/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "HunterTriggers.h" #include "GenericSpellActions.h" #include "GenericTriggers.h" #include "HunterActions.h" #include "PlayerbotAI.h" #include "PlayerbotAIConfig.h" #include "Playerbots.h" #include "ServerFacade.h" #include "SharedDefines.h" #include "Player.h" bool KillCommandTrigger::IsActive() { return !botAI->HasAura("kill command", GetTarget()); } bool BlackArrowTrigger::IsActive() { if (botAI->HasStrategy("trap weave", BOT_STATE_COMBAT)) return false; return DebuffTrigger::IsActive(); } bool HunterAspectOfTheDragonhawkTrigger::IsActive() { Unit* target = GetTarget(); if (!target) return false; if (!SpellTrigger::IsActive()) return false; if (botAI->HasAura("aspect of the hawk", target) || botAI->HasAura("aspect of the dragonhawk", target)) return false; if (botAI->HasAura("aspect of the viper", target)) return AI_VALUE2(uint8, "mana", "self target") >= 60; return true; } bool HunterNoStingsActiveTrigger::IsActive() { Unit* target = AI_VALUE(Unit*, "current target"); return DebuffTrigger::IsActive() && target && !botAI->HasAura("serpent sting", target, false, true) && !botAI->HasAura("scorpid sting", target, false, true) && !botAI->HasAura("viper sting", target, false, true); } bool HuntersPetDeadTrigger::IsActive() { return AI_VALUE(bool, "pet dead") && !AI_VALUE2(bool, "mounted", "self target"); } bool HuntersPetLowHealthTrigger::IsActive() { Unit* pet = AI_VALUE(Unit*, "pet target"); return pet && AI_VALUE2(uint8, "health", "pet target") < 40 && !AI_VALUE2(bool, "dead", "pet target") && !AI_VALUE2(bool, "mounted", "self target"); } bool HuntersPetMediumHealthTrigger::IsActive() { Unit* pet = AI_VALUE(Unit*, "pet target"); return pet && AI_VALUE2(uint8, "health", "pet target") < sPlayerbotAIConfig.mediumHealth && !AI_VALUE2(bool, "dead", "pet target") && !AI_VALUE2(bool, "mounted", "self target"); } bool HunterPetNotHappy::IsActive() { return !AI_VALUE(bool, "pet happy") && !AI_VALUE2(bool, "mounted", "self target"); } bool HunterAspectOfTheViperTrigger::IsActive() { if (botAI->HasStrategy("rnature", BotState::BOT_STATE_COMBAT) || botAI->HasStrategy("rnature", BotState::BOT_STATE_NON_COMBAT) || botAI->HasStrategy("bspeed", BotState::BOT_STATE_COMBAT) || botAI->HasStrategy("bspeed", BotState::BOT_STATE_NON_COMBAT)) return false; return BuffTrigger::IsActive() && AI_VALUE2(uint8, "mana", "self target") < (sPlayerbotAIConfig.lowMana / 2); } bool HunterAspectOfThePackTrigger::IsActive() { return BuffTrigger::IsActive() && !botAI->HasAura("aspect of the cheetah", GetTarget()); }; bool HunterLowAmmoTrigger::IsActive() { uint32 ammoCount = AI_VALUE2(uint32, "item count", "ammo"); return bot->GetGroup() && ammoCount > 0 && ammoCount < 100; } bool HunterHasAmmoTrigger::IsActive() { return !AmmoCountTrigger::IsActive(); } bool SwitchToRangedTrigger::IsActive() { Unit* target = AI_VALUE(Unit*, "current target"); return botAI->HasStrategy("close", BOT_STATE_COMBAT) && target && (target->GetVictim() != bot && ServerFacade::instance().IsDistanceGreaterThan(AI_VALUE2(float, "distance", "current target"), 8.0f)); } bool SwitchToMeleeTrigger::IsActive() { Unit* target = AI_VALUE(Unit*, "current target"); return botAI->HasStrategy("ranged", BOT_STATE_COMBAT) && target && (target->GetVictim() == bot && ServerFacade::instance().IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "current target"), 8.0f)); } // Valid targets for "Improved Tracking". // Optional/Utility targets (uncomment for selfbot). bool NoTrackTrigger::IsActive() { std::vector track_list = { "track beasts", "track demons", "track dragonkin", "track elementals", "track giants", "track humanoids", "track undead", // "track hidden", // "find herbs", // "find minerals", // "find fish", // "find treasure", }; for (auto &track: track_list) { if (botAI->HasAura(track, bot)) return false; } return true; } bool SerpentStingOnAttackerTrigger::IsActive() { if (!DebuffOnAttackerTrigger::IsActive()) return false; Unit* target = GetTarget(); if (!target) return false; return !botAI->HasAura("scorpid sting", target, false, true) && !botAI->HasAura("viper sting", target, false, true); } const std::set VolleyChannelCheckTrigger::VOLLEY_SPELL_IDS = { 1510, // Volley Rank 1 14294, // Volley Rank 2 14295, // Volley Rank 3 27022, // Volley Rank 4 58431, // Volley Rank 5 58434 // Volley Rank 6 }; bool VolleyChannelCheckTrigger::IsActive() { if (Spell* spell = bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL); spell && VOLLEY_SPELL_IDS.count(spell->m_spellInfo->Id)) { uint8 attackerCount = AI_VALUE(uint8, "attacker count"); return attackerCount < minEnemies; } return false; }