mirror of
https://github.com/liyunfan1223/mod-playerbots.git
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60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_SHADOWPRIESTSTRATEGYACTIONNODEFACTORY_H
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#define _PLAYERBOT_SHADOWPRIESTSTRATEGYACTIONNODEFACTORY_H
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#include "Action.h"
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#include "NamedObjectContext.h"
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class PlayerbotAI;
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class ShadowPriestStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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ShadowPriestStrategyActionNodeFactory()
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{
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creators["mind blast"] = &mind_blast;
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creators["dispersion"] = &dispersion;
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creators["mind flay"] = &mind_flay;
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creators["smite"] = &smite;
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}
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private:
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static ActionNode* mind_blast([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("mind blast",
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/*P*/ {},
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/*A*/ { NextAction("mind flay") },
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/*C*/ {});
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}
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static ActionNode* mind_flay([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("mind flay",
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/*P*/ {},
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/*A*/ { NextAction("smite") },
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/*C*/ {});
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}
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static ActionNode* smite([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("smite",
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/*P*/ {},
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/*A*/ { NextAction("shoot") },
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/*C*/ {});
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}
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static ActionNode* dispersion([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("dispersion",
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/*P*/ {},
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/*A*/ { NextAction("mana potion") },
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/*C*/ {});
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}
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};
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#endif
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