mirror of
https://github.com/liyunfan1223/mod-playerbots.git
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## Pull Request Description <!-- Describe what this change does and why it is needed --> Big thanks to @kadeshar for providing the bis list for many raids and ilvls :D Video demo for ICC 25HC: https://studio.youtube.com/video/nACyjn817iQ/edit Video demo for autogear bis chat command: https://www.youtube.com/watch?v=2YqyVBaSb2g split main IccActions.cpp into sperate per boss .cpp files changed style to be more aligned with https://www.azerothcore.org/wiki/cpp-code-standards (WIP) added bisicc chat command for bots to gear with ICC bis gear if autogear and bisicc is enabled in cfg https://gist.github.com/metal0/0bb094bf65d27e17044308ad0646cae1 bis list used LM Added multiple spike marking and focus for faster spike clearing, each spike will get its own kill group, tank spike will never get melee bots (only assist tank and ranged dps) Added coldflame detection so that melee bots dont go for spikes that are in flames During bonestorm assist tank will go far away spot so that once bonestorm is fixed, LM will bounce back and forth from MT to AT (atm it targets randomly, it should always pick furthest target) Coldflame avoidance is handled by avoid AOE, important to keep it on in cfg Tested on ALL diffs LDW Improved skull marking of adds, add handling by tanks and dps Changed 1st position for ranged bots for easier adds handling in HC and NM Improved tanking logic for tanks, assist tank will focus on collecting adds and bring them near boss Real players will also get cyclone aura when mind controlled Improved ranged position during 2nd phase, they should not get stuck in corners/walls anymore Tanks will remove LDW ToI aura in HC (really hard to tank with it since many things are happening at once) Added Cheat for LDW fight to help tanks with agro in 2nd phase of heroic modes Changed tank position in phase 2 closer to pillars opposed to stairs (bots love to fall thru floor and run thru walls if near them) this fixed the issue Fixed edge case for escaping from shades, it could happen that multiple shades would target bot, and it was running from 1st one he found, now it will run form all that are targeting it Hunters will cast viper sting now, to increase shield draining speed Tested on ALL diffs Edit 19.5. : Tested 25hc with autogear bis gear, playebots cfg ICC cheats off, world cfg ICC buff on max (30%) In short cleared LDW without ICC cheats with bis gear but unoptimized enchants, talents, gems. I still recommend using ICC cheats for better and fun experience. GS Changed triggers and actions to enable cross faction play Assist tank will now actually tank adds on friendly ship Dps will properly jump to attack mage and go back to their ship, if stuck on enemy ship /p reset, /p summon or /p follow fixed trigger for cannons, if cannons are frozen bots wont try to mount them anymore which prevented them from attacking mage properly bots will use rocket packs to jump to and from enemy ship instead of teleporting Main tank will now jump 1st. tank enemy boss and wait until all bots have jumped back before he jumps back All bots will wait for main tank to engage enemy captain before jumping to enemy ship Cannons will focus rockets 1st, then other adds now (for when gs gets scripted) Rdps will focus nearby adds on enemy ship and mark with star rti icon when there is no deep freeze todo: remove tanking bypass when core fixes enemy ship boss threat reseting Tested crossfaction on horde with single ally bot, ally bot did everything right, need to test more. note horde side is heavily bugged due to threat issue of adds, tanks cant take threat, on ally its somewhat ok, on horde rip. Horde is doable, but annoying cus of threat issue. Tested on ALL diffs DBS Remade tank taunt logic, tanks should now properly taunt boss and let other tank taunt it if they get rune of blood Tanks will tank adds better now, no loose adds anymore Tested on ALL diffs Dogs Remade tank taunt logic, tanks should now properly taunt boss and let other tank taunt it if they get 8 mortal wounds stacks Tanks will tank adds better now, no loose adds anymore Tested on ALL diffs Festergut Hunters sometimes populated row 0 which would make them in melee range of the boss (bad for dps). They should pick correct rows now Healers will populate row 0 1st then other rows for optimal healing position Ranged bots should properly choose unique spots to avoid stacking when there is no spore present Remade