenance
complexity?
- - [x] No
- - [ ] Yes (**explain below**)
## Messages to Translate
<!--
Bot messages have to be translatable, but you don't need to do the
translations here. You only need to make sure
the message is in a translatable format, and list in the table the
message_key and the default English message.
Search for GetBotTextOrDefault in the codebase for examples.
-->
- Does this change add bot messages to translate?
- - [x] No
- - [ ] Yes (**list messages in the table**)
| Message key | Default message |
| --------------- | ------------------ |
| | |
| | |
## AI Assistance
<!--
AI assistance is allowed, but all submitted code must be fully
understood, reviewed, and owned by the contributor.
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- Was AI assistance used while working on this change?
- - [ ] No
- - [x] Yes (**explain below**)
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was thoroughly reviewed.
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Claude reviewed the warnings log from a build and suggested a series of
changes. I focused just on these warnings for now. Every line was
reviewed. Some sections need to be reviewed by author for intent.
## Final Checklist
- - [x] Stability is not compromised.
- - [x] Performance impact is understood, tested, and acceptable.
- - [x] Added logic complexity is justified and explained.
- - [x] Documentation updated if needed (Conf comments, WiKi commands).
## Notes for Reviewers
<!-- Anything else that's helpful to review or test your pull request.
-->
3032 lines
104 KiB
C++
3032 lines
104 KiB
C++
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#include "RaidUlduarActions.h"
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#include <CombatStrategy.h>
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#include <FollowMasterStrategy.h>
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#include <cmath>
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#include "AiObjectContext.h"
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#include "DBCEnums.h"
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#include "GameObject.h"
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#include "Group.h"
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#include "LastMovementValue.h"
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#include "ObjectGuid.h"
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#include "PlayerbotAI.h"
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#include "PlayerbotAIConfig.h"
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#include "Playerbots.h"
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#include "Position.h"
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#include "RaidUlduarBossHelper.h"
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#include "RaidUlduarScripts.h"
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#include "RtiValue.h"
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#include "ScriptedCreature.h"
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#include "ServerFacade.h"
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#include "Unit.h"
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#include "Vehicle.h"
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#include <RtiTargetValue.h>
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#include <TankAssistStrategy.h>
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const std::string ADD_STRATEGY_CHAR = "+";
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const std::string REMOVE_STRATEGY_CHAR = "-";
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const std::vector<uint32> availableVehicles = {NPC_VEHICLE_CHOPPER, NPC_SALVAGED_DEMOLISHER,
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NPC_SALVAGED_DEMOLISHER_TURRET, NPC_SALVAGED_SIEGE_ENGINE,
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NPC_SALVAGED_SIEGE_ENGINE_TURRET};
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const std::vector<Position> corners = {
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{183.53f, 66.53f, 409.80f}, {383.03f, 75.10f, 411.71f}, {379.74f, -133.05f, 410.88f}, {158.67f, -137.54f, 409.80f}};
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const Position ULDUAR_KOLOGARN_RESTORE_POSITION = Position(1764.3749f, -24.02903f, 448.0f, 0.00087690353f);
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const Position ULDUAR_KOLOGARN_EYEBEAM_LEFT_POSITION = Position(1781.2051f, 9.34402f, 449.0f, 0.00087690353f);
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const Position ULDUAR_KOLOGARN_EYEBEAM_RIGHT_POSITION = Position(1763.2561f, -24.44305f, 449.0f, 0.00087690353f);
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const Position ULDUAR_THORIM_JUMP_START_POINT = Position(2137.137f, -291.19025f, 438.24753f, 1.7059844f);
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const Position ULDUAR_YOGG_SARON_BOSS_ROOM_RESTORE_POINT = Position(1928.8923f, -24.871964f, 324.88956f, 6.247805f);
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const Position yoggPortalLoc[] = {
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{1970.48f, -9.75f, 325.5f}, {1992.76f, -10.21f, 325.5f}, {1995.53f, -39.78f, 325.5f}, {1969.25f, -42.00f, 325.5f},
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{1960.62f, -32.00f, 325.5f}, {1981.98f, -5.69f, 325.5f}, {1982.78f, -45.73f, 325.5f}, {2000.66f, -29.68f, 325.5f},
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{1999.88f, -19.61f, 325.5f}, {1961.37f, -19.54f, 325.5f}};
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bool FlameLeviathanVehicleAction::Execute(Event /*event*/)
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{
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vehicleBase_ = bot->GetVehicleBase();
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vehicle_ = bot->GetVehicle();
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if (!vehicleBase_ || !vehicle_)
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return false;
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GuidVector attackers = context->GetValue<GuidVector>("attackers")->Get();
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Unit* target = nullptr;
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Unit* flame = nullptr;
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for (auto i = attackers.begin(); i != attackers.end(); ++i)
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{
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Unit* unit = botAI->GetUnit(*i);
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if (!unit)
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continue;
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if (unit->GetEntry() == 33139) // Flame Leviathan Turret
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continue;
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if (unit->GetEntry() == 33142) // Leviathan Defense Turret
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continue;
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if (unit->GetEntry() == 33113) // Flame Leviathan
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{
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flame = unit;
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continue;
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}
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if (!target || bot->GetExactDist(target) > bot->GetExactDist(unit))
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target = unit;
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}
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// Flame Leviathan is chasing me
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if (flame && flame->GetVictim() == vehicleBase_)
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if (MoveAvoidChasing(flame))
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return true;
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uint32 entry = vehicleBase_->GetEntry();
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switch (entry)
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{
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case NPC_SALVAGED_DEMOLISHER:
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return DemolisherAction(flame ? flame : target);
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case NPC_SALVAGED_DEMOLISHER_TURRET:
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return DemolisherTurretAction(target ? target: flame);
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case NPC_SALVAGED_SIEGE_ENGINE:
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return SiegeEngineAction(flame ? flame : target);
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case NPC_SALVAGED_SIEGE_ENGINE_TURRET:
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return SiegeEngineTurretAction(target ? target: flame);
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case NPC_VEHICLE_CHOPPER:
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return ChopperAction(target ? target: flame);
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default:
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break;
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}
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return false;
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}
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bool FlameLeviathanVehicleAction::MoveAvoidChasing(Unit* target)
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{
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if (!target)
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return false;
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if (avoidChaseIdx == -1)
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{
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for (int i = 0; i < corners.size(); i++)
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{
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if (bot->GetExactDist(corners[i]) > target->GetExactDist(corners[i]))
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continue;
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if (avoidChaseIdx == -1 || bot->GetExactDist(corners[i]) > bot->GetExactDist(corners[avoidChaseIdx]))
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avoidChaseIdx = i;
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}
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if (avoidChaseIdx == -1)
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avoidChaseIdx = 0;
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}
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else
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{
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if (bot->GetExactDist(corners[avoidChaseIdx]) < 5.0f && target->GetExactDist(bot) < 50.0f)
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avoidChaseIdx = (avoidChaseIdx + 1) % corners.size();
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}
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const Position& to = corners[avoidChaseIdx];
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return MoveTo(bot->GetMap()->GetId(), to.GetPositionX(), to.GetPositionY(), to.GetPositionZ(), false, false, false,
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false, MovementPriority::MOVEMENT_COMBAT);
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}
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bool FlameLeviathanVehicleAction::DemolisherAction(Unit* target)
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{
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if (!target)
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return false;
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Aura* bluePyrite = target->GetAura(68605);
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if (!bluePyrite || (vehicleBase_->GetPower(POWER_ENERGY) >= 20) || bluePyrite->GetDuration() <= 5000)
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{
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uint32 spellId = 62490;
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if (botAI->CanCastVehicleSpell(spellId, target))
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if (botAI->CastVehicleSpell(spellId, target))
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{
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vehicleBase_->AddSpellCooldown(spellId, 0, 1000);
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return true;
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}
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}
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uint32 spellId = 62306;
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if (botAI->CanCastVehicleSpell(spellId, target))
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if (botAI->CastVehicleSpell(spellId, target))
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{
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vehicleBase_->AddSpellCooldown(spellId, 0, 1000);
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return true;
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}
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return false;
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}
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bool FlameLeviathanVehicleAction::DemolisherTurretAction(Unit* target)
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{
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int32 liquidCount = 0;
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{
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GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs");
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for (auto i = npcs.begin(); i != npcs.end(); i++)
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{
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Unit* unit = botAI->GetUnit(*i);
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if (!unit)
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continue;
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if (unit->GetEntry() != 33189)
