#ifndef _PLAYERBOT_RAIDKARAZHANTRIGGERS_H #define _PLAYERBOT_RAIDKARAZHANTRIGGERS_H #include "Trigger.h" class KarazhanAttumenTheHuntsmanTrigger : public Trigger { public: KarazhanAttumenTheHuntsmanTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan attumen the huntsman") {} bool IsActive() override; }; class KarazhanMoroesTrigger : public Trigger { public: KarazhanMoroesTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan moroes") {} bool IsActive() override; }; class KarazhanMaidenOfVirtueTrigger : public Trigger { public: KarazhanMaidenOfVirtueTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan maiden of virtue") {} bool IsActive() override; }; class KarazhanBigBadWolfTrigger : public Trigger { public: KarazhanBigBadWolfTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan big bad wolf") {} bool IsActive() override; }; class KarazhanRomuloAndJulianneTrigger : public Trigger { public: KarazhanRomuloAndJulianneTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan romulo and julianne") {} bool IsActive() override; }; class KarazhanWizardOfOzTrigger : public Trigger { public: KarazhanWizardOfOzTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan wizard of oz") {} bool IsActive() override; }; class KarazhanTheCuratorTrigger : public Trigger { public: KarazhanTheCuratorTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan the curator") {} bool IsActive() override; }; class KarazhanTerestianIllhoofTrigger : public Trigger { public: KarazhanTerestianIllhoofTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan terestian illhoof") {} bool IsActive() override; }; class KarazhanShadeOfAranTrigger : public Trigger { public: KarazhanShadeOfAranTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan shade of aran") {} bool IsActive() override; }; class KarazhanNetherspiteTrigger : public Trigger { public: KarazhanNetherspiteTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan netherspite") {} bool IsActive() override; }; class KarazhanPrinceMalchezaarTrigger : public Trigger { public: KarazhanPrinceMalchezaarTrigger(PlayerbotAI* botAI) : Trigger(botAI, "karazhan prince malchezaar") {} bool IsActive() override; }; #endif