tank taunt logic, tanks should now properly taunt boss and let other tank taunt it if they get 6 gastric bloat stacks Changed ranged spore position closer to boss Spore bots should be able to attack/do non movement action when they have spore and are in position Solved malleable goo detection via direct boss hooks to detect boss targets! Tested on ALL diffs Rotface Tanks should not fight over big ooze anymore Improved big ooze kiting Improved small ooze stacking logic (when no big ooze present, stack at small ooze position, when big ooze is present move to it) Fixed edge cases when main and assist tank get small ooze (they used to move to big ooze, that was really bad since main tank would start to tank big ooze and get hit by big ooze, assist tank would stop kiting and get hit by big ooze) stopped mutated plague from dispelling instantly (as fight goes on, rotface cast mutated plague more and more, thus making it impossible to pass due to sheer numbers of small oozes and big oozes on the map, this will delay their spawning and give enough time for bots to handle them properly) Fixed edge case of multiple small oozes and big oozes being alive at same time (bots would detect wrong oozes and wipe raid or get stuck) Improved flood avoidance Improved ranged positioning in heroic mode, instead of letting them choose positions (which is a nightmare on dynamic fight as rotface, they now will choose 1 spot of 22 premade ones and populate them based on guid and adopt spot based on flood position) Improved Explosion avoidance by making bots remember their starting position so that they can return to it after big ooze explode, their movement is not chaotic anymore, and improved timers, they will wait 2 sec at new position before returning to starting position so that they can avoid explosion projectiles properly, they should also avoid moving to other bots starting positions. These changes ensure minimal movements so that bot can do maximum dps possible. Tested on ALL diffs PP Fixed many logic conflicts that caused bots to freeze, do bad dps to ooze/clouds Fixed triggers and multipliers Improved Gas Cloud avoidance, bloated bot will now remember its previous position to avoid backtracking/getting stuck in corners Added boss hooks to finally detect malleable goo, it is not an npc, object or creature and PP doesn't target anyone, bots will flee from it now Boss stacking now only in last phase Added cheats for players also (if enabled in cfg) only bots used to get auras Fixed tank switching in last phase, atm PP doesn't apply aura, but it should work, since same logic works for dogs, festergut and dbs Assist tank will now become abo if there is no abo before first puddle appears Abo will during puddles, slow oozes, slash boss & oozes In last phase assist will return to normal Tested on ALL diffs Edit 19.5. : Tested 25hc with autogear bis gear, playebots cfg ICC cheats off, world cfg ICC buff on max (30%) Tanks switched in last phase flawlesly and shared stacks as they should (mutated plague got fixed in core) In short cleared PP without ICC cheats with bis gear but unoptimized enchants, talents, gems. I still recommend using ICC cheats for better and fun experience. BPC Added center position to prevent bots from pulling BQL or other adds when they glitch thru walls/floor and thus resetting raid back to icc entrance teleporter Added additional z axis resetting since bots like to "fly" up in the air when attacking kinetic bombs. using cheat bypass for ball of inferno flames (atm bugged, doesn't shrink), bots will simply kill them when they spawn. Improved tanking for main tanks, improved collection of dark nuclei for assist tank Improved kinetics bomb handling Improved shock vortex spreading Improved valaran spreading for ranged Added shock vortex (non empowered) detection to avoid it while moving into safe positions Fixed jittery movement Tested on ALL diffs BQL Removed center position block so that bots can spread our easier in 25 mode, not ideal but makes 25hc easier Replaced repulsion based spreading, now each bot will have its own spot and move if needed to new spot Improved air phase spreading Fixed assist tank taking 1st bite Tested on ALL diffs VDW Due to recent core changes bots got bugged in portals if no real player entered and changed Z axis, if there was no z axis change bots would chill under the cloud on the ground and do nothing. I could not figure out how to fix this (thus breaking immersion) without force teleporting them to the clouds. Bots that