mirror of
https://github.com/liyunfan1223/mod-playerbots.git
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# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_PERFORMANCEMONITOR_H
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#define _PLAYERBOT_PERFORMANCEMONITOR_H
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#include <chrono>
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#include <ctime>
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#include <map>
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#include <mutex>
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#include <vector>
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#include <cstdint>
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typedef std::vector<std::string> PerformanceStack;
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struct PerformanceData
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{
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uint64_t minTime;
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uint64_t maxTime;
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uint64_t totalTime;
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uint32_t count;
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std::mutex lock;
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};
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enum PerformanceMetric
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{
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PERF_MON_TRIGGER,
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PERF_MON_VALUE,
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PERF_MON_ACTION,
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PERF_MON_RNDBOT,
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PERF_MON_TOTAL
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};
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class PerfMonitorOperation
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{
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public:
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PerfMonitorOperation(PerformanceData* data, std::string const name, PerformanceStack* stack);
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void finish();
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private:
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PerformanceData* data;
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std::string const name;
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PerformanceStack* stack;
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std::chrono::microseconds started;
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};
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class PerfMonitor
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{
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public:
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static PerfMonitor& instance()
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{
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static PerfMonitor instance;
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return instance;
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}
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PerfMonitorOperation* start(PerformanceMetric metric, std::string const name,
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PerformanceStack* stack = nullptr);
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void PrintStats(bool perTick = false, bool fullStack = false);
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void Reset();
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private:
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PerfMonitor() = default;
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virtual ~PerfMonitor() = default;
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PerfMonitor(const PerfMonitor&) = delete;
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PerfMonitor& operator=(const PerfMonitor&) = delete;
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PerfMonitor(PerfMonitor&&) = delete;
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PerfMonitor& operator=(PerfMonitor&&) = delete;
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std::map<PerformanceMetric, std::map<std::string, PerformanceData*> > data;
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std::mutex lock;
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};
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#define sPerfMonitor PerfMonitor::instance()
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#endif
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