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https://github.com/liyunfan1223/mod-playerbots.git
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# Pull Request
Removed unused variables and fixed styling issues.
## How to Test the Changes
- Step-by-step instructions to test the change
- Any required setup (e.g. multiple players, bots, specific
configuration)
- Expected behavior and how to verify it
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
If this introduces more advanced or AI-heavy logic:
- [ ] Lightweight mode remains the default
- [ ] More complex behavior is optional and thereby configurable
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
This was filtered from the code provided by SmashingQuasar. Eliminated
variables were confirmed to be not used, but unclear at times if that is
due to mistakes in writing.
---------
Co-authored-by: bashermens <31279994+hermensbas@users.noreply.github.com>
87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_SHAREDVALUECONTEXT_H
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#define _PLAYERBOT_SHAREDVALUECONTEXT_H
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#include "LootValues.h"
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#include "NamedObjectContext.h"
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#include "PlayerbotAI.h"
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#include "PvpValues.h"
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#include "QuestValues.h"
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class SharedValueContext : public NamedObjectContext<UntypedValue>
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{
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public:
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static SharedValueContext& instance()
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{
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static SharedValueContext instance;
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return instance;
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}
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template <class T>
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Value<T>* getGlobalValue(std::string const name)
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{
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// should never reach here
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SharedNamedObjectContextList<UntypedValue> sValueContexts;
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sValueContexts.Add(this);
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NamedObjectContextList<UntypedValue> valueContexts(sValueContexts);
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PlayerbotAI* botAI = new PlayerbotAI();
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UntypedValue* value = valueContexts.GetContextObject(name, botAI);
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delete botAI;
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return dynamic_cast<Value<T>*>(value);
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}
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template <class T>
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Value<T>* getGlobalValue(std::string const name, std::string const param)
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{
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return getGlobalValue<T>((std::string(name) + "::" + param));
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}
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template <class T>
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Value<T>* getGlobalValue(std::string const name, uint32 param)
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{
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std::ostringstream out;
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out << param;
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return getGlobalValue<T>(name, out.str());
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}
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private:
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SharedValueContext() : NamedObjectContext(true)
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{
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creators["bg masters"] = &SharedValueContext::bg_masters;
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creators["drop map"] = &SharedValueContext::drop_map;
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creators["item drop list"] = &SharedValueContext::item_drop_list;
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creators["entry loot list"] = &SharedValueContext::entry_loot_list;
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creators["entry quest relation"] = &SharedValueContext::entry_quest_relation;
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creators["quest guidp map"] = &SharedValueContext::quest_guidp_map;
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creators["quest givers"] = &SharedValueContext::quest_givers;
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}
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~SharedValueContext() = default;
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SharedValueContext(const SharedValueContext&) = delete;
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SharedValueContext& operator=(const SharedValueContext&) = delete;
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SharedValueContext(SharedValueContext&&) = delete;
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SharedValueContext& operator=(SharedValueContext&&) = delete;
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static UntypedValue* bg_masters(PlayerbotAI* botAI) { return new BgMastersValue(botAI); }
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static UntypedValue* drop_map(PlayerbotAI* botAI) { return new DropMapValue(botAI); }
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static UntypedValue* item_drop_list(PlayerbotAI* botAI) { return new ItemDropListValue(botAI); }
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static UntypedValue* entry_loot_list(PlayerbotAI* botAI) { return new EntryLootListValue(botAI); }
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static UntypedValue* entry_quest_relation(PlayerbotAI* botAI) { return new EntryQuestRelationMapValue(botAI); }
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static UntypedValue* quest_guidp_map(PlayerbotAI* botAI) { return new QuestGuidpMapValue(botAI); }
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static UntypedValue* quest_givers(PlayerbotAI* botAI) { return new QuestGiversValue(botAI); }
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};
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#define sSharedValueContext SharedValueContext::instance()
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#endif
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