go into portals will now teleport at the same time to clouds instead of following leader bot. Added feature that if players enter the portal, player with lowest guid will become bot "leader" and they will follow that player so that there is at least a little bit of immersion left. Fixed cloud collection for Heroic Mode, bots will now time clouds more precisely to avoid loosing stack due to not picking them up Improved RTI marking Improved group splitting Improved zombie kiting and avoiding explosion Tested on ALL diffs Sindragosa Bots will mark tomb positions with red smoke bomb in air phase so that real player know where to go with when beacon on them in last phase they will mark with blue smoke tomb position Fixed tank positioning Fixed wrong tomb choice and positioning Fixed tomb marking In last phase healers will stack with melee to allow boss healing In last phase when waiting for mystic debuff to pass, bots will damage tomb like in air phase to speed up the kill todo: tank switch to reset mystic buffet stacks Tested on ALL diffs Edit 19.5. : Tested 25hc with autogear bis gear, playebots cfg ICC cheats off, world cfg ICC buff on max (30%) In short cleared LDW without ICC cheats with bis gear but unoptimized enchants, talents, gems. I still recommend using ICC cheats for better and fun experience. LK Changed add gathering logic for 1st phase and winter phase, instead of tank moving to shamblings, he will keep taunting until they agro him. necrotic plague is easy now, ditched complex timing logic for a simple logic ( move to shambling, wait until dispeled, go back. Healers dont dispel until defile ally is near shambling ) Fixed winter phase gathering logic, assist tank will now properly move to raging spirits asap and bring them to main tank, melee dps will no properly move behind/flank spirits and shamblings to avoid instant death. Rdps will now properly focus frost orbs and adds, Transition should also be smoother now, but still needs /p reset if they get stuck. Other phases are ok, LK fight is now even better than before, but player still need to know tactics and use multibot addon to help out bots when needed, especially during defile phase since its random and position matter for valkyrs and future defiles Non winter phase AT will collect raging spirits and move them to main tank, ranged bots will keep distance, melee bots will flank them to avoid aoe Defile, ditched complex spreading which was mostly gamble with boss hooks to detect defile victim. If bot, bot will move away from raid, if real player main tank will yell Player name move away defile. bots will stay in center now if safe from defile, raging spirits or vile spirits Vile spirits soaking by assist tank. Assist tank will stand between spirits and raid and chase spirits. healers are allowed to move from position to heal assist tank. one hunter if alive will be at center position to place traps to slow down spirits HC Real players will also get buffs if cheats are enabled now Assist tank will now never move towards the raid to gather adds, instead it will taunt them instead so that they come to it Assist tank will rotate shamblings at all times away from raid Assist tank will stun shamblings before transition to avoid shockwave wipe Winter phase ice sphere location changed, ranged will focus sphere faster and better now Fixed jittery movement and low dps during winter phase Fixed most of the bots getting stuck during winter phase Valkyrs will be properly marked now, one by one, in hc bots will now ignore low hp valkyrs and focus on grabbing valkyrs or boss After winter raging spirit will have top priority for killing After winter ranged bots will 1st handle ice spheres then skull targets Spirit bomb avoidance improved, main tank should not back track into unsafe positions anymore Since real player is leader its crucial that player know the tactics, bots can not handle edge cases during the fight alone, they need some of reset, follow, summon here and there since its a long fight and things can go wrong. Tested on ALL diffs NOTE: If server crash, bots will sometimes drop ICC strategy even though they are in ICC, simply re enter or write /p nc +ICC to re enable. NOTE: addons that mark icons during fight could break bots, since icons are used for RTI by bots NOTE: I did not use any raiding addons besides unbot and multibot to control bots NOTE: In theory everything should work wihout ICC buff from world cfg, and ICC cheats from playerbots cfg, didnt test it, didnt try, its too hard core for hc mode to go raw, but it should be possible good luck :) NOTE: For normal about 5k gs should be enough to do most bosses. For HC T10 set + ICC 25 nm or HC gear + gems + enchants + buffs from cfg for fun experience. NOTE: As player its good to know every strategy for Bosses, so that you can spot and help out with reset, follow, summon if bots seem stuck or are doing something strange, a lot of stuff is happening on most fights so expect some intervention with reset, summon, follow. 