/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_MAGETRIGGERS_H #define _PLAYERBOT_MAGETRIGGERS_H #include "CureTriggers.h" #include "GenericTriggers.h" #include "SharedDefines.h" class PlayerbotAI; DEFLECT_TRIGGER(FireWardTrigger, "fire ward"); DEFLECT_TRIGGER(FrostWardTrigger, "frost ward"); class ArcaneIntellectOnPartyTrigger : public BuffOnPartyTrigger { public: ArcaneIntellectOnPartyTrigger(PlayerbotAI* botAI) : BuffOnPartyTrigger(botAI, "arcane intellect", 2 * 2000) {} bool IsActive() override; }; class ArcaneIntellectTrigger : public BuffTrigger { public: ArcaneIntellectTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "arcane intellect", 2 * 2000) {} bool IsActive() override; }; class MageArmorTrigger : public BuffTrigger { public: MageArmorTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "mage armor", 5 * 2000) {} bool IsActive() override; }; class LivingBombTrigger : public DebuffTrigger { public: LivingBombTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "living bomb", 1, true) {} }; class FireballTrigger : public DebuffTrigger { public: FireballTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "fireball", 1, true) {} }; class PyroblastTrigger : public DebuffTrigger { public: PyroblastTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "pyroblast", 1, true) {} }; class HotStreakTrigger : public HasAuraTrigger { public: HotStreakTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "hot streak") {} }; class MissileBarrageTrigger : public HasAuraTrigger { public: MissileBarrageTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "missile barrage") {} }; class ArcaneBlastTrigger : public BuffTrigger { public: ArcaneBlastTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "arcane blast") {} }; class FingersOfFrostSingleTrigger : public HasAuraStackTrigger { public: FingersOfFrostSingleTrigger(PlayerbotAI* ai) : HasAuraStackTrigger(ai, "fingers of frost", 1, 1) {} bool IsActive() override; }; class FingersOfFrostDoubleTrigger : public HasAuraStackTrigger { public: FingersOfFrostDoubleTrigger(PlayerbotAI* ai) : HasAuraStackTrigger(ai, "fingers of frost", 2, 1) {} // bool IsActive() override; }; class BrainFreezeTrigger : public HasAuraTrigger { public: BrainFreezeTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "fireball!") {} }; class CounterspellInterruptSpellTrigger : public InterruptSpellTrigger { public: CounterspellInterruptSpellTrigger(PlayerbotAI* botAI) : InterruptSpellTrigger(botAI, "counterspell") {} }; class CombustionTrigger : public BoostTrigger { public: CombustionTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "combustion") {} }; class IcyVeinsTrigger : public BoostTrigger { public: IcyVeinsTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "icy veins") {} }; class ColdSnapTrigger : public BoostTrigger { public: ColdSnapTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "cold snap") {} }; class IceBarrierTrigger : public BuffTrigger { public: IceBarrierTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "ice barrier") {} }; class PolymorphTrigger : public HasCcTargetTrigger { public: PolymorphTrigger(PlayerbotAI* botAI) : HasCcTargetTrigger(botAI, "polymorph") {} }; class RemoveCurseTrigger : public NeedCureTrigger { public: RemoveCurseTrigger(PlayerbotAI* botAI) : NeedCureTrigger(botAI, "remove curse", DISPEL_CURSE) {} }; class PartyMemberRemoveCurseTrigger : public PartyMemberNeedCureTrigger { public: PartyMemberRemoveCurseTrigger(PlayerbotAI* botAI) : PartyMemberNeedCureTrigger(botAI, "remove curse", DISPEL_CURSE) { } }; class SpellstealTrigger : public TargetAuraDispelTrigger { public: SpellstealTrigger(PlayerbotAI* botAI) : TargetAuraDispelTrigger(botAI, "spellsteal", DISPEL_MAGIC) {} }; class CounterspellEnemyHealerTrigger : public InterruptEnemyHealerTrigger { public: CounterspellEnemyHealerTrigger(PlayerbotAI* botAI) : InterruptEnemyHealerTrigger(botAI, "counterspell") {} }; class ArcanePowerTrigger : public BuffTrigger { public: ArcanePowerTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "arcane power") {} }; class PresenceOfMindTrigger : public BuffTrigger { public: PresenceOfMindTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "presence of mind") {} }; class ArcaneBlastStackTrigger : public HasAuraStackTrigger { public: ArcaneBlastStackTrigger(PlayerbotAI* botAI) : HasAuraStackTrigger(botAI, "arcane blast", 3, 1) {} bool IsActive() override; }; class MirrorImageTrigger : public BoostTrigger { public: MirrorImageTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "mirror image") {} }; class FrostNovaOnTargetTrigger : public DebuffTrigger { public: FrostNovaOnTargetTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "frost nova", 1, false) {} bool IsActive() override; }; class FrostbiteOnTargetTrigger : public DebuffTrigger { public: FrostbiteOnTargetTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "frostbite", 1, false) {} bool IsActive() override; }; class NoFocusMagicTrigger : public Trigger { public: NoFocusMagicTrigger(PlayerbotAI* botAI) : Trigger(botAI, "no focus magic") {} bool IsActive() override; }; #endif