Crow 15bf0ab427
Fix Shaman Weapon Enchants & Cure Toxins/Cleanse Spirit (#2234)
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## Pull Request Description
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1. I've been having persistent issues with Enhancement Shamans sometimes
applying Rockbiter to both weapons instead of MH Windfury and OH
Flametongue. Rockbiter is the alternative for Flametongue and, through
Flametongue, the alternative for Windfury. But there seemed to be no
obvious reason why a Shaman that had all three abilities would ever use
Rockbiter, which costs more mana than Windfury and Flametongue. Claude's
take on it is that there is instability from ItemForSpellValue related
to its poor way of distinguishing handedness, in addition to it having a
1-second cache, which can cause in some scenarios stale caches for the
action running on each hand back-to-back. I still can't say I fully
understand why the issue exists, but the most straightforward fix that
should prevent this from happening is to just have separate mainhand and
offhand actions for each enchant. So that's what this PR does. The
relevant ActionNodes are now:
 
- The MH-specific chain for Enhancement is WF -> FT -> RB. In practice,
Enhancement should never apply RB because all Shamans under level 10
(when FT is learned) are considered Elemental. The FT -> RB node is just
for Elemental.
- The MH-specific Resto chain (not that Resto can dual-wield) is EL ->
FT -> RB. Againt, FT -> RB is just for Elemental.
- OH for Enhancement is only FT. You cannot be Enhancement before level
10, nor can Enhancement dual-wield before level 40, so no alternative is
needed.

3. I commented out Frostbrand Weapon actions/triggers because the
ability is not included in any strategy. I didn't delete the code
because in the future somebody might want to implement it as I
understand it can be useful for Enhancement Shamans in PvP.
4. Shamans are coded to use "cure poison" and "cure disease", which do
not exist in WotLK, having been combined into Cure Toxins. Wishmaster
has PR #1844 that has been open on this for a long time, but I decided
to correct the abilities here anyway as he was going for a more limited
approach, and I decided to rename all the actions and redo the structure
to rely on ActionNode alternatives, which is pretty much the exact
framework that should be used for this type of situation w/r/t bots.
Now, Shamans prefer Cleanse Spirit (Resto talent, which costs the same
as Cure Toxins and also dispels curses), with an alternative of Cure
Toxins (for poisons and disease only). I tested this and it seems to
work well.
5. I deleted empty ActionNodes.
6. I did some cleanup of formatting and such, but this is not intended
to be a comprehensive refactor.


## Feature Evaluation
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- Describe the **minimum logic** required to achieve the intended
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- Describe the **processing cost** when this logic executes across many
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I've followed the general intended structure of class strategies with
triggers and actions. The same triggers exist, just different actions
are called based on the trigger that fires, so I don't think there
should be any impact on performance.

## How to Test the Changes
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The best way to get a grasp on if things work is probably to just do
group play for a while with Shamans and make sure they apply the right
enchants and properly cast Cleanse Spirit and Cure Toxins.

## Impact Assessment
<!-- As a generic test, before and after measure of pmon (playerbot pmon
tick) can help you here. -->
- Does this change increase per-bot/per-tick processing or risk scaling
poorly with thousands of bots?
    - - [x] No, not at all
    - - [ ] Minimal impact (**explain below**)
    - - [ ] Moderate impact (**explain below**)



- Does this change modify default bot behavior?
    - - [ ] No
    - - [x] Yes (**explain why**)

Shamans previously did not cure poisons or disease at all, and now they
do with the default "cure" strategy applied.

- Does this change add new decision branches or increase maintenance
complexity?
    - - [ ] No
    - - [x] Yes (**explain below**)

One might say having separate actions per hand for enchants is somewhat
more complex, but ultimately I think it is less confusing to keep those
paths separate.

## Messages to Translate
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Does this change add bot messages to translate?
    - - [x] No
    - - [ ] Yes (**list messages in the table**)

| Message key  | Default message |
| --------------- | ------------------ |
|			 |			      |
|			 |			      |

## AI Assistance
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    - - [ ] No
    - - [x] Yes (**explain below**)
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I had Claude try to diagnose the weapon enchant issue. It proposed and
provided the separate MH/OH WF/FT actions. The other things were easy
enough for me to do.

## Final Checklist

- - [x] Stability is not compromised.
- - [x] Performance impact is understood, tested, and acceptable.
- - [x] Added logic complexity is justified and explained.
- - [x] Documentation updated if needed (Conf comments, WiKi commands).

## Notes for Reviewers
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---------

Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
Co-authored-by: bash <hermensb@gmail.com>
Co-authored-by: Revision <tkn963@gmail.com>
Co-authored-by: kadeshar <kadeshar@gmail.com>
2026-04-03 13:25:40 -07:00
..