10 MAN 2-3 Healers, 2 Tanks, at least 1 hunter, at least one druid for bress (its not set in stone, but most success with this setup) 25 MAN 6-7 Healers, 2 tanks, at least 1 hunter, at least 3-4 druids for bress (its not set in stone, but most success with this setup) GL & HF, happy raiding :D Closes #1421 #2120 Fixes #1219 NOTE: Not all of them, I have updated affected changes in #1219. Trash, quest, cheats are still nice to haves, but I don't see working on that in near future. Before posting bugs check #1219 and write there. As I said, I dont plan to implement certain things in near future, but I am more than willing to fix bugs that crash server if they happen ASAP. <!-- Thank you for contributing to mod-playerbots, please make sure that you... 1. Submit your PR to the test-staging branch, not master. 2. Read the guidelines below before submitting. 3. Don't delete parts of this template. DESIGN PHILOSOPHY: We prioritize STABILITY, PERFORMANCE, AND PREDICTABILITY over behavioral realism. Every action and decision executes PER BOT AND PER TRIGGER. Small increases in logic complexity scale poorly across thousands of bots and negatively affect all. We prioritize a stable system over a smarter one. Bots don't need to behave perfectly; believable behavior is the goal, not human simulation. Default behavior must be cheap in processing; expensive behavior must be opt-in. Before submitting, make sure your changes aligns with these principles. --> ## Feature Evaluation <!-- If your PR is very minimal (comment typo, wrong ID reference, etc), and it is very obvious it will not have any impact on performance, you may skip these question. If necessary, a maintainer may ask you for them later. --> <!-- Please answer the following: --> - Describe the **minimum logic** required to achieve the intended behavior. - Describe the **processing cost** when this logic executes across many bots. ## How to Test the Changes <!-- - Step-by-step instructions to test the change. Enter ICC Test Bosses bis ICC command type bisicc into party chat or whisper and bots will reply and equip gear - Any required setup (e.g. multiple players, number of bots, specific configuration). NOTE: If server crash, bots will sometimes drop ICC strategy even though they are in ICC, simply re enter or write /p nc +ICC to re enable. NOTE: addons that mark icons during fight could break bots, since icons are used for RTI by bots NOTE: I did not use any raiding addons besides unbot and multibot to control bots NOTE: In theory everything should work wihout ICC buff from world cfg, and ICC cheats from playerbots cfg, didnt test it, didnt try, its too hard core for hc mode to go raw, but it should be possible good luck :) NOTE: For normal about 5k gs should be enough to do most bosses. For HC T10 set + ICC 25 nm or HC gear + gems + enchants + buffs from cfg for fun experience. NOTE: As player its good to know every strategy for Bosses, so that you can spot and help out with reset, follow, summon if bots seem stuck or are doing something strange, a lot of stuff is happening on most fights so expect some intervention with reset, summon, follow. 10 MAN 2-3 Healers, 2 Tanks, at least 1 hunter, at least one druid for bress (its not set in stone, but most success with this setup) 25 MAN 6-7 Healers, 2 tanks, at least 1 hunter, at least 3-4 druids for bress (its not set in stone, but most success with this setup) - Expected behavior and how to verify it. If requirements are met, bots should not struggle with killing bosses Compare to https://www.youtube.com/watch?v=nACyjn817iQ&t=460s --> ## Impact Assessment <!-- As a generic test, before and after measure of pmon (playerbot pmon tick) can help you here. --> - Does this change increase per-bot/per-tick processing or risk scaling poorly with thousands of bots? - - [ ] No, not at all - - [X ] Minimal impact (**explain below**) In theory it should not impact, didnt test with hi bot count or large player count - - [ ] Moderate impact (**explain below**) - Does this change modify default bot behavior? - - [X ] No - - [ ] Yes (**explain why**) - Does this change add new decision branches or increase maintenance complexity? - - [ ] No - - [X ] Yes (**explain below**) Impacts in raid, new actions, triggers Impacts with new bisicc cmd that will gear bots Everything should make it easier for maintenance since each boss is in seperate file now ## AI Assistance <!