/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #pragma once #include #include "Common.h" class Player; class PlayerbotAI; class Unit; namespace ai::buff { bool IsGroupVariantEnabled(Player* bot, std::string const& name); std::string MakeAuraQualifierForBuff(std::string const& name); std::string GroupVariantFor(std::string const& name); bool NeedsPostLoginBuffGrace(std::string const& name); bool ShouldDeferPartyBuffEvaluationForRecentLogin( Player* bot, Unit* target, std::string const& spell); bool ShouldDeferGreaterBlessingAssignmentForRecentLogin(Player* bot); bool HasRequiredReagents(Player* bot, uint32 spellId); std::string UpgradeToGroupIfAppropriate( Player* bot, PlayerbotAI* botAI, std::string const& baseName); } namespace ai::spell { bool HasSpellOrCategoryCooldown(Player* bot, uint32 spellId); }