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continue;
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if (unit->GetDistance(bot) >= 49.0f)
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continue;
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++liquidCount;
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if (vehicleBase_->GetPower(POWER_ENERGY) <= 25) // Liquid Pyrite
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{
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uint32 spellId = 62479;
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if (botAI->CanCastVehicleSpell(spellId, unit))
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if (botAI->CastVehicleSpell(spellId, unit))
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{
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vehicleBase_->AddSpellCooldown(spellId, 0, 1000);
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return true;
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}
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}
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}
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}
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if (liquidCount <= 10)
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{
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GuidVector targets = AI_VALUE(GuidVector, "possible targets");
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for (auto i = targets.begin(); i != targets.end(); i++)
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{
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Unit* unit = botAI->GetUnit(*i);
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if (!unit)
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continue;
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if (unit->GetEntry() == 33214) // Mechanolift 304-A
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{
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uint32 spellId = 64979;
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if (botAI->CanCastVehicleSpell(spellId, unit))
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if (botAI->CastVehicleSpell(spellId, unit))
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{
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vehicleBase_->AddSpellCooldown(spellId, 0, 1000);
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return true;
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}
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}
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}
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}
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if (!target)
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return false;
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uint32 spellId = 62634;
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if (botAI->CanCastVehicleSpell(spellId, target))
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if (botAI->CastVehicleSpell(spellId, target))
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{
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vehicleBase_->AddSpellCooldown(spellId, 0, 1000);
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return true;
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}
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return false;
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}
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bool FlameLeviathanVehicleAction::SiegeEngineAction(Unit* target)
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{
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if (!target)
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return false;
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if (target->GetCurrentSpell(CURRENT_CHANNELED_SPELL) || target->HasAura(62396))
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{
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uint32 spellId = 62522;
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if (botAI->CanCastVehicleSpell(spellId, target))
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if (botAI->CastVehicleSpell(spellId, target))
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{
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vehicleBase_->AddSpellCooldown(spellId, 0, 10000);
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return true;
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}
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}
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uint32 spellId = 62345;
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if (vehicleBase_->GetPower(POWER_ENERGY) >= 80 && botAI->CanCastVehicleSpell(spellId, target))
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if (botAI->CastVehicleSpell(spellId, target))
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{
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vehicleBase_->AddSpellCooldown(spellId, 0, 1000);
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return true;
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}
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return false;
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}
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bool FlameLeviathanVehicleAction::SiegeEngineTurretAction(Unit* target)
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{
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if (!target)
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return false;
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uint32 spellId = 62358;
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if (botAI->CanCastVehicleSpell(spellId, target))
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if (botAI->CastVehicleSpell(spellId, target))
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{
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vehicleBase_->AddSpellCooldown(spellId, 0, 1000);
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return true;
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}
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return false;
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}
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bool FlameLeviathanVehicleAction::ChopperAction(Unit* target)
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{
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if (!target)
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return false;
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uint32 spellId = 62286;
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if (botAI->CanCastVehicleSpell(spellId, target))
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if (botAI->CastVehicleSpell(spellId, target))
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{
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vehicleBase_->AddSpellCooldown(spellId, 0, 15000);
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return true;
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}
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spellId = 62974;
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if (botAI->CanCastVehicleSpell(spellId, target))
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if (botAI->CastVehicleSpell(spellId, target))
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{
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vehicleBase_->AddSpellCooldown(spellId, 0, 1000);
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return true;
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}
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return false;
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}
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bool FlameLeviathanEnterVehicleAction::Execute(Event /*event*/)
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{
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// do not switch vehicles yet
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if (bot->GetVehicle())
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return false;
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Unit* vehicleToEnter = nullptr;
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GuidVector npcs = AI_VALUE(GuidVector, "nearest vehicles far");
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for (GuidVector::iterator i = npcs.begin(); i != npcs.end(); i++)
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{
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Unit* vehicleBase = botAI->GetUnit(*i);
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if (!vehicleBase)
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continue;
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if (vehicleBase->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
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continue;
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if (!ShouldEnter(vehicleBase))
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continue;
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if (!vehicleToEnter || bot->GetExactDist(vehicleToEnter) > bot->GetExactDist(vehicleBase))
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vehicleToEnter = vehicleBase;
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}
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if (!vehicleToEnter)
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return false;
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if (EnterVehicle(vehicleToEnter, true))
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return true;
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return false;
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}
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bool FlameLeviathanEnterVehicleAction::EnterVehicle(Unit* vehicleBase, bool moveIfFar)
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{
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float dist = bot->GetDistance(vehicleBase);
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if (dist > INTERACTION_DISTANCE && !moveIfFar)
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return false;
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if (dist > INTERACTION_DISTANCE)
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return MoveTo(vehicleBase);
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botAI->RemoveShapeshift();
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// Use HandleSpellClick instead of Unit::EnterVehicle to handle special vehicle script (ulduar)
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vehicleBase->HandleSpellClick(bot);
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if (!bot->IsOnVehicle(vehicleBase))
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return false;
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// dismount because bots can enter vehicle on mount
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WorldPacket emptyPacket;
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bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
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return true;
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}
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bool FlameLeviathanEnterVehicleAction::ShouldEnter(Unit* target)
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{
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Vehicle* vehicleKit = target->GetVehicleKit();
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if (!vehicleKit)
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return false;
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bool isMelee = botAI->IsMelee(bot);
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bool allMain = AllMainVehiclesOnUse();
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bool inUse = vehicleKit->IsVehicleInUse();
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int32 entry = target->GetEntry();
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if (entry != NPC_SALVAGED_DEMOLISHER && entry != NPC_SALVAGED_SIEGE_ENGINE && entry != NPC_VEHICLE_CHOPPER)
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return false;
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// two phase enter (make all main vehicles in use -> next player enter)
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if (!allMain)
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{
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if (inUse)
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return false;
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if (entry != NPC_SALVAGED_DEMOLISHER && entry != NPC_SALVAGED_SIEGE_ENGINE)
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return false;
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if (entry == NPC_SALVAGED_DEMOLISHER && isMelee)
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return false;
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if (entry == NPC_SALVAGED_SIEGE_ENGINE && !isMelee)
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return false;
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return true;
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}
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|
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if (!vehicleKit->GetAvailableSeatCount())
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return false;
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|
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// do not enter useless seat
|
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if (entry == NPC_SALVAGED_SIEGE_ENGINE)
|
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{
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Unit* turret = vehicleKit->GetPassenger(7);
|
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if (!turret)
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return false;
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Vehicle* turretVehicle = turret->GetVehicleKit();
