mod-playerbots/src/strategy/generic/ThreatStrategy.cpp
2024-08-04 10:23:36 +08:00

65 lines
1.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ThreatStrategy.h"
#include "GenericSpellActions.h"
#include "Map.h"
#include "Playerbots.h"
float ThreatMultiplier::GetValue(Action* action)
{
if (AI_VALUE(bool, "neglect threat"))
{
return 1.0f;
}
if (!action || action->getThreatType() == Action::ActionThreatType::None)
return 1.0f;
if (!AI_VALUE(bool, "group"))
return 1.0f;
if (action->getThreatType() == Action::ActionThreatType::Aoe)
{
uint8 threat = AI_VALUE2(uint8, "threat", "aoe");
if (threat >= 50)
return 0.0f;
}
uint8 threat = AI_VALUE2(uint8, "threat", "current target");
if (threat >= 80)
return 0.0f;
return 1.0f;
}
void ThreatStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
{
multipliers.push_back(new ThreatMultiplier(botAI));
}
float FocusMultiplier::GetValue(Action* action)
{
if (!action)
{
return 1.0f;
}
if (action->getThreatType() == Action::ActionThreatType::Aoe && !dynamic_cast<CastHealingSpellAction*>(action))
{
return 0.0f;
}
if (dynamic_cast<CastDebuffSpellOnAttackerAction*>(action))
{
return 0.0f;
}
return 1.0f;
}
void FocusStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
{
multipliers.push_back(new FocusMultiplier(botAI));
}