/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_DPSPALADINSTRATEGY_H #define _PLAYERBOT_DPSPALADINSTRATEGY_H #include "GenericPaladinStrategy.h" class PlayerbotAI; class DpsPaladinStrategy : public GenericPaladinStrategy { public: DpsPaladinStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "dps"; } std::vector getDefaultActions() override; uint32 GetType() const override { return STRATEGY_TYPE_COMBAT | STRATEGY_TYPE_DPS | STRATEGY_TYPE_MELEE; } }; #endif