|
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if (!turretVehicle)
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|
return false;
|
|
if (turretVehicle->IsVehicleInUse())
|
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return false;
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return true;
|
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}
|
|
|
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if (entry == NPC_SALVAGED_DEMOLISHER)
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{
|
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if (vehicleKit->GetPassenger(0))
|
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{
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Unit* target2 = vehicleKit->GetPassenger(1);
|
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if (!target2)
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|
return false;
|
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Vehicle* vehicle2 = target2->GetVehicleKit();
|
|
if (!vehicle2)
|
|
return false;
|
|
if (vehicle2->GetPassenger(0))
|
|
return false;
|
|
}
|
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return true;
|
|
}
|
|
|
|
if (entry == NPC_VEHICLE_CHOPPER && vehicleKit->GetAvailableSeatCount() <= 1)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FlameLeviathanEnterVehicleAction::AllMainVehiclesOnUse()
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
int demolisher = 0;
|
|
int siege = 0;
|
|
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
|
{
|
|
Player* player = gref->GetSource();
|
|
if (!player)
|
|
continue;
|
|
Unit* vehicleBase = player->GetVehicleBase();
|
|
if (!vehicleBase)
|
|
continue;
|
|
if (vehicleBase->GetEntry() == NPC_SALVAGED_DEMOLISHER)
|
|
++demolisher;
|
|
else if (vehicleBase->GetEntry() == NPC_SALVAGED_SIEGE_ENGINE)
|
|
++siege;
|
|
}
|
|
Difficulty diff = bot->GetRaidDifficulty();
|
|
int maxC = (diff == RAID_DIFFICULTY_10MAN_NORMAL || diff == RAID_DIFFICULTY_10MAN_HEROIC) ? 2 : 5;
|
|
return demolisher >= maxC && siege >= maxC;
|
|
}
|
|
|
|
bool RazorscaleAvoidDevouringFlameAction::Execute(Event /*event*/)
|
|
{
|
|
RazorscaleBossHelper razorscaleHelper(botAI);
|
|
|
|
if (!razorscaleHelper.UpdateBossAI())
|
|
return false;
|
|
|
|
bool isMainTank = botAI->IsMainTank(bot);
|
|
const float flameRadius = 3.5f;
|
|
|
|
// Main tank moves further so they can hold adds away from flames, but only during the air phases
|
|
const float safeDistanceMultiplier = (isMainTank && !razorscaleHelper.IsGroundPhase()) ? 2.3f : 1.0f;
|
|
const float safeDistance = flameRadius * safeDistanceMultiplier;
|
|
|
|
// Get the boss
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
|
if (!boss)
|
|
return false;
|
|
|
|
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
|
Unit* closestFlame = nullptr;
|
|
float closestDistance = std::numeric_limits<float>::max();
|
|
|
|
// Find the closest Devouring Flame
|
|
for (auto& npc : npcs)
|
|
{
|
|
Unit* unit = botAI->GetUnit(npc);
|
|
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DEVOURING_FLAME)
|
|
{
|
|
float distance = bot->GetDistance2d(unit);
|
|
if (distance < closestDistance)
|
|
{
|
|
closestDistance = distance;
|
|
closestFlame = unit;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Off tanks are following the main tank during grounded and should prioritise stacking
|
|
if (razorscaleHelper.IsGroundPhase() && (botAI->IsTank(bot) && !botAI->IsMainTank(bot)))
|
|
return false;
|
|
|
|
// Handle movement from flames
|
|
if (closestDistance < safeDistance)
|
|
return MoveAway(closestFlame, safeDistance);
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RazorscaleAvoidDevouringFlameAction::isUseful()
|
|
{
|
|
bool isMainTank = botAI->IsMainTank(bot);
|
|
|
|
const float flameRadius = 3.5f;
|
|
const float safeDistanceMultiplier = isMainTank ? 2.3f : 1.0f;
|
|
const float safeDistance = flameRadius * safeDistanceMultiplier;
|
|
|
|
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
|
for (auto& npc : npcs)
|
|
{
|
|
Unit* unit = botAI->GetUnit(npc);
|
|
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DEVOURING_FLAME)
|
|
{
|
|
float distance = bot->GetDistance2d(unit);
|
|
if (distance < safeDistance)
|
|
return true; // Bot is within the danger distance
|
|
}
|
|
}
|
|
|
|
return false; // No nearby flames or bot is at a safe distance
|
|
}
|
|
|
|
bool RazorscaleAvoidSentinelAction::Execute(Event /*event*/)
|
|
{
|
|
bool isMainTank = botAI->IsMainTank(bot);
|
|
bool isRanged = botAI->IsRanged(bot);
|
|
const float radius = 8.0f;
|
|
|
|
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
|
|
|
Unit* lowestHealthSentinel = nullptr;
|
|
uint32 lowestHealth = UINT32_MAX;
|
|
bool movedAway = false;
|
|
|
|
// Iterate through all nearby NPCs
|
|
for (auto& npc : npcs)
|
|
{
|
|
Unit* unit = botAI->GetUnit(npc);
|
|
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
|
|
{
|
|
// Check if this sentinel has the lowest health
|
|
if (unit->GetHealth() < lowestHealth)
|
|
{
|
|
lowestHealth = unit->GetHealth();
|
|
lowestHealthSentinel = unit;
|
|
}
|
|
|
|
// Move away if ranged and too close
|
|
if (isRanged && bot->GetDistance2d(unit) < radius)
|
|
movedAway = MoveAway(unit, radius) || movedAway;
|
|
}
|
|
}
|
|
|
|
// Check if the main tank is a human player
|
|
Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
|
|
Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
|
|
|
|
if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a real player
|
|
{
|
|
// Iterate through the first 3 bot tanks to assign the Skull marker
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Bot is a valid tank
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (group && lowestHealthSentinel)
|
|
{
|
|
int8 skullIndex = 7; // Skull
|
|
ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
|
|
|
|
// If there's no skull set yet, or the skull is on a different target, set the sentinel
|
|
if (!currentSkullTarget || (lowestHealthSentinel->GetGUID() != currentSkullTarget))
|
|
group->SetTargetIcon(skullIndex, bot->GetGUID(), lowestHealthSentinel->GetGUID());
|
|
}
|
|
break; // Stop after finding the first valid bot tank
|
|
}
|
|
}
|
|
}
|
|
else if (isMainTank && lowestHealthSentinel) // Bot is the main tank
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (group)
|
|
{
|
|
int8 skullIndex = 7; // Skull
|
|
ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
|
|
|
|
// If there's no skull set yet, or the skull is on a different target, set the sentinel
|
|
if (!currentSkullTarget || (lowestHealthSentinel->GetGUID() != currentSkullTarget))
|
|
group->SetTargetIcon(skullIndex, bot->GetGUID(), lowestHealthSentinel->GetGUID());
|
|
}
|
|
}
|
|
|
|
return movedAway; // Return true if moved
|
|
}
|
|
|
|
bool RazorscaleAvoidSentinelAction::isUseful()
|
|
{
|
|
bool isMainTank = botAI->IsMainTank(bot);
|
|
Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
|
|
Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
|
|
|
|
// If this bot is the main tank, it should always try to mark
|
|
if (isMainTank)
|
|
return true;
|
|
|
|
// If the main tank is a human, check if this bot is one of the first three valid bot tanks
|
|
if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a human player
|
|
{
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Bot is a valid tank
|
|
return true; // This bot should assist with marking
|
|
}
|
|
}
|
|
|
|
bool isRanged = botAI->IsRanged(bot);
|
|
const float radius = 8.0f;
|
|
|
|
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
|
for (auto& npc : npcs)
|
|
{
|
|
Unit* unit = botAI->GetUnit(npc);
|
|
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
|
|
{
|
|
if (isRanged && bot->GetDistance2d(unit) < radius)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RazorscaleAvoidWhirlwindAction::Execute(Event /*event*/)
|
|
{
|
|
if (botAI->IsTank(bot))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const float radius = 8.0f;
|
|
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
|
for (auto& npc : npcs)
|
|
{
|
|
Unit* unit = botAI->GetUnit(npc);
|
|
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
|
|
{
|
|
float currentDistance = bot->GetDistance2d(unit);
|
|
if (currentDistance < radius)
|
|
return MoveAway(unit, radius);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool RazorscaleAvoidWhirlwindAction::isUseful()
|
|
{
|
|
// Tanks do not avoid Whirlwind
|
|
if (botAI->IsTank(bot))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const float radius = 8.0f;
|
|
GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
|
|
for (auto& npc : npcs)
|
|
{
|
|
Unit* unit = botAI->GetUnit(npc);
|
|
if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
|
|
{
|
|
if (unit->HasAura(RazorscaleBossHelper::SPELL_SENTINEL_WHIRLWIND) ||
|
|
unit->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
|
|
{
|
|
if (bot->GetDistance2d(unit) < radius)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RazorscaleIgnoreBossAction::isUseful()
|
|
{
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
|
if (!boss)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Check if the boss is flying
|
|
if (boss->GetPositionZ() >= RazorscaleBossHelper::RAZORSCALE_FLYING_Z_THRESHOLD)
|
|
{
|
|
// Check if the bot is outside the designated area
|
|
if (bot->GetDistance2d(RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
|
|
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y) >
|
|
RazorscaleBossHelper::RAZORSCALE_ARENA_RADIUS + 25.0f)
|
|
{
|
|
return true; // Movement to the center is the top priority for all bots
|
|
}
|
|
|
|
if (!botAI->IsTank(bot))
|
|
return false;
|
|
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
// Check if the boss is already set as the moon marker
|
|
int8 moonIndex = 4; // Moon marker index
|
|
ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
|
|
if (currentMoonTarget == boss->GetGUID())
|
|
return false; // Moon marker is already correctly set, no further action needed
|
|
|
|
// Proceed to tank-specific logic
|
|
Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
|
|
Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
|
|
|
|
// If this bot is the main tank, it needs to set the moon marker
|
|
if (mainTankUnit == bot)
|
|
return true;
|
|
|
|
// If the main tank is a human, check if this bot is the lowest-indexed bot tank
|
|
if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a human player
|
|
{
|
|
for (int i = 0; i < 3; ++i) // Only iterate through the first 3 indexes
|
|
{
|
|
if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Valid bot tank
|
|
return true; // This bot should assign the marker
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RazorscaleIgnoreBossAction::Execute(Event /*event*/)
|
|
{
|
|
if (!bot)
|
|
return false;
|
|
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
|
if (!boss)
|
|
return false;
|
|
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
// Check if the bot is outside the designated area and move inside first
|
|
if (bot->GetDistance2d(RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
|
|
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y) >
|
|
RazorscaleBossHelper::RAZORSCALE_ARENA_RADIUS + 25.0f)
|
|
{
|
|
return MoveInside(ULDUAR_MAP_ID, RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
|
|
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y, bot->GetPositionZ(),
|
|
RazorscaleBossHelper::RAZORSCALE_ARENA_RADIUS - 10.0f, MovementPriority::MOVEMENT_NORMAL);
|
|
}
|
|
|
|
if (!botAI->IsTank(bot))
|
|
return false;
|
|
|
|
// Check if the boss is already set as the moon marker
|
|
int8 moonIndex = 4;
|
|
ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
|
|
if (currentMoonTarget == boss->GetGUID())
|
|
return false; // Moon marker is already correctly set
|
|
|
|
// Get the main tank and determine role
|
|
Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
|
|
Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
|
|
|
|
// If the main tank is a human, assign the moon marker using the lowest-indexed bot tank
|
|
if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a real player
|
|
{
|
|
for (int i = 0; i < 3; ++i) // Only iterate through the first 3 indexes
|
|
{
|
|
if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Bot is a valid tank
|
|
{
|
|
group->SetTargetIcon(moonIndex, bot->GetGUID(), boss->GetGUID());
|
|
SetNextMovementDelay(1000);
|
|
break; // Assign the moon marker and stop
|
|
}
|
|
}
|
|
}
|
|
else if (mainTankUnit == bot) // If this bot is the main tank
|
|
{
|
|
group->SetTargetIcon(moonIndex, bot->GetGUID(), boss->GetGUID());
|
|
SetNextMovementDelay(1000);
|
|
}
|
|
|
|
// Tanks move inside the arena
|
|
return MoveInside(ULDUAR_MAP_ID, RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
|
|
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y, bot->GetPositionZ(),
|
|
RazorscaleBossHelper::RAZORSCALE_ARENA_RADIUS - 10.0f, MovementPriority::MOVEMENT_NORMAL);
|
|
}
|
|
|
|
bool RazorscaleGroundedAction::isUseful()
|
|
{
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
|
if (!boss || !boss->IsAlive() || boss->GetPositionZ() > RazorscaleBossHelper::RAZORSCALE_FLYING_Z_THRESHOLD)
|
|
return false;
|
|
|
|
if (botAI->IsMainTank(bot))
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
// Check if the boss is marked with Moon
|
|
int8 moonIndex = 4;
|
|
ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
|
|
|
|
// Useful only if the boss is currently marked with Moon
|
|
return currentMoonTarget == boss->GetGUID();
|
|
}
|
|
|
|
if (botAI->IsTank(bot) && !botAI->IsMainTank(bot))
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
// Find the main tank
|
|
Player* mainTank = nullptr;
|
|
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
|
{
|
|
Player* member = ref->GetSource();
|
|
if (member && botAI->IsMainTank(member))
|
|
{
|
|
mainTank = member;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (mainTank)
|
|
{
|
|
constexpr float maxDistance = 2.0f;
|
|
float distanceToMainTank = bot->GetDistance2d(mainTank);
|
|
return (distanceToMainTank > maxDistance);
|
|
}
|
|
}
|
|
|
|
if (botAI->IsMelee(bot))
|
|
return false;
|
|
|
|
if (botAI->IsRanged(bot))
|
|
{
|
|
constexpr float landingX = 588.0f;
|
|
constexpr float landingY = -166.0f;
|
|
constexpr float landingZ = 391.1f;
|
|
|
|