-- AI assistance is allowed, but all submitted code must be fully understood, reviewed, and owned by the contributor. We expect contributors to be honest about what they do and do not understand. --> Was AI assistance used while working on this change? - - [ ] No - - [x ] Yes (**explain below**) <!-- If yes, please specify: - Purpose of usage (e.g. brainstorming, refactoring, documentation, code generation). - Which parts of the change were influenced or generated, and whether it was thoroughly reviewed. --> AI was used for analyzing code for ac code standard violations, edits were made by me. It was used for fixing bugs, brainstorming and code generation (for complex math problems, such as dynamicaly kiting oozes around, assiging positions during multiple complex situations in rotface encouter. Everything was checked and tested multiple times until it was polished (to my abilites and understanding). It helped me to solve Malleable goo detection, defile, by hooking directly to boss in order to detect it, since it was detectable only by split second since it was not npc, spell or object. <!-- TRANSLATIONS: Anything new that the bots say in chat must be in a translatable format. This is done using GetBotTextOrDefault, which you can search for in the codebase to find examples. Your code needs to have English as the default fallback, while the full translations need to be in an SQL update file. The languages in the file are the nine language options supported by AzerothCore: English, Korean, French, German, Chinese, Taiwanese, Spanish, Spanish Mexico, and Russian. See data/sql/playerbots/updates/2025_12_27_ai_playerbot_fishing_text.sql as an example of a translation SQL update, whose content are called within the codebase at src/strategy/actions/FishingAction.cpp --> ## Final Checklist - - [ x] Stability is not compromised. - - [x ] Performance impact is understood, tested, and acceptable. - - [x ] Added logic complexity is justified and explained. - - [x] Any new bot dialogue lines are translated. - - [x ] Documentation updated if needed (Conf comments, WiKi commands). ## Notes for Reviewers <!-- Anything else that's helpful to review or test your pull request. --> I have not tested with multiple players, or large servers or with 3k+ bots --------- Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com> Co-authored-by: bash <hermensb@gmail.com> Co-authored-by: Revision <tkn963@gmail.com> Co-authored-by: kadeshar <kadeshar@gmail.com>
176 lines
8.7 KiB
C++
176 lines
8.7 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "ChatCommandHandlerStrategy.h"
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class ChatCommandActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
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{
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public:
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ChatCommandActionNodeFactoryInternal() { creators["tank attack chat shortcut"] = &tank_attack_chat_shortcut; }
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private:
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static ActionNode* tank_attack_chat_shortcut(PlayerbotAI* /*botAI*/)
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{
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return new ActionNode("tank attack chat shortcut",
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/*P*/ {},
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/*A*/ {},
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/*C*/ { NextAction("attack my target", 100.0f) });
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}
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};
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// Commands where trigger name =/= action name.
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void ChatCommandHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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PassTroughStrategy::InitTriggers(triggers);
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// Keep single action triggers on one line, and multi-action triggers on multiple lines.
