#include "RaidNaxxActions.h" uint32 RotateAroundTheCenterPointAction::FindNearestWaypoint() { float minDistance = 0; int ret = -1; for (int i = 0; i < intervals; i++) { float w_x = waypoints[i].first, w_y = waypoints[i].second; float dis = bot->GetDistance2d(w_x, w_y); if (ret == -1 || dis < minDistance) { ret = i; minDistance = dis; } } return ret; }