float bossX = boss->GetPositionX();
|
|
float bossY = boss->GetPositionY();
|
|
float bossZ = boss->GetPositionZ();
|
|
|
|
bool atInitialLandingPosition =
|
|
(fabs(bossX - landingX) < 2.0f) && (fabs(bossY - landingY) < 2.0f) && (fabs(bossZ - landingZ) < 1.0f);
|
|
|
|
constexpr float initialLandingRadius = 14.0f;
|
|
constexpr float normalRadius = 12.0f;
|
|
|
|
if (atInitialLandingPosition)
|
|
{
|
|
float adjustedCenterX = RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X;
|
|
float adjustedCenterY = RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y - 20.0f;
|
|
|
|
float distanceToAdjustedCenter = bot->GetDistance2d(adjustedCenterX, adjustedCenterY);
|
|
return distanceToAdjustedCenter > initialLandingRadius;
|
|
}
|
|
|
|
float distanceToCenter = bot->GetDistance2d(RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
|
|
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y);
|
|
return distanceToCenter > normalRadius;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RazorscaleGroundedAction::Execute(Event /*event*/)
|
|
{
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
|
|
if (!boss || !boss->IsAlive() || boss->GetPositionZ() > RazorscaleBossHelper::RAZORSCALE_FLYING_Z_THRESHOLD)
|
|
return false;
|
|
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
|
|
Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
|
|
|
|
if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a human player
|
|
{
|
|
// Iterate through the first 3 bot tanks to handle the moon marker
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Bot is a valid tank
|
|
{
|
|
int8 moonIndex = 4;
|
|
ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
|
|
|
|
// If the moon marker is set to the boss, reset it
|
|
if (currentMoonTarget == boss->GetGUID())
|
|
{
|
|
group->SetTargetIcon(moonIndex, bot->GetGUID(), ObjectGuid::Empty);
|
|
SetNextMovementDelay(1000);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (botAI->IsMainTank(bot)) // Bot is the main tank
|
|
{
|
|
int8 moonIndex = 4;
|
|
ObjectGuid currentMoonTarget = group->GetTargetIcon(moonIndex);
|
|
|
|
// If the moon marker is set to the boss, reset it
|
|
if (currentMoonTarget == boss->GetGUID())
|
|
{
|
|
group->SetTargetIcon(moonIndex, bot->GetGUID(), ObjectGuid::Empty);
|
|
SetNextMovementDelay(1000);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (mainTank && (botAI->IsTank(bot) && !botAI->IsMainTank(bot)))
|
|
{
|
|
constexpr float followDistance = 2.0f;
|
|
return MoveNear(mainTank, followDistance, MovementPriority::MOVEMENT_COMBAT);
|
|
}
|
|
|
|
if (botAI->IsRanged(bot))
|
|
{
|
|
constexpr float landingX = 588.0f;
|
|
constexpr float landingY = -166.0f;
|
|
constexpr float landingZ = 391.1f;
|
|
|
|
float bossX = boss->GetPositionX();
|
|
float bossY = boss->GetPositionY();
|
|
float bossZ = boss->GetPositionZ();
|
|
|
|
bool atInitialLandingPosition =
|
|
(fabs(bossX - landingX) < 2.0f) && (fabs(bossY - landingY) < 2.0f) && (fabs(bossZ - landingZ) < 1.0f);
|
|
|
|
if (atInitialLandingPosition)
|
|
{
|
|
// If at the initial landing position, use 12-yard radius with a
|
|
// 20 yard offset on the Y axis so everyone is behind the boss
|
|
return MoveInside(ULDUAR_MAP_ID, RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
|
|
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y - 20.0f, bot->GetPositionZ(),
|
|
RazorscaleBossHelper::RAZORSCALE_ARENA_RADIUS - 12.0f, MovementPriority::MOVEMENT_COMBAT);
|
|
}
|
|
|
|
// Otherwise, move inside a 12-yard radius around the arena center
|
|
return MoveInside(ULDUAR_MAP_ID, RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_X,
|
|
RazorscaleBossHelper::RAZORSCALE_ARENA_CENTER_Y, bot->GetPositionZ(), 12.0f,
|
|
MovementPriority::MOVEMENT_COMBAT);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool RazorscaleHarpoonAction::Execute(Event /*event*/)
|
|
{
|
|
if (!bot)
|
|
return false;
|
|
|
|
RazorscaleBossHelper razorscaleHelper(botAI);
|
|
|
|
// Update the boss AI context
|
|
if (!razorscaleHelper.UpdateBossAI())
|
|
return false;
|
|
|
|
Unit* boss = razorscaleHelper.GetBoss();
|
|
if (!boss || !boss->IsAlive())
|
|
return false;
|
|
|
|
// Retrieve harpoon data from the helper
|
|
const std::vector<RazorscaleBossHelper::HarpoonData>& harpoonData = razorscaleHelper.GetHarpoonData();
|
|
|
|
GameObject* closestHarpoon = nullptr;
|
|
float minDistance = std::numeric_limits<float>::max();
|
|
|
|
// Find the nearest harpoon that hasn't been fired and is not on cooldown
|
|
for (auto const& harpoon : harpoonData)
|
|
{
|
|
if (razorscaleHelper.IsHarpoonFired(harpoon.chainSpellId))
|
|
continue;
|
|
|
|
if (GameObject* harpoonGO = bot->FindNearestGameObject(harpoon.gameObjectEntry, 200.0f))
|
|
{
|
|
if (RazorscaleBossHelper::IsHarpoonReady(harpoonGO))
|
|
{
|
|
float distance = bot->GetDistance2d(harpoonGO);
|
|
if (distance < minDistance)
|
|
{
|
|
minDistance = distance;
|
|
closestHarpoon = harpoonGO;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!closestHarpoon)
|
|
return false;
|
|
|
|
// Find the nearest ranged DPS (not a healer) to the harpoon
|
|
Player* closestRangedDPS = nullptr;
|
|
minDistance = std::numeric_limits<float>::max();
|
|
GuidVector groupBots = AI_VALUE(GuidVector, "group members");
|
|
|
|
for (auto& guid : groupBots)
|
|
{
|
|
Player* member = ObjectAccessor::FindPlayer(guid);
|
|
if (member && member->IsAlive() && botAI->IsRanged(member) && botAI->IsDps(member) && !botAI->IsHeal(member))
|
|
{
|
|
float distance = member->GetDistance2d(closestHarpoon);
|
|
if (distance < minDistance)
|
|
{
|
|
minDistance = distance;
|
|
closestRangedDPS = member;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Only proceed if this bot is the closest ranged DPS
|
|
if (closestRangedDPS != bot)
|
|
return false;
|
|
|
|
float botDist = bot->GetDistance(closestHarpoon);
|
|
if (botDist > INTERACTION_DISTANCE - 1.0f)
|
|
{
|
|
return MoveTo(bot->GetMapId(), closestHarpoon->GetPositionX(), closestHarpoon->GetPositionY(),
|
|
closestHarpoon->GetPositionZ());
|
|
}
|
|
|
|
SetNextMovementDelay(1000);
|
|
|
|
// Interact with the harpoon
|
|
{
|
|
WorldPacket usePacket(CMSG_GAMEOBJ_USE);
|
|
usePacket << closestHarpoon->GetGUID();
|
|
bot->GetSession()->HandleGameObjectUseOpcode(usePacket);
|
|
}
|
|
|
|
{
|
|
WorldPacket reportPacket(CMSG_GAMEOBJ_REPORT_USE);
|
|
reportPacket << closestHarpoon->GetGUID();
|
|
bot->GetSession()->HandleGameobjectReportUse(reportPacket);
|
|
}
|
|
|
|
RazorscaleBossHelper::SetHarpoonOnCooldown(closestHarpoon);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool RazorscaleHarpoonAction::isUseful()
|
|
{
|
|
RazorscaleBossHelper razorscaleHelper(botAI);
|
|
|
|
// Update the boss AI context to ensure we have the latest info
|
|
if (!razorscaleHelper.UpdateBossAI())
|
|
return false;
|
|
|
|
Unit* boss = razorscaleHelper.GetBoss();
|
|
if (!boss || !boss->IsAlive())
|
|
return false;
|
|
|
|
const std::vector<RazorscaleBossHelper::HarpoonData>& harpoonData = razorscaleHelper.GetHarpoonData();
|
|
|
|
for (auto const& harpoon : harpoonData)
|
|
{
|
|
if (razorscaleHelper.IsHarpoonFired(harpoon.chainSpellId))
|
|
continue;
|
|
|
|
if (GameObject* harpoonGO = bot->FindNearestGameObject(harpoon.gameObjectEntry, 200.0f))
|
|
{
|
|
if (RazorscaleBossHelper::IsHarpoonReady(harpoonGO))
|
|
{
|
|
// Check if this bot is a ranged DPS (not a healer)
|
|
if (botAI->IsRanged(bot) && botAI->IsDps(bot) && !botAI->IsHeal(bot))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RazorscaleFuseArmorAction::isUseful()
|
|
{
|
|
// If this bot cannot tank at all, no need to do anything
|
|
if (!botAI->IsTank(bot))
|
|
return false;
|
|
|
|
// If this bot is the main tank AND has Fuse Armor at the threshold, return true immediately
|
|
if (botAI->IsMainTank(bot))
|
|
{
|
|
Aura* fuseArmor = bot->GetAura(RazorscaleBossHelper::SPELL_FUSEARMOR);
|
|
if (fuseArmor && fuseArmor->GetStackAmount() >= RazorscaleBossHelper::FUSEARMOR_THRESHOLD)
|
|
return true;
|
|
}
|
|
|
|
// Otherwise, check if there's any other main tank with high Fuse Armor
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
|
{
|
|
Player* member = gref->GetSource();
|
|
if (!member)
|
|
continue;
|
|
|
|
if (botAI->IsMainTank(member) && member != bot)
|
|
{
|
|
Aura* fuseArmor = member->GetAura(RazorscaleBossHelper::SPELL_FUSEARMOR);
|
|
if (fuseArmor && fuseArmor->GetStackAmount() >= RazorscaleBossHelper::FUSEARMOR_THRESHOLD)
|
|
{
|
|
// There is another main tank with high Fuse Armor
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RazorscaleFuseArmorAction::Execute(Event /*event*/)
|
|
{
|
|
// We already know from isUseful() that:
|
|
// 1) This bot can tank, AND
|
|
// 2) There is at least one main tank (possibly this bot) with Fuse Armor >= threshold.
|
|
|
|
RazorscaleBossHelper bossHelper(botAI);
|
|
|
|
// Attempt to reassign the roles based on health/Fuse Armor debuff
|
|
bossHelper.AssignRolesBasedOnHealth();
|
|
return true;
|
|
}
|
|
|
|
bool IronAssemblyLightningTendrilsAction::isUseful()
|
|
{
|
|
IronAssemblyLightningTendrilsTrigger ironAssemblyLightningTendrilsTrigger(botAI);
|
|
return ironAssemblyLightningTendrilsTrigger.IsActive();
|
|
}
|
|
|
|
bool IronAssemblyLightningTendrilsAction::Execute(Event /*event*/)
|
|
{
|
|
const float radius = 18.0f + 10.0f; // 18 yards + 10 yards for safety
|
|
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "stormcaller brundir");
|
|
if (!boss)
|
|
return false;
|
|
|
|
float currentDistance = bot->GetDistance2d(boss);
|
|
|
|
if (currentDistance < radius)
|
|
return MoveAway(boss, radius - currentDistance);
|
|
|
|
return false;
|
|
}
|
|
|
|
bool IronAssemblyOverloadAction::isUseful()
|
|
{
|
|
IronAssemblyOverloadTrigger ironAssemblyOverloadTrigger(botAI);
|
|
return ironAssemblyOverloadTrigger.IsActive();
|
|
}
|
|
|
|
bool IronAssemblyOverloadAction::Execute(Event /*event*/)
|
|
{
|
|
const float radius = 20.0f + 5.0f; // 20 yards + 5 yards for safety
|
|
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "stormcaller brundir");
|
|
if (!boss)
|
|
return false;
|
|
|
|
float currentDistance = bot->GetDistance2d(boss);
|
|
|
|
if (currentDistance < radius)
|
|
return MoveAway(boss, radius - currentDistance);
|
|
|
|
return false;
|
|
}
|
|
|
|
bool IronAssemblyRuneOfPowerAction::isUseful()
|
|
{
|
|
IronAssemblyRuneOfPowerTrigger ironAssemblyRuneOfPowerTrigger(botAI);
|
|
return ironAssemblyRuneOfPowerTrigger.IsActive();
|
|
}
|
|
|
|
bool IronAssemblyRuneOfPowerAction::Execute(Event /*event*/)
|
|
{
|
|
Unit* target = botAI->GetUnit(bot->GetTarget());
|
|
if (!target || !target->IsAlive())
|
|
return false;
|
|
|
|
return MoveAway(target, 10.0f, true);
|
|
}
|
|
|
|
bool KologarnMarkDpsTargetAction::isUseful()
|
|
{
|
|
KologarnMarkDpsTargetTrigger kologarnMarkDpsTargetTrigger(botAI);
|
|
return kologarnMarkDpsTargetTrigger.IsActive();
|
|
}
|
|
|
|
bool KologarnMarkDpsTargetAction::Execute(Event /*event*/)
|
|
{
|
|
Unit* targetToMark = nullptr;
|
|
Unit* additionalTargetToMark = nullptr;
|
|
Unit* targetToCcMark = nullptr;
|
|
int8 skullIndex = 7; // Skull
|
|
int8 crossIndex = 6; // Cross
|
|
int8 moonIndex = 4; // Moon
|
|
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
|
|
if (!boss || !boss->IsAlive())
|
|
return false;
|
|
|
|
// Check that there is rubble to mark
|
|
GuidVector targets = AI_VALUE(GuidVector, "possible targets");
|
|
Unit* target = nullptr;
|
|
for (auto i = targets.begin(); i != targets.end(); ++i)
|
|
{
|
|
target = botAI->GetUnit(*i);
|
|
if (!target)
|
|
continue;
|
|
|
|
if (target->GetEntry() == NPC_RUBBLE && target->IsAlive())
|
|
{
|
|
targetToMark = target;
|
|
additionalTargetToMark = boss;
|
|
}
|
|
}
|
|
|
|
if (!targetToMark)
|
|
{
|
|
Unit* rightArm = AI_VALUE2(Unit*, "find target", "right arm");
|
|
if (rightArm && rightArm->IsAlive())
|
|
{
|
|
targetToMark = rightArm;
|
|
additionalTargetToMark = boss;
|
|
}
|
|
}
|
|
|
|
if (!targetToMark)
|
|
{
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
|
|
if (boss && boss->IsAlive())
|
|
targetToMark = boss;
|
|
}
|
|
|
|
if (!targetToMark)
|
|
return false; // No target to mark
|
|
|
|
Unit* leftArm = AI_VALUE2(Unit*, "find target", "left arm");
|
|
if (leftArm && leftArm->IsAlive())
|
|
targetToCcMark = leftArm;
|
|
|
|
bool isMainTank = botAI->IsMainTank(bot);
|
|
Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
|
|
Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
|
|
|
|
if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a real player
|
|
{
|
|
// Iterate through the first 3 bot tanks to assign the Skull marker
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Bot is a valid tank
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (group)
|
|
{
|
|
group->SetTargetIcon(skullIndex, bot->GetGUID(), targetToMark->GetGUID());
|
|
if (targetToCcMark)
|
|
group->SetTargetIcon(moonIndex, bot->GetGUID(), targetToCcMark->GetGUID());
|
|
|
|
if (additionalTargetToMark)
|
|
group->SetTargetIcon(crossIndex, bot->GetGUID(), additionalTargetToMark->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
break; // Stop after finding the first valid bot tank
|
|
}
|
|
}
|
|
}
|
|
else if (isMainTank && bot->IsAlive()) // Bot is the main tank
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (group)
|
|
{
|
|
group->SetTargetIcon(skullIndex, bot->GetGUID(), targetToMark->GetGUID());
|
|
if (targetToCcMark)
|
|
group->SetTargetIcon(moonIndex, bot->GetGUID(), targetToCcMark->GetGUID());
|
|
|
|
if (additionalTargetToMark)
|
|
group->SetTargetIcon(crossIndex, bot->GetGUID(), additionalTargetToMark->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot) && bot->IsAlive()) // Bot is a valid tank
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (group)
|
|
{
|
|
group->SetTargetIcon(skullIndex, bot->GetGUID(), targetToMark->GetGUID());
|
|
if (targetToCcMark)
|
|
group->SetTargetIcon(moonIndex, bot->GetGUID(), targetToCcMark->GetGUID());
|
|
|
|
if (additionalTargetToMark)
|
|
group->SetTargetIcon(crossIndex, bot->GetGUID(), additionalTargetToMark->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
break; // Stop after finding the first valid bot tank
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool KologarnFallFromFloorAction::Execute(Event /*event*/)
|
|
{
|
|
return bot->TeleportTo(bot->GetMapId(), ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionX(),
