#include "Playerbots.h" #include "CullingOfStratholmeTriggers.h" #include "AiObject.h" #include "AiObjectContext.h" bool ExplodeGhoulTrigger::IsActive() { Unit* boss = AI_VALUE2(Unit*, "find target", "salramm the fleshcrafter"); if (!boss) { return false; } float distance = 10.0f; float distanceExtra = 2.0f; GuidVector corpses = AI_VALUE(GuidVector, "nearest corpses"); for (auto i = corpses.begin(); i != corpses.end(); ++i) { Unit* unit = botAI->GetUnit(*i); if (unit && unit->GetEntry() == NPC_RISEN_GHOUL) { if (bot->GetExactDist2d(unit) < distance + distanceExtra) { return true; } } } return false; } bool EpochRangedTrigger::IsActive() { return !botAI->IsMelee(bot) && AI_VALUE2(Unit*, "find target", "chrono-lord epoch"); }