mod-playerbots/src/strategy/priest/HolyPriestStrategy.h
2024-08-04 10:23:36 +08:00

37 lines
1.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_HOLYPRIESTSTRATEGY_H
#define _PLAYERBOT_HOLYPRIESTSTRATEGY_H
#include "GenericPriestStrategyActionNodeFactory.h"
#include "HealPriestStrategy.h"
class PlayerbotAI;
class HolyPriestStrategy : public HealPriestStrategy
{
public:
HolyPriestStrategy(PlayerbotAI* botAI);
NextAction** getDefaultActions() override;
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "holy dps"; }
uint32 GetType() const override { return STRATEGY_TYPE_DPS | STRATEGY_TYPE_RANGED; }
};
class HolyHealPriestStrategy : public GenericPriestStrategy
{
public:
HolyHealPriestStrategy(PlayerbotAI* botAI);
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
NextAction** getDefaultActions() override;
std::string const getName() override { return "holy heal"; }
uint32 GetType() const override { return STRATEGY_TYPE_HEAL | STRATEGY_TYPE_RANGED; }
};
#endif