|
|
ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionY(),
|
|
ULDUAR_KOLOGARN_RESTORE_POSITION.GetPositionZ(),
|
|
ULDUAR_KOLOGARN_RESTORE_POSITION.GetOrientation());
|
|
}
|
|
|
|
bool KologarnFallFromFloorAction::isUseful()
|
|
{
|
|
KologarnFallFromFloorTrigger kologarnFallFromFloorTrigger(botAI);
|
|
return kologarnFallFromFloorTrigger.IsActive();
|
|
}
|
|
|
|
bool KologarnRubbleSlowdownAction::Execute(Event /*event*/)
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
int8 skullIndex = 7;
|
|
ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
|
|
Unit* currentSkullUnit = botAI->GetUnit(currentSkullTarget);
|
|
if (!currentSkullUnit || !currentSkullUnit->IsAlive() || currentSkullUnit->GetEntry() != NPC_RUBBLE)
|
|
return false;
|
|
|
|
return botAI->CastSpell("frost trap", currentSkullUnit);
|
|
}
|
|
|
|
bool KologarnEyebeamAction::Execute(Event /*event*/)
|
|
{
|
|
float distanceToLeftPoint = bot->GetExactDist(ULDUAR_KOLOGARN_EYEBEAM_LEFT_POSITION);
|
|
float distanceToRightPoint = bot->GetExactDist(ULDUAR_KOLOGARN_EYEBEAM_RIGHT_POSITION);
|
|
|
|
bool runToLeftSide;
|
|
if (!distanceToLeftPoint)
|
|
runToLeftSide = true;
|
|
else if (!distanceToRightPoint)
|
|
runToLeftSide = false;
|
|
else
|
|
runToLeftSide = distanceToRightPoint > distanceToLeftPoint;
|
|
|
|
bool teleportedToPoint;
|
|
KologarnEyebeamTrigger kologarnEyebeamTrigger(botAI);
|
|
if (runToLeftSide)
|
|
{
|
|
teleportedToPoint = bot->TeleportTo(bot->GetMapId(), ULDUAR_KOLOGARN_EYEBEAM_LEFT_POSITION.GetPositionX(),
|
|
ULDUAR_KOLOGARN_EYEBEAM_LEFT_POSITION.GetPositionY(),
|
|
ULDUAR_KOLOGARN_EYEBEAM_LEFT_POSITION.GetPositionZ(),
|
|
ULDUAR_KOLOGARN_EYEBEAM_LEFT_POSITION.GetOrientation());
|
|
}
|
|
else
|
|
{
|
|
teleportedToPoint = bot->TeleportTo(bot->GetMapId(), ULDUAR_KOLOGARN_EYEBEAM_RIGHT_POSITION.GetPositionX(),
|
|
ULDUAR_KOLOGARN_EYEBEAM_RIGHT_POSITION.GetPositionY(),
|
|
ULDUAR_KOLOGARN_EYEBEAM_RIGHT_POSITION.GetPositionZ(),
|
|
ULDUAR_KOLOGARN_EYEBEAM_RIGHT_POSITION.GetOrientation());
|
|
}
|
|
|
|
if (teleportedToPoint)
|
|
SetNextMovementDelay(5000);
|
|
|
|
return teleportedToPoint;
|
|
}
|
|
|
|
bool KologarnEyebeamAction::isUseful()
|
|
{
|
|
KologarnEyebeamTrigger kologarnEyebeamTrigger(botAI);
|
|
if (!kologarnEyebeamTrigger.IsActive())
|
|
return false;
|
|
|
|
return botAI->HasCheat(BotCheatMask::raid);
|
|
}
|
|
|
|
bool KologarnRtiTargetAction::isUseful()
|
|
{
|
|
KologarnRtiTargetTrigger kologarnRtiTargetTrigger(botAI);
|
|
return kologarnRtiTargetTrigger.IsActive();
|
|
}
|
|
|
|
bool KologarnRtiTargetAction::Execute(Event /*event*/)
|
|
{
|
|
if (botAI->IsMainTank(bot) || botAI->IsAssistTankOfIndex(bot, 0))
|
|
{
|
|
context->GetValue<std::string>("rti")->Set("cross");
|
|
return true;
|
|
}
|
|
|
|
context->GetValue<std::string>("rti")->Set("skull");
|
|
return true;
|
|
}
|
|
|
|
bool KologarnCrunchArmorAction::isUseful()
|
|
{
|
|
KologarnCrunchArmorTrigger kologarnCrunchArmorTrigger(botAI);
|
|
if (!kologarnCrunchArmorTrigger.IsActive())
|
|
return false;
|
|
|
|
return botAI->HasCheat(BotCheatMask::raid);
|
|
}
|
|
|
|
bool KologarnCrunchArmorAction::Execute(Event /*event*/)
|
|
{
|
|
bot->RemoveAura(SPELL_CRUNCH_ARMOR);
|
|
return true;
|
|
}
|
|
|
|
bool AuriayaFallFromFloorAction::Execute(Event /*event*/)
|
|
{
|
|
Player* master = botAI->GetMaster();
|
|
|
|
if (!master)
|
|
return false;
|
|
|
|
return bot->TeleportTo(bot->GetMapId(), master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(),
|
|
master->GetOrientation());
|
|
}
|
|
|
|
bool AuriayaFallFromFloorAction::isUseful()
|
|
{
|
|
AuriayaFallFromFloorTrigger auriayaFallFromFloorTrigger(botAI);
|
|
return auriayaFallFromFloorTrigger.IsActive();
|
|
}
|
|
|
|
bool HodirMoveSnowpackedIcicleAction::isUseful()
|
|
{
|
|
// Check boss and it is alive
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "hodir");
|
|
if (!boss || !boss->IsAlive())
|
|
return false;
|
|
|
|
// Check if boss is casting Flash Freeze
|
|
if (!boss->HasUnitState(UNIT_STATE_CASTING) || !boss->FindCurrentSpellBySpellId(SPELL_FLASH_FREEZE))
|
|
return false;
|
|
|
|
// Find the nearest Snowpacked Icicle Target
|
|
Creature* target = bot->FindNearestCreature(NPC_SNOWPACKED_ICICLE, 100.0f);
|
|
if (!target)
|
|
return false;
|
|
|
|
// Check that bot is stacked on Snowpacked Icicle
|
|
if (bot->GetDistance2d(target->GetPositionX(), target->GetPositionY()) <= 5.0f)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool HodirMoveSnowpackedIcicleAction::Execute(Event /*event*/)
|
|
{
|
|
Creature* target = bot->FindNearestCreature(NPC_SNOWPACKED_ICICLE, 100.0f);
|
|
if (!target)
|
|
return false;
|
|
|
|
return MoveTo(target->GetMapId(), target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), false,
|
|
false, false, true, MovementPriority::MOVEMENT_NORMAL, true);
|
|
}
|
|
|
|
bool HodirBitingColdJumpAction::Execute(Event /*event*/)
|
|
{
|
|
bot->RemoveAurasDueToSpell(SPELL_BITING_COLD_PLAYER_AURA);
|
|
|
|
return true;
|
|
|
|
// Backup when the overall strategy without cheat will be more vialable
|
|
|
|
// int mapId = bot->GetMap()->GetId();
|
|
// int x = bot->GetPositionX();
|
|
// int y = bot->GetPositionY();
|
|
// int z = bot->GetPositionZ() + 3.98f;
|
|
// float speed = 7.96f;
|
|
|
|
// UpdateMovementState();
|
|
// if (!IsMovingAllowed(mapId, x, y, z))
|
|
//{
|
|
// return false;
|
|
// }
|
|
// MovementPriority priority;
|
|
// if (IsWaitingForLastMove(priority))
|
|
//{
|
|
// return false;
|
|
// }
|
|
|
|
// MotionMaster& mm = *bot->GetMotionMaster();
|
|
// mm.Clear();
|
|
// mm.MoveJump(x, y, z, speed, speed, 1, AI_VALUE(Unit*, "current target"));
|
|
// mm.MoveFall(0, true);
|
|
// AI_VALUE(LastMovement&, "last movement").Set(mapId, x, y, z, bot->GetOrientation(), 1000, priority);
|
|
|
|
// return true;
|
|
}
|
|
|
|
bool HodirBitingColdJumpAction::isUseful()
|
|
{
|
|
return botAI->HasCheat(BotCheatMask::raid);
|
|
}
|
|
|
|
bool FreyaMoveAwayNatureBombAction::isUseful()
|
|
{
|
|
// Check boss and it is alive
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "freya");
|
|
if (!boss || !boss->IsAlive())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Find the nearest Nature Bomb
|
|
GameObject* target = bot->FindNearestGameObject(GOBJECT_NATURE_BOMB, 12.0f);
|
|
if (!target)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FreyaMoveAwayNatureBombAction::Execute(Event /*event*/)
|
|
{
|
|
GameObject* target = bot->FindNearestGameObject(GOBJECT_NATURE_BOMB, 12.0f);
|
|
if (!target)
|
|
return false;
|
|
|
|
return FleePosition(target->GetPosition(), 13.0f);
|
|
}
|
|
|
|
bool FreyaMarkDpsTargetAction::isUseful()
|
|
{
|
|
FreyaMarkDpsTargetTrigger freyaMarkDpsTargetTrigger(botAI);
|
|
return freyaMarkDpsTargetTrigger.IsActive();
|
|
}
|
|
|
|
bool FreyaMarkDpsTargetAction::Execute(Event /*event*/)
|
|
{
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "freya");
|
|
if (!boss || !boss->IsAlive())
|
|
return false;
|
|
|
|
Unit* targetToMark = nullptr;
|
|
|
|
// Check which adds is up
|
|
Unit* eonarsGift = nullptr;
|
|
Unit* ancientConservator = nullptr;
|
|
Unit* snaplasher = nullptr;
|
|
Unit* ancientWaterSpirit = nullptr;
|
|
Unit* stormLasher = nullptr;
|
|
Unit* firstDetonatingLasher = nullptr;
|
|
|
|
GuidVector targets = AI_VALUE(GuidVector, "possible targets");
|
|
Unit* target = nullptr;
|
|
for (auto i = targets.begin(); i != targets.end(); ++i)
|
|
{
|
|
target = botAI->GetUnit(*i);
|
|
if (!target || !target->IsAlive())
|
|
continue;
|
|
|
|
if (target->GetEntry() == NPC_EONARS_GIFT)
|
|
eonarsGift = target;
|
|
else if (target->GetEntry() == NPC_ANCIENT_CONSERVATOR)
|
|
ancientConservator = target;
|
|
else if (target->GetEntry() == NPC_SNAPLASHER)
|
|
snaplasher = target;
|
|
else if (target->GetEntry() == NPC_ANCIENT_WATER_SPIRIT)
|
|
ancientWaterSpirit = target;
|
|
else if (target->GetEntry() == NPC_STORM_LASHER)
|
|
stormLasher = target;
|
|
else if (target->GetEntry() == NPC_DETONATING_LASHER && !firstDetonatingLasher)
|
|
firstDetonatingLasher = target;
|
|
}
|
|
|
|
// Check that eonars gift is need to be mark
|
|
if (eonarsGift)
|
|
targetToMark = eonarsGift;
|
|
|
|
// Check that ancient conservator is need to be mark
|
|
if (ancientConservator && !targetToMark)
|
|
targetToMark = ancientConservator;
|
|
|
|
// Check that trio of adds is need to be mark
|
|
if ((snaplasher || ancientWaterSpirit || stormLasher) && !targetToMark)
|
|
{
|
|
Unit* highestHealthUnit = nullptr;
|
|
uint32 highestHealth = 0;
|
|
|
|
if (snaplasher && snaplasher->GetHealth() > highestHealth)
|
|
{
|
|
highestHealth = snaplasher->GetHealth();
|
|
highestHealthUnit = snaplasher;
|
|
}
|
|
if (ancientWaterSpirit && ancientWaterSpirit->GetHealth() > highestHealth)
|
|
{
|
|
highestHealth = ancientWaterSpirit->GetHealth();
|
|
highestHealthUnit = ancientWaterSpirit;
|
|
}
|
|
if (stormLasher && stormLasher->GetHealth() > highestHealth)
|
|
{
|
|
highestHealthUnit = stormLasher;
|
|
}
|
|
|
|
// If the highest health unit is not already marked, mark it
|
|
if (highestHealthUnit)
|
|
{
|
|
targetToMark = highestHealthUnit;
|
|
}
|
|
}
|
|
|
|
// Check that detonating lasher is need to be mark
|
|
if (firstDetonatingLasher && !targetToMark)
|
|
targetToMark = firstDetonatingLasher;
|
|
|
|
if (!targetToMark)
|
|
return false; // No target to mark
|
|
|
|
bool isMainTank = botAI->IsMainTank(bot);
|
|
Unit* mainTankUnit = AI_VALUE(Unit*, "main tank");
|
|
Player* mainTank = mainTankUnit ? mainTankUnit->ToPlayer() : nullptr;
|
|
int8 squareIndex = 5; // Square
|
|
int8 skullIndex = 7; // Skull
|
|
|
|
if (mainTank && !GET_PLAYERBOT_AI(mainTank)) // Main tank is a real player
|
|
{
|
|
// Iterate through the first 3 bot tanks to assign the Skull marker
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
if (botAI->IsAssistTankOfIndex(bot, i) && GET_PLAYERBOT_AI(bot)) // Bot is a valid tank
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (group)
|
|
{
|
|
ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
|
|
|
|
if (!currentSkullTarget || (targetToMark->GetGUID() != currentSkullTarget))
|
|
{
|
|
group->SetTargetIcon(skullIndex, bot->GetGUID(), targetToMark->GetGUID());
|
|
group->SetTargetIcon(squareIndex, bot->GetGUID(), boss->GetGUID());
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (isMainTank) // Bot is the main tank
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (group)
|
|
{
|
|
ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
|
|
|
|
if (!currentSkullTarget || (targetToMark->GetGUID() != currentSkullTarget))
|
|
{
|
|
group->SetTargetIcon(skullIndex, bot->GetGUID(), targetToMark->GetGUID());
|
|
group->SetTargetIcon(squareIndex, bot->GetGUID(), boss->GetGUID());
|
|
botAI->GetAiObjectContext()->GetValue<std::string>("rti")->Set("square");
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool FreyaMoveToHealingSporeAction::isUseful()
|
|
{
|
|
FreyaMoveToHealingSporeTrigger freyaMoveToHealingSporeTrigger(botAI);
|
|
return freyaMoveToHealingSporeTrigger.IsActive();
|
|
}
|
|
|
|
bool FreyaMoveToHealingSporeAction::Execute(Event /*event*/)
|
|
{
|
|
GuidVector targets = AI_VALUE(GuidVector, "nearest npcs");
|
|
Creature* nearestSpore = nullptr;
|
|
float nearestDistance = std::numeric_limits<float>::max();
|
|
|
|
for (auto guid : targets)
|
|
{
|
|
Unit* unit = botAI->GetUnit(guid);
|
|
if (!unit)
|
|
continue;
|
|
|
|
// Check if this unit is a healthy spore and alive
|
|
if (unit->GetEntry() != NPC_HEALTHY_SPORE || !unit->IsAlive())
|
|
continue;
|
|
|
|
float distance = bot->GetDistance2d(unit);
|
|
if (distance < nearestDistance)
|
|
{
|
|
nearestDistance = distance;
|
|
nearestSpore = static_cast<Creature*>(unit);
|
|
}
|
|
}
|
|
|
|
if (!nearestSpore)
|
|
return false;
|
|
|
|
return MoveTo(nearestSpore->GetMapId(), nearestSpore->GetPositionX(), nearestSpore->GetPositionY(),
|
|
nearestSpore->GetPositionZ(), false, false, false, true, MovementPriority::MOVEMENT_COMBAT);
|
|
}
|
|
|
|
bool ThorimUnbalancingStrikeAction::isUseful()
|
|
{
|
|
ThorimUnbalancingStrikeTrigger thorimUnbalancingStrikeTrigger(botAI);
|
|
if (!thorimUnbalancingStrikeTrigger.IsActive())
|
|
return false;
|
|
|
|
return botAI->HasCheat(BotCheatMask::raid);
|
|
}
|
|
|
|
bool ThorimUnbalancingStrikeAction::Execute(Event /*event*/)
|
|
{
|
|
bot->RemoveAura(SPELL_UNBALANCING_STRIKE);
|
|
return true;
|
|
}
|
|
|
|
bool ThorimMarkDpsTargetAction::isUseful()
|
|
{
|
|
ThorimMarkDpsTargetTrigger thorimMarkDpsTargetTrigger(botAI);
|
|
return thorimMarkDpsTargetTrigger.IsActive();
|
|
}
|
|
|
|
bool ThorimMarkDpsTargetAction::Execute(Event /*event*/)
|
|
{
|
|
Unit* targetToMark = nullptr;
|
|
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
ObjectGuid currentMoonTarget = group->GetTargetIcon(RtiTargetValue::moonIndex);
|
|
Unit* currentMoonUnit = botAI->GetUnit(currentMoonTarget);
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "thorim");
|
|
if (!currentMoonUnit && boss && boss->IsAlive() && boss->GetPositionZ() > ULDUAR_THORIM_AXIS_Z_FLOOR_THRESHOLD)
|
|
{
|
|
group->SetTargetIcon(RtiTargetValue::moonIndex, bot->GetGUID(), boss->GetGUID());
|
|
}
|
|
|
|
if (currentMoonUnit && boss && currentMoonUnit->GetEntry() == boss->GetEntry() &&
|
|
boss->GetPositionZ() < ULDUAR_THORIM_AXIS_Z_FLOOR_THRESHOLD)
|
|
{
|
|
group->SetTargetIcon(RtiTargetValue::skullIndex, bot->GetGUID(), boss->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
if (botAI->IsMainTank(bot))
|
|
{
|
|
ObjectGuid currentSkullTarget = group->GetTargetIcon(RtiTargetValue::skullIndex);
|
|
Unit* currentSkullUnit = botAI->GetUnit(currentSkullTarget);
|
|
if (currentSkullUnit && !currentSkullUnit->IsAlive())
|
|
{
|
|
currentSkullUnit = nullptr;
|
|
}
|
|
|
|
Unit* acolyte = AI_VALUE2(Unit*, "find target", "dark rune acolyte");
|
|
Unit* evoker = AI_VALUE2(Unit*, "find target", "dark rune evoker");
|
|
|
|
if (acolyte && acolyte->IsAlive() && bot->GetDistance(acolyte) < 50.0f &&
|
|
(!currentSkullUnit || currentSkullUnit->GetEntry() != acolyte->GetEntry()))
|
|
targetToMark = acolyte;
|
|
else if (evoker && evoker->IsAlive() && bot->GetDistance(evoker) < 50.0f &&
|
|
(!currentSkullUnit || currentSkullUnit->GetEntry() != evoker->GetEntry()))
|
|
targetToMark = evoker;
|
|
else
|
|
return false;
|
|
}
|
|
else if (botAI->IsAssistTankOfIndex(bot, 0))
