mod-playerbots/src/strategy/shaman/GenericShamanStrategy.h
2024-10-04 14:14:16 +08:00

58 lines
1.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_GENERICSHAMANSTRATEGY_H
#define _PLAYERBOT_GENERICSHAMANSTRATEGY_H
#include "CombatStrategy.h"
class PlayerbotAI;
class GenericShamanStrategy : public CombatStrategy
{
public:
GenericShamanStrategy(PlayerbotAI* botAI);
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class ShamanBuffDpsStrategy : public Strategy
{
public:
ShamanBuffDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "bdps"; }
};
class ShamanBuffManaStrategy : public Strategy
{
public:
ShamanBuffManaStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "bmana"; }
};
class ShamanCureStrategy : public Strategy
{
public:
ShamanCureStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "cure"; }
};
class ShamanAssistDpsStrategy : public Strategy
{
public:
ShamanAssistDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "assist dps"; }
};
#endif