mod-playerbots/src/Ai/Class/Mage/Strategy/FireMageStrategy.cpp

103 lines
3.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "FireMageStrategy.h"
#include "Playerbots.h"
#include "Strategy.h"
// ===== Action Node Factory =====
class FireMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
FireMageStrategyActionNodeFactory()
{
creators["fireball"] = &fireball;
creators["frostbolt"] = &frostbolt;
creators["fire blast"] = &fire_blast;
creators["pyroblast"] = &pyroblast;
creators["scorch"] = &scorch;
creators["living bomb"] = &living_bomb;
creators["combustion"] = &combustion;
}
private:
static ActionNode* fireball(PlayerbotAI*) { return new ActionNode("fireball", {}, {}, {}); }
static ActionNode* frostbolt(PlayerbotAI*) { return new ActionNode("frostbolt", {}, {}, {}); }
static ActionNode* fire_blast(PlayerbotAI*) { return new ActionNode("fire blast", {}, {}, {}); }
static ActionNode* pyroblast(PlayerbotAI*) { return new ActionNode("pyroblast", {}, {}, {}); }
static ActionNode* scorch(PlayerbotAI*) { return new ActionNode("scorch", {}, {}, {}); }
static ActionNode* living_bomb(PlayerbotAI*) { return new ActionNode("living bomb", {}, {}, {}); }
static ActionNode* combustion(PlayerbotAI*) { return new ActionNode("combustion", {}, {}, {}); }
};
// ===== Single Target Strategy =====
FireMageStrategy::FireMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy(botAI)
{
actionNodeFactories.Add(new FireMageStrategyActionNodeFactory());
}
// ===== Default Actions =====
std::vector<NextAction> FireMageStrategy::getDefaultActions()
{
return {
NextAction("fireball", 5.3f),
NextAction("frostbolt", 5.2f), // fire immune target
NextAction("fire blast", 5.1f), // cast during movement
NextAction("shoot", 5.0f)
};
}
// ===== Trigger Initialization =====
void FireMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericMageStrategy::InitTriggers(triggers);
// Debuff Triggers
triggers.push_back(
new TriggerNode(
"improved scorch",
{
NextAction("scorch", 19.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"living bomb",
{
NextAction("living bomb", 18.5f)
}
)
);
// Proc Trigger
triggers.push_back(
new TriggerNode(
"hot streak",
{
NextAction("pyroblast", 25.0f)
}
)
);
}
// Combat strategy to run to melee for Dragon's Breath and Blast Wave
// Disabled by default for the Fire/Frostfire spec
// To enable, type "co +firestarter"
// To disable, type "co -firestarter"
FirestarterStrategy::FirestarterStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
void FirestarterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"blast wave off cd and medium aoe",
{
NextAction("reach melee", 25.5f)
}
)
);
}