|
|
{
|
|
ObjectGuid currentCrossTarget = group->GetTargetIcon(RtiTargetValue::crossIndex);
|
|
Unit* currentCrossUnit = botAI->GetUnit(currentCrossTarget);
|
|
if (currentCrossUnit && !currentCrossUnit->IsAlive())
|
|
{
|
|
currentCrossUnit = nullptr;
|
|
}
|
|
|
|
Unit* acolyte = AI_VALUE2(Unit*, "find target", "dark rune acolyte");
|
|
Unit* runicColossus = AI_VALUE2(Unit*, "find target", "runic colossus");
|
|
Unit* ancientRuneGiant = AI_VALUE2(Unit*, "find target", "ancient rune giant");
|
|
Unit* ironHonorGuard = AI_VALUE2(Unit*, "find target", "iron ring guard");
|
|
Unit* ironRingGuard = AI_VALUE2(Unit*, "find target", "iron honor guard");
|
|
|
|
if (acolyte && acolyte->IsAlive() && (!currentCrossUnit || currentCrossUnit->GetEntry() != acolyte->GetEntry()))
|
|
targetToMark = acolyte;
|
|
else if (runicColossus && runicColossus->IsAlive() &&
|
|
(!currentCrossUnit || currentCrossUnit->GetEntry() != runicColossus->GetEntry()))
|
|
targetToMark = runicColossus;
|
|
else if (ancientRuneGiant && ancientRuneGiant->IsAlive() &&
|
|
(!currentCrossUnit || currentCrossUnit->GetEntry() != ancientRuneGiant->GetEntry()))
|
|
targetToMark = ancientRuneGiant;
|
|
else if (ironHonorGuard && ironHonorGuard->IsAlive() &&
|
|
(!currentCrossUnit || currentCrossUnit->GetEntry() != ironHonorGuard->GetEntry()))
|
|
targetToMark = ironHonorGuard;
|
|
else if (ironRingGuard && ironRingGuard->IsAlive() &&
|
|
(!currentCrossUnit || currentCrossUnit->GetEntry() != ironRingGuard->GetEntry()))
|
|
targetToMark = ironRingGuard;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
if (!targetToMark)
|
|
return false; // No target to mark
|
|
|
|
if (botAI->IsMainTank(bot))
|
|
{
|
|
group->SetTargetIcon(RtiTargetValue::skullIndex, bot->GetGUID(), targetToMark->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
if (botAI->IsAssistTankOfIndex(bot, 0))
|
|
{
|
|
group->SetTargetIcon(RtiTargetValue::crossIndex, bot->GetGUID(), targetToMark->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ThorimArenaPositioningAction::isUseful()
|
|
{
|
|
ThorimArenaPositioningTrigger thorimArenaPositioningTrigger(botAI);
|
|
return thorimArenaPositioningTrigger.IsActive();
|
|
}
|
|
|
|
bool ThorimArenaPositioningAction::Execute(Event /*event*/)
|
|
{
|
|
FollowMasterStrategy followMasterStrategy(botAI);
|
|
|
|
MoveTo(bot->GetMapId(), ULDUAR_THORIM_NEAR_ARENA_CENTER.GetPositionX(),
|
|
ULDUAR_THORIM_NEAR_ARENA_CENTER.GetPositionY(), ULDUAR_THORIM_NEAR_ARENA_CENTER.GetPositionZ(), false, false,
|
|
false, true, MovementPriority::MOVEMENT_COMBAT, true);
|
|
|
|
if (botAI->HasStrategy(followMasterStrategy.getName(), BotState::BOT_STATE_NON_COMBAT))
|
|
{
|
|
botAI->ChangeStrategy(REMOVE_STRATEGY_CHAR + followMasterStrategy.getName(), BotState::BOT_STATE_NON_COMBAT);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ThorimGauntletPositioningAction::isUseful()
|
|
{
|
|
ThorimGauntletPositioningTrigger thorimGauntletPositioningTrigger(botAI);
|
|
return thorimGauntletPositioningTrigger.IsActive();
|
|
}
|
|
|
|
bool ThorimGauntletPositioningAction::Execute(Event /*event*/)
|
|
{
|
|
FollowMasterStrategy followMasterStrategy(botAI);
|
|
|
|
Unit* master = botAI->GetMaster();
|
|
|
|
std::string const rti = AI_VALUE(std::string, "rti");
|
|
if (rti != "cross")
|
|
{
|
|
botAI->GetAiObjectContext()->GetValue<std::string>("rti")->Set("cross");
|
|
}
|
|
|
|
if (master->GetDistance(ULDUAR_THORIM_NEAR_ENTRANCE_POSITION) < 10.0f && (bot->GetDistance2d(master) > 5.0f))
|
|
{
|
|
if (MoveTo(bot->GetMapId(), master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), false,
|
|
false, false, true, MovementPriority::MOVEMENT_NORMAL, true))
|
|
{
|
|
if (!botAI->HasStrategy(followMasterStrategy.getName(), BotState::BOT_STATE_NON_COMBAT))
|
|
{
|
|
botAI->ChangeStrategy(ADD_STRATEGY_CHAR + followMasterStrategy.getName(),
|
|
BotState::BOT_STATE_NON_COMBAT);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_1) < 6.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_2) < 6.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_5_YARDS_1) < 5.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_1) < 10.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_2) < 10.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_3) < 10.0f)
|
|
{
|
|
float distance1 = master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_1);
|
|
float distance2 = master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_2);
|
|
float distance3 = master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_5_YARDS_1);
|
|
float distance4 = master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_1);
|
|
float distance5 = master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_2);
|
|
float distance6 = master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_3);
|
|
|
|
float smallestDistance = std::min({distance1, distance2, distance3, distance4, distance5, distance6});
|
|
|
|
Position targetPosition;
|
|
|
|
if (smallestDistance == distance1)
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_1.GetPositionX(),
|
|
ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_1.GetPositionY(),
|
|
ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_1.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_NORMAL, true);
|
|
}
|
|
else if (smallestDistance == distance2)
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_2.GetPositionX(),
|
|
ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_2.GetPositionY(),
|
|
ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_2.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_COMBAT);
|
|
}
|
|
else if (smallestDistance == distance3)
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_5_YARDS_1.GetPositionX(),
|
|
ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_5_YARDS_1.GetPositionY(),
|
|
ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_5_YARDS_1.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_NORMAL, true);
|
|
}
|
|
else if (smallestDistance == distance4)
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_1.GetPositionX(),
|
|
ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_1.GetPositionY(),
|
|
ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_1.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_NORMAL, true);
|
|
}
|
|
else if (smallestDistance == distance5)
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_2.GetPositionX(),
|
|
ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_2.GetPositionY(),
|
|
ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_2.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_NORMAL, true);
|
|
}
|
|
else if (smallestDistance == distance6)
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_3.GetPositionX(),
|
|
ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_3.GetPositionY(),
|
|
ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_3.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_NORMAL, true);
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
if (master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_1) < 6.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_2) < 6.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_5_YARDS_1) < 5.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_1) < 10.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_2) < 10.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_3) < 10.0f)
|
|
{
|
|
float distance1 = master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_1);
|
|
float distance2 = master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_2);
|
|
float distance3 = master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_5_YARDS_1);
|
|
float distance4 = master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_1);
|
|
float distance5 = master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_2);
|
|
float distance6 = master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_3);
|
|
|
|
float smallestDistance = std::min({distance1, distance2, distance3, distance4, distance5, distance6});
|
|
|
|
Position targetPosition;
|
|
|
|
if (smallestDistance == distance1)
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_1.GetPositionX(),
|
|
ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_1.GetPositionY(),
|
|
ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_1.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_NORMAL, true);
|
|
}
|
|
else if (smallestDistance == distance2)
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_2.GetPositionX(),
|
|
ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_2.GetPositionY(),
|
|
ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_2.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_COMBAT);
|
|
}
|
|
else if (smallestDistance == distance3)
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_5_YARDS_1.GetPositionX(),
|
|
ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_5_YARDS_1.GetPositionY(),
|
|
ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_5_YARDS_1.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_NORMAL, true);
|
|
}
|
|
else if (smallestDistance == distance4)
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_1.GetPositionX(),
|
|
ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_1.GetPositionY(),
|
|
ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_1.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_NORMAL, true);
|
|
}
|
|
else if (smallestDistance == distance5)
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_2.GetPositionX(),
|
|
ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_2.GetPositionY(),
|
|
ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_2.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_NORMAL, true);
|
|
}
|
|
else if (smallestDistance == distance6)
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_3.GetPositionX(),
|
|
ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_3.GetPositionY(),
|
|
ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_3.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_NORMAL, true);
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "thorim");
|
|
if (boss && boss->IsAlive() && bot->GetPositionZ() > ULDUAR_THORIM_AXIS_Z_FLOOR_THRESHOLD &&
|
|
boss->GetPositionZ() < ULDUAR_THORIM_AXIS_Z_FLOOR_THRESHOLD)
|
|
{
|
|
MoveTo(bot->GetMapId(), ULDUAR_THORIM_JUMP_START_POINT.GetPositionX(),
|
|
ULDUAR_THORIM_JUMP_START_POINT.GetPositionY(), ULDUAR_THORIM_JUMP_START_POINT.GetPositionZ(), false,
|
|
false, false, true, MovementPriority::MOVEMENT_NORMAL, true);
|
|
|
|
if (bot->GetDistance(ULDUAR_THORIM_JUMP_START_POINT) > 0.5f)
|
|
return false;
|
|
|
|
JumpTo(bot->GetMapId(), ULDUAR_THORIM_JUMP_END_POINT.GetPositionX(),
|
|
ULDUAR_THORIM_JUMP_END_POINT.GetPositionY(), ULDUAR_THORIM_JUMP_END_POINT.GetPositionZ(),
|
|
MovementPriority::MOVEMENT_COMBAT);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ThorimFallFromFloorAction::Execute(Event /*event*/)
|
|
{
|
|
Player* master = botAI->GetMaster();
|
|
|
|
if (!master)
|
|
return false;
|
|
|
|
return bot->TeleportTo(bot->GetMapId(), master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(),
|
|
master->GetOrientation());
|
|
}
|
|
|
|
bool ThorimFallFromFloorAction::isUseful()
|
|
{
|
|
ThorimFallFromFloorTrigger thorimFallFromFloorTrigger(botAI);
|
|
return thorimFallFromFloorTrigger.IsActive();
|
|
}
|
|
|
|
bool ThorimPhase2PositioningAction::Execute(Event /*event*/)
|
|
{
|
|
Position targetPosition;
|
|
bool backward = false;
|
|
|
|
if (botAI->IsMainTank(bot))
|
|
{
|
|
targetPosition = ULDUAR_THORIM_PHASE2_TANK_SPOT;
|
|
backward = true;
|
|
}
|
|
else
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
uint32 memberPositionNumber = 0;
|
|
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
|
{
|
|
Player* member = gref->GetSource();
|
|
if (!member)
|
|
continue;
|
|
|
|
if (botAI->IsRanged(member) || botAI->IsHeal(member))
|
|
{
|
|
if (bot->GetGUID() == member->GetGUID())
|
|
break;
|
|
|
|
memberPositionNumber++;
|
|
|
|
if (memberPositionNumber == 3)
|
|
memberPositionNumber = 0;
|
|
}
|
|
}
|
|
|
|
if (memberPositionNumber == 0)
|
|
targetPosition = ULDUAR_THORIM_PHASE2_RANGE1_SPOT;
|
|
|
|
if (memberPositionNumber == 1)
|
|
targetPosition = ULDUAR_THORIM_PHASE2_RANGE2_SPOT;
|
|
|
|
if (memberPositionNumber == 2)
|
|
targetPosition = ULDUAR_THORIM_PHASE2_RANGE3_SPOT;
|
|
}
|
|
|
|
MoveTo(bot->GetMapId(), targetPosition.GetPositionX(), targetPosition.GetPositionY(), targetPosition.GetPositionZ(),
|
|
false, false, false, true, MovementPriority::MOVEMENT_COMBAT, true, backward);
|
|
|
|
if (bot->GetDistance(targetPosition) > 1.0f)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ThorimPhase2PositioningAction::isUseful()
|
|
{
|
|
ThorimPhase2PositioningTrigger thorimPhase2PositioningTrigger(botAI);
|
|
return thorimPhase2PositioningTrigger.IsActive();
|
|
}
|
|
|
|
bool MimironShockBlastAction::Execute(Event /*event*/)
|
|
{
|
|
Unit* leviathanMkII = nullptr;
|
|
Unit* vx001 = nullptr;
|
|
Unit* aerialCommandUnit = nullptr;
|
|
|
|
float radius = 20.0f;
|
|
|
|
GuidVector targets = AI_VALUE(GuidVector, "possible targets");
|
|
Unit* target = nullptr;
|
|
for (auto i = targets.begin(); i != targets.end(); ++i)
|
|
{
|
|
target = botAI->GetUnit(*i);
|
|
if (!target || !target->IsAlive())
|
|
continue;
|
|
|
|
if (target->GetEntry() == NPC_LEVIATHAN_MKII)
|
|
leviathanMkII = target;
|
|
else if (target->GetEntry() == NPC_VX001)
|
|
vx001 = target;
|
|
else if (target->GetEntry() == NPC_AERIAL_COMMAND_UNIT)
|
|
aerialCommandUnit = target;
|
|
}
|
|
|
|
if (!leviathanMkII)
|
|
return false;
|
|
|
|
if (!vx001 && !aerialCommandUnit)
|
|
{
|
|
float currentDistance = bot->GetDistance2d(leviathanMkII);
|
|
|
|
MoveAway(leviathanMkII, radius - currentDistance);
|
|
|
|
if (botAI->IsMelee(bot))
|
|
botAI->SetNextCheckDelay(100);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
float init_angle = leviathanMkII->GetAngle(bot);
|
|
float distance = radius - bot->GetDistance2d(leviathanMkII);
|
|
for (float delta = 0; delta <= M_PI / 2; delta += M_PI / 8)
|
|
{
|
|
float angle = init_angle + delta;
|
|
float dx = bot->GetPositionX() + cos(angle) * distance;
|
|
float dy = bot->GetPositionY() + sin(angle) * distance;
|
|
float dz = bot->GetPositionZ();
|
|
if (bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(), bot->GetPositionY(),
|
|
