mod-playerbots/src/Mgr/Item/StatsCollector.h
bashermens 13fff46fa0
Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
2026-01-30 21:49:37 +01:00

91 lines
2.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_STATSCOLLECTOR_H
#define _PLAYERBOT_STATSCOLLECTOR_H
#include "ItemTemplate.h"
#include "SpellInfo.h"
enum StatsType : uint8
{
// Basic stats
STATS_TYPE_AGILITY = 0,
STATS_TYPE_STRENGTH,
STATS_TYPE_INTELLECT,
STATS_TYPE_SPIRIT,
STATS_TYPE_STAMINA,
STATS_TYPE_HIT,
STATS_TYPE_CRIT,
STATS_TYPE_HASTE,
// Stats for tank
STATS_TYPE_ARMOR,
STATS_TYPE_DEFENSE,
STATS_TYPE_DODGE,
STATS_TYPE_PARRY,
STATS_TYPE_BLOCK_VALUE,
STATS_TYPE_BLOCK_RATING,
STATS_TYPE_RESILIENCE,
STATS_TYPE_HEALTH_REGENERATION,
// Stats for spell damage
STATS_TYPE_SPELL_POWER,
STATS_TYPE_SPELL_PENETRATION,
// Stats for heal
STATS_TYPE_HEAL_POWER,
STATS_TYPE_MANA_REGENERATION,
// Stats for physical damage and melee
STATS_TYPE_ATTACK_POWER,
STATS_TYPE_ARMOR_PENETRATION,
STATS_TYPE_EXPERTISE,
// Stats for weapon dps
STATS_TYPE_MELEE_DPS,
STATS_TYPE_RANGED_DPS,
// Bonus for unrecognized stats
STATS_TYPE_BONUS,
STATS_TYPE_MAX = 26
};
enum CollectorType : uint8
{
MELEE_DMG = 1,
MELEE_TANK = 2,
RANGED = 4,
SPELL_DMG = 8,
SPELL_HEAL = 16,
MELEE = MELEE_DMG | MELEE_TANK,
SPELL = SPELL_DMG | SPELL_HEAL
};
class StatsCollector
{
public:
StatsCollector(CollectorType type, int32 cls = -1);
StatsCollector(StatsCollector& stats) = default;
void Reset();
void CollectItemStats(ItemTemplate const* proto);
void CollectSpellStats(uint32 spellId, float multiplier = 1.0f, int32 spellCooldown = -1);
void CollectEnchantStats(SpellItemEnchantmentEntry const* enchant, uint32 default_enchant_amount = 0);
bool CanBeTriggeredByType(SpellInfo const* spellInfo, uint32 procFlags, bool strict = true);
bool CheckSpellValidation(uint32 spellFamilyName, flag96 spelFalimyFlags, bool strict = true);
public:
float stats[STATS_TYPE_MAX];
private:
void CollectByItemStatType(uint32 itemStatType, int32 val);
bool SpecialSpellFilter(uint32 spellId);
bool SpecialEnchantFilter(uint32 enchantSpellId);
void HandleApplyAura(const SpellEffectInfo& effectInfo, float multiplier, bool canNextTrigger,
uint32 triggerCooldown);
float AverageValue(const SpellEffectInfo& effectInfo);
private:
CollectorType type_;
uint32 cls_;
};
#endif