/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "AutoLearnSpellAction.h" #include "Event.h" #include "Playerbots.h" bool AutoLearnSpellAction::Execute(Event event) { std::string const param = event.getParam(); std::ostringstream out; LearnSpells(&out); if (!out.str().empty()) { std::string const temp = out.str(); out.seekp(0); out << "Learned spells: "; out << temp; out.seekp(-2, out.cur); out << "."; botAI->TellMaster(out); } return true; } void AutoLearnSpellAction::LearnSpells(std::ostringstream* out) { if (sPlayerbotAIConfig->autoLearnTrainerSpells)// || (!botAI->GetMaster() && sRandomPlayerbotMgr->IsRandomBot(bot))) LearnTrainerSpells(out); if (sPlayerbotAIConfig->autoLearnQuestSpells)// || (!botAI->GetMaster() && sRandomPlayerbotMgr->IsRandomBot(bot))) LearnQuestSpells(out); } void AutoLearnSpellAction::LearnTrainerSpells(std::ostringstream* out) { bot->LearnDefaultSkills(); bot->LearnCustomSpells(); CreatureTemplateContainer const* creatures = sObjectMgr->GetCreatureTemplates(); for (CreatureTemplateContainer::const_iterator itr = creatures->begin(); itr != creatures->end(); ++itr) { if (itr->second.trainer_type != TRAINER_TYPE_CLASS && itr->second.trainer_type != TRAINER_TYPE_TRADESKILLS) continue; if (itr->second.trainer_type == TRAINER_TYPE_CLASS && itr->second.trainer_class != bot->getClass()) continue; TrainerSpellData const* trainer_spells = sObjectMgr->GetNpcTrainerSpells(itr->second.Entry); if (!trainer_spells) continue; for (TrainerSpellMap::const_iterator iter = trainer_spells->spellList.begin(); iter != trainer_spells->spellList.end(); ++iter) { TrainerSpell const* tSpell = &iter->second; if (!tSpell) continue; TrainerSpellState state = bot->GetTrainerSpellState(tSpell); if (state != TRAINER_SPELL_GREEN) continue; if (itr->second.trainer_type == TRAINER_TYPE_TRADESKILLS) { SpellInfo const* spell = sSpellMgr->GetSpellInfo(tSpell->spell); if (spell) { std::string const SpellName = spell->SpellName[0]; if (spell->Effects[EFFECT_1].Effect == SPELL_EFFECT_SKILL_STEP) { uint32 skill = spell->Effects[EFFECT_1].MiscValue; if (skill) { SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill); if (pSkill) { if (SpellName.find("Apprentice") != std::string::npos && pSkill->categoryId == SKILL_CATEGORY_PROFESSION || pSkill->categoryId == SKILL_CATEGORY_SECONDARY) continue; } } } } } LearnSpell(tSpell->spell, out); } } } void AutoLearnSpellAction::LearnQuestSpells(std::ostringstream* out) { //CreatureTemplate const* co = sCreatureStorage.LookupEntry(id); ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates(); for (ObjectMgr::QuestMap::const_iterator i = questTemplates.begin(); i != questTemplates.end(); ++i) { uint32 questId = i->first; Quest const* quest = i->second; if (!quest->GetRequiredClasses() || quest->IsRepeatable() || quest->GetMinLevel() < 10) continue; if (!bot->SatisfyQuestClass(quest, false) || quest->GetMinLevel() > bot->getLevel() || !bot->SatisfyQuestRace(quest, false)) continue; if (quest->GetRewSpellCast() > 0) { LearnSpell(quest->GetRewSpellCast(), out); } else if (quest->GetRewSpell() > 0) { LearnSpell(quest->GetRewSpell(), out); } } } std::string const FormatSpell(SpellInfo const* sInfo) { std::ostringstream out; std::string const rank = sInfo->Rank[0]; if (rank.empty()) out << "|cffffffff|Hspell:" << sInfo->Id << "|h[" << sInfo->SpellName[LOCALE_enUS] << "]|h|r"; else out << "|cffffffff|Hspell:" << sInfo->Id << "|h[" << sInfo->SpellName[LOCALE_enUS] << " " << rank << "]|h|r"; return out.str(); } void AutoLearnSpellAction::LearnSpell(uint32 spellId, std::ostringstream* out) { SpellInfo const* proto = sSpellMgr->GetSpellInfo(spellId); if (!proto) return; bool learned = false; for (uint8 j = 0; j < 3; ++j) { if (proto->Effects[j].Effect == SPELL_EFFECT_LEARN_SPELL) { uint32 learnedSpell = proto->Effects[j].TriggerSpell; if (!bot->HasSpell(learnedSpell)) { bot->learnSpell(learnedSpell); *out << FormatSpell(sSpellMgr->GetSpellInfo(learnedSpell)) << ", "; } learned = true; } } if (!learned) { if (!bot->HasSpell(spellId)) { bot->learnSpell(spellId); *out << FormatSpell(proto) << ", "; } } }