bot->GetPositionZ(), dx, dy, dz))
|
|
{
|
|
bot->TeleportTo(target->GetMapId(), dx, dy, dz, target->GetOrientation());
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool MimironShockBlastAction::isUseful()
|
|
{
|
|
MimironShockBlastTrigger mimironShockBlastTrigger(botAI);
|
|
return mimironShockBlastTrigger.IsActive();
|
|
}
|
|
|
|
bool MimironPhase1PositioningAction::Execute(Event /*event*/)
|
|
{
|
|
SET_AI_VALUE(float, "disperse distance", 6.0f);
|
|
return true;
|
|
}
|
|
|
|
bool MimironPhase1PositioningAction::isUseful()
|
|
{
|
|
MimironPhase1PositioningTrigger mimironPhase1PositioningTrigger(botAI);
|
|
return mimironPhase1PositioningTrigger.IsActive();
|
|
}
|
|
|
|
bool MimironP3Wx2LaserBarrageAction::Execute(Event /*event*/)
|
|
{
|
|
auto master = botAI->GetMaster();
|
|
if (!master || !master->IsAlive())
|
|
return false;
|
|
|
|
if (bot->GetDistance2d(master) > 15.0f)
|
|
return bot->TeleportTo(master->GetMapId(), master->GetPositionX(), master->GetPositionY(),
|
|
master->GetPositionZ(), master->GetOrientation());
|
|
|
|
return MoveTo(master->GetMapId(), master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), false,
|
|
false, false, true, MovementPriority::MOVEMENT_COMBAT, true);
|
|
}
|
|
|
|
bool MimironRapidBurstAction::isUseful()
|
|
{
|
|
MimironRapidBurstTrigger mimironRapidBurstTrigger(botAI);
|
|
return mimironRapidBurstTrigger.IsActive();
|
|
}
|
|
|
|
bool MimironRapidBurstAction::Execute(Event /*event*/)
|
|
{
|
|
Unit* leviathanMkII = nullptr;
|
|
|
|
GuidVector targets = AI_VALUE(GuidVector, "possible targets");
|
|
Unit* target = nullptr;
|
|
for (auto i = targets.begin(); i != targets.end(); ++i)
|
|
{
|
|
target = botAI->GetUnit(*i);
|
|
if (!target || !target->IsAlive())
|
|
continue;
|
|
|
|
if (target->GetEntry() == NPC_LEVIATHAN_MKII)
|
|
leviathanMkII = target;
|
|
}
|
|
|
|
Position targetPosition;
|
|
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
uint32 memberSpotNumber = 0;
|
|
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
|
{
|
|
Player* member = gref->GetSource();
|
|
if (!member)
|
|
continue;
|
|
|
|
if (bot->GetGUID() == member->GetGUID())
|
|
{
|
|
if (botAI->IsRanged(bot))
|
|
{
|
|
switch (memberSpotNumber)
|
|
{
|
|
case 0:
|
|
targetPosition = ULDUAR_MIMIRON_PHASE2_SIDE1RANGE_SPOT;
|
|
break;
|
|
case 1:
|
|
targetPosition = ULDUAR_MIMIRON_PHASE2_SIDE2RANGE_SPOT;
|
|
break;
|
|
case 2:
|
|
targetPosition = ULDUAR_MIMIRON_PHASE2_SIDE3RANGE_SPOT;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if (botAI->IsMainTank(bot) && leviathanMkII)
|
|
{
|
|
targetPosition = ULDUAR_MIMIRON_PHASE4_TANK_SPOT;
|
|
}
|
|
else
|
|
{
|
|
switch (memberSpotNumber)
|
|
{
|
|
case 0:
|
|
targetPosition = ULDUAR_MIMIRON_PHASE2_SIDE1MELEE_SPOT;
|
|
break;
|
|
case 1:
|
|
targetPosition = ULDUAR_MIMIRON_PHASE2_SIDE2MELEE_SPOT;
|
|
break;
|
|
case 2:
|
|
targetPosition = ULDUAR_MIMIRON_PHASE2_SIDE3MELEE_SPOT;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
memberSpotNumber++;
|
|
|
|
if (memberSpotNumber == 3)
|
|
memberSpotNumber = 0;
|
|
}
|
|
|
|
MoveTo(bot->GetMapId(), targetPosition.GetPositionX(), targetPosition.GetPositionY(), targetPosition.GetPositionZ(),
|
|
false, false, false, true, MovementPriority::MOVEMENT_FORCED, true, false);
|
|
|
|
if (AI_VALUE(float, "disperse distance") != 0.0f)
|
|
SET_AI_VALUE(float, "disperse distance", 0.0f);
|
|
|
|
TankFaceStrategy tankFaceStrategy(botAI);
|
|
if (botAI->HasStrategy(tankFaceStrategy.getName(), BotState::BOT_STATE_COMBAT))
|
|
botAI->ChangeStrategy(REMOVE_STRATEGY_CHAR + tankFaceStrategy.getName(), BotState::BOT_STATE_COMBAT);
|
|
|
|
if (botAI->HasStrategy(tankFaceStrategy.getName(), BotState::BOT_STATE_NON_COMBAT))
|
|
botAI->ChangeStrategy(REMOVE_STRATEGY_CHAR + tankFaceStrategy.getName(), BotState::BOT_STATE_NON_COMBAT);
|
|
|
|
if (bot->GetDistance(targetPosition) > 1.0f)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MimironAerialCommandUnitAction::Execute(Event /*event*/)
|
|
{
|
|
Unit* boss = nullptr;
|
|
Unit* bombBot = nullptr;
|
|
Unit* assaultBot = nullptr;
|
|
|
|
GuidVector targets = AI_VALUE(GuidVector, "possible targets");
|
|
Unit* target = nullptr;
|
|
for (auto i = targets.begin(); i != targets.end(); ++i)
|
|
{
|
|
target = botAI->GetUnit(*i);
|
|
if (!target || !target->IsAlive())
|
|
continue;
|
|
|
|
if (target->GetEntry() == NPC_AERIAL_COMMAND_UNIT)
|
|
boss = target;
|
|
else if (target->GetEntry() == NPC_BOMB_BOT)
|
|
bombBot = target;
|
|
else if (target->GetEntry() == NPC_ASSAULT_BOT)
|
|
assaultBot = target;
|
|
}
|
|
|
|
if (botAI->IsMainTank(bot) || botAI->IsAssistTankOfIndex(bot, 0))
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
if (bombBot)
|
|
group->SetTargetIcon(RtiTargetValue::crossIndex, bot->GetGUID(), bombBot->GetGUID());
|
|
else if (boss)
|
|
group->SetTargetIcon(RtiTargetValue::crossIndex, bot->GetGUID(), boss->GetGUID());
|
|
|
|
if (assaultBot)
|
|
{
|
|
ObjectGuid skullTarget = group->GetTargetIcon(RtiTargetValue::skullIndex);
|
|
Unit* skullUnit = botAI->GetUnit(skullTarget);
|
|
if (!skullTarget || !skullUnit || !skullUnit->IsAlive())
|
|
group->SetTargetIcon(RtiTargetValue::skullIndex, bot->GetGUID(), assaultBot->GetGUID());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
if (AI_VALUE(float, "disperse distance") != 5.0f)
|
|
SET_AI_VALUE(float, "disperse distance", 5.0f);
|
|
|
|
botAI->GetAiObjectContext()->GetValue<std::string>("rti")->Set("cross");
|
|
return true;
|
|
}
|
|
|
|
bool MimironRocketStrikeAction::isUseful()
|
|
{
|
|
MimironRocketStrikeTrigger mimironRocketStrikeTrigger(botAI);
|
|
return mimironRocketStrikeTrigger.IsActive();
|
|
}
|
|
|
|
bool MimironRocketStrikeAction::Execute(Event /*event*/)
|
|
{
|
|
Unit* vx001 = nullptr;
|
|
Unit* aerialCommandUnit = nullptr;
|
|
|
|
GuidVector targets = AI_VALUE(GuidVector, "possible targets");
|
|
Unit* target = nullptr;
|
|
for (auto i = targets.begin(); i != targets.end(); ++i)
|
|
{
|
|
target = botAI->GetUnit(*i);
|
|
if (!target || !target->IsAlive())
|
|
continue;
|
|
|
|
if (target->GetEntry() == NPC_VX001)
|
|
vx001 = target;
|
|
else if (target->GetEntry() == NPC_AERIAL_COMMAND_UNIT)
|
|
aerialCommandUnit = target;
|
|
}
|
|
|
|
Creature* rocketStrikeN = bot->FindNearestCreature(NPC_ROCKET_STRIKE_N, 100.0f);
|
|
|
|
if (!rocketStrikeN)
|
|
return false;
|
|
|
|
if (!vx001 && !aerialCommandUnit)
|
|
{
|
|
MoveAway(rocketStrikeN, 10.0f);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
float init_angle = rocketStrikeN->GetAngle(bot);
|
|
float distance = 10.0f - bot->GetDistance2d(rocketStrikeN);
|
|
for (float delta = 0; delta <= M_PI / 2; delta += M_PI / 8)
|
|
{
|
|
float angle = init_angle + delta;
|
|
float dx = bot->GetPositionX() + cos(angle) * distance;
|
|
float dy = bot->GetPositionY() + sin(angle) * distance;
|
|
float dz = bot->GetPositionZ();
|
|
if (bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(), bot->GetPositionY(),
|
|
bot->GetPositionZ(), dx, dy, dz))
|
|
{
|
|
bot->TeleportTo(target->GetMapId(), dx, dy, dz, target->GetOrientation());
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool MimironPhase4MarkDpsAction::Execute(Event /*event*/)
|
|
{
|
|
Unit* leviathanMkII = nullptr;
|
|
Unit* vx001 = nullptr;
|
|
Unit* aerialCommandUnit = nullptr;
|
|
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
GuidVector targets = AI_VALUE(GuidVector, "possible targets");
|
|
Unit* target = nullptr;
|
|
for (auto i = targets.begin(); i != targets.end(); ++i)
|
|
{
|
|
target = botAI->GetUnit(*i);
|
|
if (!target || !target->IsAlive())
|
|
continue;
|
|
|
|
if (target->GetEntry() == NPC_LEVIATHAN_MKII)
|
|
leviathanMkII = target;
|
|
else if (target->GetEntry() == NPC_VX001)
|
|
vx001 = target;
|
|
else if (target->GetEntry() == NPC_AERIAL_COMMAND_UNIT)
|
|
aerialCommandUnit = target;
|
|
}
|
|
|
|
if (!leviathanMkII || !vx001 || !aerialCommandUnit)
|
|
return false;
|
|
|
|
if (botAI->IsMainTank(bot))
|
|
{
|
|
Unit* highestHealthUnit = nullptr;
|
|
uint32 highestHealth = 0;
|
|
if (leviathanMkII && leviathanMkII->GetHealth() > highestHealth)
|
|
{
|
|
highestHealth = leviathanMkII->GetHealth();
|
|
highestHealthUnit = leviathanMkII;
|
|
}
|
|
|
|
if (vx001 && vx001->GetHealth() > highestHealth)
|
|
{
|
|
highestHealth = vx001->GetHealth();
|
|
highestHealthUnit = vx001;
|
|
}
|
|
|
|
if (aerialCommandUnit && aerialCommandUnit->GetHealth() > highestHealth)
|
|
highestHealthUnit = aerialCommandUnit;
|
|
|
|
group->SetTargetIcon(RtiTargetValue::skullIndex, bot->GetGUID(), highestHealthUnit->GetGUID());
|
|
if (highestHealthUnit == leviathanMkII)
|
|
{
|
|
if (AI_VALUE(std::string, "rti") == "skull")
|
|
botAI->GetAiObjectContext()->GetValue<std::string>("rti")->Set("skull");
|
|
}
|
|
else
|
|
{
|
|
group->SetTargetIcon(RtiTargetValue::crossIndex, bot->GetGUID(), leviathanMkII->GetGUID());
|
|
if (AI_VALUE(std::string, "rti") != "cross")
|
|
botAI->GetAiObjectContext()->GetValue<std::string>("rti")->Set("cross");
|
|
}
|
|
|
|
botAI->DoSpecificAction("attack rti target");
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
/*if (AI_VALUE(float, "disperse distance") != 0.0f)
|
|
{
|
|
SET_AI_VALUE(float, "disperse distance", 0.0f);
|
|
}*/
|
|
botAI->GetAiObjectContext()->GetValue<std::string>("rti")->Set("skull");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
bool MimironCheatAction::Execute(Event /*event*/)
|
|
{
|
|
GuidVector targets = AI_VALUE(GuidVector, "nearest npcs");
|
|
for (const ObjectGuid& guid : targets)
|
|
{
|
|
Unit* unit = botAI->GetUnit(guid);
|
|
if (!unit || !unit->IsAlive())
|
|
continue;
|
|
|
|
if (unit->GetEntry() == NPC_PROXIMITY_MINE)
|
|
unit->Kill(bot, unit);
|
|
else if (unit->GetEntry() == NPC_BOMB_BOT)
|
|
unit->Kill(bot, unit);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool VezaxCheatAction::Execute(Event /*event*/)
|
|
{
|
|
// Restore bot's mana to full
|
|
uint32 maxMana = bot->GetMaxPower(POWER_MANA);
|
|
if (maxMana > 0)
|
|
bot->SetPower(POWER_MANA, maxMana);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool VezaxShadowCrashAction::Execute(Event /*event*/)
|
|
{
|
|
// Find General Vezax boss
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "general vezax");
|
|
if (!boss || !boss->IsAlive())
|
|
return false;
|
|
|
|
// Get bot's current position relative to boss
|
|
float bossX = boss->GetPositionX();
|
|
float bossY = boss->GetPositionY();
|
|
float bossZ = boss->GetPositionZ();
|
|
|
|
float botX = bot->GetPositionX();
|
|
float botY = bot->GetPositionY();
|
|
|
|
// Calculate current angle and distance from boss
|
|
float currentAngle = atan2(botY - bossY, botX - bossX);
|
|
float currentDistance = bot->GetDistance2d(boss);
|
|
|
|
// Set desired distance from boss (stay close enough for melee, far enough for ranged)
|
|
float desiredDistance = 15.0f;
|
|
|
|
// If too close or too far, adjust distance first
|
|
if (currentDistance < desiredDistance - 2.0f || currentDistance > desiredDistance + 2.0f)
|
|
currentDistance = desiredDistance;
|
|
|
|
// Calculate movement increment - move in increments around the boss
|
|
float angleIncrement = M_PI / 10;
|
|
float newAngle = currentAngle + angleIncrement;
|
|
|
|
// Calculate new position
|
|
float newX = bossX + currentDistance * cos(newAngle);
|
|
float newY = bossY + currentDistance * sin(newAngle);
|
|
float newZ = bossZ; // Keep same Z level as boss
|
|
|
|
// Move to the new position
|
|
return MoveTo(boss->GetMapId(), newX, newY, newZ, false, false, false, true, MovementPriority::MOVEMENT_COMBAT,
|
|
true);
|
|
}
|
|
|
|
bool VezaxMarkOfTheFacelessAction::Execute(Event /*event*/)
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_VEZAX_MARK_OF_THE_FACELESS_SPOT.GetPositionX(),
|
|
ULDUAR_VEZAX_MARK_OF_THE_FACELESS_SPOT.GetPositionY(),
|
|
ULDUAR_VEZAX_MARK_OF_THE_FACELESS_SPOT.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_FORCED, true, false);
|
|
}
|
|
|
|
bool YoggSaronOminousCloudCheatAction::Execute(Event /*event*/)
|
|
{
|
|
YoggSaronTrigger yoggSaronTrigger(botAI);
|
|
|
|
Unit* boss = yoggSaronTrigger.GetSaraIfAlive();
|
|
if (!boss)
|
|
return false;
|
|
|
|
Creature* target = boss->FindNearestCreature(NPC_OMINOUS_CLOUD, 25.0f);
|
|
if (!target || !target->IsAlive())
|
|
return false;
|
|
|
|
target->Kill(bot, target);
|
|
return true;
|
|
}
|
|
|
|
bool YoggSaronGuardianPositioningAction::Execute(Event /*event*/)
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_YOGG_SARON_MIDDLE.GetPositionX(), ULDUAR_YOGG_SARON_MIDDLE.GetPositionY(),
|
|
ULDUAR_YOGG_SARON_MIDDLE.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_FORCED, true, false);
|
|
}
|
|
|
|
bool YoggSaronSanityAction::Execute(Event /*event*/)
|
|
{
|
|
Creature* sanityWell = bot->FindNearestCreature(NPC_SANITY_WELL, 200.0f);
|
|
|
|
return MoveTo(bot->GetMapId(), sanityWell->GetPositionX(), sanityWell->GetPositionY(), sanityWell->GetPositionZ(),
|
|
false, false, false, true, MovementPriority::MOVEMENT_FORCED,
|
|
true, false);
|
|
}
|
|
|
|
bool YoggSaronMarkTargetAction::Execute(Event /*event*/)
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
YoggSaronTrigger yoggSaronTrigger(botAI);
|
|
if (yoggSaronTrigger.IsPhase2())
|
|
{
|
|
if (botAI->HasCheat(BotCheatMask::raid))
|
|
{
|
|
Unit* crusherTentacle = bot->FindNearestCreature(NPC_CRUSHER_TENTACLE, 200.0f, true);
|
|
if (crusherTentacle)
|
|
crusherTentacle->Kill(bot, crusherTentacle);
|
|
}
|
|
|
|
ObjectGuid currentMoonTarget = group->GetTargetIcon(RtiTargetValue::moonIndex);
|
|
Creature* yogg_saron = bot->FindNearestCreature(NPC_YOGG_SARON, 200.0f, true);
|
|
if (!currentMoonTarget || currentMoonTarget != yogg_saron->GetGUID())
|
|
{
|
|
group->SetTargetIcon(RtiTargetValue::moonIndex, bot->GetGUID(), yogg_saron->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
ObjectGuid currentSkullTarget = group->GetTargetIcon(RtiTargetValue::skullIndex);
|
|
|
|
Creature* nextPossibleTarget = bot->FindNearestCreature(NPC_CONSTRICTOR_TENTACLE, 200.0f, true);
|
|
if (!nextPossibleTarget)
|
|
{
|
|
nextPossibleTarget = bot->FindNearestCreature(NPC_CORRUPTOR_TENTACLE, 200.0f, true);
|
|
if (!nextPossibleTarget)
|
|
return false;
|
|
}
|
|
|
|
if (currentSkullTarget)
|
|
{
|
|
Unit* currentSkullUnit = botAI->GetUnit(currentSkullTarget);
|
|
|
|
if (currentSkullUnit && currentSkullUnit->IsAlive() &&
|
|
