mod-playerbots/src/strategy/actions/AcceptQuestAction.cpp
antony 274101c000 Fix crash:
PlayerbotAI::FindOilFor was making the server randomly crashing
ChooseTravelTargetAction::getNewTarget: when active bot groupping was making the server crash as looking for unexisting params

Several bug fixes and tweak to Quest and Group

New fucntionnality:
Bots will now share quests randomly to their party
Bots will try to accomplish group member quest before moving on to new target
Bots will try to sells items only after few levels ( 5 ) when in group
When dropping a quest bots will try to select a new one they are on instead of idling for few time
Bots will no longuer try to invite themselfs to group or if group is full
Bots are now allowed to leave party by themself
Bots in groupe if not leader are forbbiden to tag in bgs
Bots in bot-groups no have a more limited range to look for grind target

Polish logs
2024-07-31 12:26:48 +02:00

194 lines
5.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AcceptQuestAction.h"
#include "Event.h"
#include "Playerbots.h"
bool AcceptAllQuestsAction::ProcessQuest(Quest const* quest, Object* questGiver)
{
if (!AcceptQuest(quest, questGiver->GetGUID())) return false;
auto text_quest = ChatHelper::FormatQuest(quest);
bot->PlayDistanceSound(620);
if (botAI->HasStrategy("debug quest", BotState::BOT_STATE_NON_COMBAT) || botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT))
{
LOG_INFO("playerbots", "{} => Quest [ {} ] accepted", bot->GetName(), quest->GetTitle());
bot->Say("Quest [ " + text_quest + " ] accepted", LANG_UNIVERSAL);
}
return true;
}
bool AcceptQuestAction::Execute(Event event)
{
Player* requester = event.getOwner() ? event.getOwner() : GetMaster();
if (!requester)
return false;
Player* bot = botAI->GetBot();
uint64_t guid;
uint32 quest = 0;
std::string const text = event.getParam();
PlayerbotChatHandler ch(requester);
quest = ch.extractQuestId(text);
bool hasAccept = false;
if (event.getPacket().empty())
{
GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs");
for (auto i = npcs.begin(); i != npcs.end(); i++)
{
Unit* unit = botAI->GetUnit(*i);
if (unit && quest && unit->hasQuest(quest))
{
guid = unit->GetGUID().GetRawValue();
break;
}
if (unit && text == "*" && sqrt(bot->GetDistance(unit)) <= INTERACTION_DISTANCE)
hasAccept |= QuestAction::ProcessQuests(unit);
}
GuidVector gos = AI_VALUE(GuidVector, "nearest game objects no los");
for (auto i = gos.begin(); i != gos.end(); i++)
{
GameObject* go = botAI->GetGameObject(*i);
if (go && quest && go->hasQuest(quest))
{
guid = go->GetGUID().GetRawValue();
break;
}
if (go && text == "*" && sqrt(bot->GetDistance(go)) <= INTERACTION_DISTANCE)
hasAccept |= QuestAction::ProcessQuests(go);
}
}
else
{
WorldPacket& p = event.getPacket();
p.rpos(0);
p >> guid >> quest;
}
if (!quest || !guid)
return false;
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest);
if (!qInfo)
return false;
hasAccept |= AcceptQuest(qInfo, ObjectGuid(guid));
if (hasAccept)
{
std::stringstream ss;
ss << "AcceptQuestAction {" << qInfo->GetTitle() << "} - {" << std::to_string(qInfo->GetQuestId()) << "}";
LOG_INFO("playerbots", "{}", ss.str().c_str());
botAI->TellMaster(ss.str());
}
return hasAccept;
}
bool AcceptQuestShareAction::Execute(Event event)
{
Player* master = GetMaster();
Player* bot = botAI->GetBot();
WorldPacket& p = event.getPacket();
p.rpos(0);
uint32 quest;
p >> quest;
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest);
if (!qInfo || !bot->GetDivider())
return false;
quest = qInfo->GetQuestId();
if (bot->HasQuest(quest))
{
bot->SetDivider(ObjectGuid::Empty);
botAI->TellError("I have this quest");
return false;
}
if (!bot->CanTakeQuest(qInfo, false))
{
// can't take quest
bot->SetDivider(ObjectGuid::Empty);
botAI->TellError("I can't take this quest");
return false;
}
if (!bot->GetDivider().IsEmpty())
{
// send msg to quest giving player
master->SendPushToPartyResponse(bot, QUEST_PARTY_MSG_ACCEPT_QUEST);
bot->SetDivider(ObjectGuid::Empty);
}
if (bot->CanAddQuest(qInfo, false))
{
bot->AddQuest(qInfo, master);
if (bot->CanCompleteQuest(quest))
bot->CompleteQuest(quest);
// Runsttren: did not add typeid switch from WorldSession::HandleQuestgiverAcceptQuestOpcode!
// I think it's not needed, cause typeid should be TYPEID_PLAYER - and this one is not handled
// there and there is no default case also.
if (qInfo->GetSrcSpell() > 0)
{
bot->CastSpell(bot, qInfo->GetSrcSpell(), true);
}
botAI->TellMaster("Quest accepted");
return true;
}
return false;
}
bool ConfirmQuestAction::Execute(Event event)
{
Player* bot = botAI->GetBot();
Player* requester = event.getOwner() ? event.getOwner() : GetMaster();
WorldPacket& p = event.getPacket();
p.rpos(0);
uint32 quest;
p >> quest;
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest);
quest = qInfo->GetQuestId();
if (!bot->CanTakeQuest(qInfo, false))
{
// can't take quest
botAI->TellError("quest_cant_take");
return false;
}
if (bot->CanAddQuest(qInfo, false))
{
bot->AddQuest(qInfo, requester);
if (bot->CanCompleteQuest(quest))
bot->CompleteQuest(quest);
if (qInfo->GetSrcSpell() > 0)
{
bot->CastSpell(bot, qInfo->GetSrcSpell(), true);
}
botAI->TellMaster("quest_accept");
return true;
}
return false;
}