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triggers.push_back(new TriggerNode("rep", { NextAction("reputation", relevance) }));
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triggers.push_back(new TriggerNode("pvp stats", { NextAction("tell pvp stats", relevance) }));
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triggers.push_back(new TriggerNode("q",
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{ NextAction("query quest", relevance),
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NextAction("query item usage", relevance) }));
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triggers.push_back(new TriggerNode("add all loot",
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{ NextAction("add all loot", relevance),
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NextAction("loot", relevance) }));
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triggers.push_back(new TriggerNode("u", { NextAction("use", relevance) }));
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triggers.push_back(new TriggerNode("c", { NextAction("item count", relevance) }));
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triggers.push_back(new TriggerNode("items", { NextAction("item count", relevance) }));
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triggers.push_back(new TriggerNode("inv", { NextAction("item count", relevance) }));
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triggers.push_back(new TriggerNode("e", { NextAction("equip", relevance) }));
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triggers.push_back(new TriggerNode("ue", { NextAction("unequip", relevance) }));
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triggers.push_back(new TriggerNode("t", { NextAction("trade", relevance) }));
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triggers.push_back(new TriggerNode("nt", { NextAction("trade", relevance) }));
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triggers.push_back(new TriggerNode("s", { NextAction("sell", relevance) }));
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triggers.push_back(new TriggerNode("b", { NextAction("buy", relevance) }));
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triggers.push_back(new TriggerNode("r", { NextAction("reward", relevance) }));
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triggers.push_back(new TriggerNode("attack", { NextAction("attack my target", relevance) }));
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triggers.push_back(new TriggerNode("accept", { NextAction("accept quest", relevance) }));
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triggers.push_back(new TriggerNode("follow", { NextAction("follow chat shortcut", relevance) }));
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triggers.push_back(new TriggerNode("stay", { NextAction("stay chat shortcut", relevance) }));
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triggers.push_back(new TriggerNode("move from group", { NextAction("move from group chat shortcut", relevance) }));
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triggers.push_back(new TriggerNode("flee", { NextAction("flee chat shortcut", relevance) }));
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triggers.push_back(new TriggerNode("tank attack", { NextAction("tank attack chat shortcut", relevance) }));
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triggers.push_back(new TriggerNode("grind", { NextAction("grind chat shortcut", relevance) }));
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triggers.push_back(new TriggerNode("talk",
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{ NextAction("gossip hello", relevance),
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NextAction("talk to quest giver", relevance) }));
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triggers.push_back(new TriggerNode("enter vehicle", { NextAction("enter vehicle", relevance) }));
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triggers.push_back(new TriggerNode("leave vehicle", { NextAction("leave vehicle", relevance) }));
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triggers.push_back(new TriggerNode("cast", { NextAction("cast custom spell", relevance) }));
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triggers.push_back(new TriggerNode("castnc", { NextAction("cast custom nc spell", relevance) }));
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triggers.push_back(new TriggerNode("revive", { NextAction("spirit healer", relevance) }));
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triggers.push_back(new TriggerNode("runaway", { NextAction("runaway chat shortcut", relevance) }));
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triggers.push_back(new TriggerNode("warning", { NextAction("runaway chat shortcut", relevance) }));
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triggers.push_back(new TriggerNode("max dps", { NextAction("max dps chat shortcut", relevance) }));
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triggers.push_back(new TriggerNode("attackers", { NextAction("tell attackers", relevance) }));
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triggers.push_back(new TriggerNode("target", { NextAction("tell target", relevance) }));
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triggers.push_back(new TriggerNode("pull", { NextAction("pull my target", relevance) }));
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triggers.push_back(new TriggerNode("pull back", { NextAction("pull my target", relevance) }));
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triggers.push_back(new TriggerNode("pull rti", { NextAction("pull rti target", relevance) }));
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triggers.push_back(new TriggerNode("ready", { NextAction("ready check", relevance) }));
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triggers.push_back(new TriggerNode("naxx", {NextAction("naxx chat shortcut", relevance) }));
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triggers.push_back(new TriggerNode("bwl", { NextAction("bwl chat shortcut", relevance) }));
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triggers.push_back(new TriggerNode("dps", { NextAction("tell estimated dps", relevance) }));
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triggers.push_back(new TriggerNode("disperse", { NextAction("disperse set", relevance) }));
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triggers.push_back(new TriggerNode("qi", { NextAction("query item usage", relevance) }));
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triggers.push_back(new TriggerNode("focus heal", { NextAction("focus heal targets", relevance) }));
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}
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// Commands where trigger name == action name.