currentSkullUnit->GetGUID() == nextPossibleTarget->GetGUID())
|
|
return false;
|
|
}
|
|
|
|
group->SetTargetIcon(RtiTargetValue::skullIndex, bot->GetGUID(), nextPossibleTarget->GetGUID());
|
|
}
|
|
else if (yoggSaronTrigger.IsPhase3())
|
|
{
|
|
TankFaceStrategy tankFaceStrategy(botAI);
|
|
if (botAI->HasStrategy(tankFaceStrategy.getName(), BotState::BOT_STATE_COMBAT))
|
|
botAI->ChangeStrategy(REMOVE_STRATEGY_CHAR + tankFaceStrategy.getName(), BotState::BOT_STATE_COMBAT);
|
|
|
|
TankAssistStrategy tankAssistStrategy(botAI);
|
|
if (!botAI->HasStrategy(tankAssistStrategy.getName(), BotState::BOT_STATE_COMBAT))
|
|
botAI->ChangeStrategy(ADD_STRATEGY_CHAR + tankAssistStrategy.getName(), BotState::BOT_STATE_COMBAT);
|
|
|
|
GuidVector targets = AI_VALUE(GuidVector, "nearest npcs");
|
|
|
|
int lowestHealth = std::numeric_limits<int>::max();
|
|
Unit* lowestHealthUnit = nullptr;
|
|
for (const ObjectGuid& guid : targets)
|
|
{
|
|
Unit* unit = botAI->GetUnit(guid);
|
|
if (!unit || !unit->IsAlive())
|
|
continue;
|
|
|
|
if ((unit->GetEntry() == NPC_IMMORTAL_GUARDIAN || unit->GetEntry() == NPC_MARKED_IMMORTAL_GUARDIAN) &&
|
|
unit->GetHealthPct() > 10)
|
|
{
|
|
if (unit->GetHealth() < lowestHealth)
|
|
{
|
|
lowestHealth = unit->GetHealth();
|
|
lowestHealthUnit = unit;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (lowestHealthUnit)
|
|
{
|
|
// Added because lunatic gaze freeze all bots and they can't attack
|
|
// If someone fix it then this cheat can be removed
|
|
if (botAI->HasCheat(BotCheatMask::raid))
|
|
lowestHealthUnit->Kill(bot, lowestHealthUnit);
|
|
else
|
|
group->SetTargetIcon(RtiTargetValue::skullIndex, bot->GetGUID(), lowestHealthUnit->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
|
|
ObjectGuid currentSkullTarget = group->GetTargetIcon(RtiTargetValue::skullIndex);
|
|
Unit* currentSkullUnit = nullptr;
|
|
if (currentSkullTarget)
|
|
currentSkullUnit = botAI->GetUnit(currentSkullTarget);
|
|
|
|
if (!currentSkullUnit || currentSkullUnit->GetEntry() != NPC_YOGG_SARON)
|
|
{
|
|
Unit* yoggsaron = AI_VALUE2(Unit*, "find target", "yogg-saron");
|
|
if (yoggsaron && yoggsaron->IsAlive())
|
|
{
|
|
group->SetTargetIcon(RtiTargetValue::skullIndex, bot->GetGUID(), yoggsaron->GetGUID());
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool YoggSaronBrainLinkAction::Execute(Event /*event*/)
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
|
{
|
|
Player* player = gref->GetSource();
|
|
if (player && player->IsAlive() && player->HasAura(SPELL_BRAIN_LINK) && player->GetGUID() != bot->GetGUID())
|
|
return MoveNear(player, 10.0f, MovementPriority::MOVEMENT_FORCED);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool YoggSaronMoveToEnterPortalAction::Execute(Event /*event*/)
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
bool isInBrainRoomTeam = false;
|
|
int portalNumber = 0;
|
|
int brainRoomTeamCount = 10;
|
|
if (bot->GetRaidDifficulty() == Difficulty::RAID_DIFFICULTY_10MAN_NORMAL)
|
|
brainRoomTeamCount = 4;
|
|
|
|
Player* master = botAI->GetMaster();
|
|
if (master && !botAI->IsTank(master))
|
|
{
|
|
portalNumber++;
|
|
brainRoomTeamCount--;
|
|
}
|
|
|
|
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
|
{
|
|
Player* member = gref->GetSource();
|
|
if (!member || !member->IsAlive() || botAI->IsTank(member) || botAI->GetMaster()->GetGUID() == member->GetGUID())
|
|
continue;
|
|
|
|
portalNumber++;
|
|
if (member->GetGUID() == bot->GetGUID())
|
|
{
|
|
isInBrainRoomTeam = true;
|
|
break;
|
|
}
|
|
|
|
brainRoomTeamCount--;
|
|
if (brainRoomTeamCount == 0)
|
|
break;
|
|
}
|
|
|
|
if (!isInBrainRoomTeam)
|
|
return false;
|
|
|
|
Position assignedPortalPosition = yoggPortalLoc[portalNumber - 1];
|
|
|
|
botAI->GetAiObjectContext()->GetValue<std::string>("rti")->Set("diamond");
|
|
|
|
if (botAI->HasCheat(BotCheatMask::raid))
|
|
{
|
|
return bot->TeleportTo(bot->GetMapId(), assignedPortalPosition.GetPositionX(),
|
|
assignedPortalPosition.GetPositionY(),
|
|
assignedPortalPosition.GetPositionZ(), bot->GetOrientation());
|
|
}
|
|
else
|
|
{
|
|
return MoveNear(bot->GetMapId(), assignedPortalPosition.GetPositionX(),
|
|
assignedPortalPosition.GetPositionY(),
|
|
assignedPortalPosition.GetPositionZ(), sPlayerbotAIConfig.contactDistance,
|
|
MovementPriority::MOVEMENT_FORCED);
|
|
}
|
|
}
|
|
|
|
bool YoggSaronFallFromFloorAction::Execute(Event /*event*/)
|
|
{
|
|
std::string rtiMark = AI_VALUE(std::string, "rti");
|
|
if (rtiMark == "skull")
|
|
{
|
|
return bot->TeleportTo(bot->GetMapId(), ULDUAR_YOGG_SARON_BOSS_ROOM_RESTORE_POINT.GetPositionX(),
|
|
ULDUAR_YOGG_SARON_BOSS_ROOM_RESTORE_POINT.GetPositionY(),
|
|
ULDUAR_YOGG_SARON_BOSS_ROOM_RESTORE_POINT.GetPositionZ(),
|
|
ULDUAR_YOGG_SARON_BOSS_ROOM_RESTORE_POINT.GetOrientation());
|
|
}
|
|
if (rtiMark == "cross")
|
|
{
|
|
return bot->TeleportTo(bot->GetMapId(), ULDUAR_YOGG_SARON_STORMWIND_KEEPER_MIDDLE.GetPositionX(),
|
|
ULDUAR_YOGG_SARON_STORMWIND_KEEPER_MIDDLE.GetPositionY(),
|
|
ULDUAR_YOGG_SARON_STORMWIND_KEEPER_MIDDLE.GetPositionZ(),
|
|
bot->GetOrientation());
|
|
}
|
|
if (rtiMark == "circle")
|
|
{
|
|
return bot->TeleportTo(bot->GetMapId(), ULDUAR_YOGG_SARON_ICECROWN_CITADEL_MIDDLE.GetPositionX(),
|
|
ULDUAR_YOGG_SARON_ICECROWN_CITADEL_MIDDLE.GetPositionY(),
|
|
ULDUAR_YOGG_SARON_ICECROWN_CITADEL_MIDDLE.GetPositionZ(), bot->GetOrientation());
|
|
}
|
|
if (rtiMark == "star")
|
|
{
|
|
return bot->TeleportTo(bot->GetMapId(), ULDUAR_YOGG_SARON_CHAMBER_OF_ASPECTS_MIDDLE.GetPositionX(),
|
|
ULDUAR_YOGG_SARON_CHAMBER_OF_ASPECTS_MIDDLE.GetPositionY(),
|
|
ULDUAR_YOGG_SARON_CHAMBER_OF_ASPECTS_MIDDLE.GetPositionZ(), bot->GetOrientation());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool YoggSaronBossRoomMovementCheatAction::Execute(Event /*event*/)
|
|
{
|
|
FollowMasterStrategy followMasterStrategy(botAI);
|
|
if (botAI->HasStrategy(followMasterStrategy.getName(), BotState::BOT_STATE_NON_COMBAT))
|
|
botAI->ChangeStrategy(REMOVE_STRATEGY_CHAR + followMasterStrategy.getName(), BotState::BOT_STATE_NON_COMBAT);
|
|
|
|
if (!botAI->HasCheat(BotCheatMask::raid))
|
|
return false;
|
|
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
ObjectGuid currentSkullTarget = group->GetTargetIcon(RtiTargetValue::skullIndex);
|
|
|
|
if (!currentSkullTarget)
|
|
return false;
|
|
|
|
Unit* currentSkullUnit = botAI->GetUnit(currentSkullTarget);
|
|
|
|
if (!currentSkullUnit || !currentSkullUnit->IsAlive())
|
|
return false;
|
|
|
|
return bot->TeleportTo(bot->GetMapId(), currentSkullUnit->GetPositionX(), currentSkullUnit->GetPositionY(),
|
|
currentSkullUnit->GetPositionZ(), bot->GetOrientation());
|
|
}
|
|
|
|
bool YoggSaronUsePortalAction::Execute(Event /*event*/)
|
|
{
|
|
Creature* assignedPortal = bot->FindNearestCreature(NPC_DESCEND_INTO_MADNESS, 2.0f, true);
|
|
if (!assignedPortal)
|
|
return false;
|
|
|
|
FollowMasterStrategy followMasterStrategy(botAI);
|
|
if (botAI->HasStrategy(followMasterStrategy.getName(), BotState::BOT_STATE_NON_COMBAT))
|
|
botAI->ChangeStrategy(ADD_STRATEGY_CHAR + followMasterStrategy.getName(), BotState::BOT_STATE_NON_COMBAT);
|
|
|
|
return assignedPortal->HandleSpellClick(bot);
|
|
}
|
|
|
|
bool YoggSaronIllusionRoomAction::Execute(Event /*event*/)
|
|
{
|
|
YoggSaronTrigger yoggSaronTrigger(botAI);
|
|
|
|
bool resultSetRtiMark = SetRtiMark(yoggSaronTrigger);
|
|
bool resultSetIllusionRtiTarget = SetIllusionRtiTarget(yoggSaronTrigger);
|
|
bool resultSetBrainRtiTarget = SetBrainRtiTarget(yoggSaronTrigger);
|
|
|
|
return resultSetRtiMark || resultSetIllusionRtiTarget || resultSetBrainRtiTarget;
|
|
}
|
|
|
|
bool YoggSaronIllusionRoomAction::SetRtiMark(YoggSaronTrigger yoggSaronTrigger)
|
|
{
|
|
if (AI_VALUE(std::string, "rti") == "diamond")
|
|
{
|
|
if (yoggSaronTrigger.IsInStormwindKeeperIllusion())
|
|
{
|
|
botAI->GetAiObjectContext()->GetValue<std::string>("rti")->Set("cross");
|
|
return true;
|
|
}
|
|
else if (yoggSaronTrigger.IsInIcecrownKeeperIllusion())
|
|
{
|
|
botAI->GetAiObjectContext()->GetValue<std::string>("rti")->Set("circle");
|
|
return true;
|
|
}
|
|
else if (yoggSaronTrigger.IsInChamberOfTheAspectsIllusion())
|
|
{
|
|
botAI->GetAiObjectContext()->GetValue<std::string>("rti")->Set("star");
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool YoggSaronIllusionRoomAction::SetIllusionRtiTarget(YoggSaronTrigger yoggSaronTrigger)
|
|
{
|
|
Unit* currentRtiTarget = yoggSaronTrigger.GetIllusionRoomRtiTarget();
|
|
if (currentRtiTarget)
|
|
return false;
|
|
|
|
Unit* nextRtiTarget = yoggSaronTrigger.GetNextIllusionRoomRtiTarget();
|
|
if (!nextRtiTarget)
|
|
return false;
|
|
|
|
// If proper adds handling in illusion room will be implemented, then this can be removed
|
|
if (botAI->HasCheat(BotCheatMask::raid))
|
|
{
|
|
bot->TeleportTo(bot->GetMapId(), nextRtiTarget->GetPositionX(), nextRtiTarget->GetPositionY(),
|
|
nextRtiTarget->GetPositionZ(), bot->GetOrientation());
|
|
|
|
Unit::DealDamage(bot->GetSession()->GetPlayer(), nextRtiTarget, nextRtiTarget->GetHealth(), nullptr,
|
|
DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false, true);
|
|
}
|
|
else
|
|
{
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
uint8 rtiIndex = RtiTargetValue::GetRtiIndex(AI_VALUE(std::string, "rti"));
|
|
group->SetTargetIcon(rtiIndex, bot->GetGUID(), nextRtiTarget->GetGUID());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool YoggSaronIllusionRoomAction::SetBrainRtiTarget(YoggSaronTrigger yoggSaronTrigger)
|
|
{
|
|
if (AI_VALUE(std::string, "rti") == "square" || !yoggSaronTrigger.IsMasterIsInBrainRoom())
|
|
return false;
|
|
|
|
botAI->GetAiObjectContext()->GetValue<std::string>("rti")->Set("square");
|
|
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
Creature* brain = bot->FindNearestCreature(NPC_BRAIN, 200.0f, true);
|
|
if (!brain)
|
|
return false;
|
|
|
|
group->SetTargetIcon(RtiTargetValue::squareIndex, bot->GetGUID(), brain->GetGUID());
|
|
|
|
Position entrancePosition = yoggSaronTrigger.GetIllusionRoomEntrancePosition();
|
|
|
|
if (botAI->HasCheat(BotCheatMask::raid))
|
|
{
|
|
if (Unit const* master = botAI->GetMaster())
|
|
{
|
|
Position masterPosition = master->GetPosition();
|
|
bot->TeleportTo(bot->GetMapId(), masterPosition.GetPositionX(), masterPosition.GetPositionY(),
|
|
masterPosition.GetPositionZ(), bot->GetOrientation());
|
|
}
|
|
else
|
|
{
|
|
bot->TeleportTo(bot->GetMapId(), entrancePosition.GetPositionX(), entrancePosition.GetPositionY(),
|
|
entrancePosition.GetPositionZ(), bot->GetOrientation());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MoveTo(bot->GetMapId(), entrancePosition.GetPositionX(), entrancePosition.GetPositionY(),
|
|
entrancePosition.GetPositionZ(), false, false, false, true, MovementPriority::MOVEMENT_FORCED, true,
|
|
false);
|
|
}
|
|
|
|
botAI->DoSpecificAction("attack rti target");
|
|
return true;
|
|
}
|
|
|
|
bool YoggSaronMoveToExitPortalAction::Execute(Event /*event*/)
|
|
{
|
|
GameObject* portal = bot->FindNearestGameObject(GO_FLEE_TO_THE_SURFACE_PORTAL, 100.0f);
|
|
if (!portal)
|
|
return false;
|
|
|
|
if (botAI->HasCheat(BotCheatMask::raid))
|
|
bot->TeleportTo(bot->GetMapId(), portal->GetPositionX(), portal->GetPositionY(), portal->GetPositionZ(),
|
|
bot->GetOrientation());
|
|
else
|
|
MoveTo(bot->GetMapId(), portal->GetPositionX(), portal->GetPositionY(), portal->GetPositionZ(), false,
|
|
false, false, true, MovementPriority::MOVEMENT_FORCED,
|
|
true, false);
|
|
|
|
if (bot->GetDistance2d(portal) > 2.0f)
|
|
return false;
|
|
|
|
portal->Use(bot);
|
|
|
|
botAI->GetAiObjectContext()->GetValue<std::string>("rti")->Set("skull");
|
|
return true;
|
|
}
|
|
|
|
bool YoggSaronLunaticGazeAction::Execute(Event /*event*/)
|
|
{
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "yogg-saron");
|
|
if (!boss || !boss->IsAlive())
|
|
return false;
|
|
|
|
float angle = bot->GetAngle(boss);
|
|
float newAngle = Position::NormalizeOrientation(angle + M_PI); // Add 180 degrees (PI radians)
|
|
bot->SetFacingTo(newAngle);
|
|
|
|
if (botAI->IsRangedDps(bot))
|
|
{
|
|
if (AI_VALUE(std::string, "rti") != "cross")
|
|
botAI->GetAiObjectContext()->GetValue<std::string>("rti")->Set("cross");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool YoggSaronPhase3PositioningAction::Execute(Event /*event*/)
|
|
{
|
|
if (botAI->IsRanged(bot))
|
|
{
|
|
if (botAI->HasCheat(BotCheatMask::raid))
|
|
{
|
|
return bot->TeleportTo(bot->GetMapId(), ULDUAR_YOGG_SARON_PHASE_3_RANGED_SPOT.GetPositionX(),
|
|
ULDUAR_YOGG_SARON_PHASE_3_RANGED_SPOT.GetPositionY(),
|
|
ULDUAR_YOGG_SARON_PHASE_3_RANGED_SPOT.GetPositionZ(),
|
|
bot->GetOrientation());
|
|
}
|
|
else
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_YOGG_SARON_PHASE_3_RANGED_SPOT.GetPositionX(),
|
|
ULDUAR_YOGG_SARON_PHASE_3_RANGED_SPOT.GetPositionY(),
|
|
ULDUAR_YOGG_SARON_PHASE_3_RANGED_SPOT.GetPositionZ(), false,
|
|
false, false, true, MovementPriority::MOVEMENT_FORCED, true, false);
|
|
}
|
|
}
|
|
|
|
if (botAI->IsMelee(bot) && !botAI->IsTank(bot))
|
|
{
|
|
if (botAI->HasCheat(BotCheatMask::raid))
|
|
{
|
|
return bot->TeleportTo(bot->GetMapId(), ULDUAR_YOGG_SARON_PHASE_3_MELEE_SPOT.GetPositionX(),
|
|
ULDUAR_YOGG_SARON_PHASE_3_MELEE_SPOT.GetPositionY(),
|
|
ULDUAR_YOGG_SARON_PHASE_3_MELEE_SPOT.GetPositionZ(), bot->GetOrientation());
|
|
}
|
|
else
|
|
{
|
|
return MoveTo(bot->GetMapId(), ULDUAR_YOGG_SARON_PHASE_3_MELEE_SPOT.GetPositionX(),
|
|
ULDUAR_YOGG_SARON_PHASE_3_MELEE_SPOT.GetPositionY(),
|
|
ULDUAR_YOGG_SARON_PHASE_3_MELEE_SPOT.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_FORCED, true, false);
|
|
}
|
|
}
|
|
|
|
if (botAI->IsTank(bot))
|
|
{
|
|
if (bot->GetDistance(ULDUAR_YOGG_SARON_PHASE_3_MELEE_SPOT) > 30.0f)
|
|
{
|
|
if (botAI->HasCheat(BotCheatMask::raid))
|
|
{
|
|
return bot->TeleportTo(bot->GetMapId(), ULDUAR_YOGG_SARON_PHASE_3_MELEE_SPOT.GetPositionX(),
|
|
ULDUAR_YOGG_SARON_PHASE_3_MELEE_SPOT.GetPositionY(),
|
|
ULDUAR_YOGG_SARON_PHASE_3_MELEE_SPOT.GetPositionZ(), bot->GetOrientation());
|
|
}
|
|
}
|
|
|
|
return MoveTo(bot->GetMapId(), ULDUAR_YOGG_SARON_PHASE_3_MELEE_SPOT.GetPositionX(),
|
|
ULDUAR_YOGG_SARON_PHASE_3_MELEE_SPOT.GetPositionY(),
|
|
ULDUAR_YOGG_SARON_PHASE_3_MELEE_SPOT.GetPositionZ(), false, false, false, true,
|
|
MovementPriority::MOVEMENT_FORCED, true, false);
|
|
}
|
|
|
|
return false;
|
|
}
|