/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "TotemsShamanStrategy.h" #include "Playerbots.h" TotemsShamanStrategy::TotemsShamanStrategy(PlayerbotAI* botAI) : GenericShamanStrategy(botAI) { } void TotemsShamanStrategy::InitTriggers(std::vector& triggers) { GenericShamanStrategy::InitTriggers(triggers); triggers.push_back(new TriggerNode("fire elemental totem", NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr))); triggers.push_back(new TriggerNode( "no air totem", NextAction::array(0, new NextAction("wrath of air totem", 8.0f), NULL))); triggers.push_back(new TriggerNode( "no water totem", NextAction::array(0, new NextAction("mana spring totem", 7.0f), new NextAction("healing stream totem", 6.0f), nullptr))); triggers.push_back(new TriggerNode( "no fire totem", NextAction::array(0, new NextAction("flametongue totem", 7.0f), new NextAction("searing totem", 6.0f), nullptr))); triggers.push_back(new TriggerNode( "strength of earth totem", NextAction::array(0, new NextAction("strength of earth totem", 6.0f), NULL))); }