/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GENERICHUNTERSTRATEGY_H #define _PLAYERBOT_GENERICHUNTERSTRATEGY_H #include "CombatStrategy.h" class PlayerbotAI; class GenericHunterStrategy : public CombatStrategy { public: GenericHunterStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "hunter"; } }; class HunterBoostStrategy : public Strategy { public: HunterBoostStrategy(PlayerbotAI* botAI) : Strategy(botAI) { } std::string const getName() override { return "boost"; } NextAction** getDefaultActions() override; void InitTriggers(std::vector& triggers) override; }; class HunterCcStrategy : public Strategy { public: HunterCcStrategy(PlayerbotAI* botAI) : Strategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "cc"; } }; #endif