/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "GrindingStrategy.h" #include "Playerbots.h" NextAction** GrindingStrategy::getDefaultActions() { return nullptr; } void GrindingStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("no target", NextAction::array(0, new NextAction("attack anything", 5.0f), nullptr))); }