#ifndef _PLAYERBOT_WOTLKDUNGEONANACTIONS_H #define _PLAYERBOT_WOTLKDUNGEONANACTIONS_H #include "Action.h" #include "AttackAction.h" #include "PlayerbotAI.h" #include "Playerbots.h" #include "AzjolNerubTriggers.h" class AttackWebWrapAction : public AttackAction { public: AttackWebWrapAction(PlayerbotAI* ai) : AttackAction(ai, "attack web wrap") {} bool Execute(Event event) override; bool isUseful() override; }; class WatchersTargetAction : public AttackAction { public: WatchersTargetAction(PlayerbotAI* ai) : AttackAction(ai, "krik'thir priority") {} bool Execute(Event event) override; bool isUseful() override; }; class AnubarakDodgePoundAction : public AttackAction { public: AnubarakDodgePoundAction(PlayerbotAI* ai) : AttackAction(ai, "anub'arak dodge pound") {} bool Execute(Event event) override; bool isUseful() override; }; #endif