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ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI)
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{
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actionNodeFactories.Add(new ChatCommandActionNodeFactoryInternal());
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supported.push_back("quests");
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supported.push_back("stats");
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supported.push_back("leave");
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supported.push_back("reputation");
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supported.push_back("tell pvp stats");
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supported.push_back("log");
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supported.push_back("los");
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supported.push_back("rpg status");
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supported.push_back("rpg do quest");
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supported.push_back("aura");
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supported.push_back("drop");
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supported.push_back("share");
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supported.push_back("ll");
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supported.push_back("ss");
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supported.push_back("release");
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supported.push_back("teleport");
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supported.push_back("taxi");
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supported.push_back("repair");
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supported.push_back("emblems");
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supported.push_back("talents");
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supported.push_back("spells");
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supported.push_back("co");
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supported.push_back("nc");
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supported.push_back("de");
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supported.push_back("trainer");
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supported.push_back("maintenance");
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supported.push_back("remove glyph");
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supported.push_back("autogear");
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supported.push_back("autogear bis");
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supported.push_back("equip upgrade");
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supported.push_back("chat");
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supported.push_back("home");
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supported.push_back("destroy");
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supported.push_back("reset botAI");
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supported.push_back("emote");
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supported.push_back("buff");
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supported.push_back("help");
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supported.push_back("gb");
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supported.push_back("bank");
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supported.push_back("invite");
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supported.push_back("lfg");
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supported.push_back("spell");
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supported.push_back("rti");
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supported.push_back("position");
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supported.push_back("summon");
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supported.push_back("who");
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supported.push_back("save mana");
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supported.push_back("formation");
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supported.push_back("stance");
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supported.push_back("cancel tree form");
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supported.push_back("cancel travel form");
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supported.push_back("cancel bear form");
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supported.push_back("cancel dire bear form");
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supported.push_back("cancel cat form");
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supported.push_back("cancel moonkin form");
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supported.push_back("cancel aquatic form");
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supported.push_back("sendmail");
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supported.push_back("mail");
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supported.push_back("outfit");
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supported.push_back("go");
|
|
supported.push_back("debug");
|
|
supported.push_back("cdebug");
|
|
supported.push_back("cs");
|
|
supported.push_back("wts");
|
|
supported.push_back("hire");
|
|
supported.push_back("craft");
|
|
supported.push_back("flag");
|
|
supported.push_back("range");
|
|
supported.push_back("ra");
|
|
supported.push_back("give leader");
|
|
supported.push_back("cheat");
|
|
supported.push_back("ginvite");
|
|
supported.push_back("guild promote");
|
|
supported.push_back("guild demote");
|
|
supported.push_back("guild remove");
|
|
supported.push_back("guild leave");
|
|
supported.push_back("rtsc");
|
|
supported.push_back("drink");
|
|
supported.push_back("calc");
|
|
supported.push_back("roll");
|
|
supported.push_back("open items");
|
|
supported.push_back("unlock items");
|
|
supported.push_back("unlock traded item");
|
|
supported.push_back("wipe");
|
|
supported.push_back("tame");
|
|
supported.push_back("glyphs");
|
|
supported.push_back("glyph equip");
|
|
supported.push_back("pet");
|
|
supported.push_back("pet attack");
|
|
supported.push_back("wait for attack time");
|
|
} |