#ifndef _PLAYERBOT_RAIDULDUARSTRATEGY_H #define _PLAYERBOT_RAIDULDUARSTRATEGY_H #include "AiObjectContext.h" #include "Strategy.h" class RaidUlduarStrategy : public Strategy { public: RaidUlduarStrategy(PlayerbotAI* ai) : Strategy(ai) {} virtual std::string const getName() override { return "ulduar"; } virtual void InitTriggers(std::vector& triggers) override; }; #endif