/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_RESTOSHAMANSTRATEGY_H #define _PLAYERBOT_RESTOSHAMANSTRATEGY_H #include "GenericShamanStrategy.h" #include "Strategy.h" class PlayerbotAI; class RestoShamanStrategy : public GenericShamanStrategy { public: RestoShamanStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "resto"; } uint32 GetType() const override { return STRATEGY_TYPE_RANGED | STRATEGY_TYPE_HEAL; } }; class ShamanHealerDpsStrategy : public Strategy { public: ShamanHealerDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "healer dps"; } }; #endif